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weston/compositor.c

1223 lines
32 KiB

/*
* Copyright © 2008 Kristian Høgsberg
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <sys/ioctl.h>
#include <fcntl.h>
#include <unistd.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <math.h>
#include <time.h>
#include <linux/input.h>
#include "wayland-server-protocol.h"
#include "compositor.h"
const char *option_background = "background.jpg";
int option_connector = 0;
static const GOptionEntry option_entries[] = {
{ "background", 'b', 0, G_OPTION_ARG_STRING,
&option_background, "Background image" },
{ "connector", 'c', 0, G_OPTION_ARG_INT,
&option_connector, "KMS connector" },
{ NULL }
};
static void
wlsc_input_device_set_pointer_focus(struct wlsc_input_device *device,
struct wlsc_surface *surface,
uint32_t time,
int32_t x, int32_t y,
int32_t sx, int32_t sy);
static void
wlsc_matrix_init(struct wlsc_matrix *matrix)
{
static const struct wlsc_matrix identity = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
};
memcpy(matrix, &identity, sizeof identity);
}
static void
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
{
struct wlsc_matrix tmp;
const GLfloat *row, *column;
div_t d;
int i, j;
for (i = 0; i < 16; i++) {
tmp.d[i] = 0;
d = div(i, 4);
row = m->d + d.quot * 4;
column = n->d + d.rem;
for (j = 0; j < 4; j++)
tmp.d[i] += row[j] * column[j * 4];
}
memcpy(m, &tmp, sizeof tmp);
}
static void
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix translate = {
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
};
wlsc_matrix_multiply(matrix, &translate);
}
static void
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
{
struct wlsc_matrix scale = {
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
};
wlsc_matrix_multiply(matrix, &scale);
}
static void
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
{
int i, j;
struct wlsc_vector t;
for (i = 0; i < 4; i++) {
t.f[i] = 0;
for (j = 0; j < 4; j++)
t.f[i] += v->f[j] * matrix->d[i + j * 4];
}
*v = t;
}
static struct wlsc_surface *
wlsc_surface_create(struct wlsc_compositor *compositor,
struct wl_visual *visual,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *surface;
surface = malloc(sizeof *surface);
if (surface == NULL)
return NULL;
glGenTextures(1, &surface->texture);
glBindTexture(GL_TEXTURE_2D, surface->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
surface->compositor = compositor;
surface->visual = visual;
surface->x = x;
surface->y = y;
surface->width = width;
surface->height = height;
wlsc_matrix_init(&surface->matrix);
wlsc_matrix_scale(&surface->matrix, width, height, 1);
wlsc_matrix_translate(&surface->matrix, x, y, 0);
wlsc_matrix_init(&surface->matrix_inv);
wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
return surface;
}
static void
destroy_surface(struct wl_resource *resource, struct wl_client *client)
{
struct wlsc_surface *surface =
container_of(resource, struct wlsc_surface, base.base);
struct wlsc_compositor *compositor = surface->compositor;
struct wlsc_listener *l;
wl_list_remove(&surface->link);
glDeleteTextures(1, &surface->texture);
wl_list_for_each(l, &compositor->surface_destroy_listener_list, link)
l->func(l, surface);
free(surface);
wlsc_compositor_schedule_repaint(compositor);
}
static int
texture_from_png(const char *filename, int width, int height)
{
GdkPixbuf *pixbuf;
GError *error = NULL;
void *data;
GLenum format;
pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
width, height,
FALSE, &error);
if (error != NULL)
return -1;
data = gdk_pixbuf_get_pixels(pixbuf);
if (gdk_pixbuf_get_has_alpha(pixbuf))
format = GL_RGBA;
