216 Commits (05a10455a270fdd6fffe1bab882f4af514539741)

Author SHA1 Message Date
Dave Airlie 192169f8e0 vshader: add support for extended tg4 from arb_gpu_shader5. 8 years ago
Dave Airlie 622e1f52ae vshader: add support for gs invocations from arb_gpu_shader5. 8 years ago
Dave Airlie 465109d4be vrend: fix writemask/swizzle on conversion functions. 8 years ago
Dave Airlie d3d8ebccc8 Revert "start ARB_gpu_shader5 support." 8 years ago
Dave Airlie 775e976eba start ARB_gpu_shader5 support. 8 years ago
Dave Airlie 6f67669641 vrend: enable sample shading 8 years ago
Dave Airlie bf238fdcbc shader: fix frag stencil writing 8 years ago
Dave Airlie 908fddb562 shader: add missing msaa bits 8 years ago
Dave Airlie 52582dbe03 shader: only convert tex results from int if dst isn't int. 8 years ago
Dave Airlie 0acd5a8e8f vrend: make sure gl_PerVertex is consistent even if GS has no clip inputs 8 years ago
Dave Airlie 6566b8ae3f vrend: fix gl_Layer input in fragment shader. 8 years ago
Dave Airlie 9a7ebc377a vrend: bump input/output numbers. 8 years ago
Marc-André Lureau b7fd972793 shader: fix Unigine Heaven 4.0 shader translation 9 years ago
Marc-André Lureau 117b54befb shader: check array bounds 10 years ago
Dave Airlie 0b7af0a6b2 shader: handle integer samplering properly. 10 years ago
Dave Airlie fabf037077 renderer: fix frag depth writing from texture 10 years ago
Marc-André Lureau 914e46b1a8 shader: fixes viewport-no-gs.shader_test 10 years ago
Marc-André Lureau 55a34e71e8 shader: fixes piglit layer-gs-no-write 10 years ago
Dave Airlie d413cba1e9 renderer: handle gaps in vertex shader inputs 10 years ago
Marc-André Lureau d6ade3c0c3 shader: improve TXQ translation 10 years ago
Marc-André Lureau 175292b2df Fix alpha-test regression 10 years ago
Marc-André Lureau c01d5be76a shader: add a few handled texture type 10 years ago
Marc-André Lureau 1d2a61788f Fix potential leak in fill_interpolants() 10 years ago
Marc-André Lureau 53286c6f5a Fix -Wformat-nonliteral warnings 10 years ago
Marc-André Lureau c59eddf16e Fix -Wswitch-default 10 years ago
Dave Airlie 94d697dca6 renderer: fix a couple of shadowed variable declarations. 10 years ago
Dave Airlie 454a868a8b renderer: make some char * into const char *. 10 years ago
Marc-André Lureau 2c6081225b shader: fix potential leak 10 years ago
Dave Airlie 43a8e9c749 shader: don't use a single temps array 10 years ago
Dave Airlie 9787608091 gallium/tgsi: update with some newer gallium pieces 10 years ago
Dave Airlie bd64c81fc2 renderer: handle rendering to A8 surfaces. 10 years ago
Dave Airlie ee45480c5d renderer: fix GLSL1.30 shader translation 10 years ago
Dave Airlie 031d582bc1 renderer: emit clip distances before emitting position 10 years ago
Dave Airlie 92b00c978b renderer: CLEANUP - remove TABs 10 years ago
Dave Airlie 25f4d39b50 virgl: use shader stencil export if it's available. 10 years ago
Dave Airlie 9921144812 shader: fix two sided color interpolation 10 years ago
Dave Airlie 674d730e90 shader: drop the unsupported file declaration for sampler views 10 years ago
Dave Airlie 38f01a3daf renderer: reorder some structs to remove holes 11 years ago
Dave Airlie 7e85c2f114 renderer: CLEANUP: whitespace and reindent 11 years ago
Dave Airlie aca150b35b renderer: move explicit locations hack into shader cfg 11 years ago
Dave Airlie ca23e98b22 renderer: CLEANUP: boolean/GLboolean -> bool 11 years ago
Dave Airlie 1af42f7a98 renderer: emit prescale from geom shader when present 11 years ago
Dave Airlie ae4c0331fb renderer: handle clip distance input to frag shader 11 years ago
Dave Airlie 00850485f6 renderer: move glsl ver and processor to iterator prolog 11 years ago
Dave Airlie 80eaec7aef renderer: fix clipvertex transform feedback 11 years ago
Dave Airlie a0d6d28266 renderer: fix transform feedback for gl_Position 11 years ago
Marc-André Lureau 043320c4f1 shader: better type promotion for comparison op 11 years ago
Marc-André Lureau 400c7df8b5 shader: use uint comparison for UCMP 11 years ago
Marc-André Lureau 7f050c7e5b shader: restore the original CMP 11 years ago
Marc-André Lureau 002354dd91 shader: use writemask for op1 11 years ago