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virglrenderer/src/vrend_shader.c

6217 lines
237 KiB

/**************************************************************************
*
* Copyright (C) 2014 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_iterate.h"
#include "tgsi/tgsi_scan.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <errno.h>
#include "vrend_shader.h"
#include "vrend_debug.h"
#include "vrend_strbuf.h"
/* start convert of tgsi to glsl */
#define INTERP_PREFIX " "
#define INVARI_PREFIX "invariant"
#define SHADER_REQ_NONE 0
#define SHADER_REQ_SAMPLER_RECT (1 << 0)
#define SHADER_REQ_CUBE_ARRAY (1 << 1)
#define SHADER_REQ_INTS (1 << 2)
#define SHADER_REQ_SAMPLER_MS (1 << 3)
#define SHADER_REQ_INSTANCE_ID (1 << 4)
#define SHADER_REQ_LODQ (1 << 5)
#define SHADER_REQ_TXQ_LEVELS (1 << 6)
#define SHADER_REQ_TG4 (1 << 7)
#define SHADER_REQ_VIEWPORT_IDX (1 << 8)
#define SHADER_REQ_STENCIL_EXPORT (1 << 9)
#define SHADER_REQ_LAYER (1 << 10)
#define SHADER_REQ_SAMPLE_SHADING (1 << 11)
#define SHADER_REQ_GPU_SHADER5 (1 << 12)
#define SHADER_REQ_DERIVATIVE_CONTROL (1 << 13)
#define SHADER_REQ_FP64 (1 << 14)
#define SHADER_REQ_IMAGE_LOAD_STORE (1 << 15)
#define SHADER_REQ_ES31_COMPAT (1 << 16)
#define SHADER_REQ_IMAGE_SIZE (1 << 17)
#define SHADER_REQ_TXQS (1 << 18)
#define SHADER_REQ_FBFETCH (1 << 19)
#define SHADER_REQ_SHADER_CLOCK (1 << 20)
#define SHADER_REQ_PSIZE (1 << 21)
#define SHADER_REQ_IMAGE_ATOMIC (1 << 22)
#define SHADER_REQ_CLIP_DISTANCE (1 << 23)
#define SHADER_REQ_ENHANCED_LAYOUTS (1 << 24)
#define SHADER_REQ_SEPERATE_SHADER_OBJECTS (1 << 25)
#define SHADER_REQ_ARRAYS_OF_ARRAYS (1 << 26)
struct vrend_shader_io {
unsigned name;
unsigned gpr;
unsigned done;
int sid;
unsigned interpolate;
int first;
int last;
int array_id;
uint8_t usage_mask;
int swizzle_offset;
int num_components;
int layout_location;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
unsigned location;
bool invariant;
bool precise;
bool glsl_predefined_no_emit;
bool glsl_no_index;
bool glsl_gl_block;
bool override_no_wm;
bool is_int;
bool fbfetch_used;
char glsl_name[128];
unsigned stream;
};
struct vrend_shader_sampler {
int tgsi_sampler_type;
enum tgsi_return_type tgsi_sampler_return;
};
struct vrend_shader_table {
uint32_t key;
const char *string;
};
struct vrend_shader_image {
struct tgsi_declaration_image decl;
enum tgsi_return_type image_return;
bool vflag;
};
#define MAX_IMMEDIATE 1024
struct immed {
int type;
union imm {
uint32_t ui;
int32_t i;
float f;
} val[4];
};
struct vrend_temp_range {
int first;
int last;
int array_id;
};
struct vrend_io_range {
struct vrend_shader_io io;
bool used;
};
struct dump_ctx {
struct tgsi_iterate_context iter;
struct vrend_shader_cfg *cfg;
struct tgsi_shader_info info;
int prog_type;
int size;
struct vrend_strbuf glsl_main;
struct vrend_strbuf glsl_hdr;
struct vrend_strbuf glsl_ver_ext;
uint instno;
uint32_t num_interps;
uint32_t num_inputs;
uint32_t attrib_input_mask;
struct vrend_shader_io inputs[64];
uint32_t num_outputs;
struct vrend_shader_io outputs[64];
uint32_t num_system_values;
struct vrend_shader_io system_values[32];
bool guest_sent_io_arrays;
struct vrend_io_range generic_input_range;
struct vrend_io_range patch_input_range;
struct vrend_io_range generic_output_range;
struct vrend_io_range patch_output_range;
uint32_t num_temp_ranges;
struct vrend_temp_range *temp_ranges;
struct vrend_shader_sampler samplers[32];
uint32_t samplers_used;
uint32_t ssbo_used_mask;
uint32_t ssbo_atomic_mask;
uint32_t ssbo_array_base;
uint32_t ssbo_atomic_array_base;
uint32_t ssbo_integer_mask;
struct vrend_shader_image images[32];
uint32_t images_used_mask;
struct vrend_array *image_arrays;
uint32_t num_image_arrays;
struct vrend_array *sampler_arrays;
uint32_t num_sampler_arrays;
int num_consts;
int num_imm;
struct immed imm[MAX_IMMEDIATE];
unsigned fragcoord_input;
uint32_t req_local_mem;
bool integer_memory;
uint32_t ubo_base;
uint32_t ubo_used_mask;
int ubo_sizes[32];
uint32_t num_address;
uint32_t num_abo;
int abo_idx[32];
int abo_sizes[32];
int abo_offsets[32];
uint32_t shader_req_bits;
struct pipe_stream_output_info *so;
char **so_names;
bool write_so_outputs[PIPE_MAX_SO_OUTPUTS];
bool uses_sampler_buf;
bool write_all_cbufs;
uint32_t shadow_samp_mask;
int fs_coord_origin, fs_pixel_center;
int gs_in_prim, gs_out_prim, gs_max_out_verts;
int gs_num_invocations;
struct vrend_shader_key *key;
int num_in_clip_dist;
int num_clip_dist;
int fs_uses_clipdist_input;
int glsl_ver_required;
int color_in_mask;
/* only used when cull is enabled */
uint8_t num_cull_dist_prop, num_clip_dist_prop;
bool front_face_emitted;
bool has_clipvertex;
bool has_clipvertex_so;
bool vs_has_pervertex;
bool write_mul_utemp;
bool write_mul_itemp;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
bool has_sample_input;
bool early_depth_stencil;
bool has_file_memory;
int tcs_vertices_out;
int tes_prim_mode;
int tes_spacing;
int tes_vertex_order;
int tes_point_mode;
uint16_t local_cs_block_size[3];
};
static const struct vrend_shader_table shader_req_table[] = {
{ SHADER_REQ_SAMPLER_RECT, "ARB_texture_rectangle" },
{ SHADER_REQ_CUBE_ARRAY, "ARB_texture_cube_map_array" },
{ SHADER_REQ_INTS, "ARB_shader_bit_encoding" },
{ SHADER_REQ_SAMPLER_MS, "ARB_texture_multisample" },
{ SHADER_REQ_INSTANCE_ID, "ARB_draw_instanced" },
{ SHADER_REQ_LODQ, "ARB_texture_query_lod" },
{ SHADER_REQ_TXQ_LEVELS, "ARB_texture_query_levels" },
{ SHADER_REQ_TG4, "ARB_texture_gather" },
{ SHADER_REQ_VIEWPORT_IDX, "ARB_viewport_array" },
{ SHADER_REQ_STENCIL_EXPORT, "ARB_shader_stencil_export" },
{ SHADER_REQ_LAYER, "ARB_fragment_layer_viewport" },
{ SHADER_REQ_SAMPLE_SHADING, "ARB_sample_shading" },
{ SHADER_REQ_GPU_SHADER5, "ARB_gpu_shader5" },
{ SHADER_REQ_DERIVATIVE_CONTROL, "ARB_derivative_control" },
{ SHADER_REQ_FP64, "ARB_gpu_shader_fp64" },
{ SHADER_REQ_IMAGE_LOAD_STORE, "ARB_shader_image_load_store" },
{ SHADER_REQ_ES31_COMPAT, "ARB_ES3_1_compatibility" },
{ SHADER_REQ_IMAGE_SIZE, "ARB_shader_image_size" },
{ SHADER_REQ_TXQS, "ARB_shader_texture_image_samples" },
{ SHADER_REQ_FBFETCH, "EXT_shader_framebuffer_fetch" },
{ SHADER_REQ_SHADER_CLOCK, "ARB_shader_clock" },
};
enum vrend_type_qualifier {
TYPE_CONVERSION_NONE = 0,
FLOAT = 1,
VEC2 = 2,
VEC3 = 3,
VEC4 = 4,
INT = 5,
IVEC2 = 6,
IVEC3 = 7,
IVEC4 = 8,
UINT = 9,
UVEC2 = 10,
UVEC3 = 11,
UVEC4 = 12,
FLOAT_BITS_TO_UINT = 13,
UINT_BITS_TO_FLOAT = 14,
FLOAT_BITS_TO_INT = 15,
INT_BITS_TO_FLOAT = 16,
DOUBLE = 17,
DVEC2 = 18,
};
struct dest_info {
enum vrend_type_qualifier dtypeprefix;
enum vrend_type_qualifier dstconv;
enum vrend_type_qualifier udstconv;
enum vrend_type_qualifier idstconv;
bool dst_override_no_wm[2];
};
struct source_info {
enum vrend_type_qualifier svec4;
uint32_t sreg_index;
bool tg4_has_component;
bool override_no_wm[3];
bool override_no_cast[3];
int imm_value;
};
static const struct vrend_shader_table conversion_table[] =
{
{TYPE_CONVERSION_NONE, ""},
{FLOAT, "float"},
{VEC2, "vec2"},
{VEC3, "vec3"},
{VEC4, "vec4"},
{INT, "int"},
{IVEC2, "ivec2"},
{IVEC3, "ivec3"},
{IVEC4, "ivec4"},
{UINT, "uint"},
{UVEC2, "uvec2"},
{UVEC3, "uvec3"},
{UVEC4, "uvec4"},
{FLOAT_BITS_TO_UINT, "floatBitsToUint"},
{UINT_BITS_TO_FLOAT, "uintBitsToFloat"},
{FLOAT_BITS_TO_INT, "floatBitsToInt"},
{INT_BITS_TO_FLOAT, "intBitsToFloat"},
{DOUBLE, "double"},
{DVEC2, "dvec2"},
};
enum io_type {
io_in,
io_out
};
/* We prefer arrays of arrays, but if this is not available then TCS, GEOM, and TES
* inputs must be blocks, but FS input should not because interpolateAt* doesn't
* support dereferencing block members. */
static inline bool prefer_generic_io_block(struct dump_ctx *ctx, enum io_type io)
{
if (ctx->cfg->has_arrays_of_arrays)
return false;
switch (ctx->prog_type) {
case TGSI_PROCESSOR_FRAGMENT:
return false;
case TGSI_PROCESSOR_TESS_CTRL:
return true;
case TGSI_PROCESSOR_TESS_EVAL:
return io == io_in ? true : (ctx->key->gs_present ? true : false);
case TGSI_PROCESSOR_GEOMETRY:
return io == io_in;
case TGSI_PROCESSOR_VERTEX:
if (io == io_in)
return false;
return (ctx->key->gs_present || ctx->key->tes_present);
default:
return false;
}
}
static inline const char *get_string(enum vrend_type_qualifier key)
{
if (key >= ARRAY_SIZE(conversion_table)) {
printf("Unable to find the correct conversion\n");
return conversion_table[TYPE_CONVERSION_NONE].string;
}
return conversion_table[key].string;
}
static inline const char *get_wm_string(unsigned wm)
{
switch(wm) {
case TGSI_WRITEMASK_NONE:
return "";
case TGSI_WRITEMASK_X:
return ".x";
case TGSI_WRITEMASK_XY:
return ".xy";
case TGSI_WRITEMASK_XYZ:
return ".xyz";
case TGSI_WRITEMASK_W:
return ".w";
default:
printf("Unable to unknown writemask\n");
return "";
}
}
const char *get_internalformat_string(int virgl_format, enum tgsi_return_type *stype);
static inline const char *tgsi_proc_to_prefix(int shader_type)
{
switch (shader_type) {
case TGSI_PROCESSOR_VERTEX: return "vs";
case TGSI_PROCESSOR_FRAGMENT: return "fs";
case TGSI_PROCESSOR_GEOMETRY: return "gs";
case TGSI_PROCESSOR_TESS_CTRL: return "tc";
case TGSI_PROCESSOR_TESS_EVAL: return "te";
case TGSI_PROCESSOR_COMPUTE: return "cs";
default:
return NULL;
};
}
static inline const char *prim_to_name(int prim)
{
switch (prim) {
case PIPE_PRIM_POINTS: return "points";
case PIPE_PRIM_LINES: return "lines";
case PIPE_PRIM_LINE_STRIP: return "line_strip";
case PIPE_PRIM_LINES_ADJACENCY: return "lines_adjacency";
case PIPE_PRIM_TRIANGLES: return "triangles";
case PIPE_PRIM_TRIANGLE_STRIP: return "triangle_strip";
case PIPE_PRIM_TRIANGLES_ADJACENCY: return "triangles_adjacency";
case PIPE_PRIM_QUADS: return "quads";
default: return "UNKNOWN";
};
}
static inline const char *prim_to_tes_name(int prim)
{
switch (prim) {
case PIPE_PRIM_QUADS: return "quads";
case PIPE_PRIM_TRIANGLES: return "triangles";
case PIPE_PRIM_LINES: return "isolines";
default: return "UNKNOWN";
}
}
static const char *get_spacing_string(int spacing)
{
switch (spacing) {
case PIPE_TESS_SPACING_FRACTIONAL_ODD:
return "fractional_odd_spacing";
case PIPE_TESS_SPACING_FRACTIONAL_EVEN:
return "fractional_even_spacing";
case PIPE_TESS_SPACING_EQUAL:
default:
return "equal_spacing";
}
}
static inline int gs_input_prim_to_size(int prim)
{
switch (prim) {
case PIPE_PRIM_POINTS: return 1;
case PIPE_PRIM_LINES: return 2;
case PIPE_PRIM_LINES_ADJACENCY: return 4;
case PIPE_PRIM_TRIANGLES: return 3;
case PIPE_PRIM_TRIANGLES_ADJACENCY: return 6;
default: return -1;
};
}
static inline bool fs_emit_layout(struct dump_ctx *ctx)
{
if (ctx->fs_pixel_center)
return true;
/* if coord origin is 0 and invert is 0 - emit origin_upper_left,
if coord_origin is 0 and invert is 1 - emit nothing (lower)
if coord origin is 1 and invert is 0 - emit nothing (lower)
if coord_origin is 1 and invert is 1 - emit origin upper left */
if (!(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin))
return true;
return false;
}
static const char *get_stage_input_name_prefix(struct dump_ctx *ctx, int processor)
{
const char *name_prefix;
switch (processor) {
case TGSI_PROCESSOR_FRAGMENT:
if (ctx->key->gs_present)
name_prefix = "gso";
else if (ctx->key->tes_present)
name_prefix = "teo";
else
name_prefix = "vso";
break;
case TGSI_PROCESSOR_GEOMETRY:
if (ctx->key->tes_present)
name_prefix = "teo";
else
name_prefix = "vso";
break;
case TGSI_PROCESSOR_TESS_EVAL:
if (ctx->key->tcs_present)
name_prefix = "tco";
else
name_prefix = "vso";
break;
case TGSI_PROCESSOR_TESS_CTRL:
name_prefix = "vso";
break;
case TGSI_PROCESSOR_VERTEX:
default:
name_prefix = "in";
break;
}
return name_prefix;
}
static const char *get_stage_output_name_prefix(int processor)
{
const char *name_prefix;
switch (processor) {
case TGSI_PROCESSOR_FRAGMENT:
name_prefix = "fsout";
break;
case TGSI_PROCESSOR_GEOMETRY:
name_prefix = "gso";
break;
case TGSI_PROCESSOR_VERTEX:
name_prefix = "vso";
break;
case TGSI_PROCESSOR_TESS_CTRL:
name_prefix = "tco";
break;
case TGSI_PROCESSOR_TESS_EVAL:
name_prefix = "teo";
break;
default:
name_prefix = "out";
break;
}
return name_prefix;
}
static void require_glsl_ver(struct dump_ctx *ctx, int glsl_ver)
{
if (glsl_ver > ctx->glsl_ver_required)
ctx->glsl_ver_required = glsl_ver;
}
static void emit_buf(struct dump_ctx *ctx, const char *buf)
{
strbuf_append(&ctx->glsl_main, buf);
}
static void indent_buf(struct dump_ctx *ctx)
{
return strbuf_indent(&ctx->glsl_main);
}
static void outdent_buf(struct dump_ctx *ctx)
{
return strbuf_outdent(&ctx->glsl_main);
}
static void set_buf_error(struct dump_ctx *ctx)
{
strbuf_set_error(&ctx->glsl_main);
}
__attribute__((format(printf, 2, 3)))
static void emit_buff(struct dump_ctx *ctx, const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
strbuf_vappendf(&ctx->glsl_main, fmt, va);
va_end(va);
}
static void emit_hdr(struct dump_ctx *ctx, const char *buf)
{
strbuf_append(&ctx->glsl_hdr, buf);
}
static void set_hdr_error(struct dump_ctx *ctx)
{
strbuf_set_error(&ctx->glsl_hdr);
}
__attribute__((format(printf, 2, 3)))
static void emit_hdrf(struct dump_ctx *ctx, const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
strbuf_vappendf(&ctx->glsl_hdr, fmt, va);
va_end(va);
}
static void emit_ver_ext(struct dump_ctx *ctx, const char *buf)
{
strbuf_append(&ctx->glsl_ver_ext, buf);
}
__attribute__((format(printf, 2, 3)))
static void emit_ver_extf(struct dump_ctx *ctx, const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
strbuf_vappendf(&ctx->glsl_ver_ext, fmt, va);
va_end(va);
}
static bool allocate_temp_range(struct dump_ctx *ctx, int first, int last,
int array_id)
{
int idx = ctx->num_temp_ranges;
ctx->temp_ranges = realloc(ctx->temp_ranges, sizeof(struct vrend_temp_range) * (idx + 1));
if (!ctx->temp_ranges)
return false;
ctx->temp_ranges[idx].first = first;
ctx->temp_ranges[idx].last = last;
ctx->temp_ranges[idx].array_id = array_id;
ctx->num_temp_ranges++;
return true;
}
static struct vrend_temp_range *find_temp_range(struct dump_ctx *ctx, int index)
{
uint32_t i;
for (i = 0; i < ctx->num_temp_ranges; i++) {
if (index >= ctx->temp_ranges[i].first &&
index <= ctx->temp_ranges[i].last)
return &ctx->temp_ranges[i];
}
return NULL;
}
static bool add_images(struct dump_ctx *ctx, int first, int last,
struct tgsi_declaration_image *img_decl)
{
int i;
for (i = first; i <= last; i++) {
ctx->images[i].decl = *img_decl;
ctx->images[i].vflag = false;
ctx->images_used_mask |= (1 << i);
if (ctx->images[i].decl.Resource == TGSI_TEXTURE_CUBE_ARRAY)
ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY;
else if (ctx->images[i].decl.Resource == TGSI_TEXTURE_2D_MSAA ||
ctx->images[i].decl.Resource == TGSI_TEXTURE_2D_ARRAY_MSAA)
ctx->shader_req_bits |= SHADER_REQ_SAMPLER_MS;
else if (ctx->images[i].decl.Resource == TGSI_TEXTURE_BUFFER)
ctx->uses_sampler_buf = true;
else if (ctx->images[i].decl.Resource == TGSI_TEXTURE_RECT)
ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT;
}
if (ctx->info.indirect_files & (1 << TGSI_FILE_IMAGE)) {
if (ctx->num_image_arrays) {
struct vrend_array *last_array = &ctx->image_arrays[ctx->num_image_arrays - 1];
/*
* If this set of images is consecutive to the last array,
* and has compatible return and decls, then increase the array size.
