This makes this code a bit simpler to follow.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This code never gets called from anywhere, so let's get rid of it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We already removed the high-level format-conversion code from our
gallium sources, so there's no point in keeping this code around.
It's not included nor compiled, so it's just cruft right now.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These functions was removed years ago, keeping the prototypes just leads
to confusion. Let's rip them out as well.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This helps a lot locating errors in the shaders.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Check args of the following function:
- vrend_decode_set_vertex_buffers
- vrend_decode_set_shader_buffers
- vrend_decode_set_atomic_buffers
- vrend_decode_set_shader_images
And change variable type to uint as the protocol should never send negative number.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Left shift int 1 by 31 bit is undefined behavior, which causes fuzzer
failure. Change 1 to 1u to avoid the runtime error.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There's little reason to confuse lod-bias and cubemap seamlessness. So
let's give lod-bias its own warning string.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This flag is *always* passed as zero, so it carries no information.
Let's just get rid of it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This flag is *always* passed as zero, so it carries no information.
Let's just get rid of it.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
These already have to be the same as VIRGL_TRANSFER_{TO,FROM}_HOST, as
defined by the protocol. There's no point in having a separate set of
internal names for them.
While we're at it, rewrite tan if as a switch for clarity. This allows
us to detect internal usage of invalid values.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Fixes a number of piglitson GLES hosts. e.g. :
texelFetch * sampler2DMS * *
v2: Manually shift pixel center only on GLES
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
Virglrenderer sometimes tries to remove resources from the hash table
twice. Which will mess up the ressource hash table and reference counts
and therefore and leads to qemu/virglrenderer crashes.
Reproducer:
(a) guest creates resource foo, id 42.
(b) guest creates an object bar referencing resource foo.
(c) guest unreferences resource foo.
-> resource id 42 is removed from hash.
(d) guest creates a new resource baz, re-using id 42.
(e) guest destroys object bar.
-> resource foo refcount goes down to zero.
-> resource id 42 gets removed from hash the second time,
but id 42 entry points to resource baz not foo now.
Oops.
Note that most linux kernel drivers will never ever re-use resource ids
due to a bug in the virtio-gpu kms driver, in which case this bug
doesn't cause any harm.
Root cause is that vrend_renderer_resource_destroy() may call
vrend_resource_remove(), depending on the call chain. This is wrong.
Only vrend_renderer_resource_unref() which is called when the guest
unreferences a resource should remove the id from the hash table by
calling vrend_resource_remove().
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: <Gurchetan Singh gurchetansingh@chromium.org>
This is easier than having to remember environment variables.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
This means we can change them a bit more easily, for instance... from
command-line arguments!
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
A recent change in the mesa glsl code mesa/e551040c resulted in a
regression for
dEQP-GLES31.functional.shaders.builtin_functions.
integer.umulextended.uvec*
because the generated TGSI was staring to use only certain components of
the temporary return values. Therefore, it became visible that the
swizzle was not honored on these values.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: <Dave Airlie airlied@redhat.com>
With enhanced layouts and input arrays enabled it may happen that more then
one shader IO variable have the same sid, and since the other parts of the
glsl_name are not available at this point rewrite the patching routine to
be able to patch more than one instance of a delaration with the same
variable prefix.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
By enabling input arrays the TGSI may emit code that defines a number
of POS inputs individually, but accesses them indirectly. Rewriting them
as array makes it possible to emit proper GLSL in this case.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
Some varying outputs can be directly used for tranform feedback, so don't
emit an additional varying in these cases. This should save a move
instruction and also reduces the possibility of hitting the output varying
limit.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
Same as for outputs, since inputs might be passed interleaved we also
have to check the access mask and if the component comes with an offset
then we have to shift the swizzle.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
If a variable has component offsets we have to correct the swizzles.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
The guest might send component layouts that we don't want to deal with
when we are in the no-guest-arrays code path, so rewrite the component
layouts and then rename the variables.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
If the guest sends individual arrays they might be numbered in an
abitrary way, but we need them ordered to be able to find corresponding
in and outputs.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
With input arrays enabled the guest might actually send arrays with the
same sid, and for TCS, GEOM, and TES shaders these might initially not
contain any information about the components, so we have to distinguish
these IO variables also based on the array ID.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
These swizzles were applied to the wrong argument. When we start to use
the component masks for inputs, this becomes relevant.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
Arrays of arrays is only required when the host supports it (but it is preferred)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
mesa optimizes away the information about input layouts for generics and
patches for TCS, TES, and GEOM shaders (all that pass these inputs as
arrays), but when input arrays are allowed, then these varyings may
actually have overlapping layouts (at least some piglits do, even though
they don't specifically require ARB_enhanced_layouts).
To be able to link shaders like these with enables arrays pass this info
to the next stage.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
With individual arrays the guest may send layouts with
overlapping locations, so we need to keep track of the usage masks
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
Extract the generation of the block and varable name and use these
functions.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
Arrays of arrays are way easier to handle and they are available on GLES
3.1, D-GL 4.3, and all hardware that is supported by mesa. The old code
path is still able to use blocks for passing parameters to and from
tesselation and geometry stages, but for the new code path they are
required.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>
Since TGSI is vector based it passes clip and cull distances as
values or arrays of vec4 values, but the glsl shader wants to access it
as arrays of scalars. To work around this handle the FS input just like
the outputs, i.e. introduce an array of temporaries vec4 and copy the
data there.
For all other shader types the access to the values only needs to take
account of the possibility of indirect adressing or an array offset.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-By: Gurchetan Singh <gurchetansingh@chromium.org>