else
format = GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
width, height, 0, format, GL_UNSIGNED_BYTE, data);
gdk_pixbuf_unref(pixbuf);
return 0;
}
static const struct {
const char *filename;
int hotspot_x, hotspot_y;
} pointer_images[] = {
{ DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
{ DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
{ DATADIR "/wayland/bottom_side.png", 16, 20 },
{ DATADIR "/wayland/grabbing.png", 20, 17 },
{ DATADIR "/wayland/left_ptr.png", 10, 5 },
{ DATADIR "/wayland/left_side.png", 10, 20 },
{ DATADIR "/wayland/right_side.png", 30, 19 },
{ DATADIR "/wayland/top_left_corner.png", 8, 8 },
{ DATADIR "/wayland/top_right_corner.png", 26, 8 },
{ DATADIR "/wayland/top_side.png", 18, 8 },
{ DATADIR "/wayland/xterm.png", 15, 15 }
};
static void
create_pointer_images(struct wlsc_compositor *ec)
{
int i, count;
GLuint texture;
const int width = 32, height = 32;
EGLint image_attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_IMAGE_FORMAT_MESA, EGL_IMAGE_FORMAT_ARGB8888_MESA,
EGL_IMAGE_USE_MESA, EGL_IMAGE_USE_SCANOUT_MESA,
EGL_NONE
};
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
image_attribs[1] = width;
image_attribs[3] = height;
count = ARRAY_LENGTH(pointer_images);
ec->pointer_images = malloc(count * sizeof *ec->pointer_images);
for (i = 0; i < count; i++) {
ec->pointer_images[i] =
eglCreateDRMImageMESA(ec->display, image_attribs);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
ec->pointer_images[i]);
texture_from_png(pointer_images[i].filename, width, height);
}
}
static struct wlsc_surface *
background_create(struct wlsc_output *output, const char *filename)
{
struct wlsc_surface *background;
GdkPixbuf *pixbuf;
GError *error = NULL;
void *data;
GLenum format;
background = wlsc_surface_create(output->compositor,
&output->compositor->rgb_visual,
output->x, output->y,
output->width, output->height);
if (background == NULL)
return NULL;
pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
output->width,
output->height,
FALSE, &error);
if (error != NULL) {
free(background);
return NULL;
}
data = gdk_pixbuf_get_pixels(pixbuf);
if (gdk_pixbuf_get_has_alpha(pixbuf))
format = GL_RGBA;
else
format = GL_RGB;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
output->width, output->height, 0,
format, GL_UNSIGNED_BYTE, data);
return background;
}
static void
wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
{
struct wlsc_compositor *ec = es->compositor;
struct wlsc_matrix tmp;
tmp = es->matrix;
wlsc_matrix_multiply(&tmp, &output->matrix);
glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d);
glUniform1i(ec->tex_uniform, 0);
if (es->visual == &ec->argb_visual) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else if (es->visual == &ec->premultiplied_argb_visual) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
glBindTexture(GL_TEXTURE_2D, es->texture);
glEnable(GL_TEXTURE_2D);
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), NULL);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), (GLfloat *) 0 + 3);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
static void
wlsc_surface_raise(struct wlsc_surface *surface)
{
struct wlsc_compositor *compositor = surface->compositor;
wl_list_remove(&surface->link);
wl_list_insert(&compositor->surface_list, &surface->link);
}
static void
wlsc_surface_update_matrix(struct wlsc_surface *es)
{
wlsc_matrix_init(&es->matrix);
wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
wlsc_matrix_init(&es->matrix_inv);
wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
wlsc_matrix_scale(&es->matrix_inv,
1.0 / es->width, 1.0 / es->height, 1);