*/
if ((last_array->first + last_array->array_size == first) &&
!memcmp(&ctx->images[last_array->first].decl, &ctx->images[first].decl, sizeof(ctx->images[first].decl)) &&
ctx->images[last_array->first].image_return == ctx->images[first].image_return) {
last_array->array_size += last - first + 1;
return true;
}
}
/* allocate a new image array for this range of images */
ctx->num_image_arrays++;
ctx->image_arrays = realloc(ctx->image_arrays, sizeof(struct vrend_array) * ctx->num_image_arrays);
if (!ctx->image_arrays)
return false;
ctx->image_arrays[ctx->num_image_arrays - 1].first = first;
ctx->image_arrays[ctx->num_image_arrays - 1].array_size = last - first + 1;
}
return true;
}
static bool add_sampler_array(struct dump_ctx *ctx, int first, int last)
{
int idx = ctx->num_sampler_arrays;
ctx->num_sampler_arrays++;
ctx->sampler_arrays = realloc(ctx->sampler_arrays, sizeof(struct vrend_array) * ctx->num_sampler_arrays);
if (!ctx->sampler_arrays)
return false;
ctx->sampler_arrays[idx].first = first;
ctx->sampler_arrays[idx].array_size = last - first + 1;
return true;
}
static int lookup_sampler_array(struct dump_ctx *ctx, int index)
{
uint32_t i;
for (i = 0; i < ctx->num_sampler_arrays; i++) {
int last = ctx->sampler_arrays[i].first + ctx->sampler_arrays[i].array_size - 1;
if (index >= ctx->sampler_arrays[i].first &&
index <= last) {
return ctx->sampler_arrays[i].first;
}
}
return -1;
}
int shader_lookup_sampler_array(struct vrend_shader_info *sinfo, int index)
{
int i;
for (i = 0; i < sinfo->num_sampler_arrays; i++) {
int last = sinfo->sampler_arrays[i].first + sinfo->sampler_arrays[i].array_size - 1;
if (index >= sinfo->sampler_arrays[i].first &&
index <= last) {
return sinfo->sampler_arrays[i].first;
}
}
return -1;
}
static bool add_samplers(struct dump_ctx *ctx, int first, int last, int sview_type, enum tgsi_return_type sview_rtype)
{
if (sview_rtype == TGSI_RETURN_TYPE_SINT ||
sview_rtype == TGSI_RETURN_TYPE_UINT)
ctx->shader_req_bits |= SHADER_REQ_INTS;
for (int i = first; i <= last; i++) {
ctx->samplers[i].tgsi_sampler_return = sview_rtype;
ctx->samplers[i].tgsi_sampler_type = sview_type;
}
if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) {
if (ctx->num_sampler_arrays) {
struct vrend_array *last_array = &ctx->sampler_arrays[ctx->num_sampler_arrays - 1];
if ((last_array->first + last_array->array_size == first) &&
ctx->samplers[last_array->first].tgsi_sampler_type == sview_type &&
ctx->samplers[last_array->first].tgsi_sampler_return == sview_rtype) {
last_array->array_size += last - first + 1;
return true;
}
}
/* allocate a new image array for this range of images */
return add_sampler_array(ctx, first, last);
}
return true;
}
static int lookup_image_array(struct dump_ctx *ctx, int index)
{
uint32_t i;
for (i = 0; i < ctx->num_image_arrays; i++) {
if (index >= ctx->image_arrays[i].first &&
index <= ctx->image_arrays[i].first + ctx->image_arrays[i].array_size - 1) {
return ctx->image_arrays[i].first;
}
}
return -1;
}
static boolean
iter_inputs(struct tgsi_iterate_context *iter,
struct tgsi_full_declaration *decl )
{
struct dump_ctx *ctx = (struct dump_ctx *)iter;
switch (decl->Declaration.File) {
case TGSI_FILE_INPUT:
for (uint32_t j = 0; j < ctx->num_inputs; j++) {
if (ctx->inputs[j].name == decl->Semantic.Name &&
ctx->inputs[j].sid == decl->Semantic.Index &&
ctx->inputs[j].first == decl->Range.First)
return true;
}
ctx->inputs[ctx->num_inputs].name = decl->Semantic.Name;
ctx->inputs[ctx->num_inputs].first = decl->Range.First;
ctx->inputs[ctx->num_inputs].last = decl->Range.Last;
ctx->num_inputs++;
}
return true;
}
static boolean
iter_declaration(struct tgsi_iterate_context *iter,
struct tgsi_full_declaration *decl )
{
struct dump_ctx *ctx = (struct dump_ctx *)iter;
int i;
int color_offset = 0;
char name_prefix_buf[64];
const char *name_prefix = "";
bool add_two_side = false;
unsigned mask_temp;
switch (decl->Declaration.File) {
case TGSI_FILE_INPUT:
for (uint32_t j = 0; j < ctx->num_inputs; j++) {
if (ctx->inputs[j].name == decl->Semantic.Name &&
ctx->inputs[j].sid == decl->Semantic.Index &&
ctx->inputs[j].first == decl->Range.First &&
ctx->inputs[j].usage_mask == decl->Declaration.UsageMask &&
((!decl->Declaration.Array && ctx->inputs[j].array_id == 0) ||
(ctx->inputs[j].array_id == decl->Array.ArrayID)))
return true;
}
i = ctx->num_inputs++;
if (ctx->num_inputs > ARRAY_SIZE(ctx->inputs)) {
vrend_printf( "Number of inputs exceeded, max is %lu\n", ARRAY_SIZE(ctx->inputs));
return false;
}
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
ctx->attrib_input_mask |= (1 << decl->Range.First);
}
ctx->inputs[i].name = decl->Semantic.Name;
ctx->inputs[i].sid = decl->Semantic.Index;
ctx->inputs[i].interpolate = decl->Interp.Interpolate;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
ctx->inputs[i].location = decl->Interp.Location;
ctx->inputs[i].first = decl->Range.First;
ctx->inputs[i].layout_location = 0;
ctx->inputs[i].last = decl->Range.Last;
ctx->inputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0;
ctx->inputs[i].usage_mask = mask_temp = decl->Declaration.UsageMask;
u_bit_scan_consecutive_range(&mask_temp, &ctx->inputs[i].swizzle_offset, &ctx->inputs[i].num_components);
ctx->inputs[i].glsl_predefined_no_emit = false;
ctx->inputs[i].glsl_no_index = false;
ctx->inputs[i].override_no_wm = ctx->inputs[i].num_components == 1;
ctx->inputs[i].glsl_gl_block = false;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT &&
decl->Interp.Location == TGSI_INTERPOLATE_LOC_SAMPLE) {
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
ctx->has_sample_input = true;
}
switch (ctx->inputs[i].name) {
case TGSI_SEMANTIC_COLOR:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->glsl_ver_required < 140) {
if (decl->Semantic.Index == 0)
name_prefix = "gl_Color";
else if (decl->Semantic.Index == 1)
name_prefix = "gl_SecondaryColor";
else
vrend_printf( "got illegal color semantic index %d\n", decl->Semantic.Index);
ctx->inputs[i].glsl_no_index = true;
} else {
if (ctx->key->color_two_side) {
int j = ctx->num_inputs++;
if (ctx->num_inputs > ARRAY_SIZE(ctx->inputs)) {
vrend_printf( "Number of inputs exceeded, max is %lu\n", ARRAY_SIZE(ctx->inputs));
return false;
}
ctx->inputs[j].name = TGSI_SEMANTIC_BCOLOR;
ctx->inputs[j].sid = decl->Semantic.Index;
ctx->inputs[j].interpolate = decl->Interp.Interpolate;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
ctx->inputs[j].location = decl->Interp.Location;
ctx->inputs[j].first = decl->Range.First;
ctx->inputs[j].last = decl->Range.Last;
ctx->inputs[j].glsl_predefined_no_emit = false;
ctx->inputs[j].glsl_no_index = false;
ctx->inputs[j].override_no_wm = false;
ctx->color_in_mask |= (1 << decl->Semantic.Index);
if (ctx->front_face_emitted == false) {
int k = ctx->num_inputs++;
if (ctx->num_inputs > ARRAY_SIZE(ctx->inputs)) {
vrend_printf( "Number of inputs exceeded, max is %lu\n", ARRAY_SIZE(ctx->inputs));
return false;
}
ctx->inputs[k].name = TGSI_SEMANTIC_FACE;
ctx->inputs[k].sid = 0;
ctx->inputs[k].interpolate = 0;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
ctx->inputs[k].location = TGSI_INTERPOLATE_LOC_CENTER;
ctx->inputs[k].first = 0;
ctx->inputs[k].override_no_wm = false;
ctx->inputs[k].glsl_predefined_no_emit = true;
ctx->inputs[k].glsl_no_index = true;
}
add_two_side = true;
}
name_prefix = "ex";
}
break;
}
/* fallthrough */
case TGSI_SEMANTIC_PRIMID:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
name_prefix = "gl_PrimitiveIDIn";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].override_no_wm = true;
ctx->shader_req_bits |= SHADER_REQ_INTS;
break;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_PrimitiveID";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
require_glsl_ver(ctx, 150);
break;
}
/* fallthrough */
case TGSI_SEMANTIC_VIEWPORT_INDEX:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].is_int = true;
ctx->inputs[i].override_no_wm = true;
name_prefix = "gl_ViewportIndex";
if (ctx->glsl_ver_required >= 140)
ctx->shader_req_bits |= SHADER_REQ_LAYER;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_LAYER:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_Layer";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].is_int = true;
ctx->inputs[i].override_no_wm = true;
ctx->shader_req_bits |= SHADER_REQ_LAYER;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_PSIZE:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_EVAL) {
name_prefix = "gl_PointSize";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].override_no_wm = true;
ctx->inputs[i].glsl_gl_block = true;
ctx->shader_req_bits |= SHADER_REQ_PSIZE;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_CLIPDIST:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_EVAL) {
name_prefix = "gl_ClipDistance";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].glsl_gl_block = true;
ctx->num_in_clip_dist += 4 * (ctx->inputs[i].last - ctx->inputs[i].first + 1);
ctx->shader_req_bits |= SHADER_REQ_CLIP_DISTANCE;
if (ctx->inputs[i].last != ctx->inputs[i].first)
ctx->guest_sent_io_arrays = true;
break;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_ClipDistance";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->num_in_clip_dist += 4 * (ctx->inputs[i].last - ctx->inputs[i].first + 1);
ctx->shader_req_bits |= SHADER_REQ_CLIP_DISTANCE;
if (ctx->inputs[i].last != ctx->inputs[i].first)
ctx->guest_sent_io_arrays = true;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_POSITION:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_EVAL) {
name_prefix = "gl_Position";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].glsl_gl_block = true;
break;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->cfg->use_gles && ctx->fs_pixel_center) {
name_prefix = "(gl_FragCoord - vec4(0.5, 0.5, 0.0, 0.0))";
} else
name_prefix = "gl_FragCoord";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_FACE:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->front_face_emitted) {
ctx->num_inputs--;
return true;
}
name_prefix = "gl_FrontFacing";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->front_face_emitted = true;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_PATCH:
case TGSI_SEMANTIC_GENERIC:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->key->coord_replace & (1 << ctx->inputs[i].sid)) {
if (ctx->cfg->use_gles)
name_prefix = "vec4(gl_PointCoord.x, mix(1.0 - gl_PointCoord.y, gl_PointCoord.y, clamp(winsys_adjust_y, 0.0, 1.0)), 0.0, 1.0)";
else
name_prefix = "vec4(gl_PointCoord, 0.0, 1.0)";
ctx->inputs[i].glsl_predefined_no_emit = true;
ctx->inputs[i].glsl_no_index = true;
ctx->inputs[i].num_components = 4;
ctx->inputs[i].swizzle_offset = 0;
ctx->inputs[i].usage_mask = 0xf;
break;
}
}
if (ctx->inputs[i].first != ctx->inputs[i].last ||
ctx->inputs[i].array_id > 0) {
ctx->guest_sent_io_arrays = true;
if (!ctx->cfg->use_gles &&
(ctx->prog_type == TGSI_PROCESSOR_GEOMETRY ||
ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)) {
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
}
/* fallthrough */
default:
name_prefix = get_stage_input_name_prefix(ctx, iter->processor.Processor);
break;
}
if (ctx->inputs[i].glsl_no_index)
snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix);
else {
if (ctx->inputs[i].name == TGSI_SEMANTIC_FOG){
ctx->inputs[i].usage_mask = 0xf;
ctx->inputs[i].num_components = 4;
ctx->inputs[i].swizzle_offset = 0;
ctx->inputs[i].override_no_wm = false;
snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->inputs[i].sid);
} else if (ctx->inputs[i].name == TGSI_SEMANTIC_COLOR)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_c%d", name_prefix, ctx->inputs[i].sid);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_GENERIC)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_g%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
else if (ctx->inputs[i].name == TGSI_SEMANTIC_PATCH)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_p%dA%d", name_prefix, ctx->inputs[i].sid, ctx->inputs[i].array_id);
else
snprintf(ctx->inputs[i].glsl_name, 64, "%s_%d", name_prefix, ctx->inputs[i].first);
}
if (add_two_side) {
snprintf(ctx->inputs[i + 1].glsl_name, 64, "%s_bc%d", name_prefix, ctx->inputs[i + 1].sid);
if (!ctx->front_face_emitted) {
snprintf(ctx->inputs[i + 2].glsl_name, 64, "%s", "gl_FrontFacing");
ctx->front_face_emitted = true;
}
}
break;
case TGSI_FILE_OUTPUT:
for (uint32_t j = 0; j < ctx->num_outputs; j++) {
if (ctx->outputs[j].name == decl->Semantic.Name &&
ctx->outputs[j].sid == decl->Semantic.Index &&
ctx->outputs[j].first == decl->Range.First &&
ctx->outputs[j].usage_mask == decl->Declaration.UsageMask &&
((!decl->Declaration.Array && ctx->outputs[j].array_id == 0) ||
(ctx->outputs[j].array_id == decl->Array.ArrayID)))
return true;
}
i = ctx->num_outputs++;
if (ctx->num_outputs > ARRAY_SIZE(ctx->outputs)) {
vrend_printf( "Number of outputs exceeded, max is %lu\n", ARRAY_SIZE(ctx->outputs));
return false;
}
