When run locally it might make sense to override this value.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>-ne
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>.
There are more instances where the sampler view and the texture are not
in the same context. So do more un-binding of textures after they were
used.
Related: #112
Signed-off-by: Gert Wollny's avatarGert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
If nr_samples is 1 we allocate textures as MULTISAMPLE, so we also need to handle
the textures in later use as a multisample texture. In addition, on GLES blits to
a multisample texture are not allowed as target, and we must use the GL blit
fallback for all texture types.
v2: Correct more checks including the one in check_resource_valid (Gurchetan)
v3: Also update the tests to use only 0 for no samples and >= 1 for samples
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The variables are already explicitly initialized.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Currently we use a mix of "", {} and {0}. Use a single approach across
the board.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
For guests that support this interface this:
Fixes#91Fixes#94
v2: (whole series) Switch from string interface to integer values
for tweaks (Gurchetan).
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
By default emulate GL_SAMPLES_PASSED by using GL_ANY_SAMPLES_PASSED
and return the value 1024 if any sample has passed. Also add a tweak so
one can set this number to a different value.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
v2: fix use of bindings vs. flags
v3: correct typo (Gurchetan) fb55a453
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
With vtest this swizzling is necessary, but with qemu it is not, so make
it a tweak.
v2: Use original blit format to check the format type in blitter
v3: Correct typo (Gurchetan)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
On GLES B8G8R8A8_SRGB is not available and B8G8R8A8_UNORM can not be
created as immutable. In order to have versions of these formats that
can be created immutable on GLES provide the formats R8G8B8A8_SRGB and
_UNORM with swizzling to BGRA that can then be used instead of the BGRA
formats. Since this may break things these swizzled versions will later
be only enabled when the guest requests them.
v2: Check the base swizzled BGRA format only on GL
v3: Correct type in method name (Gurchetan)
v4: Add PREFER_EMULATED_BRGA to according format binding flags (Gurchetan)
v5: Add comment about formats nou to be used in the guest (Gurchetan)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
This is useful for logging a continuation on the same line.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Function handles a single instance - drop the S from the name.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
The top level emit_ios() already zeros it, so we can remove the
duplicate (and misleading) one in emit_ios_vs().
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Use the helper instead of open-coding it.
v2: use callback (Gert)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Use the helper instead of open-coding it.
v2: use callback (Gert)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Factor out the 'generic' output handling out of emit_ios_geom() into a
helper. We'll use that across the board with later commits.
v2: use callback (Gert)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Move the GS stream output handling in a separate loop.
Will allow us to de-duplicate the generic output handling across the
board.
v2: Drop prog_type check (Gert)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Bundle all the front/back color handling to a single block. It makes
the code slightly easier to follow.
Plus it will allow us to factor out some code with a later commit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
v2: keep prefix/auxprefix declarations on separate lines (Gert)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
v2: use "" to initialize the fixed size char array (Gert)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
When there is no change to UBOs of a shader stage, we still need to
increment next_ubo_id to match bind_ubo_locs. This was regressed by
commit 2192c92 (renderer: only update dirty constbufs).
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Do not use in/out parameters for sampler_id and ubo_id. They are
easier to get wrong.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
ubo_used_mask is similar to samplers_used_mask but for UBOs.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Allow external users to intercept resource creation based on
shared bind flag.
Signed-off-by: David Riley <davidriley@chromium.org>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Introduce a SHADER_REQ_SAMPLER_BUF bit and use it with shader_req_bits.
v2: use bitwise or for the SHADER_REQ_* fields, use next bit in the list
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> (v1)
We do that across the board, plus it makes the code slightly more
comprehensible.
v2: update the is_shad hunk as well.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> (v1)
The function emit_sampler_decl() considers that GLES does not have 1D
textures, but it ignores the fact that we can have a range passed into
the function.
This workaround predates the correct fix in vrend_shader_samplertypeconv()
which returns a "2D" literal as needed.
Drop this partial workaround.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Analogous to previous commit there's a single user that cares about it.
Let that one use amplertype_is_shadow() and drop the function argument.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Only a single user cared about the is_shadow information.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
As pointed out by Erik, this is a rogue-client behaviour which we
generally just ignore.
Suggested-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
GL 4.2 supports depth layouts that make it possible to optimize by
enabling early depth tests and still being able to write a new
z value in the fragment shader under specific circumstances.
Fixes#106
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The fuzzer series added a few warnings that need to be silenced.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: David Riley <davidriley@chromium.org>
Currently we're using git clone --since=$GIT_DATE + git checkout $SHA
This causes problems when the $SHA is outside the time period.
Technically one can do git fetch origin $SHA, yet it requires a toggle
in git server-side. There is no obvious way to enable that in gitlab.
Alternatively we can (and should) update piglit and deqp on somewhat
regular intervals - just like we do for Mesa.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Currently we use echo "\n\n" which does not even print a couple of new
lines :-\
Fix that and make it slightly more indicative of what's happening.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Currently we have the exact same code for all the runtime tests. A
simple solution is to write a "generic" one and extend upon it.
This minimises the boilerplate, prevents issues like ones addressed with
earlier patch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
There is no reason to handle the test separately, at the high-level at
least.
If needed we can make the results stand out better in the [near] future.
Note: this removes the (now dead) --compare-previous. I've considered
keeping it, yet since it doesn't attribute the flip-flopping tests it's
better to remove it for now.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
There is nothing test specific to it, move it outside the piglit/deqp
hunks. The latter of which made a bit clearer with a switch statement.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Fold the duplicates and kill the unreachable default statement. While
we're here add a comment that we need similar must-pass test files for
piglit.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>