}
void
wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs)
{
wl_display_post_frame(compositor->wl_display,
&compositor->base,
compositor->current_frame, msecs);
wl_event_source_timer_update(compositor->timer_source, 5);
compositor->current_frame++;
}
static void
wlsc_output_repaint(struct wlsc_output *output)
{
struct wlsc_compositor *ec = output->compositor;
struct wlsc_surface *es;
struct wlsc_input_device *eid;
glViewport(0, 0, output->width, output->height);
if (output->background)
wlsc_surface_draw(output->background, output);
else
glClear(GL_COLOR_BUFFER_BIT);
wl_list_for_each_reverse(es, &ec->surface_list, link)
wlsc_surface_draw(es, output);
if (ec->focus)
wl_list_for_each(eid, &ec->input_device_list, link)
wlsc_surface_draw(eid->sprite, output);
}
static void
repaint(void *data)
{
struct wlsc_compositor *ec = data;
struct wlsc_output *output;
if (!ec->repaint_needed) {
ec->repaint_on_timeout = 0;
return;
}
wl_list_for_each(output, &ec->output_list, link)
wlsc_output_repaint(output);
ec->present(ec);
ec->repaint_needed = 0;
}
void
wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
{
compositor->repaint_needed = 1;
if (compositor->repaint_on_timeout)
return;
wl_event_source_timer_update(compositor->timer_source, 1);
compositor->repaint_on_timeout = 1;
}
static void
surface_destroy(struct wl_client *client,
struct wl_surface *surface)
{
wl_resource_destroy(&surface->base, client);
}
static void
surface_attach(struct wl_client *client,
struct wl_surface *surface, struct wl_buffer *buffer_base)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
struct wlsc_buffer *buffer = (struct wlsc_buffer *) buffer_base;
glBindTexture(GL_TEXTURE_2D, es->texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
es->visual = buffer->visual;
}
static void
surface_map(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
es->x = x;
es->y = y;
es->width = width;
es->height = height;
wlsc_surface_update_matrix(es);
}
static void
surface_damage(struct wl_client *client,
struct wl_surface *surface,
int32_t x, int32_t y, int32_t width, int32_t height)
{
/* FIXME: This need to take a damage region, of course. */
}
const static struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_map,
surface_damage
};
static void
wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
enum wlsc_pointer_type type)
{
struct wlsc_compositor *ec = device->ec;
glBindTexture(GL_TEXTURE_2D, device->sprite->texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, ec->pointer_images[type]);
device->sprite->visual = &ec->argb_visual;
device->hotspot_x = pointer_images[type].hotspot_x;
device->hotspot_y = pointer_images[type].hotspot_y;
device->sprite->x = device->x - device->hotspot_x;
device->sprite->y = device->y - device->hotspot_y;
wlsc_surface_update_matrix(device->sprite);
wlsc_compositor_schedule_repaint(ec);
}
static void
wlsc_input_device_start_grab(struct wlsc_input_device *device,
uint32_t time,
enum wlsc_grab_type grab,
enum wlsc_pointer_type pointer)
{
device->grab = grab;
device->grab_surface = device->pointer_focus;
device->grab_dx = device->pointer_focus->x - device->grab_x;
device->grab_dy = device->pointer_focus->y - device->grab_y;
device->grab_width = device->pointer_focus->width;
device->grab_height = device->pointer_focus->height;
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wlsc_input_device_set_pointer_focus(device,
(struct wlsc_surface *) &wl_grab_surface,
time, 0, 0, 0, 0);
wlsc_input_device_set_pointer_image(device, pointer);
}
static void
shell_move(struct wl_client *client, struct wl_shell *shell,
struct wl_surface *surface,