ctx->outputs[i].name = decl->Semantic.Name;
ctx->outputs[i].sid = decl->Semantic.Index;
ctx->outputs[i].interpolate = decl->Interp.Interpolate;
ctx->outputs[i].invariant = decl->Declaration.Invariant;
ctx->outputs[i].precise = false;
ctx->outputs[i].first = decl->Range.First;
ctx->outputs[i].last = decl->Range.Last;
ctx->outputs[i].layout_location = 0;
ctx->outputs[i].array_id = decl->Declaration.Array ? decl->Array.ArrayID : 0;
ctx->outputs[i].usage_mask = mask_temp = decl->Declaration.UsageMask;
u_bit_scan_consecutive_range(&mask_temp, &ctx->outputs[i].swizzle_offset, &ctx->outputs[i].num_components);
ctx->outputs[i].glsl_predefined_no_emit = false;
ctx->outputs[i].glsl_no_index = false;
ctx->outputs[i].override_no_wm = ctx->outputs[i].num_components == 1;
ctx->outputs[i].is_int = false;
ctx->outputs[i].fbfetch_used = false;
switch (ctx->outputs[i].name) {
case TGSI_SEMANTIC_POSITION:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX ||
iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_EVAL) {
if (ctx->outputs[i].first > 0)
vrend_printf("Illegal position input\n");
name_prefix = "gl_Position";
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
if (iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL)
ctx->outputs[i].glsl_gl_block = true;
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_FragDepth";
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
}
break;
case TGSI_SEMANTIC_STENCIL:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
name_prefix = "gl_FragStencilRefARB";
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_STENCIL_EXPORT);
}
break;
case TGSI_SEMANTIC_CLIPDIST:
ctx->shader_req_bits |= SHADER_REQ_CLIP_DISTANCE;
name_prefix = "gl_ClipDistance";
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->num_clip_dist += 4 * (ctx->outputs[i].last - ctx->outputs[i].first + 1);
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX &&
(ctx->key->gs_present || ctx->key->tcs_present))
require_glsl_ver(ctx, 150);
if (iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL)
ctx->outputs[i].glsl_gl_block = true;
if (ctx->outputs[i].last != ctx->outputs[i].first)
ctx->guest_sent_io_arrays = true;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
name_prefix = "gl_ClipVertex";
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
if (ctx->glsl_ver_required >= 140)
ctx->has_clipvertex = true;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_SAMPLE_SHADING);
name_prefix = "gl_SampleMask";
break;
}
break;
case TGSI_SEMANTIC_COLOR:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
if (ctx->glsl_ver_required < 140) {
ctx->outputs[i].glsl_no_index = true;
if (ctx->outputs[i].sid == 0)
name_prefix = "gl_FrontColor";
else if (ctx->outputs[i].sid == 1)
name_prefix = "gl_FrontSecondaryColor";
} else
name_prefix = "ex";
break;
}
/* fallthrough */
case TGSI_SEMANTIC_BCOLOR:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
if (ctx->glsl_ver_required < 140) {
ctx->outputs[i].glsl_no_index = true;
if (ctx->outputs[i].sid == 0)
name_prefix = "gl_BackColor";
else if (ctx->outputs[i].sid == 1)
name_prefix = "gl_BackSecondaryColor";
break;
} else
name_prefix = "ex";
break;
}
/* fallthrough */
case TGSI_SEMANTIC_PSIZE:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX ||
iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL ||
iter->processor.Processor == TGSI_PROCESSOR_TESS_EVAL) {
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->shader_req_bits |= SHADER_REQ_PSIZE;
name_prefix = "gl_PointSize";
if (iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL)
ctx->outputs[i].glsl_gl_block = true;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_LAYER:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
name_prefix = "gl_Layer";
break;
}
/* fallthrough */
case TGSI_SEMANTIC_PRIMID:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
name_prefix = "gl_PrimitiveID";
break;
}
/* fallthrough */
case TGSI_SEMANTIC_VIEWPORT_INDEX:
if (iter->processor.Processor == TGSI_PROCESSOR_GEOMETRY) {
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
ctx->outputs[i].is_int = true;
name_prefix = "gl_ViewportIndex";
if (ctx->glsl_ver_required >= 140)
ctx->shader_req_bits |= SHADER_REQ_VIEWPORT_IDX;
break;
}
/* fallthrough */
case TGSI_SEMANTIC_TESSOUTER:
if (iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL) {
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
name_prefix = "gl_TessLevelOuter";
break;
}
/* fallthrough */
case TGSI_SEMANTIC_TESSINNER:
if (iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL) {
ctx->outputs[i].glsl_predefined_no_emit = true;
ctx->outputs[i].glsl_no_index = true;
ctx->outputs[i].override_no_wm = true;
name_prefix = "gl_TessLevelInner";
break;
}
/* fallthrough */
case TGSI_SEMANTIC_PATCH:
case TGSI_SEMANTIC_GENERIC:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX)
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC)
color_offset = -1;
if (ctx->outputs[i].first != ctx->outputs[i].last ||
ctx->outputs[i].array_id > 0) {
ctx->guest_sent_io_arrays = true;
if (!ctx->cfg->use_gles &&
(ctx->prog_type == TGSI_PROCESSOR_GEOMETRY ||
ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)) {
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
}
/* fallthrough */
default:
name_prefix = get_stage_output_name_prefix(iter->processor.Processor);
break;
}
if (ctx->outputs[i].glsl_no_index)
snprintf(ctx->outputs[i].glsl_name, 64, "%s", name_prefix);
else {
if (ctx->outputs[i].name == TGSI_SEMANTIC_FOG) {
ctx->outputs[i].usage_mask = 0xf;
ctx->outputs[i].num_components = 4;
ctx->outputs[i].swizzle_offset = 0;
ctx->outputs[i].override_no_wm = false;
snprintf(ctx->outputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->outputs[i].sid);
} else if (ctx->outputs[i].name == TGSI_SEMANTIC_COLOR)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_c%d", name_prefix, ctx->outputs[i].sid);
else if (ctx->outputs[i].name == TGSI_SEMANTIC_BCOLOR)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_bc%d", name_prefix, ctx->outputs[i].sid);
else if (ctx->outputs[i].name == TGSI_SEMANTIC_PATCH)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_p%dA%d", name_prefix, ctx->outputs[i].sid, ctx->outputs[i].array_id);
else if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC)
snprintf(ctx->outputs[i].glsl_name, 64, "%s_g%dA%d", name_prefix, ctx->outputs[i].sid, ctx->outputs[i].array_id);
else
snprintf(ctx->outputs[i].glsl_name, 64, "%s_%d", name_prefix, ctx->outputs[i].first + color_offset);
}
break;
case TGSI_FILE_TEMPORARY:
if (!allocate_temp_range(ctx, decl->Range.First, decl->Range.Last,
decl->Array.ArrayID))
return false;
break;
case TGSI_FILE_SAMPLER:
ctx->samplers_used |= (1 << decl->Range.Last);
break;
case TGSI_FILE_SAMPLER_VIEW:
if (decl->Range.Last >= ARRAY_SIZE(ctx->samplers)) {
vrend_printf( "Sampler view exceeded, max is %lu\n", ARRAY_SIZE(ctx->samplers));
return false;
}
if (!add_samplers(ctx, decl->Range.First, decl->Range.Last, decl->SamplerView.Resource, decl->SamplerView.ReturnTypeX))
return false;
break;
case TGSI_FILE_IMAGE:
ctx->shader_req_bits |= SHADER_REQ_IMAGE_LOAD_STORE;
if (decl->Range.Last >= ARRAY_SIZE(ctx->images)) {
vrend_printf( "Image view exceeded, max is %lu\n", ARRAY_SIZE(ctx->images));
return false;
}
if (!add_images(ctx, decl->Range.First, decl->Range.Last, &decl->Image))
return false;
break;
case TGSI_FILE_BUFFER:
if (decl->Range.First >= 32) {
vrend_printf( "Buffer view exceeded, max is 32\n");
return false;
}
ctx->ssbo_used_mask |= (1 << decl->Range.First);
if (decl->Declaration.Atomic) {
if (decl->Range.First < ctx->ssbo_atomic_array_base)
ctx->ssbo_atomic_array_base = decl->Range.First;
ctx->ssbo_atomic_mask |= (1 << decl->Range.First);
} else {
if (decl->Range.First < ctx->ssbo_array_base)
ctx->ssbo_array_base = decl->Range.First;
}
break;
case TGSI_FILE_CONSTANT:
if (decl->Declaration.Dimension && decl->Dim.Index2D != 0) {
if (decl->Dim.Index2D > 31) {
vrend_printf( "Number of uniforms exceeded, max is 32\n");
return false;
}
if (ctx->ubo_used_mask & (1 << decl->Dim.Index2D)) {
vrend_printf( "UBO #%d is already defined\n", decl->Dim.Index2D);
return false;
}
ctx->ubo_used_mask |= (1 << decl->Dim.Index2D);
ctx->ubo_sizes[decl->Dim.Index2D] = decl->Range.Last + 1;
} else {
/* if we have a normal single const set then ubo base should be 1 */
ctx->ubo_base = 1;
if (decl->Range.Last) {
if (decl->Range.Last + 1 > ctx->num_consts)
ctx->num_consts = decl->Range.Last + 1;
} else
ctx->num_consts++;
}
break;
case TGSI_FILE_ADDRESS:
ctx->num_address = decl->Range.Last + 1;
break;
case TGSI_FILE_SYSTEM_VALUE:
i = ctx->num_system_values++;
if (ctx->num_system_values > ARRAY_SIZE(ctx->system_values)) {
vrend_printf( "Number of system values exceeded, max is %lu\n", ARRAY_SIZE(ctx->system_values));
return false;
}
ctx->system_values[i].name = decl->Semantic.Name;
ctx->system_values[i].sid = decl->Semantic.Index;
ctx->system_values[i].glsl_predefined_no_emit = true;
ctx->system_values[i].glsl_no_index = true;
ctx->system_values[i].override_no_wm = true;
ctx->system_values[i].first = decl->Range.First;
if (decl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
name_prefix = "gl_InstanceID";
ctx->shader_req_bits |= SHADER_REQ_INSTANCE_ID | SHADER_REQ_INTS;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_VERTEXID) {
name_prefix = "gl_VertexID";
ctx->shader_req_bits |= SHADER_REQ_INTS;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_HELPER_INVOCATION) {
name_prefix = "gl_HelperInvocation";
ctx->shader_req_bits |= SHADER_REQ_ES31_COMPAT;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_SAMPLEID) {
name_prefix = "gl_SampleID";
ctx->shader_req_bits |= (SHADER_REQ_SAMPLE_SHADING | SHADER_REQ_INTS);
} else if (decl->Semantic.Name == TGSI_SEMANTIC_SAMPLEPOS) {
name_prefix = "gl_SamplePosition";
ctx->shader_req_bits |= SHADER_REQ_SAMPLE_SHADING;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_INVOCATIONID) {
name_prefix = "gl_InvocationID";
ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5);
} else if (decl->Semantic.Name == TGSI_SEMANTIC_SAMPLEMASK) {
name_prefix = "gl_SampleMaskIn[0]";
ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5);
} else if (decl->Semantic.Name == TGSI_SEMANTIC_PRIMID) {
name_prefix = "gl_PrimitiveID";
ctx->shader_req_bits |= (SHADER_REQ_INTS | SHADER_REQ_GPU_SHADER5);
} else if (decl->Semantic.Name == TGSI_SEMANTIC_TESSCOORD) {
name_prefix = "gl_TessCoord";
ctx->system_values[i].override_no_wm = false;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_VERTICESIN) {
ctx->shader_req_bits |= SHADER_REQ_INTS;
name_prefix = "gl_PatchVerticesIn";
} else if (decl->Semantic.Name == TGSI_SEMANTIC_TESSOUTER) {
name_prefix = "gl_TessLevelOuter";
} else if (decl->Semantic.Name == TGSI_SEMANTIC_TESSINNER) {
name_prefix = "gl_TessLevelInner";
} else if (decl->Semantic.Name == TGSI_SEMANTIC_THREAD_ID) {
name_prefix = "gl_LocalInvocationID";
ctx->system_values[i].override_no_wm = false;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_BLOCK_ID) {
name_prefix = "gl_WorkGroupID";
ctx->system_values[i].override_no_wm = false;
} else if (decl->Semantic.Name == TGSI_SEMANTIC_GRID_SIZE) {
name_prefix = "gl_NumWorkGroups";
ctx->system_values[i].override_no_wm = false;
} else {
vrend_printf( "unsupported system value %d\n", decl->Semantic.Name);
name_prefix = "unknown";
}
snprintf(ctx->system_values[i].glsl_name, 64, "%s", name_prefix);
break;
case TGSI_FILE_MEMORY:
ctx->has_file_memory = true;
break;
case TGSI_FILE_HW_ATOMIC:
if (ctx->num_abo >= ARRAY_SIZE(ctx->abo_idx)) {
vrend_printf( "Number of atomic counter buffers exceeded, max is %lu\n", ARRAY_SIZE(ctx->abo_idx));
return false;
}
ctx->abo_idx[ctx->num_abo] = decl->Dim.Index2D;
ctx->abo_sizes[ctx->num_abo] = decl->Range.Last - decl->Range.First + 1;
ctx->abo_offsets[ctx->num_abo] = decl->Range.First;
ctx->num_abo++;
break;
default:
vrend_printf("unsupported file %d declaration\n", decl->Declaration.File);
break;
}
return true;
}
static boolean
iter_property(struct tgsi_iterate_context *iter,
struct tgsi_full_property *prop)
{
struct dump_ctx *ctx = (struct dump_ctx *) iter;
if (prop->Property.PropertyName == TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
if (prop->u[0].Data == 1)
ctx->write_all_cbufs = true;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_FS_COORD_ORIGIN) {
ctx->fs_coord_origin = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_FS_COORD_PIXEL_CENTER) {
ctx->fs_pixel_center = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_GS_INPUT_PRIM) {
ctx->gs_in_prim = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_GS_OUTPUT_PRIM) {
ctx->gs_out_prim = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) {
ctx->gs_max_out_verts = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_GS_INVOCATIONS) {
ctx->gs_num_invocations = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_NUM_CLIPDIST_ENABLED) {
ctx->shader_req_bits |= SHADER_REQ_CLIP_DISTANCE;
