wl_surface_damage_buffer landed ages ago, but in order for GL to
use it the client must bind a wl_compositor version >= 4 (the
version where damage_buffer was introduced).
This patch updates the bind version and allows
eglSwapBuffersWithDamage to actually use the provided damage
rectangles instead of performing full surface damage.
This log is much longer than the patch.
Reviewed-by: Daniel Stone <daniels@collabora.com>
This emulates extra drawing work by usleep().
This is an enhancement to reproduce the problem in the bug report.
Bug: https://bugs.freedesktop.org/show_bug.cgi?id=98833
[Pekka: reordered the help text]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
No need to add protocol/, as it's already handled by an explicit
compiler include path.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Dima Ryazanov <dima@gmail.com>
... over a direct eglDestroySurface call. Provides symmetry in the
create/destroy paths.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Functionally identical to the EXT version of the extension.
v2: s/foo/swap_damage_ext_to_entrypoint/ (Eric, Daniel)
v3: do the above sed for real (Frank)
[daniels: Fixed signed vs. unsigned warning.]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Daniel Stone <daniels@collabora.com>
A more complete alternative is already provided by the weston-egl-ext.h
header. The latter of which we already include.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
... and use it from simple-egl and gl-renderer.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Sometimes weston-simple-egl aborts in create_surface
under some conditions. It is because wl_display_dispatch()
may not be enough to make sure we have all requried objects.
Can be modeled by wldbg:
$ wldbg -i weston-simple-egl
(wldbg) b re get_registry
(wldbg) c
(wldbg) c
After these steps the weston-simple-egl aborts, because
it has not got shell neither ivi-shell objects
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Mariusz Ceier <mceier+wayland@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Jasper St. Pierre <jstpierre@mecheye.net>
Using the parent '../' path component in #include statements makes
the codebase more rigid and is redundant due to proper -I use.
Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
So that we can test the per-surface ZERO_COPY flag:
- start Weston on DRM backend
- run ./weston-simple-egl -o (need to be opaque to end up on overlay)
- hit debug key 'V' to enable the (broken) hw overlays
The debug key is used by first hitting Mod+Shift+space, then hitting 'v'.
Enabling overlays should change the flags from 0x7 to 0xe. To verify the
window is really on an overlay, use debug key 'S' to tint all
GL-composited things green.
This patch is not intended for upstream.
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com>
The experimental versioning has not been updated when it was supposed
to. Let's try to be better at it now, as xdg-shell is close to have its
first stable version.
Bump the version now to bring the world into the same exact version.
There may be some protocol changes still coming, but we try to land them
before 1.6 gets out. Those changes will bump the experimental version
again as needed.
When 1.6.0 is released, the experimental version will no longer be
bumped, and no incompatible protocol changes will be made. Xdg-shell.xml
file will move to Wayland in 1.7.0, drop the experimental versioning,
and become stable.
Cc: Jasper St. Pierre <jstpierre@mecheye.net>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
The states system, so far, has been a complicated mix of weird APIs
that solved a real race condition, but have been particularly ugly
for both compositors and clients to implement.
There was an issue recently in screen-share.c where config.h was not
being included, resulting in the wrong definition for off_t being used on
32 bit systems. I checked and I don't think this problem is happening
elsewhere, but to help avoid this sort of problem in the future, I went
through and made sure that config.h is included first whenever system
headers are included.
The config.h header should be included before any system headers, failing
to do this can result in the wrong type sizes being defined on certain
systems, e.g. off_t from sys/types.h
Signed-off-by: Andrew Wedgbury <andrew.wedgbury@realvnc.com>
Rather than require that the client implement two methods for every state,
simply have one global request, change_state, and one global event,
request_change_state.
Use a static assert to catch mismatch between implementation and
interface version. Fix window.c to not use XDG_SHELL_VERSION_CURRENT,
which will fail to catch version mismatches. The implementation version
must updated manually when the implementation is updated to use the new
interface.
Responsivenes is a per-client thing so we move the ping/pong functionality
to xdg_shell. Having this per-window was carries over from the EWMH
protocol, where the WM has no other way to do this. In wayland, the
compositor can directly ping the client that owns the surface.
Fixes the following compiler warning:
simple-egl.c:434:36: warning: comparison between signed and unsigned
integer expressions [-Wsign-compare]
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
wl_egl_window_destory() destroys the window handle that
dri2_destroy_surface() later uses when eglTerminate() is called.
Reordering the tear down order prevents such case from occuring.
All the clients here were missing the global_remove handler. Because
window.c did not have it, weston-desktop-shell and weston-keyboard
segfaulted on compositor exit, as they received some
wl_registry.global_remove events.
Add more or less stub global_remove handlers, so that clients do not
crash on such events. Toytoolkit and all applications would need a lot
more code to properly handle the global object removal.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
If simple-egl is toggled fullscreen, the opqaue region is set for the surface
but never removed after exiting fullscreen. This patch resets the opaque region
to 0 if the surface is not fullscreen and -o was not passed. This fixes the
problem introduced sometime since d7f282b84e, when this was last fixed.
If clients don't set a cursor, they get whatever the last cursor was
before the pointer entered their window. That's a little confusing, so
set a pointer on enter to avoid that. The down-side is that simple EGL
isn't very simple anymore.
https://bugs.freedesktop.org/show_bug.cgi?id=52452