struct wl_input_device *device, uint32_t time)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
if (wd->grab != WLSC_DEVICE_GRAB_MOTION ||
wd->grab_time != time ||
&wd->pointer_focus->base != surface)
return;
wlsc_input_device_start_grab(wd, time,
WLSC_DEVICE_GRAB_MOVE,
WLSC_POINTER_DRAGGING);
}
static void
shell_resize(struct wl_client *client, struct wl_shell *shell,
struct wl_surface *surface,
struct wl_input_device *device, uint32_t time, uint32_t edges)
{
struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
enum wlsc_pointer_type pointer = WLSC_POINTER_LEFT_PTR;
if (edges == 0 || edges > 15 ||
(edges & 3) == 3 || (edges & 12) == 12)
return;
if (wd->grab != WLSC_DEVICE_GRAB_MOTION ||
wd->grab_time != time ||
&wd->pointer_focus->base != surface)
return;
switch (edges) {
case WLSC_DEVICE_GRAB_RESIZE_TOP:
pointer = WLSC_POINTER_TOP;
break;
case WLSC_DEVICE_GRAB_RESIZE_BOTTOM:
pointer = WLSC_POINTER_BOTTOM;
break;
case WLSC_DEVICE_GRAB_RESIZE_LEFT:
pointer = WLSC_POINTER_LEFT;
break;
case WLSC_DEVICE_GRAB_RESIZE_TOP_LEFT:
pointer = WLSC_POINTER_TOP_LEFT;
break;
case WLSC_DEVICE_GRAB_RESIZE_BOTTOM_LEFT:
pointer = WLSC_POINTER_BOTTOM_LEFT;
break;
case WLSC_DEVICE_GRAB_RESIZE_RIGHT:
pointer = WLSC_POINTER_RIGHT;
break;
case WLSC_DEVICE_GRAB_RESIZE_TOP_RIGHT:
pointer = WLSC_POINTER_TOP_RIGHT;
break;
case WLSC_DEVICE_GRAB_RESIZE_BOTTOM_RIGHT:
pointer = WLSC_POINTER_BOTTOM_RIGHT;
break;
}
wlsc_input_device_start_grab(wd, time, edges, pointer);
}
const static struct wl_shell_interface shell_interface = {
shell_move,
shell_resize
};
static void
compositor_create_surface(struct wl_client *client,
struct wl_compositor *compositor, uint32_t id)
{
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
struct wlsc_surface *surface;
surface = wlsc_surface_create(ec, NULL, 0, 0, 0, 0);
if (surface == NULL) {
wl_client_post_event(client,
(struct wl_object *) ec->wl_display,
WL_DISPLAY_NO_MEMORY, 0);
return;
}
wl_list_insert(ec->surface_list.prev, &surface->link);
surface->base.base.destroy = destroy_surface;
wl_client_add_surface(client, &surface->base,
&surface_interface, id);
}
static void
compositor_commit(struct wl_client *client,
struct wl_compositor *compositor, uint32_t key)
{
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
wlsc_compositor_schedule_repaint(ec);
wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
}
const static struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
compositor_commit
};
static void
wlsc_surface_transform(struct wlsc_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
struct wlsc_vector v = { { x, y, 0, 1 } };
wlsc_matrix_transform(&surface->matrix_inv, &v);
*sx = v.f[0] * surface->width;
*sy = v.f[1] * surface->height;
}
static void
wlsc_input_device_set_keyboard_focus(struct wlsc_input_device *device,
struct wlsc_surface *surface,
uint32_t time)
{
if (device->keyboard_focus == surface)
return;
if (device->keyboard_focus &&
(!surface || device->keyboard_focus->base.client != surface->base.client))
wl_surface_post_event(&device->keyboard_focus->base,
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&device->base.base,
WL_INPUT_DEVICE_KEYBOARD_FOCUS,
time, NULL, &device->keys);
if (surface)
wl_surface_post_event(&surface->base,
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&device->base.base,
WL_INPUT_DEVICE_KEYBOARD_FOCUS,
time, &surface->base, &device->keys);
device->keyboard_focus = surface;
}
static void
wlsc_input_device_set_pointer_focus(struct wlsc_input_device *device,
struct wlsc_surface *surface,
uint32_t time,
int32_t x, int32_t y,
int32_t sx, int32_t sy)
{
if (device->pointer_focus == surface)
