Commit Graph

1291 Commits

Author SHA1 Message Date
Rob Bradford 4a822495fa Move matrix.[ch] to shared
This means it can be used for the calibration tool.
2012-12-06 15:53:03 -05:00
Rob Bradford 80137f3afe evdev: Include the device capabilities in the debugging 2012-12-06 15:36:35 -05:00
Ander Conselvan de Oliveira 03fb4ef41e gl-renderer: Force call to glUseProgram() when activating debug binding
When redrawing surfaces, use_shader() checks if the desired shader is
already in use to avoid a call to glUseProgram(). However, once the
debug binding is activated, that same check would prevent the usage of
the recompiled shaders until something cause a different shader to be
passed to use_shader().
2012-12-03 10:30:51 -05:00
Tiago Vignatti 2d129f11fe xwayland: Staticize weston_wm_set_selection and read_and_dump_property
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00
Tiago Vignatti 3df3f225e3 xwayland: Remove useless structure
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00
Tiago Vignatti 9c4ff831c6 xwm: Rename get_resources function
It's pure WM-related function, so use the same 'weston_wm_' prefix that others
in the same file are already using.

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00
Tiago Vignatti f268446339 xwayland: Standardize 'wxs' for weston_xserver variables
It was already being used in most of launcher.c and window-manager.c, so let's
make a standard everywhere now.

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-30 18:00:09 -05:00
Ander Conselvan de Oliveira e920941032 compositor-drm: Allow scanning out of opaque ARGB surfaces 2012-11-30 14:24:00 -05:00
Pekka Paalanen 4fbb65372e Fix build warnings from image_loader
Fix the following build warnings, and the build failures due to the
warning fixes:

  CC     libshared_cairo_la-image-loader.lo
image-loader.c:369:1: warning: no previous prototype for 'load_image'

  CC     x11_backend_la-compositor-x11.lo
compositor-x11.c: In function 'x11_output_set_icon':
compositor-x11.c:396:2: warning: implicit declaration of function 'load_image'
compositor-x11.c:396:8: warning: assignment makes pointer from integer without a cast

  CC     wayland_backend_la-compositor-wayland.lo
compositor-wayland.c: In function 'create_border':
compositor-wayland.c:97:2: warning: implicit declaration of function 'load_image'
compositor-wayland.c:97:8: warning: assignment makes pointer from integer without a cast

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-30 14:24:00 -05:00
Ander Conselvan de Oliveira 0396ba204d compositor: Fix rendering with shm transformed buffers
The implementation of buffer transformation didn't handle transformed
shm buffers properly. The partial texture upload was broken since the
damage is in surface coordinates that don't necessarily match the
buffer's coordinates. It also wouldn't handle the buffer stride
properly, resulting in incorrect rendering if it didn't match the
buffer's width.

The logic used for converting texture coordinates was generalized and
moved out of the renderer, since this conversion may be useful in other
places, such as the backends.
2012-11-30 14:15:23 -05:00
Kristian Høgsberg cd1d6c8f19 compositor-x11: Link to libshared-cairo for icon loading helper
The X11 backend needs the image loader helper to load the window
icon.
2012-11-29 17:00:49 -05:00
Kristian Høgsberg 6006ecb497 configure.ac: Don't link weston to cairo or image libraries
We were pulling in cairo and the image loading libraries through libshared.
Split out libshared into a core libshared and a libshared-cairo that
pulls in the extra libraries.
2012-11-29 13:32:11 -05:00
Scott Moreau 76d8fc8216 xwm: Fix xwm opaque region
Since surface.commit was introduced, opqaue regions are stored in a pending
variable that isn't used until surface.commit. Xwayland uses the surface opaque
region as a way to tell weston what region of the surface should be opaque.
However when this pending opaque region was introduced, xwm was not updated
and so we have the 'black = transparent' problem again. This patch fixes the
problem by having xwm use the pending opaque regions.
2012-11-27 17:23:42 -05:00
Kristian Høgsberg bd1e928f25 noop-renderer: Remove unused variable 2012-11-27 13:20:40 -05:00
Jan Arne Petersen 337df952f8 text: Add support for forwarding key events
Allow an input method to forward (unfiltered) key and modifier events
from the hardware keyboard to the client.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:10:10 -05:00
Jan Arne Petersen 466b9c1047 text: Add support for grabbing the keyboard
Add support for requesting hardware input into an input method.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:09:07 -05:00
Jan Arne Petersen d9be93b964 text: Rename and extend text_model key event
Rename the key event in text_model to keysym and add serial, time and
modifiers arguments. Add a modifiers_map event to transfer an array of
0-terminated modifier names, so that a mapping of modifiers to the
modifier bit mask is possible.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 13:02:26 -05:00
Jan Arne Petersen 674fd1d625 text: Start input method from configuration
Start the input method specified in the weston.ini configuration file.

Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
2012-11-27 12:57:39 -05:00
Ander Conselvan de Oliveira 2908a3df0d compositor-drm: Support scan out of transformed buffers
If a client renders its buffers with the same transform as the output,
we can scan out them when fullscreen.
2012-11-27 11:30:04 -05:00
Ander Conselvan de Oliveira 012b4c78c9 compositor: Implement buffer transformation
Implement the wl_surface.set_buffer_transform request. This includes
tracking the double-buffered buffer transformation parameter and making
the gl renderer able to handle transformed buffers.
2012-11-27 11:29:31 -05:00
Pekka Paalanen 326529f900 gl, rpi: consolidate print_egl_error_state()
Rename print_egl_error_state() to gl_renderer_print_egl_error_state()
and exports it.

Remove the copy of that function from the rpi backend, and call
the exported function instead.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-27 11:12:48 -05:00
Ander Conselvan de Oliveira 0a887728ea compositor: Move clearing of primary plane damage to the backends
Backends may move surfaces to different planes, in which case damage is
generated in the primary plane. This damage is usually passed to the
renderer, but in some cases the backend may decide to not render
anything (that's the case when drm compositor scans out a client
buffer). In that case the damage on the primary plane would be
discarded, leading to artifacts later.

This patch makes the backend's responsibility to clear the damage on
the primary plane, so that unrendered damage is kept for as long as
necessary.
2012-11-23 21:33:51 -05:00
Ander Conselvan de Oliveira 7e918da36f compositor-drm: Add debug binding for toggling sprites
While at it, consolidate all the bindings we already have into one
single function.
2012-11-23 21:31:18 -05:00
Ander Conselvan de Oliveira 180f42a382 compositor-drm: Add a debug binding for toggling usage of hw cursors 2012-11-21 11:44:17 -05:00
Ander Conselvan de Oliveira 434e8f3ae1 zoom: Don't update the zoom translation if zoom level is 0
On the first frame with zoom activated, the spring used for animation
will have a current value of zero. The translation calculated with that
value will be invalid (not a number). Using this value later leads to
having an invalid output matrix, so nothing is composited in the first
zoomed frame.

This problem is most evident when a sprite plane is being used. In that
case, enabling the zoom will cause the surface to be moved back to the
primary plane, but because of the bug described above, this surface
would not actually be rendered causing a quick flicker.
2012-11-21 11:40:39 -05:00
Ander Conselvan de Oliveira b8fcca915b compositor: Move buffer damage fields from weston_output to gl-renderer
Move fields current_buffer and buffer_damage out of weston_output into
gl_output_state, since they are actually specific to the renderer.