ctx->num_clip_dist_prop = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_NUM_CULLDIST_ENABLED) {
ctx->num_cull_dist_prop = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_TCS_VERTICES_OUT) {
ctx->tcs_vertices_out = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_TES_PRIM_MODE) {
ctx->tes_prim_mode = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_TES_SPACING) {
ctx->tes_spacing = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_TES_VERTEX_ORDER_CW) {
ctx->tes_vertex_order = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_TES_POINT_MODE) {
ctx->tes_point_mode = prop->u[0].Data;
}
if (prop->Property.PropertyName == TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL) {
ctx->early_depth_stencil = prop->u[0].Data > 0;
if (ctx->early_depth_stencil) {
require_glsl_ver(ctx, 150);
ctx->shader_req_bits |= SHADER_REQ_IMAGE_LOAD_STORE;
}
}
if (prop->Property.PropertyName == TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH)
ctx->local_cs_block_size[0] = prop->u[0].Data;
if (prop->Property.PropertyName == TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT)
ctx->local_cs_block_size[1] = prop->u[0].Data;
if (prop->Property.PropertyName == TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH)
ctx->local_cs_block_size[2] = prop->u[0].Data;
return true;
}
static boolean
iter_immediate(
struct tgsi_iterate_context *iter,
struct tgsi_full_immediate *imm )
{
struct dump_ctx *ctx = (struct dump_ctx *) iter;
int i;
uint32_t first = ctx->num_imm;
if (first >= ARRAY_SIZE(ctx->imm)) {
vrend_printf( "Number of immediates exceeded, max is: %lu\n", ARRAY_SIZE(ctx->imm));
return false;
}
ctx->imm[first].type = imm->Immediate.DataType;
for (i = 0; i < 4; i++) {
if (imm->Immediate.DataType == TGSI_IMM_FLOAT32) {
ctx->imm[first].val[i].f = imm->u[i].Float;
} else if (imm->Immediate.DataType == TGSI_IMM_UINT32 ||
imm->Immediate.DataType == TGSI_IMM_FLOAT64) {
ctx->shader_req_bits |= SHADER_REQ_INTS;
ctx->imm[first].val[i].ui = imm->u[i].Uint;
} else if (imm->Immediate.DataType == TGSI_IMM_INT32) {
ctx->shader_req_bits |= SHADER_REQ_INTS;
ctx->imm[first].val[i].i = imm->u[i].Int;
}
}
ctx->num_imm++;
return true;
}
static char get_swiz_char(int swiz)
{
switch(swiz){
case TGSI_SWIZZLE_X: return 'x';
case TGSI_SWIZZLE_Y: return 'y';
case TGSI_SWIZZLE_Z: return 'z';
case TGSI_SWIZZLE_W: return 'w';
default: return 0;
}
}
static void emit_cbuf_writes(struct dump_ctx *ctx)
{
int i;
for (i = ctx->num_outputs; i < ctx->cfg->max_draw_buffers; i++) {
emit_buff(ctx, "fsout_c%d = fsout_c0;\n", i);
}
}
static void emit_a8_swizzle(struct dump_ctx *ctx)
{
emit_buf(ctx, "fsout_c0.x = fsout_c0.w;\n");
}
static const char *atests[PIPE_FUNC_ALWAYS + 1] = {
"false",
"<",
"==",
"<=",
">",
"!=",
">=",
"true"
};
static void emit_alpha_test(struct dump_ctx *ctx)
{
char comp_buf[128];
if (!ctx->num_outputs)
return;
if (!ctx->write_all_cbufs) {
/* only emit alpha stanza if first output is 0 */
if (ctx->outputs[0].sid != 0)
return;
}
switch (ctx->key->alpha_test) {
case PIPE_FUNC_NEVER:
case PIPE_FUNC_ALWAYS:
snprintf(comp_buf, 128, "%s", atests[ctx->key->alpha_test]);
break;
case PIPE_FUNC_LESS:
case PIPE_FUNC_EQUAL:
case PIPE_FUNC_LEQUAL:
case PIPE_FUNC_GREATER:
case PIPE_FUNC_NOTEQUAL:
case PIPE_FUNC_GEQUAL:
snprintf(comp_buf, 128, "%s %s %f", "fsout_c0.w", atests[ctx->key->alpha_test], ctx->key->alpha_ref_val);
break;
default:
vrend_printf( "invalid alpha-test: %x\n", ctx->key->alpha_test);
set_buf_error(ctx);
return;
}
emit_buff(ctx, "if (!(%s)) {\n\tdiscard;\n}\n", comp_buf);
}
static void emit_pstipple_pass(struct dump_ctx *ctx)
{
emit_buf(ctx, "stip_temp = texture(pstipple_sampler, vec2(gl_FragCoord.x / 32.0, gl_FragCoord.y / 32.0)).x;\n");
emit_buf(ctx, "if (stip_temp > 0.0) {\n\tdiscard;\n}\n");
}
static void emit_color_select(struct dump_ctx *ctx)
{
if (!ctx->key->color_two_side || !(ctx->color_in_mask & 0x3))
return;
if (ctx->color_in_mask & 1)
emit_buf(ctx, "realcolor0 = gl_FrontFacing ? ex_c0 : ex_bc0;\n");
if (ctx->color_in_mask & 2)
emit_buf(ctx, "realcolor1 = gl_FrontFacing ? ex_c1 : ex_bc1;\n");
}
static void emit_prescale(struct dump_ctx *ctx)
{
emit_buf(ctx, "gl_Position.y = gl_Position.y * winsys_adjust_y;\n");
}
static void prepare_so_movs(struct dump_ctx *ctx)
{
uint32_t i;
for (i = 0; i < ctx->so->num_outputs; i++) {
ctx->write_so_outputs[i] = true;
if (ctx->so->output[i].start_component != 0)
continue;
if (ctx->so->output[i].num_components != 4)
continue;
if (ctx->outputs[ctx->so->output[i].register_index].name == TGSI_SEMANTIC_CLIPDIST)
continue;
if (ctx->outputs[ctx->so->output[i].register_index].name == TGSI_SEMANTIC_POSITION)
continue;
ctx->outputs[ctx->so->output[i].register_index].stream = ctx->so->output[i].stream;
if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY && ctx->so->output[i].stream)
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
ctx->write_so_outputs[i] = false;
}
}
static const struct vrend_shader_io *get_io_slot(const struct vrend_shader_io *slots, unsigned nslots, int idx)
{
const struct vrend_shader_io *result = slots;
for (unsigned i = 0; i < nslots; ++i, ++result) {
if ((result->first <= idx) && (result->last >= idx))
return result;
}
assert(0 && "Output not found");
}
static inline void
get_blockname(char outvar[64], const char *stage_prefix, const struct vrend_shader_io *io)
{
snprintf(outvar, 64, "block_%sg%dA%d", stage_prefix, io->sid, io->array_id);
}
static inline void
get_blockvarname(char outvar[64], const char *stage_prefix, const struct vrend_shader_io *io, const char *postfix)
{
snprintf(outvar, 64, "%sg%dA%d_%x%s", stage_prefix, io->sid, io->array_id, io->usage_mask, postfix);
}
static void get_so_name(struct dump_ctx *ctx, bool from_block, const struct vrend_shader_io *output, int index, char out_var[255], char *wm)
{
if (output->first == output->last || output->name != TGSI_SEMANTIC_GENERIC)
snprintf(out_var, 255, "%s%s", output->glsl_name, wm);
else {
if ((output->name == TGSI_SEMANTIC_GENERIC) && prefer_generic_io_block(ctx, io_out)) {
char blockname[64];
const char *stage_prefix = get_stage_output_name_prefix(ctx->prog_type);
if (from_block)
get_blockname(blockname, stage_prefix, output);
else
get_blockvarname(blockname, stage_prefix, output, "");
snprintf(out_var, 255, "%s.%s[%d]%s", blockname, output->glsl_name, index - output->first, wm);
} else {
snprintf(out_var, 255, "%s[%d]%s", output->glsl_name, index - output->first, wm);
}
}
}
static void emit_so_movs(struct dump_ctx *ctx)
{
uint32_t i, j;
char outtype[15] = {0};
char writemask[6];
if (ctx->so->num_outputs >= PIPE_MAX_SO_OUTPUTS) {
vrend_printf( "Num outputs exceeded, max is %u\n", PIPE_MAX_SO_OUTPUTS);
set_buf_error(ctx);
return;
}
for (i = 0; i < ctx->so->num_outputs; i++) {
const struct vrend_shader_io *output = get_io_slot(&ctx->outputs[0], ctx->num_outputs, ctx->so->output[i].register_index);
if (ctx->so->output[i].start_component != 0) {
int wm_idx = 0;
writemask[wm_idx++] = '.';
for (j = 0; j < ctx->so->output[i].num_components; j++) {
unsigned idx = ctx->so->output[i].start_component + j;
if (idx >= 4)
break;
if (idx <= 2)
writemask[wm_idx++] = 'x' + idx;
else
writemask[wm_idx++] = 'w';
}
writemask[wm_idx] = '\0';
} else
writemask[0] = 0;
if (!ctx->write_so_outputs[i]) {
if (ctx->so_names[i])
free(ctx->so_names[i]);
if (ctx->so->output[i].register_index > ctx->num_outputs)
ctx->so_names[i] = NULL;
else if (ctx->outputs[ctx->so->output[i].register_index].name == TGSI_SEMANTIC_CLIPVERTEX && ctx->has_clipvertex) {
ctx->so_names[i] = strdup("clipv_tmp");
ctx->has_clipvertex_so = true;
} else {
char out_var[255];
get_so_name(ctx, true, output, ctx->so->output[i].register_index, out_var, "");
ctx->so_names[i] = strdup(out_var);
}
} else {
char ntemp[8];
snprintf(ntemp, 8, "tfout%d", i);
ctx->so_names[i] = strdup(ntemp);
}
if (ctx->so->output[i].num_components == 1) {
if (ctx->outputs[ctx->so->output[i].register_index].is_int)
snprintf(outtype, 15, "intBitsToFloat");
else
snprintf(outtype, 15, "float");
} else
snprintf(outtype, 15, "vec%d", ctx->so->output[i].num_components);
if (ctx->so->output[i].register_index >= 255)
continue;
if (output->name == TGSI_SEMANTIC_CLIPDIST) {
if (output->first == output->last)
emit_buff(ctx, "tfout%d = %s(clip_dist_temp[%d]%s);\n", i, outtype, output->sid,
writemask);
else
emit_buff(ctx, "tfout%d = %s(clip_dist_temp[%d]%s);\n", i, outtype,
output->sid + ctx->so->output[i].register_index - output->first,
writemask);
} else {
if (ctx->write_so_outputs[i]) {
char out_var[255];
if (ctx->so->output[i].need_temp || ctx->prog_type == TGSI_PROCESSOR_GEOMETRY
|| output->glsl_predefined_no_emit) {
get_so_name(ctx, false, output, ctx->so->output[i].register_index, out_var, writemask);
emit_buff(ctx, "tfout%d = %s(%s);\n", i, outtype, out_var);
} else {
get_so_name(ctx, true, output, ctx->so->output[i].register_index, out_var, writemask);
ctx->so_names[i] = strdup(out_var);
}
}
}
}
}
static void emit_clip_dist_movs(struct dump_ctx *ctx)
{
int i;
bool has_prop = (ctx->num_clip_dist_prop + ctx->num_cull_dist_prop) > 0;
int ndists;
const char *prefix="";
if (ctx->prog_type == PIPE_SHADER_TESS_CTRL)
prefix = "gl_out[gl_InvocationID].";
if (ctx->num_clip_dist == 0 && ctx->key->clip_plane_enable) {
for (i = 0; i < 8; i++) {
emit_buff(ctx, "%sgl_ClipDistance[%d] = dot(%s, clipp[%d]);\n", prefix, i, ctx->has_clipvertex ? "clipv_tmp" : "gl_Position", i);
}
return;
}
ndists = ctx->num_clip_dist;
if (has_prop)
ndists = ctx->num_clip_dist_prop + ctx->num_cull_dist_prop;
for (i = 0; i < ndists; i++) {
int clipidx = i < 4 ? 0 : 1;
char swiz = i & 3;
char wm = 0;
switch (swiz) {
default:
case 0: wm = 'x'; break;
case 1: wm = 'y'; break;
case 2: wm = 'z'; break;
case 3: wm = 'w'; break;
}
bool is_cull = false;
if (has_prop) {
if (i >= ctx->num_clip_dist_prop && i < ctx->num_clip_dist_prop + ctx->num_cull_dist_prop)
is_cull = true;
}
const char *clip_cull = is_cull ? "Cull" : "Clip";
emit_buff(ctx, "%sgl_%sDistance[%d] = clip_dist_temp[%d].%c;\n", prefix, clip_cull,
is_cull ? i - ctx->num_clip_dist_prop : i, clipidx, wm);
}
}
#define emit_arit_op2(op) emit_buff(ctx, "%s = %s(%s((%s %s %s))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], op, srcs[1], writemask)
#define emit_op1(op) emit_buff(ctx, "%s = %s(%s(%s(%s))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), op, srcs[0], writemask)
#define emit_compare(op) emit_buff(ctx, "%s = %s(%s((%s(%s(%s), %s(%s))))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), op, get_string(sinfo.svec4), srcs[0], get_string(sinfo.svec4), srcs[1], writemask)
#define emit_ucompare(op) emit_buff(ctx, "%s = %s(uintBitsToFloat(%s(%s(%s(%s), %s(%s))%s) * %s(0xffffffff)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.udstconv), op, get_string(sinfo.svec4), srcs[0], get_string(sinfo.svec4), srcs[1], writemask, get_string(dinfo.udstconv))
static void handle_vertex_proc_exit(struct dump_ctx *ctx)
{
if (ctx->so && !ctx->key->gs_present && !ctx->key->tes_present)
emit_so_movs(ctx);
emit_clip_dist_movs(ctx);
if (!ctx->key->gs_present && !ctx->key->tes_present)
emit_prescale(ctx);
}
static void handle_fragment_proc_exit(struct dump_ctx *ctx)
{
if (ctx->key->pstipple_tex)
emit_pstipple_pass(ctx);
if (ctx->key->cbufs_are_a8_bitmask)
emit_a8_swizzle(ctx);
if (ctx->key->add_alpha_test)
emit_alpha_test(ctx);
if (ctx->write_all_cbufs)
emit_cbuf_writes(ctx);
}
static void set_texture_reqs(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
uint32_t sreg_index,
bool *is_shad)
{
if (sreg_index >= ARRAY_SIZE(ctx->samplers)) {
vrend_printf( "Sampler view exceeded, max is %lu\n", ARRAY_SIZE(ctx->samplers));
set_buf_error(ctx);
return;
}
ctx->samplers[sreg_index].tgsi_sampler_type = inst->Texture.Texture;
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_2D_ARRAY:
break;
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
*is_shad = true;
/* fallthrough */
case TGSI_TEXTURE_CUBE_ARRAY:
ctx->shader_req_bits |= SHADER_REQ_CUBE_ARRAY;
break;
case TGSI_TEXTURE_2D_MSAA:
case TGSI_TEXTURE_2D_ARRAY_MSAA:
ctx->shader_req_bits |= SHADER_REQ_SAMPLER_MS;
break;
case TGSI_TEXTURE_BUFFER:
ctx->uses_sampler_buf = true;
break;
case TGSI_TEXTURE_SHADOWRECT:
*is_shad = true;
/* fallthrough */
case TGSI_TEXTURE_RECT:
ctx->shader_req_bits |= SHADER_REQ_SAMPLER_RECT;
break;
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
*is_shad = true;
break;
default:
vrend_printf( "unhandled texture: %x\n", inst->Texture.Texture);
set_buf_error(ctx);
return;
}
if (ctx->cfg->glsl_version >= 140)
if ((ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT) || ctx->uses_sampler_buf)
require_glsl_ver(ctx, 140);
}
/* size queries are pretty much separate */
static void emit_txq(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
uint32_t sreg_index,
char srcs[4][255],
char dsts[3][255],
const char *writemask)
{
unsigned twm = TGSI_WRITEMASK_NONE;
char bias[128] = {0};
const int sampler_index = 1;