return;
if (device->pointer_focus &&
(!surface || device->pointer_focus->base.client != surface->base.client))
wl_surface_post_event(&device->pointer_focus->base,
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&device->base.base,
WL_INPUT_DEVICE_POINTER_FOCUS,
time, NULL, 0, 0, 0, 0);
if (surface)
wl_surface_post_event(&surface->base,
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&device->base.base,
WL_INPUT_DEVICE_POINTER_FOCUS,
time, &surface->base,
x, y, sx, sy);
if (!surface)
wlsc_input_device_set_pointer_image(device,
WLSC_POINTER_LEFT_PTR);
device->pointer_focus = surface;
}
static struct wlsc_surface *
pick_surface(struct wlsc_input_device *device, int32_t *sx, int32_t *sy)
{
struct wlsc_compositor *ec = device->ec;
struct wlsc_surface *es;
if (device->grab != WLSC_DEVICE_GRAB_NONE) {
wlsc_surface_transform(device->pointer_focus,
device->x, device->y, sx, sy);
return device->pointer_focus;
}
wl_list_for_each(es, &ec->surface_list, link) {
wlsc_surface_transform(es, device->x, device->y, sx, sy);
if (0 <= *sx && *sx < es->width &&
0 <= *sy && *sy < es->height)
return es;
}
return NULL;
}
void
notify_motion(struct wlsc_input_device *device, uint32_t time, int x, int y)
{
struct wlsc_surface *es;
struct wlsc_compositor *ec = device->ec;
struct wlsc_output *output;
int32_t sx, sy, width, height;
/* FIXME: We need some multi head love here. */
output = container_of(ec->output_list.next, struct wlsc_output, link);
if (x < output->x)
x = 0;
if (y < output->y)
y = 0;
if (x >= output->x + output->width)
x = output->x + output->width - 1;
if (y >= output->y + output->height)
y = output->y + output->height - 1;
device->x = x;
device->y = y;
switch (device->grab) {
case WLSC_DEVICE_GRAB_NONE:
case WLSC_DEVICE_GRAB_MOTION:
es = pick_surface(device, &sx, &sy);
wlsc_input_device_set_pointer_focus(device, es,
time, x, y, sx, sy);
if (es)
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wl_surface_post_event(&es->base, &device->base.base,
WL_INPUT_DEVICE_MOTION,
time, x, y, sx, sy);
break;
case WLSC_DEVICE_GRAB_MOVE:
es = device->grab_surface;
es->x = x + device->grab_dx;
es->y = y + device->grab_dy;;
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wl_surface_post_event(&es->base, &ec->shell.base,
WL_SHELL_CONFIGURE,
time, device->grab,
&es->base, es->x, es->y,
es->width, es->height);
wlsc_surface_update_matrix(es);
break;
case WLSC_DEVICE_GRAB_RESIZE_TOP:
case WLSC_DEVICE_GRAB_RESIZE_BOTTOM:
case WLSC_DEVICE_GRAB_RESIZE_LEFT:
case WLSC_DEVICE_GRAB_RESIZE_TOP_LEFT:
case WLSC_DEVICE_GRAB_RESIZE_BOTTOM_LEFT:
case WLSC_DEVICE_GRAB_RESIZE_RIGHT:
case WLSC_DEVICE_GRAB_RESIZE_TOP_RIGHT:
case WLSC_DEVICE_GRAB_RESIZE_BOTTOM_RIGHT:
case WLSC_DEVICE_GRAB_RESIZE_MASK:
es = device->grab_surface;
if (device->grab & WLSC_DEVICE_GRAB_RESIZE_LEFT) {
sx = x + device->grab_dx;
width = device->grab_x - x + device->grab_width;
} else if (device->grab & WLSC_DEVICE_GRAB_RESIZE_RIGHT) {
sx = device->grab_x + device->grab_dx;
width = x - device->grab_x + device->grab_width;
} else {
sx = device->grab_x + device->grab_dx;
width = device->grab_width;
}
if (device->grab & WLSC_DEVICE_GRAB_RESIZE_TOP) {
sy = y + device->grab_dy;
height = device->grab_y - y + device->grab_height;
} else if (device->grab & WLSC_DEVICE_GRAB_RESIZE_BOTTOM) {
sy = device->grab_y + device->grab_dy;
height = y - device->grab_y + device->grab_height;
} else {
sy = device->grab_y + device->grab_dy;
height = device->grab_height;
}
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wl_surface_post_event(&es->base, &ec->shell.base,
WL_SHELL_CONFIGURE, time, device->grab,
