When ending a drag in the window the cursor will be wrong until the mouse
is moved again. This is because the item being dragged isn't added
until after the enter event.
Also, when picking up an item while moving the mouse the cursor can switch
back to a non-drag cursor before the drag begins. This is because of a
slight delay between button click and drag start.
Finally picking up or dropping an item under a second pointer could cause
that pointer to have the wrong cursor.
Closes one of the issues in bug 56298
https://bugs.freedesktop.org/show_bug.cgi?id=56298
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
In many clients of weston, Display was not being destroyed so added it.
Also destroy windows, widgets which were not being destroyed.
Signed-off-by: vivek <vivek.ellur@samsung.com>
Reviewed-by: Pekka Paalanen <ppaalanen@gmail.com>
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
There was an issue recently in screen-share.c where config.h was not
being included, resulting in the wrong definition for off_t being used on
32 bit systems. I checked and I don't think this problem is happening
elsewhere, but to help avoid this sort of problem in the future, I went
through and made sure that config.h is included first whenever system
headers are included.
The config.h header should be included before any system headers, failing
to do this can result in the wrong type sizes being defined on certain
systems, e.g. off_t from sys/types.h
Signed-off-by: Andrew Wedgbury <andrew.wedgbury@realvnc.com>
Data device interface in client just handle with pointer's dnd.
If a touch screen trigger dnd, it will use pointer struct like i
nput->sx, input->sy, input->pointer_focus. So if pointer is moving
when touch screen trigeer a dnd, wrong behaviore will occur.
Before touch screen start dnd, system call touch_grab()
to mark the following drag and drop operation is generated by
touch screen.
Defined some common variables in struct input to track dnd.
Note, touch screen and pointer can't generate drag and drop at the
same time, becuae data device protocol can't identify the drag
and drop event is generated by touch screen or pointer.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
Adding the interface for touch screen event in clients/dnd.c, once
user touch down on this app, it will trigger a touch and drag
operation.
Signed-off-by: Xiong Zhang <xiong.y.zhang@intel.com>
Reviewed-by: Kristian Hogsberg <hoegsberg@gmail.com>
We used to have to composite the pointer on top of the drag icon, but
the final protocol allows us to specify both a drag icon and a cursor.
Remove the complexity that dealt with that.
Currently, the dnd sample client accepts all mime-types and assumes they
are the custom flower mime-type. Only accept if the offer has the right
mime-type.
Use wl_surface_commit() to commit the buffer attach, as Weston now
requires.
NOTE: GL-applications are broken until you upgrade to a version of Mesa
which does wl_surface_commit() on eglSwapBuffers(). If you have
Cairo-gl, this means all toytoolkit apps, too.
simple-shm and simple-touch OTOH will work now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Instead of using a uint32_t for state everywhere (except on the wire,
where that's still the call signature), use the new
wl_pointer_button_state enum, and explicit comparisons.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Add option --self-only to dnd client. If this options is passed, the
drag will be started with no data source so that no drag and drop
events are sent to other clients.
If cairo-gl is used, display_create_surface() will create an
wl_egl_window for each surface and this will result in errors if this
surface is used as a source. Also, one can't get a wl_buffer for such
a surface wich led to crashes when trying to do so for the drag icon.
This patch works around both problems by forcing the item and drag icon
surfaces to use shm.
On one hand, getopt (in particular the -o suboption syntax) sucks on the
server side, and on the client side we would like to avoid the glib
dependency. We can roll out own option parser and solve both problems
and save a few lines of code total.