bool is_shad;
enum vrend_type_qualifier dtypeprefix = INT_BITS_TO_FLOAT;
set_texture_reqs(ctx, inst, sreg_index, &is_shad);
/* No LOD for these texture types, but on GLES we emulate RECT by using
* a normal 2D texture, so we have to give LOD 0 */
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
if (ctx->cfg->use_gles) {
snprintf(bias, 128, ", 0");
break;
}
/* fallthrough */
case TGSI_TEXTURE_BUFFER:
case TGSI_TEXTURE_2D_MSAA:
case TGSI_TEXTURE_2D_ARRAY_MSAA:
break;
default:
snprintf(bias, 128, ", int(%s.w)", srcs[0]);
}
/* need to emit a textureQueryLevels */
if (inst->Dst[0].Register.WriteMask & 0x8) {
if (inst->Texture.Texture != TGSI_TEXTURE_BUFFER &&
inst->Texture.Texture != TGSI_TEXTURE_RECT &&
inst->Texture.Texture != TGSI_TEXTURE_2D_MSAA &&
inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA) {
ctx->shader_req_bits |= SHADER_REQ_TXQ_LEVELS;
if (inst->Dst[0].Register.WriteMask & 0x7)
twm = TGSI_WRITEMASK_W;
emit_buff(ctx, "%s%s = %s(textureQueryLevels(%s));\n", dsts[0], get_wm_string(twm), get_string(dtypeprefix), srcs[sampler_index]);
}
if (inst->Dst[0].Register.WriteMask & 0x7) {
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_BUFFER:
case TGSI_TEXTURE_SHADOW1D:
twm = TGSI_WRITEMASK_X;
break;
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_2D_MSAA:
twm = TGSI_WRITEMASK_XY;
break;
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
case TGSI_TEXTURE_CUBE_ARRAY:
case TGSI_TEXTURE_2D_ARRAY_MSAA:
twm = TGSI_WRITEMASK_XYZ;
break;
}
}
}
if (inst->Dst[0].Register.WriteMask & 0x7) {
bool txq_returns_vec = (inst->Texture.Texture != TGSI_TEXTURE_BUFFER &&
inst->Texture.Texture != TGSI_TEXTURE_1D &&
inst->Texture.Texture != TGSI_TEXTURE_SHADOW1D);
emit_buff(ctx, "%s%s = %s(textureSize(%s%s))%s;\n", dsts[0], get_wm_string(twm), get_string(dtypeprefix), srcs[sampler_index], bias,
txq_returns_vec ? writemask : "");
}
}
/* sample queries are pretty much separate */
static void emit_txqs(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
uint32_t sreg_index,
char srcs[4][255],
char dsts[3][255])
{
const int sampler_index = 0;
bool is_shad;
enum vrend_type_qualifier dtypeprefix = INT_BITS_TO_FLOAT;
ctx->shader_req_bits |= SHADER_REQ_TXQS;
set_texture_reqs(ctx, inst, sreg_index, &is_shad);
if (inst->Texture.Texture != TGSI_TEXTURE_2D_MSAA &&
inst->Texture.Texture != TGSI_TEXTURE_2D_ARRAY_MSAA) {
set_buf_error(ctx);
return;
}
emit_buff(ctx, "%s = %s(textureSamples(%s));\n", dsts[0],
get_string(dtypeprefix), srcs[sampler_index]);
}
static const char *get_tex_inst_ext(struct tgsi_full_instruction *inst)
{
const char *tex_ext = "";
if (inst->Instruction.Opcode == TGSI_OPCODE_LODQ) {
tex_ext = "QueryLOD";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
if (inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY)
tex_ext = "";
else if (inst->Texture.NumOffsets == 1)
tex_ext = "ProjOffset";
else
tex_ext = "Proj";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXL ||
inst->Instruction.Opcode == TGSI_OPCODE_TXL2) {
if (inst->Texture.NumOffsets == 1)
tex_ext = "LodOffset";
else
tex_ext = "Lod";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
if (inst->Texture.NumOffsets == 1)
tex_ext = "GradOffset";
else
tex_ext = "Grad";
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TG4) {
if (inst->Texture.NumOffsets == 4)
tex_ext = "GatherOffsets";
else if (inst->Texture.NumOffsets == 1)
tex_ext = "GatherOffset";
else
tex_ext = "Gather";
} else {
if (inst->Texture.NumOffsets == 1)
tex_ext = "Offset";
else
tex_ext = "";
}
return tex_ext;
}
static bool fill_offset_buffer(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
char *offbuf)
{
if (inst->TexOffsets[0].File == TGSI_FILE_IMMEDIATE) {
struct immed *imd = &ctx->imm[inst->TexOffsets[0].Index];
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 256, ", int(%d)", imd->val[inst->TexOffsets[0].SwizzleX].i);
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
snprintf(offbuf, 256, ", ivec2(%d, %d)", imd->val[inst->TexOffsets[0].SwizzleX].i, imd->val[inst->TexOffsets[0].SwizzleY].i);
break;
case TGSI_TEXTURE_3D:
snprintf(offbuf, 256, ", ivec3(%d, %d, %d)", imd->val[inst->TexOffsets[0].SwizzleX].i, imd->val[inst->TexOffsets[0].SwizzleY].i,
imd->val[inst->TexOffsets[0].SwizzleZ].i);
break;
default:
vrend_printf( "unhandled texture: %x\n", inst->Texture.Texture);
return false;
}
} else if (inst->TexOffsets[0].File == TGSI_FILE_TEMPORARY) {
struct vrend_temp_range *range = find_temp_range(ctx, inst->TexOffsets[0].Index);
int idx = inst->TexOffsets[0].Index - range->first;
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 256, ", int(floatBitsToInt(temp%d[%d].%c))",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX));
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
snprintf(offbuf, 256, ", ivec2(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c))",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleY));
break;
case TGSI_TEXTURE_3D:
snprintf(offbuf, 256, ", ivec3(floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c), floatBitsToInt(temp%d[%d].%c)",
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleY),
range->first, idx,
get_swiz_char(inst->TexOffsets[0].SwizzleZ));
break;
default:
vrend_printf( "unhandled texture: %x\n", inst->Texture.Texture);
return false;
break;
}
} else if (inst->TexOffsets[0].File == TGSI_FILE_INPUT) {
for (uint32_t j = 0; j < ctx->num_inputs; j++) {
if (ctx->inputs[j].first != inst->TexOffsets[0].Index)
continue;
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
snprintf(offbuf, 256, ", int(floatBitsToInt(%s.%c))",
ctx->inputs[j].glsl_name,
get_swiz_char(inst->TexOffsets[0].SwizzleX));
break;
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
snprintf(offbuf, 256, ", ivec2(floatBitsToInt(%s.%c), floatBitsToInt(%s.%c))",
ctx->inputs[j].glsl_name,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
ctx->inputs[j].glsl_name,
get_swiz_char(inst->TexOffsets[0].SwizzleY));
break;
case TGSI_TEXTURE_3D:
snprintf(offbuf, 256, ", ivec3(floatBitsToInt(%s.%c), floatBitsToInt(%s.%c), floatBitsToInt(%s.%c)",
ctx->inputs[j].glsl_name,
get_swiz_char(inst->TexOffsets[0].SwizzleX),
ctx->inputs[j].glsl_name,
get_swiz_char(inst->TexOffsets[0].SwizzleY),
ctx->inputs[j].glsl_name,
get_swiz_char(inst->TexOffsets[0].SwizzleZ));
break;
default:
vrend_printf( "unhandled texture: %x\n", inst->Texture.Texture);
return false;
break;
}
}
}
return true;
}
static void translate_tex(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
struct source_info *sinfo,
struct dest_info *dinfo,
char srcs[4][255],
char dsts[3][255],
const char *writemask)
{
enum vrend_type_qualifier txfi = TYPE_CONVERSION_NONE;
unsigned twm = TGSI_WRITEMASK_NONE, gwm = TGSI_WRITEMASK_NONE;
enum vrend_type_qualifier dtypeprefix = TYPE_CONVERSION_NONE;
bool is_shad = false;
char offbuf[256] = {0};
char bias[256] = {0};
int sampler_index;
const char *tex_ext;
set_texture_reqs(ctx, inst, sinfo->sreg_index, &is_shad);
switch (ctx->samplers[sinfo->sreg_index].tgsi_sampler_return) {
case TGSI_RETURN_TYPE_SINT:
/* if dstconv isn't an int */
if (dinfo->dstconv != INT)
dtypeprefix = INT_BITS_TO_FLOAT;
break;
case TGSI_RETURN_TYPE_UINT:
/* if dstconv isn't an int */
if (dinfo->dstconv != INT)
dtypeprefix = UINT_BITS_TO_FLOAT;
break;
default:
break;
}
sampler_index = 1;
if (inst->Instruction.Opcode == TGSI_OPCODE_LODQ)
ctx->shader_req_bits |= SHADER_REQ_LODQ;
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_BUFFER:
if (inst->Instruction.Opcode == TGSI_OPCODE_TXP)
twm = TGSI_WRITEMASK_NONE;
else
twm = TGSI_WRITEMASK_X;
txfi = INT;
break;
case TGSI_TEXTURE_1D_ARRAY:
twm = TGSI_WRITEMASK_XY;
txfi = IVEC2;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
if (inst->Instruction.Opcode == TGSI_OPCODE_TXP)
twm = TGSI_WRITEMASK_NONE;
else
twm = TGSI_WRITEMASK_XY;
txfi = IVEC2;
break;
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_3D:
if (inst->Instruction.Opcode == TGSI_OPCODE_TXP)
twm = TGSI_WRITEMASK_NONE;
else if (inst->Instruction.Opcode == TGSI_OPCODE_TG4)
twm = TGSI_WRITEMASK_XY;
else
twm = TGSI_WRITEMASK_XYZ;
txfi = IVEC3;
break;
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_2D_ARRAY:
twm = TGSI_WRITEMASK_XYZ;
txfi = IVEC3;
break;
case TGSI_TEXTURE_2D_MSAA:
twm = TGSI_WRITEMASK_XY;
txfi = IVEC2;
break;
case TGSI_TEXTURE_2D_ARRAY_MSAA:
twm = TGSI_WRITEMASK_XYZ;
txfi = IVEC3;
break;
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
case TGSI_TEXTURE_CUBE_ARRAY:
default:
if (inst->Instruction.Opcode == TGSI_OPCODE_TG4 &&
inst->Texture.Texture != TGSI_TEXTURE_CUBE_ARRAY
&& inst->Texture.Texture != TGSI_TEXTURE_SHADOWCUBE_ARRAY)
twm = TGSI_WRITEMASK_XYZ;
else
twm = TGSI_WRITEMASK_NONE;
txfi = TYPE_CONVERSION_NONE;
break;
}
if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
gwm = TGSI_WRITEMASK_X;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_SHADOWRECT:
gwm = TGSI_WRITEMASK_XY;
break;
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_CUBE_ARRAY:
gwm = TGSI_WRITEMASK_XYZ;
break;
default:
gwm = TGSI_WRITEMASK_NONE;
break;
}
}
if (inst->Instruction.Opcode == TGSI_OPCODE_TXB2 || inst->Instruction.Opcode == TGSI_OPCODE_TXL2 || inst->Instruction.Opcode == TGSI_OPCODE_TEX2) {
sampler_index = 2;
if (inst->Instruction.Opcode != TGSI_OPCODE_TEX2)
snprintf(bias, 64, ", %s.x", srcs[1]);
else if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
snprintf(bias, 64, ", float(%s)", srcs[1]);
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXB || inst->Instruction.Opcode == TGSI_OPCODE_TXL)
snprintf(bias, 64, ", %s.w", srcs[0]);
else if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
if (inst->Texture.Texture == TGSI_TEXTURE_1D ||
inst->Texture.Texture == TGSI_TEXTURE_2D ||
inst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA ||
inst->Texture.Texture == TGSI_TEXTURE_3D ||
inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY) {
snprintf(bias, 64, ", int(%s.w)", srcs[0]);
}
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TXD) {
snprintf(bias, 128, ", %s%s, %s%s", srcs[1], get_wm_string(gwm), srcs[2], get_wm_string(gwm));
sampler_index = 3;
} else if (inst->Instruction.Opcode == TGSI_OPCODE_TG4) {
sampler_index = 2;
ctx->shader_req_bits |= SHADER_REQ_TG4;
if (!ctx->cfg->use_gles) {
if (inst->Texture.NumOffsets > 1 || is_shad || (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT))
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
}
if (inst->Texture.NumOffsets == 1) {
if (inst->TexOffsets[0].File != TGSI_FILE_IMMEDIATE)
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
}
if (is_shad) {
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOW2D_ARRAY)
snprintf(bias, 64, ", %s.w", srcs[0]);
else if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
snprintf(bias, 64, ", %s.x", srcs[1]);
else
snprintf(bias, 64, ", %s.z", srcs[0]);
} else if (sinfo->tg4_has_component) {
if (inst->Texture.NumOffsets == 0) {
if (inst->Texture.Texture == TGSI_TEXTURE_2D ||
inst->Texture.Texture == TGSI_TEXTURE_RECT ||
inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY ||
inst->Texture.Texture == TGSI_TEXTURE_CUBE_ARRAY)
snprintf(bias, 64, ", int(%s)", srcs[1]);
} else if (inst->Texture.NumOffsets) {
if (inst->Texture.Texture == TGSI_TEXTURE_2D ||
inst->Texture.Texture == TGSI_TEXTURE_RECT ||
inst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY)
snprintf(bias, 64, ", int(%s)", srcs[1]);
}
}
} else
bias[0] = 0;
tex_ext = get_tex_inst_ext(inst);
if (inst->Texture.NumOffsets == 1) {
if (inst->TexOffsets[0].Index >= (int)ARRAY_SIZE(ctx->imm)) {
vrend_printf( "Immediate exceeded, max is %lu\n", ARRAY_SIZE(ctx->imm));
set_buf_error(ctx);
return;
}
if (!fill_offset_buffer(ctx, inst, offbuf)) {
set_buf_error(ctx);
return;
}
if (inst->Instruction.Opcode == TGSI_OPCODE_TXL || inst->Instruction.Opcode == TGSI_OPCODE_TXL2 || inst->Instruction.Opcode == TGSI_OPCODE_TXD || (inst->Instruction.Opcode == TGSI_OPCODE_TG4 && is_shad)) {
char tmp[256];
strcpy(tmp, offbuf);
strcpy(offbuf, bias);
strcpy(bias, tmp);
}
}
/* On GLES we have to normalized the coordinate for all but the texel fetch instruction */
if (ctx->cfg->use_gles &&
inst->Instruction.Opcode != TGSI_OPCODE_TXF &&
(inst->Texture.Texture == TGSI_TEXTURE_RECT ||
inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT)) {
char buf[255];
switch (inst->Instruction.Opcode) {
case TGSI_OPCODE_TXP:
snprintf(buf, 255, "vec4(%s)/vec4(textureSize(%s, 0), 1, 1)", srcs[0], srcs[sampler_index]);
break;
case TGSI_OPCODE_TG4:
snprintf(buf, 255, "%s.xy/vec2(textureSize(%s, 0))", srcs[0], srcs[sampler_index]);
break;
default:
/* Non TG4 ops have the compare value in the z components */
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT) {
snprintf(buf, 255, "vec3(%s.xy/vec2(textureSize(%s, 0)), %s.z)", srcs[0], srcs[sampler_index], srcs[0]);
} else
snprintf(buf, 255, "%s.xy/vec2(textureSize(%s, 0))", srcs[0], srcs[sampler_index]);
}
strcpy(srcs[0], buf);
}
if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