&es->base, sx, sy, width, height);
break;
}
device->sprite->x = device->x - device->hotspot_x;
device->sprite->y = device->y - device->hotspot_y;
wlsc_surface_update_matrix(device->sprite);
wlsc_compositor_schedule_repaint(device->ec);
}
static void
wlsc_input_device_end_grab(struct wlsc_input_device *device, uint32_t time)
{
struct wlsc_surface *es;
int32_t sx, sy;
device->grab = WLSC_DEVICE_GRAB_NONE;
es = pick_surface(device, &sx, &sy);
wlsc_input_device_set_pointer_focus(device, es, time,
device->x, device->y, sx, sy);
}
void
notify_button(struct wlsc_input_device *device,
uint32_t time, int32_t button, int32_t state)
{
struct wlsc_surface *surface;
struct wlsc_compositor *compositor = device->ec;
surface = device->pointer_focus;
if (surface) {
if (state && device->grab == WLSC_DEVICE_GRAB_NONE) {
wlsc_surface_raise(surface);
device->grab = WLSC_DEVICE_GRAB_MOTION;
device->grab_button = button;
device->grab_time = time;
device->grab_x = device->x;
device->grab_y = device->y;
wlsc_input_device_set_keyboard_focus(device,
surface, time);
}
if (state && button == BTN_LEFT &&
device->grab == WLSC_DEVICE_GRAB_MOTION &&
(device->modifier_state & MODIFIER_SUPER))
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shell_move(NULL, (struct wl_shell *) &compositor->shell,
&surface->base, &device->base, time);
else if (state && button == BTN_MIDDLE &&
device->grab == WLSC_DEVICE_GRAB_MOTION &&
(device->modifier_state & MODIFIER_SUPER))
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shell_resize(NULL, (struct wl_shell *) &compositor->shell,
&surface->base, &device->base, time,
WLSC_DEVICE_GRAB_RESIZE_BOTTOM_RIGHT);
else if (device->grab == WLSC_DEVICE_GRAB_NONE ||
device->grab == WLSC_DEVICE_GRAB_MOTION)
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wl_surface_post_event(&surface->base,
&device->base.base,
WL_INPUT_DEVICE_BUTTON,
time, button, state);
if (!state &&
device->grab != WLSC_DEVICE_GRAB_NONE &&
device->grab_button == button) {
device->grab = WLSC_DEVICE_GRAB_NONE;
wlsc_input_device_end_grab(device, time);
}
wlsc_compositor_schedule_repaint(compositor);
}
}
void
notify_key(struct wlsc_input_device *device,
uint32_t time, uint32_t key, uint32_t state)
{
uint32_t *k, *end;
uint32_t modifier;
switch (key | device->modifier_state) {
case KEY_BACKSPACE | MODIFIER_CTRL | MODIFIER_ALT:
kill(0, SIGTERM);
return;
}
switch (key) {
case KEY_LEFTCTRL:
case KEY_RIGHTCTRL:
modifier = MODIFIER_CTRL;
break;
case KEY_LEFTALT:
case KEY_RIGHTALT:
modifier = MODIFIER_ALT;
break;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
modifier = MODIFIER_SUPER;
break;
default:
modifier = 0;
break;
}
if (state)
device->modifier_state |= modifier;
else
device->modifier_state &= ~modifier;
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++) {
if (*k == key)
*k = *--end;
}
device->keys.size = (void *) end - device->keys.data;
if (state) {
k = wl_array_add(&device->keys, sizeof *k);
*k = key;
}
if (device->keyboard_focus != NULL)
wl_surface_post_event(&device->keyboard_focus->base,
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&device->base.base,
WL_INPUT_DEVICE_KEY, time, key, state);
}
static void
input_device_attach(struct wl_client *client,
struct wl_input_device *device_base,
struct wl_buffer *buffer_base, int32_t x, int32_t y)
{
struct wlsc_input_device *device =
(struct wlsc_input_device *) device_base;
struct wlsc_buffer *buffer = (struct wlsc_buffer *) buffer_base;
if (device->pointer_focus == NULL ||
device->pointer_focus->base.client != client)
return;
glBindTexture(GL_TEXTURE_2D, device->sprite->texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