Also bring back the previous_damage field so that the screenshooter
can get the damage for the previous frame in a renderer independent
way.
2012-11-16 19:00:03 -05:00
Ville Syrjälä aa628d0a7c shell/zoom: Increment/decrement disable_planes only when zoom.active changes
disable_planes should only be incremented when zoom.active actually
toggles. Otherwise the counter will be incremented too many times,
and planes will no longer get used.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2012-11-16 18:39:30 -05:00
Ville Syrjälä 5a84f31514 compositor-drm: Don't use overlay when surface alpha != 1.0f
Assume that overlays can't handle alpha blending even with a constant
alpha factor.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2012-11-16 18:39:06 -05:00
Kristian Høgsberg f0377dd3a7 wcap: Transform damage rectangles according to output tranform
https://bugs.freedesktop.org/show_bug.cgi?id=56697
2012-11-14 20:28:30 -05:00
John Kåre Alsaker 779b52ac3a Rename gles2-renderer to gl-renderer. 2012-11-13 17:06:19 -05:00
John Kåre Alsaker 30d2b1fd4b Move EGL and GL includes to a gles2-renderer header. 2012-11-13 17:03:47 -05:00
John Kåre Alsaker 320711db0a Move weston_compositor GL and EGL state into gles2-renderer. 2012-11-13 17:03:33 -05:00
John Kåre Alsaker 75cc571839 Move weston_surface GL and EGL state into gles2-renderer. 2012-11-13 17:03:08 -05:00
John Kåre Alsaker 4068414a32 Moved shader state into gles2-renderer. 2012-11-13 17:02:38 -05:00
John Kåre Alsaker d615980b6b gles2-renderer: Renaming some functions. 2012-11-13 17:02:14 -05:00
John Kåre Alsaker 878f44969d compositor: Move surface color state to gles2-renderer.
This moves the surface color state into gles2-renderer. To do this it
adds two new weston_renderer functions. create_surface to be able to
create per-surface renderer state, and surface_set_color to set the
color of a surface and changes it to a color surface.
2012-11-13 17:01:59 -05:00
John Kåre Alsaker f9e710b57c screenshooter: Use the renderer function for reading out pixels
This also changes the compositor's read_format to a pixman format.
2012-11-13 17:01:02 -05:00
John Kåre Alsaker a95b2d6d41 compositor: Add a renderer function to read out pixels 2012-11-13 17:00:06 -05:00
John Kåre Alsaker 4415450ef1 Move compositor-wayland border drawing into gles2-renderer. 2012-11-13 16:59:01 -05:00
John Kåre Alsaker 1b7ad160a3 Move EGLConfig, EGLContext and EGLDisplay fields into gles2-renderer.
This moves the EGLConfig, EGLContext and EGLDisplay fields into
gles2-renderer. It also moves EGLDisplay creation and EGLConfig
selection into gles2-renderer.
2012-11-13 16:56:28 -05:00
John Kåre Alsaker 94659274b4 Move weston_output EGL state into gles2-renderer.
This introduces callbacks for output creation and destruction for the
gles2-renderer. This enables the gles2-renderer to have per-output
state. EGL surface creation is now done by the output_create callback
and the EGL surface is stored in the new per-output gles2-renderer
state. On the first output_create call, the gles2-renderer will setup
it's GL context. This is because EGL requires a EGL surface to be able
to use the GL context.
2012-11-13 16:30:27 -05:00
Dima Ryazanov ddf9bb3109 Fix a typo. 2012-11-13 15:56:05 -05:00
Ander Conselvan de Oliveira 8d360b47ad compositor-drm: Use drm_fbs for the sprite code too
This makes drm_fb_get_from_bo() use drmModeAddFB2() if possible so that
drm_output_prepare_overlay_surface() can use this instead of keeping
track of the fbs and buffers itself.
2012-11-09 12:00:58 -05:00
Ander Conselvan de Oliveira af696af2bb compositor-drm: Don't schedule repaint on scanout buffer destroy handler
Let the compositor generic code decide what to do when the buffer goes
away. We still have a valid reference do the bo, so we can still show
the client contents until something else triggers a repaint.
2012-11-09 11:24:58 -05:00
Ander Conselvan de Oliveira 2f7a30b07e compositor-drm: Only request vblank events if needed
If the sprite is disabled and we're not enabling it on the next frame,
nothing is done in the vblank handler, so there's no need to ask for a
vblank event.
2012-11-09 11:13:44 -05:00
Ander Conselvan de Oliveira 3b2bd44d92 compositor-drm: Remove drm_disable_unused_sprites()
If a sprite is no longer used, it is disabled on the call to
drmModeSetPlane() when doing the output repaint, since its
pending_fb_id is 0.
2012-11-09 11:13:22 -05:00
Kristian Høgsberg d6f09a75a7 compositor-x11: Improve fullscreen support
The old implementation didn't work because we set the minimum and maximum
sizes so that the WM can't resize us.  That makes the fullscreen protocol
not work.  Additionally we were requesting fullscreen after mapping, which
requires the more complicated (and potentially flickery) client message
approach.