if (ctx->cfg->use_gles && (inst->Texture.Texture == TGSI_TEXTURE_1D ||
inst->Texture.Texture == TGSI_TEXTURE_1D_ARRAY)) {
const char *vtype = inst->Texture.Texture == TGSI_TEXTURE_1D ? "vec2" : "vec3";
emit_buff(ctx, "%s = %s(%s(texelFetch%s(%s, %s(%s(%s%s), 0)%s%s)%s));\n",
dsts[0], get_string(dinfo->dstconv), get_string(dtypeprefix), tex_ext, srcs[sampler_index],
vtype, get_string(txfi), srcs[0], get_wm_string(twm), bias, offbuf, dinfo->dst_override_no_wm[0] ? "" : writemask);
} else {
emit_buff(ctx, "%s = %s(%s(texelFetch%s(%s, %s(%s%s)%s%s)%s));\n", dsts[0], get_string(dinfo->dstconv), get_string(dtypeprefix),
tex_ext, srcs[sampler_index], get_string(txfi), srcs[0], get_wm_string(twm), bias, offbuf, dinfo->dst_override_no_wm[0] ? "" : writemask);
}
} else if (ctx->cfg->glsl_version < 140 && (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) {
/* rect is special in GLSL 1.30 */
if (inst->Texture.Texture == TGSI_TEXTURE_RECT)
emit_buff(ctx, "%s = texture2DRect(%s, %s.xy)%s;\n", dsts[0], srcs[sampler_index], srcs[0], writemask);
else if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT)
emit_buff(ctx, "%s = shadow2DRect(%s, %s.xyz)%s;\n", dsts[0], srcs[sampler_index], srcs[0], writemask);
} else if (is_shad && inst->Instruction.Opcode != TGSI_OPCODE_TG4) { /* TGSI returns 1.0 in alpha */
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
const struct tgsi_full_src_register *src = &inst->Src[sampler_index];
emit_buff(ctx, "%s = %s(%s(vec4(vec4(texture%s(%s, %s%s%s%s)) * %sshadmask%d + %sshadadd%d)%s));\n", dsts[0], get_string(dinfo->dstconv), get_string(dtypeprefix), tex_ext, srcs[sampler_index], srcs[0], get_wm_string(twm), offbuf, bias, cname, src->Register.Index, cname, src->Register.Index, writemask);
} else {
/* OpenGL ES do not support 1D texture
* so we use a 2D texture with a parameter set to 0.5
*/
if (ctx->cfg->use_gles && inst->Texture.Texture == TGSI_TEXTURE_1D) {
if (inst->Instruction.Opcode == TGSI_OPCODE_TXP)
emit_buff(ctx, "%s = %s(%s(texture2D(%s, vec2(%s.x / %s.w, 0.5))%s));\n", dsts[0], get_string(dinfo->dstconv), get_string(dtypeprefix), srcs[sampler_index], srcs[0], srcs[0], dinfo->dst_override_no_wm[0] ? "" : writemask);
else
emit_buff(ctx, "%s = %s(%s(texture2D(%s, vec2(%s%s%s%s, 0.5))%s));\n", dsts[0], get_string(dinfo->dstconv), get_string(dtypeprefix), srcs[sampler_index], srcs[0], get_wm_string(twm), offbuf, bias, dinfo->dst_override_no_wm[0] ? "" : writemask);
} else {
emit_buff(ctx, "%s = %s(%s(texture%s(%s, %s%s%s%s)%s));\n", dsts[0], get_string(dinfo->dstconv), get_string(dtypeprefix), tex_ext, srcs[sampler_index], srcs[0], get_wm_string(twm), offbuf, bias, dinfo->dst_override_no_wm[0] ? "" : writemask);
}
}
}
static void
create_swizzled_clipdist(struct dump_ctx *ctx,
char *result,
const struct tgsi_full_src_register *src,
int input_idx,
bool gl_in,
const char *stypeprefix,
const char *prefix,
const char *arrayname, int offset)
{
char clipdistvec[4][64] = {};
char clip_indirect[32] = "";
bool has_prev_vals = (ctx->key->prev_stage_num_cull_out + ctx->key->prev_stage_num_clip_out) > 0;
int num_culls = has_prev_vals ? ctx->key->prev_stage_num_cull_out : 0;
int num_clips = has_prev_vals ? ctx->key->prev_stage_num_clip_out : ctx->num_in_clip_dist;
int base_idx = ctx->inputs[input_idx].sid * 4;
/* With arrays enabled , but only when gl_ClipDistance or gl_CullDistance are emitted (>4)
* then we need to add indirect addressing */
if (src->Register.Indirect && ((num_clips > 4 && base_idx < num_clips) || num_culls > 4))
snprintf(clip_indirect, 32, "4*addr%d +", src->Indirect.Index);
else if (src->Register.Index != offset)
snprintf(clip_indirect, 32, "4*%d +", src->Register.Index - offset);
for (unsigned cc = 0; cc < 4; cc++) {
const char *cc_name = ctx->inputs[input_idx].glsl_name;
int idx = base_idx;
if (cc == 0)
idx += src->Register.SwizzleX;
else if (cc == 1)
idx += src->Register.SwizzleY;
else if (cc == 2)
idx += src->Register.SwizzleZ;
else if (cc == 3)
idx += src->Register.SwizzleW;
if (num_culls) {
if (idx >= num_clips) {
idx -= num_clips;
cc_name = "gl_CullDistance";
}
if (ctx->key->prev_stage_num_cull_out)
if (idx >= ctx->key->prev_stage_num_cull_out)
idx = 0;
} else {
if (ctx->key->prev_stage_num_clip_out)
if (idx >= ctx->key->prev_stage_num_clip_out)
idx = 0;
}
if (gl_in)
snprintf(clipdistvec[cc], 64, "%sgl_in%s.%s[%s %d]", prefix, arrayname, cc_name, clip_indirect, idx);
else
snprintf(clipdistvec[cc], 64, "%s%s%s[%s %d]", prefix, arrayname, cc_name, clip_indirect, idx);
}
snprintf(result, 255, "%s(vec4(%s,%s,%s,%s))", stypeprefix, clipdistvec[0], clipdistvec[1], clipdistvec[2], clipdistvec[3]);
}
static
void load_clipdist_fs(struct dump_ctx *ctx,
char *result,
const struct tgsi_full_src_register *src,
int input_idx,
bool gl_in,
const char *stypeprefix,
int offset)
{
char clip_indirect[32] = "";
int base_idx = ctx->inputs[input_idx].sid;
/* With arrays enabled , but only when gl_ClipDistance or gl_CullDistance are emitted (>4)
* then we need to add indirect addressing */
if (src->Register.Indirect)
snprintf(clip_indirect, 32, "addr%d + %d", src->Indirect.Index, base_idx);
else
snprintf(clip_indirect, 32, "%d + %d", src->Register.Index - offset, base_idx);
if (gl_in)
snprintf(result, 255, "%s(clip_dist_temp[%s])", stypeprefix, clip_indirect);
else
snprintf(result, 255, "%s(clip_dist_temp[%s])", stypeprefix, clip_indirect);
}
static enum vrend_type_qualifier get_coord_prefix(int resource, bool *is_ms)
{
switch(resource) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_BUFFER:
return INT;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_1D_ARRAY:
return IVEC2;
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_CUBE_ARRAY:
return IVEC3;
case TGSI_TEXTURE_2D_MSAA:
*is_ms = true;
return IVEC2;
case TGSI_TEXTURE_2D_ARRAY_MSAA:
*is_ms = true;
return IVEC3;
default:
return TYPE_CONVERSION_NONE;
}
}
static bool is_integer_memory(struct dump_ctx *ctx, enum tgsi_file_type file_type, uint32_t index)
{
switch(file_type) {
case TGSI_FILE_BUFFER:
return !!(ctx->ssbo_integer_mask & (1 << index));
case TGSI_FILE_MEMORY:
return ctx->integer_memory;
default:
vrend_printf( "Invalid file type");
}
return false;
}
static void
translate_store(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
struct source_info *sinfo,
char srcs[4][255],
char dsts[3][255])
{
const struct tgsi_full_dst_register *dst = &inst->Dst[0];
if (dst->Register.File == TGSI_FILE_IMAGE) {
bool is_ms = false;
enum vrend_type_qualifier coord_prefix = get_coord_prefix(ctx->images[dst->Register.Index].decl.Resource, &is_ms);
enum tgsi_return_type itype;
char ms_str[32] = {};
enum vrend_type_qualifier stypeprefix = TYPE_CONVERSION_NONE;
const char *conversion = sinfo->override_no_cast[0] ? "" : get_string(FLOAT_BITS_TO_INT);
get_internalformat_string(inst->Memory.Format, &itype);
if (is_ms) {
snprintf(ms_str, 32, "int(%s.w),", srcs[0]);
}
switch (itype) {
case TGSI_RETURN_TYPE_UINT:
stypeprefix = FLOAT_BITS_TO_UINT;
break;
case TGSI_RETURN_TYPE_SINT:
stypeprefix = FLOAT_BITS_TO_INT;
break;
default:
break;
}
emit_buff(ctx, "imageStore(%s,%s(%s(%s)),%s%s(%s));\n", dsts[0], get_string(coord_prefix),
conversion, srcs[0], ms_str, get_string(stypeprefix), srcs[1]);
} else if (dst->Register.File == TGSI_FILE_BUFFER || dst->Register.File == TGSI_FILE_MEMORY) {
enum vrend_type_qualifier dtypeprefix;
dtypeprefix = (is_integer_memory(ctx, dst->Register.File, dst->Register.Index)) ? FLOAT_BITS_TO_INT : FLOAT_BITS_TO_UINT;
const char *conversion = sinfo->override_no_cast[1] ? "" : get_string(dtypeprefix);
if (inst->Dst[0].Register.WriteMask & 0x1) {
emit_buff(ctx, "%s[uint(floatBitsToUint(%s))>>2] = %s(%s).x;\n", dsts[0], srcs[0], conversion, srcs[1]);
}
if (inst->Dst[0].Register.WriteMask & 0x2) {
emit_buff(ctx, "%s[(uint(floatBitsToUint(%s))>>2)+1u] = %s(%s).y;\n", dsts[0], srcs[0], conversion, srcs[1]);
}
if (inst->Dst[0].Register.WriteMask & 0x4) {
emit_buff(ctx, "%s[(uint(floatBitsToUint(%s))>>2)+2u] = %s(%s).z;\n", dsts[0], srcs[0], conversion, srcs[1]);
}
if (inst->Dst[0].Register.WriteMask & 0x8) {
emit_buff(ctx, "%s[(uint(floatBitsToUint(%s))>>2)+3u] = %s(%s).w;\n", dsts[0], srcs[0], conversion, srcs[1]);
}
}
}
static void
translate_load(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
struct source_info *sinfo,
struct dest_info *dinfo,
char srcs[4][255],
char dsts[3][255],
const char *writemask)
{
const struct tgsi_full_src_register *src = &inst->Src[0];
if (src->Register.File == TGSI_FILE_IMAGE) {
bool is_ms = false;
enum vrend_type_qualifier coord_prefix = get_coord_prefix(ctx->images[sinfo->sreg_index].decl.Resource, &is_ms);
enum vrend_type_qualifier dtypeprefix = TYPE_CONVERSION_NONE;
const char *conversion = sinfo->override_no_cast[1] ? "" : get_string(FLOAT_BITS_TO_INT);
enum tgsi_return_type itype;
get_internalformat_string(ctx->images[sinfo->sreg_index].decl.Format, &itype);
char ms_str[32] = {};
const char *wm = dinfo->dst_override_no_wm[0] ? "" : writemask;
if (is_ms) {
snprintf(ms_str, 32, ", int(%s.w)", srcs[1]);
}
switch (itype) {
case TGSI_RETURN_TYPE_UINT:
dtypeprefix = UINT_BITS_TO_FLOAT;
break;
case TGSI_RETURN_TYPE_SINT:
dtypeprefix = INT_BITS_TO_FLOAT;
break;
default:
break;
}
emit_buff(ctx, "%s = %s(imageLoad(%s, %s(%s(%s))%s)%s);\n", dsts[0], get_string(dtypeprefix), srcs[0],
get_string(coord_prefix), conversion, srcs[1], ms_str, wm);
} else if (src->Register.File == TGSI_FILE_BUFFER ||
src->Register.File == TGSI_FILE_MEMORY) {
char mydst[255], atomic_op[9], atomic_src[10];
enum vrend_type_qualifier dtypeprefix;
strcpy(mydst, dsts[0]);
char *wmp = strchr(mydst, '.');
if (wmp)
wmp[0] = 0;
emit_buff(ctx, "ssbo_addr_temp = uint(floatBitsToUint(%s)) >> 2;\n", srcs[1]);
atomic_op[0] = atomic_src[0] = '\0';
if (ctx->ssbo_atomic_mask & (1 << src->Register.Index)) {
/* Emulate atomicCounter with atomicOr. */
strcpy(atomic_op, "atomicOr");
strcpy(atomic_src, ", uint(0)");
}
dtypeprefix = (is_integer_memory(ctx, src->Register.File, src->Register.Index)) ? INT_BITS_TO_FLOAT : UINT_BITS_TO_FLOAT;
if (inst->Dst[0].Register.WriteMask & 0x1) {
emit_buff(ctx, "%s.x = (%s(%s(%s[ssbo_addr_temp]%s)));\n", mydst, get_string(dtypeprefix), atomic_op, srcs[0], atomic_src);
}
if (inst->Dst[0].Register.WriteMask & 0x2) {
emit_buff(ctx, "%s.y = (%s(%s(%s[ssbo_addr_temp + 1u]%s)));\n", mydst, get_string(dtypeprefix), atomic_op, srcs[0], atomic_src);
}
if (inst->Dst[0].Register.WriteMask & 0x4) {
emit_buff(ctx, "%s.z = (%s(%s(%s[ssbo_addr_temp + 2u]%s)));\n", mydst, get_string(dtypeprefix), atomic_op, srcs[0], atomic_src);
}
if (inst->Dst[0].Register.WriteMask & 0x8) {
emit_buff(ctx, "%s.w = (%s(%s(%s[ssbo_addr_temp + 3u]%s)));\n", mydst, get_string(dtypeprefix), atomic_op, srcs[0], atomic_src);
}
} else if (src->Register.File == TGSI_FILE_HW_ATOMIC) {
emit_buff(ctx, "%s = uintBitsToFloat(atomicCounter(%s));\n", dsts[0], srcs[0]);
}
}
static const char *get_atomic_opname(int tgsi_opcode, bool *is_cas)
{
const char *opname;
*is_cas = false;
switch (tgsi_opcode) {
case TGSI_OPCODE_ATOMUADD:
opname = "Add";
break;
case TGSI_OPCODE_ATOMXCHG:
opname = "Exchange";
break;
case TGSI_OPCODE_ATOMCAS:
opname = "CompSwap";
*is_cas = true;
break;
case TGSI_OPCODE_ATOMAND:
opname = "And";
break;
case TGSI_OPCODE_ATOMOR:
opname = "Or";
break;
case TGSI_OPCODE_ATOMXOR:
opname = "Xor";
break;
case TGSI_OPCODE_ATOMUMIN:
opname = "Min";
break;
case TGSI_OPCODE_ATOMUMAX:
opname = "Max";
break;
case TGSI_OPCODE_ATOMIMIN:
opname = "Min";
break;
case TGSI_OPCODE_ATOMIMAX:
opname = "Max";
break;
default:
vrend_printf( "illegal atomic opcode");
return NULL;
}
return opname;
}
static void
translate_resq(struct dump_ctx *ctx, struct tgsi_full_instruction *inst,
char srcs[4][255], char dsts[3][255], const char *writemask)
{
const struct tgsi_full_src_register *src = &inst->Src[0];
if (src->Register.File == TGSI_FILE_IMAGE) {
if (inst->Dst[0].Register.WriteMask & 0x8) {
ctx->shader_req_bits |= SHADER_REQ_TXQS | SHADER_REQ_INTS;
emit_buff(ctx, "%s = %s(imageSamples(%s));\n", dsts[0], get_string(INT_BITS_TO_FLOAT), srcs[0]);
}
if (inst->Dst[0].Register.WriteMask & 0x7) {
ctx->shader_req_bits |= SHADER_REQ_IMAGE_SIZE | SHADER_REQ_INTS;
bool skip_emit_writemask = inst->Memory.Texture == TGSI_TEXTURE_BUFFER ||
inst->Memory.Texture == TGSI_TEXTURE_1D;
emit_buff(ctx, "%s = %s(imageSize(%s)%s);\n", dsts[0], get_string(INT_BITS_TO_FLOAT), srcs[0],
skip_emit_writemask ? "" : writemask);
}
} else if (src->Register.File == TGSI_FILE_BUFFER) {
emit_buff(ctx, "%s = %s(int(%s.length()) << 2);\n", dsts[0], get_string(INT_BITS_TO_FLOAT), srcs[0]);
}
}
static void
translate_atomic(struct dump_ctx *ctx,
struct tgsi_full_instruction *inst,
struct source_info *sinfo,
char srcs[4][255],
char dsts[3][255])
{
const struct tgsi_full_src_register *src = &inst->Src[0];
const char *opname;
enum vrend_type_qualifier stypeprefix = TYPE_CONVERSION_NONE;
enum vrend_type_qualifier dtypeprefix = TYPE_CONVERSION_NONE;
