If a client called wl_surface.attach with the same wl_buffer as
previously, the compositor would mistakenly send a release on that
buffer. This will cause problems only when clients start to properly use
the wl_buffer.release event.
Do not send wl_buffer.release if the same buffer is attached again.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Do not remove the input panel layer from the layer list when the
shell is locked in hide_input_panels().
https://bugs.freedesktop.org/show_bug.cgi?id=56543
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
When redrawing surfaces, use_shader() checks if the desired shader is
already in use to avoid a call to glUseProgram(). However, once the
debug binding is activated, that same check would prevent the usage of
the recompiled shaders until something cause a different shader to be
passed to use_shader().
It's pure WM-related function, so use the same 'weston_wm_' prefix that others
in the same file are already using.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
It was already being used in most of launcher.c and window-manager.c, so let's
make a standard everywhere now.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Fix the following build warnings, and the build failures due to the
warning fixes:
CC libshared_cairo_la-image-loader.lo
image-loader.c:369:1: warning: no previous prototype for 'load_image'
CC x11_backend_la-compositor-x11.lo
compositor-x11.c: In function 'x11_output_set_icon':
compositor-x11.c:396:2: warning: implicit declaration of function 'load_image'
compositor-x11.c:396:8: warning: assignment makes pointer from integer without a cast
CC wayland_backend_la-compositor-wayland.lo
compositor-wayland.c: In function 'create_border':
compositor-wayland.c:97:2: warning: implicit declaration of function 'load_image'
compositor-wayland.c:97:8: warning: assignment makes pointer from integer without a cast
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The implementation of buffer transformation didn't handle transformed
shm buffers properly. The partial texture upload was broken since the
damage is in surface coordinates that don't necessarily match the
buffer's coordinates. It also wouldn't handle the buffer stride
properly, resulting in incorrect rendering if it didn't match the
buffer's width.
The logic used for converting texture coordinates was generalized and
moved out of the renderer, since this conversion may be useful in other
places, such as the backends.
We were pulling in cairo and the image loading libraries through libshared.
Split out libshared into a core libshared and a libshared-cairo that
pulls in the extra libraries.
Since surface.commit was introduced, opqaue regions are stored in a pending
variable that isn't used until surface.commit. Xwayland uses the surface opaque
region as a way to tell weston what region of the surface should be opaque.
However when this pending opaque region was introduced, xwm was not updated
and so we have the 'black = transparent' problem again. This patch fixes the
problem by having xwm use the pending opaque regions.
Allow an input method to forward (unfiltered) key and modifier events
from the hardware keyboard to the client.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Rename the key event in text_model to keysym and add serial, time and
modifiers arguments. Add a modifiers_map event to transfer an array of
0-terminated modifier names, so that a mapping of modifiers to the
modifier bit mask is possible.
Signed-off-by: Jan Arne Petersen <jpetersen@openismus.com>
Implement the wl_surface.set_buffer_transform request. This includes
tracking the double-buffered buffer transformation parameter and making
the gl renderer able to handle transformed buffers.
Rename print_egl_error_state() to gl_renderer_print_egl_error_state()
and exports it.
Remove the copy of that function from the rpi backend, and call
the exported function instead.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Backends may move surfaces to different planes, in which case damage is
generated in the primary plane. This damage is usually passed to the
renderer, but in some cases the backend may decide to not render
anything (that's the case when drm compositor scans out a client
buffer). In that case the damage on the primary plane would be
discarded, leading to artifacts later.
This patch makes the backend's responsibility to clear the damage on
the primary plane, so that unrendered damage is kept for as long as
necessary.
On the first frame with zoom activated, the spring used for animation
will have a current value of zero. The translation calculated with that
value will be invalid (not a number). Using this value later leads to
having an invalid output matrix, so nothing is composited in the first
zoomed frame.
This problem is most evident when a sprite plane is being used. In that
case, enabling the zoom will cause the surface to be moved back to the
primary plane, but because of the bug described above, this surface
would not actually be rendered causing a quick flicker.
Move fields current_buffer and buffer_damage out of weston_output into
gl_output_state, since they are actually specific to the renderer.
Also bring back the previous_damage field so that the screenshooter
can get the damage for the previous frame in a renderer independent
way.
disable_planes should only be incremented when zoom.active actually
toggles. Otherwise the counter will be incremented too many times,
and planes will no longer get used.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
This moves the surface color state into gles2-renderer. To do this it
adds two new weston_renderer functions. create_surface to be able to
create per-surface renderer state, and surface_set_color to set the
color of a surface and changes it to a color surface.
This moves the EGLConfig, EGLContext and EGLDisplay fields into
gles2-renderer. It also moves EGLDisplay creation and EGLConfig
selection into gles2-renderer.
This introduces callbacks for output creation and destruction for the
gles2-renderer. This enables the gles2-renderer to have per-output
state. EGL surface creation is now done by the output_create callback
and the EGL surface is stored in the new per-output gles2-renderer
state. On the first output_create call, the gles2-renderer will setup
it's GL context. This is because EGL requires a EGL surface to be able
to use the GL context.
This makes drm_fb_get_from_bo() use drmModeAddFB2() if possible so that
drm_output_prepare_overlay_surface() can use this instead of keeping
track of the fbs and buffers itself.
Let the compositor generic code decide what to do when the buffer goes
away. We still have a valid reference do the bo, so we can still show
the client contents until something else triggers a repaint.
If the sprite is disabled and we're not enabling it on the next frame,
nothing is done in the vblank handler, so there's no need to ask for a
vblank event.