device->sprite->visual = buffer->visual;
device->hotspot_x = x;
device->hotspot_y = y;
}
const static struct wl_input_device_interface input_device_interface = {
input_device_attach,
};
static uint32_t
get_time(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static void
handle_surface_destroy(struct wlsc_listener *listener,
struct wlsc_surface *surface)
{
struct wlsc_input_device *device =
container_of(listener, struct wlsc_input_device, listener);
uint32_t time = get_time();
if (device->keyboard_focus == surface)
wlsc_input_device_set_keyboard_focus(device, NULL, time);
if (device->pointer_focus == surface ||
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(&device->pointer_focus->base == &wl_grab_surface &&
device->grab_surface == surface))
wlsc_input_device_end_grab(device, time);
}
void
wlsc_input_device_init(struct wlsc_input_device *device,
struct wlsc_compositor *ec)
{
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device->base.base.interface = &wl_input_device_interface;
device->base.base.implementation =
(void (**)(void)) &input_device_interface;
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wl_display_add_object(ec->wl_display, &device->base.base);
wl_display_add_global(ec->wl_display, &device->base.base, NULL);
device->x = 100;
device->y = 100;
device->ec = ec;
device->sprite = wlsc_surface_create(ec, &ec->argb_visual,
device->x, device->y, 32, 32);
device->hotspot_x = 16;
device->hotspot_y = 16;
device->listener.func = handle_surface_destroy;
wl_list_insert(ec->surface_destroy_listener_list.prev,
&device->listener.link);
wl_list_insert(ec->input_device_list.prev, &device->link);
wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
}
static void
wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global)
{
struct wlsc_output *output =
container_of(global, struct wlsc_output, base);
wl_client_post_event(client, global,
WL_OUTPUT_GEOMETRY,
output->width, output->height);
}
static const char vertex_shader[] =
"uniform mat4 proj;\n"
"attribute vec4 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = proj * position;\n"
" v_texcoord = texcoord;\n"
"}\n";
static const char fragment_shader[] =
/* "precision mediump float;\n" */
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
"}\n";
static int
init_shaders(struct wlsc_compositor *ec)
{
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GLuint v, f, program;
const char *p;
char msg[512];
GLfloat vertices[4 * 5];
GLint status;
p = vertex_shader;
v = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(v, 1, &p, NULL);
glCompileShader(v);
glGetShaderiv(v, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
fprintf(stderr, "vertex shader info: %s\n", msg);
return -1;
}
p = fragment_shader;
f = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(f, 1, &p, NULL);
glCompileShader(f);
glGetShaderiv(f, GL_COMPILE_STATUS, &status);
if (!status) {
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
fprintf(stderr, "fragment shader info: %s\n", msg);
return -1;
}
program = glCreateProgram();
glAttachShader(program, v);
glAttachShader(program, f);
glBindAttribLocation(program, 0, "position");
glBindAttribLocation(program, 1, "texcoord");
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (!status) {
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
fprintf(stderr, "link info: %s\n", msg);
return -1;
}
glUseProgram(program);
ec->proj_uniform = glGetUniformLocation(program, "proj");
ec->tex_uniform = glGetUniformLocation(program, "tex");
vertices[ 0] = 0.0;
vertices[ 1] = 0.0;
vertices[ 2] = 0.0;
vertices[ 3] = 0.0;
vertices[ 4] = 0.0;
