Commit Graph

2224 Commits

Author SHA1 Message Date
Pekka Paalanen ece8a016aa compositor: move surface_to_global_float() definition
Move surface_to_global_float() definition earlier in the file. No code
changes.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen 80fb08dc66 compositor: split weston_surface_update_transform()
Split two helper functions out of weston_surface_update_transform() to:
- make the code clearer
- update the bounding box properly even if transformation fails
- unify the return point

Also add a comment on what matrix.d[12] is.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen 9abf393bd8 compositor: split weston_surface_damage_below()
Extract the core into a function that does not call
weston_surface_update_transform() or schedule repaint.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:55 +02:00
Pekka Paalanen 25dacab718 shell: remove excessive damage from rotating
Rotating a surface should not force a full display repaint, so remove
that.

This change exposes a bug: weston_surface_update_transform() does not
apply damage, but it does change surface geometry. While you rotate a
surface, repaints do not work.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:55 +02:00
Kristian Høgsberg aded1f6823 compositor: Don't destroy sprite surface, just hide it 2012-02-08 16:33:57 -05:00
Kristian Høgsberg 9b8a82bf6d Merge remote-tracking branch 'pq/transform-fixes2' 2012-02-07 11:08:03 -05:00
Kristian Høgsberg 546a812004 compositor-wayland: Add window border 2012-02-07 11:02:59 -05:00
Kristian Høgsberg 2e28b10a3f compositor-wayland: Add display sub-option for wayland backend
This lets us launch the compositor on a separate wayland socket that
what we're listening on.
2012-02-07 09:57:25 -05:00
Kristian Høgsberg d11d944435 compositor-wayland: Hide cursor for compositor surfaces 2012-02-07 09:56:51 -05:00
Kristian Høgsberg cdd61d0168 compositor-wayland: Destroy wl_callback in callback function 2012-02-07 09:56:15 -05:00
Kristian Høgsberg eb764841a5 compositor: Drop setuid when launching clients 2012-02-07 09:52:40 -05:00
Pekka Paalanen 938269af21 compositor: simple menu transform
Transform a menu popup the same as its parent surface.

The parent's transformation is snapshotted at the popup map() time, and
does not follow further parent motion.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-07 14:19:01 +02:00
Pekka Paalanen 44ab69cfa3 compositor: add weston_surface transformation doc
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-07 13:18:00 +02:00
Pekka Paalanen 9f9aa1be50 compositor: fix transformed opaque surface repainting
Computing the real maximal opaque screen aligned rectangle of a
transformed surface is hard. Let's drop the opaque optimisation
instead.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-06 16:26:57 +02:00
Pekka Paalanen ddae03cf9b compositor: q&d solution for surface drift
When a transformed (rotated) surface is continuously resized from its
top-left corner, its location will drift. This is due to accumulating
rounding errors in transforming an offset from surface-local to global
coordinates in surface_attach().

Diminish the drift down to unobservable level by changing the
weston_surface global position from integer to float.

The offset transformation is now done without rounding. To preserve the
precision, wl_shell::configure() interface must use floats, and so does
weston_surface_configure(), too.

The con of this patch is that it adds inconsistency to the surface
position coordinates: sometimes they are floats, sometimes integers.
2012-02-06 14:54:20 +02:00
Pekka Paalanen c7b45f68e6 compositor: clear surface damage on draw
Commit a0d6dc4f26 lost one line of code in
the refactoring, and so did not reset the surface damage on repaint
anymore. This causes damage to only accumulate, leading to a full
display redraw every cycle and hiding damage tracking issues.

Put the damage clear back.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-06 12:20:02 +02:00
Pekka Paalanen f55f544e4f compositor: fix and simplify shader uniform handling
The uniform location variables should be signed, according to the OpenGL
ES 2 specification. Moreover, GL_NONE, i.e. 0, is not an invalid nor
special location; it is actually used as a valid uniform location.

Change struct weston_shader uniform members to signed.

Stop using 0 for identifying a non-existing uniform, use -1 instead.
Furthermore, as the spec says a) glGetUniformLocation() will return -1
for non-active/existing uniforms, and b) glUniform*() function will
simply ignore all calls with location -1, we can simplify the code. We
don't have to avoid locating uniforms that don't exist, and we don't
need to test for them in weston_surface_draw() either.

Remove the micro-optimisation that avoids setting 'alpha' uniform if it
has not changed, in the name of simplification.

Unify shader creation by dropping init_solid_shader(), and calling
weston_shader_init() instead. The downside is that we compile the vertex
shader twice at startup now.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-02 16:49:05 +02:00
Kristian Høgsberg 0452abc820 compositor: Don't just update uniforms when we change shaders
The uniforms change from surface to surface or output to output, so always
set them.
2012-01-31 15:38:43 -05:00
Pekka Paalanen a4f80f34e2 compositor: handle attach request in surface-local coordinates
The x, y offsets in attach request are in surface-local coordinates, as
that is the only coordinate system the clients know about. The offset
must be transformed to global coordinate system to be applied properly.