enum vrend_type_qualifier stypecast = TYPE_CONVERSION_NONE;
bool is_cas;
char cas_str[128] = {};
if (src->Register.File == TGSI_FILE_IMAGE) {
enum tgsi_return_type itype;
get_internalformat_string(ctx->images[sinfo->sreg_index].decl.Format, &itype);
switch (itype) {
default:
case TGSI_RETURN_TYPE_UINT:
stypeprefix = FLOAT_BITS_TO_UINT;
dtypeprefix = UINT_BITS_TO_FLOAT;
stypecast = UINT;
break;
case TGSI_RETURN_TYPE_SINT:
stypeprefix = FLOAT_BITS_TO_INT;
dtypeprefix = INT_BITS_TO_FLOAT;
stypecast = INT;
break;
case TGSI_RETURN_TYPE_FLOAT:
ctx->shader_req_bits |= SHADER_REQ_ES31_COMPAT;
stypecast = FLOAT;
break;
}
} else {
stypeprefix = FLOAT_BITS_TO_UINT;
dtypeprefix = UINT_BITS_TO_FLOAT;
stypecast = UINT;
}
opname = get_atomic_opname(inst->Instruction.Opcode, &is_cas);
if (!opname) {
set_buf_error(ctx);
return;
}
if (is_cas)
snprintf(cas_str, 128, ", %s(%s(%s))", get_string(stypecast), get_string(stypeprefix), srcs[3]);
if (src->Register.File == TGSI_FILE_IMAGE) {
bool is_ms = false;
enum vrend_type_qualifier coord_prefix = get_coord_prefix(ctx->images[sinfo->sreg_index].decl.Resource, &is_ms);
const char *conversion = sinfo->override_no_cast[1] ? "" : get_string(FLOAT_BITS_TO_INT);
char ms_str[32] = {};
if (is_ms) {
snprintf(ms_str, 32, ", int(%s.w)", srcs[1]);
}
emit_buff(ctx, "%s = %s(imageAtomic%s(%s, %s(%s(%s))%s, %s(%s(%s))%s));\n", dsts[0],
get_string(dtypeprefix), opname, srcs[0], get_string(coord_prefix), conversion,
srcs[1], ms_str, get_string(stypecast), get_string(stypeprefix), srcs[2], cas_str);
ctx->shader_req_bits |= SHADER_REQ_IMAGE_ATOMIC;
}
if (src->Register.File == TGSI_FILE_BUFFER || src->Register.File == TGSI_FILE_MEMORY) {
enum vrend_type_qualifier type;
if ((is_integer_memory(ctx, src->Register.File, src->Register.Index))) {
type = INT;
dtypeprefix = INT_BITS_TO_FLOAT;
stypeprefix = FLOAT_BITS_TO_INT;
} else {
type = UINT;
dtypeprefix = UINT_BITS_TO_FLOAT;
stypeprefix = FLOAT_BITS_TO_UINT;
}
emit_buff(ctx, "%s = %s(atomic%s(%s[int(floatBitsToInt(%s)) >> 2], %s(%s(%s).x)%s));\n", dsts[0], get_string(dtypeprefix), opname, srcs[0], srcs[1], get_string(type), get_string(stypeprefix), srcs[2], cas_str);
}
if(src->Register.File == TGSI_FILE_HW_ATOMIC) {
if (sinfo->imm_value == -1)
emit_buff(ctx, "%s = %s(atomicCounterDecrement(%s) + 1u);\n", dsts[0], get_string(dtypeprefix), srcs[0]);
else if (sinfo->imm_value == 1)
emit_buff(ctx, "%s = %s(atomicCounterIncrement(%s));\n", dsts[0], get_string(dtypeprefix), srcs[0]);
else
emit_buff(ctx, "%s = %s(atomicCounter%sARB(%s, floatBitsToUint(%s).x%s));\n", dsts[0], get_string(dtypeprefix), opname, srcs[0], srcs[2], cas_str);
}
}
static const char *reswizzle_dest(const struct vrend_shader_io *io, const struct tgsi_full_dst_register *dst_reg,
char *reswizzled, const char *writemask)
{
if (io->usage_mask != 0xf) {
if (io->num_components > 1) {
int real_wm = dst_reg->Register.WriteMask >> io->swizzle_offset;
int k = 1;
reswizzled[0] = '.';
for (int i = 0; i < io->num_components; ++i) {
if (real_wm & (1 << i))
reswizzled[k++] = get_swiz_char(i);
}
reswizzled[k] = 0;
}
writemask = reswizzled;
}
return writemask;
}
static void get_destination_info_generic(struct dump_ctx *ctx,
const struct tgsi_full_dst_register *dst_reg,
const struct vrend_shader_io *io,
const char *writemask, char dsts[255])
{
const char *blkarray = (ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL) ? "[gl_InvocationID]" : "";
const char *stage_prefix = get_stage_output_name_prefix(ctx->prog_type);
const char *wm = io->override_no_wm ? "" : writemask;
char reswizzled[6] = "";
wm = reswizzle_dest(io, dst_reg, reswizzled, writemask);
if (io->first == io->last)
snprintf(dsts, 255, "%s%s%s", io->glsl_name, blkarray, wm);
else {
if (prefer_generic_io_block(ctx, io_out)) {
char outvarname[64];
get_blockvarname(outvarname, stage_prefix, io, blkarray);
if (dst_reg->Register.Indirect)
snprintf(dsts, 255, "%s.%s[addr%d + %d]%s", outvarname, io->glsl_name,
dst_reg->Indirect.Index, dst_reg->Register.Index - io->first, wm);
else
snprintf(dsts, 255, "%s.%s[%d]%s", outvarname, io->glsl_name,
dst_reg->Register.Index - io->first, wm);
} else {
if (dst_reg->Register.Indirect)
snprintf(dsts, 255, "%s%s[addr%d + %d]%s", io->glsl_name, blkarray,
dst_reg->Indirect.Index, dst_reg->Register.Index - io->first, wm);
else
snprintf(dsts, 255, "%s%s[%d]%s", io->glsl_name, blkarray,
dst_reg->Register.Index - io->first, wm);
}
}
}
static bool
get_destination_info(struct dump_ctx *ctx,
const struct tgsi_full_instruction *inst,
struct dest_info *dinfo,
char dsts[3][255],
char fp64_dsts[3][255],
char *writemask)
{
const struct tgsi_full_dst_register *dst_reg;
enum tgsi_opcode_type dtype = tgsi_opcode_infer_dst_type(inst->Instruction.Opcode);
if (dtype == TGSI_TYPE_SIGNED || dtype == TGSI_TYPE_UNSIGNED)
ctx->shader_req_bits |= SHADER_REQ_INTS;
if (dtype == TGSI_TYPE_DOUBLE) {
/* we need the uvec2 conversion for doubles */
ctx->shader_req_bits |= SHADER_REQ_INTS | SHADER_REQ_FP64;
}
if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
dinfo->dtypeprefix = INT_BITS_TO_FLOAT;
} else {
switch (dtype) {
case TGSI_TYPE_UNSIGNED:
dinfo->dtypeprefix = UINT_BITS_TO_FLOAT;
break;
case TGSI_TYPE_SIGNED:
dinfo->dtypeprefix = INT_BITS_TO_FLOAT;
break;
default:
break;
}
}
for (uint32_t i = 0; i < inst->Instruction.NumDstRegs; i++) {
char fp64_writemask[6] = {0};
dst_reg = &inst->Dst[i];
dinfo->dst_override_no_wm[i] = false;
if (dst_reg->Register.WriteMask != TGSI_WRITEMASK_XYZW) {
int wm_idx = 0, dbl_wm_idx = 0;
writemask[wm_idx++] = '.';
fp64_writemask[dbl_wm_idx++] = '.';
if (dst_reg->Register.WriteMask & 0x1)
writemask[wm_idx++] = 'x';
if (dst_reg->Register.WriteMask & 0x2)
writemask[wm_idx++] = 'y';
if (dst_reg->Register.WriteMask & 0x4)
writemask[wm_idx++] = 'z';
if (dst_reg->Register.WriteMask & 0x8)
writemask[wm_idx++] = 'w';
if (dtype == TGSI_TYPE_DOUBLE) {
if (dst_reg->Register.WriteMask & 0x3)
fp64_writemask[dbl_wm_idx++] = 'x';
if (dst_reg->Register.WriteMask & 0xc)
fp64_writemask[dbl_wm_idx++] = 'y';
}
if (dtype == TGSI_TYPE_DOUBLE) {
if (dbl_wm_idx == 2)
dinfo->dstconv = DOUBLE;
else
dinfo->dstconv = DVEC2;
} else {
dinfo->dstconv = FLOAT + wm_idx - 2;
dinfo->udstconv = UINT + wm_idx - 2;
dinfo->idstconv = INT + wm_idx - 2;
}
} else {
if (dtype == TGSI_TYPE_DOUBLE)
dinfo->dstconv = DVEC2;
else
dinfo->dstconv = VEC4;
dinfo->udstconv = UVEC4;
dinfo->idstconv = IVEC4;
}
if (dst_reg->Register.File == TGSI_FILE_OUTPUT) {
uint32_t j;
for (j = 0; j < ctx->num_outputs; j++) {
if (ctx->outputs[j].first <= dst_reg->Register.Index &&
ctx->outputs[j].last >= dst_reg->Register.Index &&
(ctx->outputs[j].usage_mask & dst_reg->Register.WriteMask)) {
if (inst->Instruction.Precise) {
if (!ctx->outputs[j].invariant) {
ctx->outputs[j].precise = true;
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
}
}
if (ctx->glsl_ver_required >= 140 && ctx->outputs[j].name == TGSI_SEMANTIC_CLIPVERTEX) {
snprintf(dsts[i], 255, "clipv_tmp");
} else if (ctx->outputs[j].name == TGSI_SEMANTIC_CLIPDIST) {
char clip_indirect[32] = "";
if (ctx->outputs[j].first != ctx->outputs[j].last) {
if (dst_reg->Register.Indirect)
snprintf(clip_indirect, sizeof(clip_indirect), "+ addr%d", dst_reg->Indirect.Index);
else
snprintf(clip_indirect, sizeof(clip_indirect), "+ %d", dst_reg->Register.Index - ctx->outputs[j].first);
}
snprintf(dsts[i], 255, "clip_dist_temp[%d %s]", ctx->outputs[j].sid, clip_indirect);
} else if (ctx->outputs[j].name == TGSI_SEMANTIC_TESSOUTER ||
ctx->outputs[j].name == TGSI_SEMANTIC_TESSINNER ||
ctx->outputs[j].name == TGSI_SEMANTIC_SAMPLEMASK) {
int idx;
switch (dst_reg->Register.WriteMask) {
case 0x1: idx = 0; break;
case 0x2: idx = 1; break;
case 0x4: idx = 2; break;
case 0x8: idx = 3; break;
default:
idx = 0;
break;
}
snprintf(dsts[i], 255, "%s[%d]", ctx->outputs[j].glsl_name, idx);
if (ctx->outputs[j].is_int) {
dinfo->dtypeprefix = FLOAT_BITS_TO_INT;
dinfo->dstconv = INT;
}
} else {
if (ctx->outputs[j].glsl_gl_block) {
snprintf(dsts[i], 255, "gl_out[%s].%s%s",
ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ? "gl_InvocationID" : "0",
ctx->outputs[j].glsl_name,
ctx->outputs[j].override_no_wm ? "" : writemask);
} else if (ctx->outputs[j].name == TGSI_SEMANTIC_GENERIC) {
struct vrend_shader_io *io = ctx->generic_output_range.used ? &ctx->generic_output_range.io : &ctx->outputs[j];
get_destination_info_generic(ctx, dst_reg, io, writemask, dsts[i]);
dinfo->dst_override_no_wm[i] = ctx->outputs[j].override_no_wm;
} else if (ctx->outputs[j].name == TGSI_SEMANTIC_PATCH) {
struct vrend_shader_io *io = ctx->patch_output_range.used ? &ctx->patch_output_range.io : &ctx->outputs[j];
char reswizzled[6] = "";
const char *wm = reswizzle_dest(io, dst_reg, reswizzled, writemask);
if (io->last != io->first) {
if (dst_reg->Register.Indirect)
snprintf(dsts[i], 255, "%s[addr%d + %d]%s",
io->glsl_name, dst_reg->Indirect.Index,
dst_reg->Register.Index - io->first,
io->override_no_wm ? "" : wm);
else
snprintf(dsts[i], 255, "%s[%d]%s",
io->glsl_name,
dst_reg->Register.Index - io->first,
io->override_no_wm ? "" : wm);
} else {
snprintf(dsts[i], 255, "%s%s", io->glsl_name, ctx->outputs[j].override_no_wm ? "" : wm);
}
dinfo->dst_override_no_wm[i] = ctx->outputs[j].override_no_wm;
} else {
if (ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL) {
snprintf(dsts[i], 255, "%s[gl_InvocationID]%s", ctx->outputs[j].glsl_name, ctx->outputs[j].override_no_wm ? "" : writemask);
} else {
snprintf(dsts[i], 255, "%s%s", ctx->outputs[j].glsl_name, ctx->outputs[j].override_no_wm ? "" : writemask);
}
dinfo->dst_override_no_wm[i] = ctx->outputs[j].override_no_wm;
}
if (ctx->outputs[j].is_int) {
if (dinfo->dtypeprefix == TYPE_CONVERSION_NONE)
dinfo->dtypeprefix = FLOAT_BITS_TO_INT;
dinfo->dstconv = INT;
}
if (ctx->outputs[j].name == TGSI_SEMANTIC_PSIZE) {
dinfo->dstconv = FLOAT;
break;
}
}
break;
}
}
}
else if (dst_reg->Register.File == TGSI_FILE_TEMPORARY) {
struct vrend_temp_range *range = find_temp_range(ctx, dst_reg->Register.Index);
if (!range)
return false;
if (dst_reg->Register.Indirect) {
snprintf(dsts[i], 255, "temp%d[addr0 + %d]%s", range->first, dst_reg->Register.Index - range->first, writemask);
} else
snprintf(dsts[i], 255, "temp%d[%d]%s", range->first, dst_reg->Register.Index - range->first, writemask);
}
else if (dst_reg->Register.File == TGSI_FILE_IMAGE) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
if (ctx->info.indirect_files & (1 << TGSI_FILE_IMAGE)) {
int basearrayidx = lookup_image_array(ctx, dst_reg->Register.Index);
if (dst_reg->Register.Indirect) {
assert(dst_reg->Indirect.File == TGSI_FILE_ADDRESS);
snprintf(dsts[i], 255, "%simg%d[addr%d + %d]", cname, basearrayidx, dst_reg->Indirect.Index, dst_reg->Register.Index - basearrayidx);
} else
snprintf(dsts[i], 255, "%simg%d[%d]", cname, basearrayidx, dst_reg->Register.Index - basearrayidx);
} else
snprintf(dsts[i], 255, "%simg%d", cname, dst_reg->Register.Index);
} else if (dst_reg->Register.File == TGSI_FILE_BUFFER) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
if (ctx->info.indirect_files & (1 << TGSI_FILE_BUFFER)) {
bool atomic_ssbo = ctx->ssbo_atomic_mask & (1 << dst_reg->Register.Index);
const char *atomic_str = atomic_ssbo ? "atomic" : "";
int base = atomic_ssbo ? ctx->ssbo_atomic_array_base : ctx->ssbo_array_base;
if (dst_reg->Register.Indirect) {
snprintf(dsts[i], 255, "%sssboarr%s[addr%d+%d].%sssbocontents%d", cname, atomic_str, dst_reg->Indirect.Index, dst_reg->Register.Index - base, cname, base);
} else
snprintf(dsts[i], 255, "%sssboarr%s[%d].%sssbocontents%d", cname, atomic_str, dst_reg->Register.Index - base, cname, base);
} else
snprintf(dsts[i], 255, "%sssbocontents%d", cname, dst_reg->Register.Index);
} else if (dst_reg->Register.File == TGSI_FILE_MEMORY) {
snprintf(dsts[i], 255, "values");
} else if (dst_reg->Register.File == TGSI_FILE_ADDRESS) {
snprintf(dsts[i], 255, "addr%d", dst_reg->Register.Index);
}
if (dtype == TGSI_TYPE_DOUBLE) {
strcpy(fp64_dsts[i], dsts[i]);
snprintf(dsts[i], 255, "fp64_dst[%d]%s", i, fp64_writemask);
writemask[0] = 0;
}
}
return true;
}
static const char *shift_swizzles(const struct vrend_shader_io *io, const struct tgsi_full_src_register *src,
int swz_offset, char *swizzle_shifted, const char *swizzle)
{
if (io->usage_mask != 0xf && swizzle[0]) {
if (io->num_components > 1) {
swizzle_shifted[swz_offset++] = '.';
for (int i = 0; i < 4; ++i) {
switch (i) {
case 0: swizzle_shifted[swz_offset++] = get_swiz_char(src->Register.SwizzleX - io->swizzle_offset);
break;
case 1: swizzle_shifted[swz_offset++] = get_swiz_char(src->Register.SwizzleY - io->swizzle_offset);
break;
case 2: swizzle_shifted[swz_offset++] = src->Register.SwizzleZ - io->swizzle_offset < io->num_components ?
get_swiz_char(src->Register.SwizzleZ - io->swizzle_offset) : 'x';
break;
case 3: swizzle_shifted[swz_offset++] = src->Register.SwizzleW - io->swizzle_offset < io->num_components ?