vertices[ 5] = 0.0;
vertices[ 6] = 1.0;
vertices[ 7] = 0.0;
vertices[ 8] = 0.0;
vertices[ 9] = 1.0;
vertices[10] = 1.0;
vertices[11] = 0.0;
vertices[12] = 0.0;
vertices[13] = 1.0;
vertices[14] = 0.0;
vertices[15] = 1.0;
vertices[16] = 1.0;
vertices[17] = 0.0;
vertices[18] = 1.0;
vertices[19] = 1.0;
glGenBuffers(1, &ec->vbo);
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
return 0;
}
static const struct wl_interface visual_interface = {
"visual", 1,
};
static void
add_visuals(struct wlsc_compositor *ec)
{
ec->argb_visual.base.interface = &visual_interface;
ec->argb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->argb_visual.base);
wl_display_add_global(ec->wl_display, &ec->argb_visual.base, NULL);
ec->premultiplied_argb_visual.base.interface = &visual_interface;
ec->premultiplied_argb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display,
&ec->premultiplied_argb_visual.base);
wl_display_add_global(ec->wl_display,
&ec->premultiplied_argb_visual.base, NULL);
ec->rgb_visual.base.interface = &visual_interface;
ec->rgb_visual.base.implementation = NULL;
wl_display_add_object(ec->wl_display, &ec->rgb_visual.base);
wl_display_add_global(ec->wl_display, &ec->rgb_visual.base, NULL);
}
void
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
int x, int y, int width, int height)
{
output->compositor = c;
output->x = x;
output->y = y;
output->width = width;
output->height = height;
output->background =
background_create(output, option_background);
wlsc_matrix_init(&output->matrix);
wlsc_matrix_translate(&output->matrix,
-output->x - output->width / 2.0,
-output->y - output->height / 2.0, 0);
wlsc_matrix_scale(&output->matrix,
2.0 / output->width, 2.0 / output->height, 1);
output->base.interface = &wl_output_interface;
wl_display_add_object(c->wl_display, &output->base);
wl_display_add_global(c->wl_display, &output->base,
wlsc_output_post_geometry);
}
int
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
{
struct wl_event_loop *loop;
ec->wl_display = display;
wl_display_set_compositor(display, &ec->base, &compositor_interface);
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ec->shell.base.interface = &wl_shell_interface;
ec->shell.base.implementation = (void (**)(void)) &shell_interface;
wl_display_add_object(display, &ec->shell.base);
if (wl_display_add_global(display, &ec->shell.base, NULL))
return -1;
add_visuals(ec);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);
wl_list_init(&ec->surface_destroy_listener_list);
create_pointer_images(ec);
screenshooter_create(ec);
glGenFramebuffers(1, &ec->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, ec->fbo);
glActiveTexture(GL_TEXTURE0);
if (init_shaders(ec) < 0)
return -1;
loop = wl_display_get_event_loop(ec->wl_display);
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
wlsc_compositor_schedule_repaint(ec);
return 0;
}
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char socket_name[] = "\0wayland";
int main(int argc, char *argv[])
{
struct wl_display *display;
struct wlsc_compositor *ec;
GError *error = NULL;
GOptionContext *context;
g_type_init(); /* GdkPixbuf needs this, it seems. */
context = g_option_context_new(NULL);
g_option_context_add_main_entries(context, option_entries, "Wayland");
if (!g_option_context_parse(context, &argc, &argv, &error)) {
fprintf(stderr, "option parsing failed: %s\n", error->message);
exit(EXIT_FAILURE);
}
display = wl_display_create();
if (getenv("DISPLAY"))
ec = x11_compositor_create(display);
else
ec = drm_compositor_create(display);
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
wl_display_run(display);
return 0;
}