This approximately fixes the top-left resizing of transformed surfaces.
However, it suffers from drift due to accumulating rounding errors in
continuous resizing.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-31 13:12:11 +02:00
Pekka Paalanen 5c97ae7b82 shell: fix resize for transformed surfaces
This fixes the resize pointer motion vs. surface size mismatch for
right/bottom direction resizes. Top/left resizes need further fixes in
surface motion.

Additionally there is some clean-up in weston_surface_resize() to
eliminate a failure path, and fixing the Weston resize binding's resize
direction heuristic to follow transformations.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-31 13:12:11 +02:00
Pekka Paalanen 7b3bd3d8b6 shell: fix move of transformed surfaces
In the stack of transformations, change the rotation to be applied
to the surface before the absolute positioning. Doing so avoids having
to undo and redo the absolute positioning, and we can simply use the
surface center in local coordinates as the origin.

This fixes the surface move. Before, the surface moved along the surface
local axis, but the user expects it to move along the global axis with
the pointer.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-31 13:12:11 +02:00
Kristian Høgsberg d1e8625df2 compositor: Allow attaching null buffer
Attaching a null buffer is allowed and takes the surface back to the
unattached state it starts in.
2012-01-30 09:10:17 -05:00
Kristian Høgsberg 765e27b9e2 shell: Rotate relative to current rotation
This avoids the surface jumping around when you start rotating it.
2012-01-27 13:36:13 -05:00
Kristian Høgsberg 18c93009c1 compositor: Only set surface geometry through weston_surface_configure()
There are too many things to keep track of now, so let's require going
through this.
2012-01-27 11:58:31 -05:00
Kristian Høgsberg 0c356e1510 compositor: Link to libm 2012-01-27 11:57:28 -05:00
Pekka Paalanen d581a8fcc8 Collabora copyright updates
which I forgot to add while working on these files.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:26:17 +02:00
Pekka Paalanen 15d60efee9 compositor: make overlap computation use the boundingbox
This makes the overlap to account for surface transformations.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 2267d45f7c compositor: use bounding box for damage regions
Change weston_surface_damage*() functions to use the full surface
bounding box or call surface_compute_bbox() to find the bounding box for
an arbitrary rectangle.

This should fix all rendering artifacts for non-opaque (i.e. ARGB)
transformed surfaces.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 45f3e405c6 compositor: weston_surface_assign_output() to use bounding box
Use the bounding box to compute an approximation of which output
contains most of the surface.

Move the region32 init outside the loop, and fini it, too.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 3bfcd4d907 compositor: weston_output_set_cursor() to use bounding box
If we ever have transformed cursor surfaces, we would better use the
bounding box to check if it is on the given output.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen a9f8a21c75 compositor: weston_surface_draw() to use bounding box
Use the proper bounding box in clipping the surface repaint area. Fixes
excessive clipping for transformed surfaces.

Also don't leak the region32 on early return.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 60921e5787 compositor: move weston_surface::width,height into geometry
weston_surface::transform.boundingbox depends on width and height, and
therefore geometry.dirty flag, so move width and height into geometry.

Fix all users and check that the dirty flag is set.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 6720d8f3bd compositor: add weston_surface bounding box
Compute a surface bounding box, especially for transformed surfaces, for
which one cannot simply use x,y,width,height.

The bounding box depends on width and height, so these are now under the
geometry.dirty flag.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 7377204315 compositor: fix zoom origin
Now that we can insert a transformation before the surface position
translation, we can drop geometry.x,y from the zoom transformation. That
was just undoing and redoing the position translation.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen f1f5b36aeb compositor-drm: do not scan out transformed surfaces
Not sure this check belongs here, but as the position checks are here
too, I added this. Just so we don't forget.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen ba3cf95c0e compositor: move weston_surface::x,y into geometry
weston_surface::transform.position depends on x,y, and therefore the
dirty flag, so move x and y into geometry.

Also add the missing dirty flags.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen cd40362bba compositor: make position a surface transformation
Put the surface translation (absolute position) into the surface
transformations list. This allows to set additional transformations
before and after the global translation.

Having the translation cached, changing the surface x,y now requires to
set the geometry.dirty flag.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 0e151bb487 compositor: honour repaint regions with transformed surfaces
Previously, if a surface was transformed, it repainted as a whole,
regardless of the computed repaint region. As damage regions determine
repaint regions and whether a surface is considered for drawing at all,
this lead to disappearing surfaces if all surfaces were considered
transformed. Also transparent transformed surfaces were redrawn without
the surfaces below being properly redrawn, leading to alpha-saturation.

Fix that by making texture_region() use the proper global-to-surface
coordinate transformation for texture coordinates. This makes it
possible to call texture_region() also for transformed surfaces.

