Free many things we were leaking before:
- input device
- EGL resources
- xcb event source
- X Display
Fixes lots of Valgrind leaks.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Nothing was freeing the allocation from screenshooter_create().
Add enough boilerplate, that we can free it. Fixes a Valgrind leak.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The two pixman regions of struct wlsc_surface were not being freed
properly.
Fixes some Valgrind errors.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a function for destroying all objects allocated in
wlsc_input_device_init().
This patch depends on "server: add wl_input_device_fini()" commit in the
Wayland core.
Compositor backends could now call wlsc_input_device_fini() to fix some
memory leaks.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Free idle_source, shm, and vertices and indices arrays on compositor
shutdown.
Fixes some Valgrind errors.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
After the compositor exits the main loop in wl_display_run(), set the
compositor state to SLEEPING. This prevents scheduling repaints, that
will never be executed.
A repaint is scheduled by calling wl_event_loop_add_idle(), which
creates an idle event source. Normally the idle event source object is
destroyed after it has been executed. However, in the shutdown case we
never dispatch events again, and the object is leaked.
This leak is triggered by shell.c destructor, which destroys the
desktop-shell client. Destroying a client ends up calling
wlsc_compositor_schedule_repaint() while destroying the client
resources, especially surfaces.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
If the compositor is shutting down while the desktop_shell still exists,
we leaked some resources by not destroying the client record.
Call wl_client_destroy() on the desktop_shell client, if it exists
during shutdown. Fixes some Valgrind errors.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
wlsc_binding_destroy() was not being called at all. Fix the leaks by
introducing a function that destroys a whole list of bindings, instead
of individually saving an extra pointer to the binding object and
calling wlsc_binding_destroy() separately on each.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Some of the local pixman region objects were not being properly
destroyed before returning from the function. Destroy them, fixes
some Valgrind errors.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add a new wlsc_shell API function for destroying the shell plugin
object. Helps to reduce Valgrind reports.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This is the other direction. The selection bridge will grab the X11
CLIPBOARD selection on behalf of the Wayland client when it sets the
Wayland selection. Right now only UTF-8 text is supported, but the
data types offered will be taken from the Wayland data source.
We need to store all touchpoint positions so that if we just get an
ABS_MT_POSITION_X or Y event, we can pull the other coordinate from the
cache. And we need this across invocations of evdev_input_device_data(),
so the accumulator approach doesn't work.
Instead, we go back to the approach of storing all this state in the
evdev device struct and we might as well just move the rel and abs state
there too.
This adds ABS_MT_* support for direct touch devices and notifies
the compositor. The compositor has a stub for now.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
fade_output() is strange in that it manufactures a wlsc_surface object
by hand, and then calls wlsc_surface_draw() on it.
Valgrind complained, that wlsc_surface_draw() accesses uninitialised
data: wlsc_surface::alpha. fade_output() forgets to set it.
Initialise surface.alpha in fade_output(). Specifically, set it to
compositor->current_alpha to deliberatly avoid the gluniform1f() call in
wlsc_surface_draw().
fade_output() binds a different GL shader program than
wlsc_surface_draw() expects. This program does not have a uniform called
"alpha", and the uniform location given in glUniform1f() is not for
this program anyway. A hint of that is the runtime error:
Mesa: User error: GL_INVALID_OPERATION in glUniform(type mismatch)
Fixing this seems to get rid of half a thousand of Valgrind errors, and
of course the Mesa user error.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Not sure why we get these, but it happens for Alt-click to move a window
(metacity binding) and messes up the idle inhibit counter.
FocusOut event as a result of ungrabbing doesn't really make sense and
fortunately we can safely ignore them.
Besides the new header file, there's also a change in the main evdev creation
procedure for a more suggestive name (evdev_input_add_devices ->
evdev_input_create). There's no real functional changes in this commit.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
I caught this when an evdev device fd was trying to trigger the main event
loop, which was already free'd and causing an invalid read.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Was causing an invalid read when the output is in fact destroyed. That's only
visible (segfault on my machine) on drm compositor because it's the only
backend trying to finish correct the compositor.
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
Activate the toplevel, fullscrren and menu surfaces during mapping,
so that the launched applications can get the keyboard focus without
clicking on that window.
Move idle_time variable to struct wlsc_compositor, so that a shell
plugin can change it. Also store the original value from the command
line.
Add "duration" option to the desktop-shell screensaver config. This is
the time the screensaver will be visible, after idle timeout triggers
another time and blanks the screen.
Now you can have different delays to lock the screen, and switch off the
screen while a screensaver is running.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Read the same configuration file in the shell plugin (desktop-shell) as
the desktop-shell client does.
Add a new section "screensaver", where "path" defines the path of the
idle animation client to be executed. Not defining "path" disables the
animation.
Idle animations are not in use by default. It must be configured in
wayland-desktop-shell.ini or launched manually.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>