compositor: Remove left-over 'bright' shader uniform

Kristian Høgsberg 12 years ago
parent 361039820b
commit 9892a62b45
  1. 1
      src/compositor.c

@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] =
"varying vec2 v_texcoord;\n" "varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n" "uniform sampler2D tex;\n"
"uniform float alpha;\n" "uniform float alpha;\n"
"uniform float bright;\n"
"uniform float texwidth;\n" "uniform float texwidth;\n"
"uniform vec4 opaque;\n" "uniform vec4 opaque;\n"
"void main()\n" "void main()\n"

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