As texture coordinates may now lie outside the valid texture image, the
fragment shader is modified to check the fragment texture coordinates.

The special path texture_transformed_surface() is no longer used and is
removed.

This change fixes many of the rendering artifacts related to transformed
surfaces.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 3df327f4c9 compositor: disable attrib arrays after use
Not strictly necessary right now, but nice to clean up.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 74abeac2f6 compositor: remove unused *_uniform members
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen e0f3cb25e8 compositor: rewrite draw and input coordinate transformations
For unifying the coordinate system handling, introduce functions for
converting explicitly between the global and the surface local
coordinate systems.

Use these functions in the input path, replacing
weston_surface_transform().

In the draw path, rewrite transform_vertex() to take in surface local
coordinates.

As shell now uses the new functions, the rotation origin is properly
placed in the middle of the surface.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen bc0b7e7756 compositor: restructure weston_surface::transform
Separate mutable data and cached immutable data in struct
weston_surface.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 7ae02130bd compositor: handle non-invertible surface transformations
Detect a non-invertible surface total transformation, disable it, and
warn about it.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 460099f143 shell: add key binding for rotating a surface
Add the key binding Super+Alt+MouseLeftButton to start rotating a
surface by dragging. The rotation is removed, when the drag is near the
rotation origin.

Rotated surface are a stress test for input event coordinate
transformations, damage region tracking, draw transformations, and
window move and resize orientation.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen 2a5ceccd57 compositor: apply full transformation to input coordinates
When converting input coordinates from global to surface-local system,
apply the full inverse surface transformation instead of just
translation.

Move weston_surface_update_transform() implementation realier in the
file, no changes.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:55:27 +02:00
Pekka Paalanen d1f0ab6343 compositor: simplify the matrix inversion API
The compositor will likely do an order of magnitude less matrix
inversions than point transformations with an inverse, hence we do not
really need the optimised path for single-shot invert-and-transform.

Expose only the computing of the explicit inverse matrix in the API.

However, the matrix inversion tests need access to the internal
functions. Designate a unit test build by #defining UNIT_TEST, and
export the internal functions in that case.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen 1ef94c8742 update git ignores
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen 4520d5cafb tests: add matrix-test
Add a new directory tests/ for unit test applications. This directory
will be built only if --enable-tests is given to ./configure.

Add matrix-test application. It excercises especially the
weston_matrix_invert() and weston_matrix_inverse_transform() functions.
It has one test for correctness and precision, and other tests for
measuring the speed of various matrix operations.

For the record, the correctness test prints:

a random matrix:
   1.112418e-02   2.628150e+00   8.205844e+02  -1.147526e-04
   4.943677e-04  -1.117819e-04  -9.158849e-06   3.678122e-02
   7.915063e-03  -3.093254e-04  -4.376583e+02   3.424706e-02
  -2.504038e+02   2.481788e+03  -7.545445e+01   1.752909e-03

The matrix multiplied by its inverse, error:
   0.000000e+00  -0.000000e+00  -0.000000e+00  -0.000000e+00
   0.000000e+00   0.000000e+00   0.000000e+00   0.000000e+00
  -0.000000e+00  -0.000000e+00   0.000000e+00  -0.000000e+00
   0.000000e+00   0.000000e+00   0.000000e+00   0.000000e+00
max abs error: 0, original determinant 11595.2

Running a test loop for 10 seconds...
test fail, det: -0.00464805, error sup: inf
test fail, det: -0.0424053, error sup: 1.30787e-06
test fail, det: 5.15191, error sup: 1.15956e-06
tests: 6791767 ok, 1 not invertible but ok, 3 failed.
Total: 6791771 iterations.

These results are expected with the current precision thresholds in
src/matrix.c and tests/matrix-test.c. The random number generator is
seeded with a constant, so the random numbers should be the same on
every run. Machine speed and scheduling affect how many iterations are
run.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen 75b47ec45d compositor: implement inverse matrix transformation
Implement 4x4 matrix inversion based on LU-decomposition with partial
pivoting.

Instead of simply computing the inverse matrix explicitly, introduce the
type struct weston_inverse_matrix for storing the LU-decomposition and
the permutation from pivoting. Using doubles, this struct has greater
precision than struct weston_matrix.

If you need only few (less than 5, presumably) multiplications with the
inverse matrix, is it cheaper to use weston_inverse_matrix, and not
compute the inverse matrix explicitly into a weston_matrix.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00
Pekka Paalanen 061b7471f1 compositor: drop inverse matrix from weston_transform
Remove the inverse matrix member from struct weston_transform. It is
easier (and probably faster, too) to create and store only forward
transformation matrices in a list, multiply them once, and then invert
the final matrix, rather than creating both forward and inverse
matrices, and multiplying both.

Add a stub for the 4x4 matrix inversion function.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00