Now we just set the _NET_WM_STATE before mapping and avoid setting
the size hints in case of fullscreen.  That's all good, but the problem
is that we now have to wait for configure notify before we know
what size our output will be.  For now we just block and pull events from
X until we get the size.

Ideally we would treat the map as an output hotplug event and just add the
output at that point, but we can't start up with no outputs present.
That may be worth fixing, but for now, the block-on-map is fine.
2012-11-09 11:12:23 -05:00
Pekka Paalanen 7fb46fbe95 rpi: Dispmanx elements as planes, completion callback
Dispmanx elements are like hardware overlays. Assign one weston_surface
to each overlay created, and the VideoCore will composite it on screen.
The maximum number of elements is configurable via the command line.
Specifying zero will disable the overlays (planes/elements) altogether,
and use only GLESv2 compositing.

You need an up-to-date Raspberry Pi firmware for:
- vc_dispmanx_resource_create(), that will also take stride. Otherwise
  surfaces ending up in elements may show up as corrupted.
- off-line compositing support. The on-line compositing of elements
  cannot handle too many elements. Look for the comments around
  DEFAULT_MAX_PLANES in the code.

Elements must be double-buffered to avoid tearing. Therefore two buffers
(Dispmanx resources) are allocated for each element. A command line
option is added to allow single-buffering instead to save memory, with
the risk of tearing.

The page flip timer is replaced with the Dispmanx update completion
callback. The callback is executed in a separate thread, therefore a
pipe is set up to integrate properly with Weston core.

If not disabled, usually all surfaces are assigned into planes, and
nothing is composited in GLESv2. Planes do not support surface
transformations though, so compositing will automatically switch the
necessary surfaces to GLESv2 compositing as needed. Switching between
GLESv2 and elements may cause transient visual glitches and jerks.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-08 16:56:26 -05:00
Pekka Paalanen e8de35c922 rpi: a backend for Raspberry Pi
Add a new backend for the Raspberry Pi.

This backend uses the DispmanX API to initialise the display, and create
an EGLSurface, so that GLESv2 rendering is shown on the "framebuffer".
No X server is involved. All compositing happens through GLESv2.

The created EGLSurface is specifically configured as buffer content
preserving, otherwise Weston wouuld show only the latest damage and
everything else was black. This may be sub-optimal, since we are not
alternating between two buffers, like the DRM backend is, and content
preserving may imply a fullscreen copy on each frame.

Page flips are not properly hooked up yet. The display update will
block, and we use a timer to call weston_output_finish_frame(), just
like the x11 backend does.

This backend handles the VT and tty just like the DRM backend does.
While VT switching works in theory, the display output seems to be
frozen while switched away from Weston. You can still switch back.

Seats and connectors cannot be explicitly specified, and multiple seats
are not expected.

Udev is used to find the input devices. Input devices are opened
directly, weston-launch is not supported at this time. You may need to
confirm that your pi user has access to input device nodes.

The Raspberry Pi backend is built by default. It can be build-tested
without the Raspberry Pi headers and libraries, because we provide stubs
in rpi-bcm-stubs.h, but such resulting binary is non-functional. If
using stubs, the backend is built but not installed.

VT and tty handling, and udev related code are pretty much copied from
the DRM backend, hence the copyrights. The rpi-bcm-stubs.h code is
copied from the headers on Raspberry Pi, including their copyright
notice, and modified.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-08 16:56:26 -05:00
Pekka Paalanen bcdd579a58 gles2: update texture only if needed
When a surface is on a non-primary plane (overlay), we do not need to
keep the GL texture up-to-date, since we are not using it. Avoid calling
glTex(Sub)Image2D in that case, and accumulate the texture damage
separately.

This is especially useful for backends, that can put wl_shm buffers into
overlays.

The empty damage check has to be moved from surface_accumulate_damage()
into gles2_renderer_flush_damage(), because it really needs to check the
accumulated damage, not only the current damage. Otherwise, if a surface
migrates from a plane to the primary plane, and does not have new
damage, the texture would not be updated even for accumulated damage.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-11-08 16:56:26 -05:00