get_swiz_char(src->Register.SwizzleW - io->swizzle_offset) : 'x';
}
}
swizzle_shifted[swz_offset] = 0;
}
swizzle = swizzle_shifted;
}
return swizzle;
}
static void get_source_info_generic(struct dump_ctx *ctx,
enum io_type iot,
enum vrend_type_qualifier srcstypeprefix,
const char *prefix,
const struct tgsi_full_src_register *src,
const struct vrend_shader_io *io,
const char *arrayname,
const char *swizzle,
char srcs[255])
{
int swz_offset = 0;
char swizzle_shifted[6] = "";
if (swizzle[0] == ')') {
swizzle_shifted[swz_offset++] = ')';
swizzle_shifted[swz_offset] = 0;
}
/* This IO element is not using all vector elements, so we have to shift the swizzle names */
swizzle = shift_swizzles(io, src, swz_offset, swizzle_shifted, swizzle);
if (io->first == io->last) {
snprintf(srcs, 255, "%s(%s%s%s%s)", get_string(srcstypeprefix),
prefix, io->glsl_name, arrayname, io->is_int ? "" : swizzle);
} else {
if (prefer_generic_io_block(ctx, iot)) {
char outvarname[64];
const char *stage_prefix = iot == io_in ? get_stage_input_name_prefix(ctx, ctx->prog_type) :
get_stage_output_name_prefix(ctx->prog_type);
get_blockvarname(outvarname, stage_prefix, io, arrayname);
if (src->Register.Indirect)
snprintf(srcs, 255, "%s(%s %s.%s[addr%d + %d] %s)", get_string(srcstypeprefix), prefix,
outvarname, io->glsl_name, src->Indirect.Index, src->Register.Index - io->first,
io->is_int ? "" : swizzle);
else
snprintf(srcs, 255, "%s(%s %s.%s[%d] %s)", get_string(srcstypeprefix), prefix,
outvarname, io->glsl_name, src->Register.Index - io->first,
io->is_int ? "" : swizzle);
} else {
if (src->Register.Indirect)
snprintf(srcs, 255, "%s(%s %s%s[addr%d + %d] %s)", get_string(srcstypeprefix), prefix,
io->glsl_name,
arrayname,
src->Indirect.Index,
src->Register.Index - io->first,
io->is_int ? "" : swizzle);
else
snprintf(srcs, 255, "%s(%s %s%s[%d] %s)", get_string(srcstypeprefix), prefix,
io->glsl_name,
arrayname,
src->Register.Index - io->first,
io->is_int ? "" : swizzle);
}
}
}
static void get_source_info_patch(enum vrend_type_qualifier srcstypeprefix,
const char *prefix,
const struct tgsi_full_src_register *src,
const struct vrend_shader_io *io,
const char *arrayname,
const char *swizzle,
char srcs[255])
{
int swz_offset = 0;
char swizzle_shifted[7] = "";
if (swizzle[0] == ')') {
swizzle_shifted[swz_offset++] = ')';
swizzle_shifted[swz_offset] = 0;
}
swizzle = shift_swizzles(io, src, swz_offset, swizzle_shifted, swizzle);
const char *wm = io->is_int ? "" : swizzle;
if (io->last == io->first)
snprintf(srcs, 255, "%s(%s%s%s%s)", get_string(srcstypeprefix), prefix, io->glsl_name,
arrayname, wm);
else {
if (src->Register.Indirect)
snprintf(srcs, 255, "%s(%s %s[addr%d + %d] %s)", get_string(srcstypeprefix), prefix,
io->glsl_name, src->Indirect.Index, src->Register.Index - io->first, wm);
else
snprintf(srcs, 255, "%s(%s %s[%d] %s)", get_string(srcstypeprefix), prefix,
io->glsl_name, src->Register.Index - io->first, wm);
}
}
static bool
get_source_info(struct dump_ctx *ctx,
const struct tgsi_full_instruction *inst,
struct source_info *sinfo,
char srcs[4][255], char src_swizzle0[10])
{
bool stprefix = false;
enum vrend_type_qualifier stypeprefix = TYPE_CONVERSION_NONE;
enum tgsi_opcode_type stype = tgsi_opcode_infer_src_type(inst->Instruction.Opcode);
if (stype == TGSI_TYPE_SIGNED || stype == TGSI_TYPE_UNSIGNED)
ctx->shader_req_bits |= SHADER_REQ_INTS;
if (stype == TGSI_TYPE_DOUBLE)
ctx->shader_req_bits |= SHADER_REQ_INTS | SHADER_REQ_FP64;
switch (stype) {
case TGSI_TYPE_DOUBLE:
stypeprefix = FLOAT_BITS_TO_UINT;
sinfo->svec4 = DVEC2;
stprefix = true;
break;
case TGSI_TYPE_UNSIGNED:
stypeprefix = FLOAT_BITS_TO_UINT;
sinfo->svec4 = UVEC4;
stprefix = true;
break;
case TGSI_TYPE_SIGNED:
stypeprefix = FLOAT_BITS_TO_INT;
sinfo->svec4 = IVEC4;
stprefix = true;
break;
default:
break;
}
for (uint32_t i = 0; i < inst->Instruction.NumSrcRegs; i++) {
const struct tgsi_full_src_register *src = &inst->Src[i];
char swizzle[8] = {0};
int usage_mask = 0;
char *swizzle_writer = swizzle;
char prefix[6] = {0};
char arrayname[16] = {0};
char fp64_src[255];
int swz_idx = 0, pre_idx = 0;
boolean isfloatabsolute = src->Register.Absolute && stype != TGSI_TYPE_DOUBLE;
sinfo->override_no_wm[i] = false;
sinfo->override_no_cast[i] = false;
if (isfloatabsolute)
swizzle[swz_idx++] = ')';
if (src->Register.Negate)
prefix[pre_idx++] = '-';
if (isfloatabsolute)
strcpy(&prefix[pre_idx++], "abs(");
if (src->Register.Dimension) {
if (src->Dimension.Indirect) {
assert(src->DimIndirect.File == TGSI_FILE_ADDRESS);
sprintf(arrayname, "[addr%d]", src->DimIndirect.Index);
} else
sprintf(arrayname, "[%d]", src->Dimension.Index);
}
/* These instructions don't support swizzles in the first parameter
* pass the swizzle to the caller instead */
if ((inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE ||
inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET ||
inst->Instruction.Opcode == TGSI_OPCODE_INTERP_CENTROID) &&
i == 0) {
swizzle_writer = src_swizzle0;
}
usage_mask |= 1 << src->Register.SwizzleX;
usage_mask |= 1 << src->Register.SwizzleY;
usage_mask |= 1 << src->Register.SwizzleZ;
usage_mask |= 1 << src->Register.SwizzleW;
if (src->Register.SwizzleX != TGSI_SWIZZLE_X ||
src->Register.SwizzleY != TGSI_SWIZZLE_Y ||
src->Register.SwizzleZ != TGSI_SWIZZLE_Z ||
src->Register.SwizzleW != TGSI_SWIZZLE_W) {
swizzle_writer[swz_idx++] = '.';
swizzle_writer[swz_idx++] = get_swiz_char(src->Register.SwizzleX);
swizzle_writer[swz_idx++] = get_swiz_char(src->Register.SwizzleY);
swizzle_writer[swz_idx++] = get_swiz_char(src->Register.SwizzleZ);
swizzle_writer[swz_idx++] = get_swiz_char(src->Register.SwizzleW);
}
swizzle_writer[swz_idx] = 0;
if (src->Register.File == TGSI_FILE_INPUT) {
for (uint32_t j = 0; j < ctx->num_inputs; j++)
if (ctx->inputs[j].first <= src->Register.Index &&
ctx->inputs[j].last >= src->Register.Index &&
(ctx->inputs[j].usage_mask & usage_mask)) {
if (ctx->key->color_two_side && ctx->inputs[j].name == TGSI_SEMANTIC_COLOR)
snprintf(srcs[i], 255, "%s(%s%s%d%s%s)", get_string(stypeprefix), prefix, "realcolor", ctx->inputs[j].sid, arrayname, swizzle);
else if (ctx->inputs[j].glsl_gl_block) {
/* GS input clipdist requires a conversion */
if (ctx->inputs[j].name == TGSI_SEMANTIC_CLIPDIST) {
create_swizzled_clipdist(ctx, srcs[i], src, j, true, get_string(stypeprefix), prefix, arrayname, ctx->inputs[j].first);
} else {
snprintf(srcs[i], 255, "%s(vec4(%sgl_in%s.%s)%s)", get_string(stypeprefix), prefix, arrayname, ctx->inputs[j].glsl_name, swizzle);
}
}
else if (ctx->inputs[j].name == TGSI_SEMANTIC_PRIMID)
snprintf(srcs[i], 255, "%s(vec4(intBitsToFloat(%s)))", get_string(stypeprefix), ctx->inputs[j].glsl_name);
else if (ctx->inputs[j].name == TGSI_SEMANTIC_FACE)
snprintf(srcs[i], 255, "%s(%s ? 1.0 : -1.0)", get_string(stypeprefix), ctx->inputs[j].glsl_name);
else if (ctx->inputs[j].name == TGSI_SEMANTIC_CLIPDIST) {
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT)
load_clipdist_fs(ctx, srcs[i], src, j, false, get_string(stypeprefix), ctx->inputs[j].first);
else
create_swizzled_clipdist(ctx, srcs[i], src, j, false, get_string(stypeprefix), prefix, arrayname, ctx->inputs[j].first);
} else {
enum vrend_type_qualifier srcstypeprefix = stypeprefix;
if ((stype == TGSI_TYPE_UNSIGNED || stype == TGSI_TYPE_SIGNED) &&
ctx->inputs[j].is_int)
srcstypeprefix = TYPE_CONVERSION_NONE;
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE && i == 1) {
snprintf(srcs[i], 255, "floatBitsToInt(%s%s%s%s)", prefix, ctx->inputs[j].glsl_name, arrayname, swizzle);
} else if (ctx->inputs[j].name == TGSI_SEMANTIC_GENERIC) {
struct vrend_shader_io *io = ctx->generic_input_range.used ? &ctx->generic_input_range.io : &ctx->inputs[j];
get_source_info_generic(ctx, io_in, srcstypeprefix, prefix, src, io, arrayname, swizzle, srcs[i]);
} else if (ctx->inputs[j].name == TGSI_SEMANTIC_PATCH) {
struct vrend_shader_io *io = ctx->patch_input_range.used ? &ctx->patch_input_range.io : &ctx->inputs[j];
get_source_info_patch(srcstypeprefix, prefix, src, io, arrayname, swizzle, srcs[i]);
} else if (ctx->inputs[j].name == TGSI_SEMANTIC_POSITION && ctx->prog_type == TGSI_PROCESSOR_VERTEX &&
ctx->inputs[j].first != ctx->inputs[j].last) {
if (src->Register.Indirect)
snprintf(srcs[i], 255, "%s(%s%s%s[addr%d + %d]%s)", get_string(srcstypeprefix), prefix, ctx->inputs[j].glsl_name, arrayname,
src->Indirect.Index, src->Register.Index, ctx->inputs[j].is_int ? "" : swizzle);
else
snprintf(srcs[i], 255, "%s(%s%s%s[%d]%s)", get_string(srcstypeprefix), prefix, ctx->inputs[j].glsl_name, arrayname,
src->Register.Index, ctx->inputs[j].is_int ? "" : swizzle);
} else
snprintf(srcs[i], 255, "%s(%s%s%s%s)", get_string(srcstypeprefix), prefix, ctx->inputs[j].glsl_name, arrayname, ctx->inputs[j].is_int ? "" : swizzle);
}
sinfo->override_no_wm[i] = ctx->inputs[j].override_no_wm;
break;
}
} else if (src->Register.File == TGSI_FILE_OUTPUT) {
for (uint32_t j = 0; j < ctx->num_outputs; j++) {
if (ctx->outputs[j].first <= src->Register.Index &&
ctx->outputs[j].last >= src->Register.Index &&
(ctx->outputs[j].usage_mask & usage_mask)) {
if (inst->Instruction.Opcode == TGSI_OPCODE_FBFETCH) {
ctx->outputs[j].fbfetch_used = true;
ctx->shader_req_bits |= SHADER_REQ_FBFETCH;
}
enum vrend_type_qualifier srcstypeprefix = stypeprefix;
if (stype == TGSI_TYPE_UNSIGNED && ctx->outputs[j].is_int)
srcstypeprefix = TYPE_CONVERSION_NONE;
if (ctx->outputs[j].glsl_gl_block) {
if (ctx->outputs[j].name == TGSI_SEMANTIC_CLIPDIST) {
char clip_indirect[32] = "";
if (ctx->outputs[j].first != ctx->outputs[j].last) {
if (src->Register.Indirect)
snprintf(clip_indirect, sizeof(clip_indirect), "+ addr%d", src->Indirect.Index);
else
snprintf(clip_indirect, sizeof(clip_indirect), "+ %d", src->Register.Index - ctx->outputs[j].first);
}
snprintf(srcs[i], 255, "clip_dist_temp[%d%s]", ctx->outputs[j].sid, clip_indirect);
}
} else if (ctx->outputs[j].name == TGSI_SEMANTIC_GENERIC) {
struct vrend_shader_io *io = ctx->generic_output_range.used ? &ctx->generic_output_range.io : &ctx->outputs[j];
get_source_info_generic(ctx, io_out, srcstypeprefix, prefix, src, io, arrayname, swizzle, srcs[i]);
} else if (ctx->outputs[j].name == TGSI_SEMANTIC_PATCH) {
struct vrend_shader_io *io = ctx->patch_output_range.used ? &ctx->patch_output_range.io : &ctx->outputs[j];
get_source_info_patch(srcstypeprefix, prefix, src, io, arrayname, swizzle, srcs[i]);
} else {
snprintf(srcs[i], 255, "%s(%s%s%s%s)", get_string(srcstypeprefix), prefix, ctx->outputs[j].glsl_name, arrayname, ctx->outputs[j].is_int ? "" : swizzle);
}
sinfo->override_no_wm[i] = ctx->outputs[j].override_no_wm;
break;
}
}
} else if (src->Register.File == TGSI_FILE_TEMPORARY) {
struct vrend_temp_range *range = find_temp_range(ctx, src->Register.Index);
if (!range)
return false;
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE && i == 1) {
stprefix = true;
stypeprefix = FLOAT_BITS_TO_INT;
}
if (src->Register.Indirect) {
assert(src->Indirect.File == TGSI_FILE_ADDRESS);
snprintf(srcs[i], 255, "%s%c%stemp%d[addr%d + %d]%s%c", get_string(stypeprefix), stprefix ? '(' : ' ', prefix, range->first, src->Indirect.Index, src->Register.Index - range->first, swizzle, stprefix ? ')' : ' ');
} else
snprintf(srcs[i], 255, "%s%c%stemp%d[%d]%s%c", get_string(stypeprefix), stprefix ? '(' : ' ', prefix, range->first, src->Register.Index - range->first, swizzle, stprefix ? ')' : ' ');
} else if (src->Register.File == TGSI_FILE_CONSTANT) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
int dim = 0;
if (src->Register.Dimension && src->Dimension.Index != 0) {
dim = src->Dimension.Index;
if (src->Dimension.Indirect) {
assert(src->DimIndirect.File == TGSI_FILE_ADDRESS);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
if (src->Register.Indirect) {
assert(src->Indirect.File == TGSI_FILE_ADDRESS);
snprintf(srcs[i], 255, "%s(%s%suboarr[addr%d].ubocontents[addr%d + %d]%s)", get_string(stypeprefix), prefix, cname, src->DimIndirect.Index, src->Indirect.Index, src->Register.Index, swizzle);
} else
snprintf(srcs[i], 255, "%s(%s%suboarr[addr%d].ubocontents[%d]%s)", get_string(stypeprefix), prefix, cname, src->DimIndirect.Index, src->Register.Index, swizzle);
} else {
if (ctx->info.dimension_indirect_files & (1 << TGSI_FILE_CONSTANT)) {
if (src->Register.Indirect) {
snprintf(srcs[i], 255, "%s(%s%suboarr[%d].ubocontents[addr%d + %d]%s)", get_string(stypeprefix), prefix, cname, dim - ctx->ubo_base, src->Indirect.Index, src->Register.Index, swizzle);
} else
snprintf(srcs[i], 255, "%s(%s%suboarr[%d].ubocontents[%d]%s)", get_string(stypeprefix), prefix, cname, dim - ctx->ubo_base, src->Register.Index, swizzle);
} else {
if (src->Register.Indirect) {
snprintf(srcs[i], 255, "%s(%s%subo%dcontents[addr0 + %d]%s)", get_string(stypeprefix), prefix, cname, dim, src->Register.Index, swizzle);
} else
snprintf(srcs[i], 255, "%s(%s%subo%dcontents[%d]%s)", get_string(stypeprefix), prefix, cname, dim, src->Register.Index, swizzle);
}
}
} else {
enum vrend_type_qualifier csp = TYPE_CONVERSION_NONE;
ctx->shader_req_bits |= SHADER_REQ_INTS;
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE && i == 1)
csp = IVEC4;
else if (stype == TGSI_TYPE_FLOAT || stype == TGSI_TYPE_UNTYPED)
csp = UINT_BITS_TO_FLOAT;
else if (stype == TGSI_TYPE_SIGNED)
csp = IVEC4;
if (src->Register.Indirect) {
snprintf(srcs[i], 255, "%s%s(%sconst%d[addr0 + %d]%s)", prefix, get_string(csp), cname, dim, src->Register.Index, swizzle);
} else
snprintf(srcs[i], 255, "%s%s(%sconst%d[%d]%s)", prefix, get_string(csp), cname, dim, src->Register.Index, swizzle);
}
} else if (src->Register.File == TGSI_FILE_SAMPLER) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) {
int basearrayidx = lookup_sampler_array(ctx, src->Register.Index);
if (src->Register.Indirect) {
snprintf(srcs[i], 255, "%ssamp%d[addr%d+%d]%s", cname, basearrayidx, src->Indirect.Index, src->Register.Index - basearrayidx, swizzle);
} else {
snprintf(srcs[i], 255, "%ssamp%d[%d]%s", cname, basearrayidx, src->Register.Index - basearrayidx, swizzle);
}
} else {
snprintf(srcs[i], 255, "%ssamp%d%s", cname, src->Register.Index, swizzle);
}
sinfo->sreg_index = src->Register.Index;
} else if (src->Register.File == TGSI_FILE_IMAGE) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
if (ctx->info.indirect_files & (1 << TGSI_FILE_IMAGE)) {
int basearrayidx = lookup_image_array(ctx, src->Register.Index);
if (src->Register.Indirect) {
assert(src->Indirect.File == TGSI_FILE_ADDRESS);
snprintf(srcs[i], 255, "%simg%d[addr%d + %d]", cname, basearrayidx, src->Indirect.Index, src->Register.Index - basearrayidx);
} else
snprintf(srcs[i], 255, "%simg%d[%d]", cname, basearrayidx, src->Register.Index - basearrayidx);
} else
snprintf(srcs[i], 255, "%simg%d%s", cname, src->Register.Index, swizzle);
sinfo->sreg_index = src->Register.Index;
} else if (src->Register.File == TGSI_FILE_BUFFER) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
if (ctx->info.indirect_files & (1 << TGSI_FILE_BUFFER)) {
bool atomic_ssbo = ctx->ssbo_atomic_mask & (1 << src->Register.Index);
const char *atomic_str = atomic_ssbo ? "atomic" : "";
int base = atomic_ssbo ? ctx->ssbo_atomic_array_base : ctx->ssbo_array_base;
if (src->Register.Indirect) {
snprintf(srcs[i], 255, "%sssboarr%s[addr%d+%d].%sssbocontents%d%s", cname, atomic_str, src->Indirect.Index, src->Register.Index - base, cname, base, swizzle);
} else {
snprintf(srcs[i], 255, "%sssboarr%s[%d].%sssbocontents%d%s", cname, atomic_str, src->Register.Index - base, cname, base, swizzle);
}
} else {
snprintf(srcs[i], 255, "%sssbocontents%d%s", cname, src->Register.Index, swizzle);
}
sinfo->sreg_index = src->Register.Index;
} else if (src->Register.File == TGSI_FILE_MEMORY) {
snprintf(srcs[i], 255, "values");
sinfo->sreg_index = src->Register.Index;
} else if (src->Register.File == TGSI_FILE_IMMEDIATE) {
if (src->Register.Index >= (int)ARRAY_SIZE(ctx->imm)) {
vrend_printf( "Immediate exceeded, max is %lu\n", ARRAY_SIZE(ctx->imm));
return false;
}
struct immed *imd = &ctx->imm[src->Register.Index];
int idx = src->Register.SwizzleX;
char temp[48];
enum vrend_type_qualifier vtype = VEC4;
enum vrend_type_qualifier imm_stypeprefix = stypeprefix;
if ((inst->Instruction.Opcode == TGSI_OPCODE_TG4 && i == 1) ||
(inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE && i == 1))
stype = TGSI_TYPE_SIGNED;
if (imd->type == TGSI_IMM_UINT32 || imd->type == TGSI_IMM_INT32) {
if (imd->type == TGSI_IMM_UINT32)
vtype = UVEC4;
else
vtype = IVEC4;
if (stype == TGSI_TYPE_UNSIGNED && imd->type == TGSI_IMM_INT32)
imm_stypeprefix = UVEC4;
else if (stype == TGSI_TYPE_SIGNED && imd->type == TGSI_IMM_UINT32)
imm_stypeprefix = IVEC4;
else if (stype == TGSI_TYPE_FLOAT || stype == TGSI_TYPE_UNTYPED) {
if (imd->type == TGSI_IMM_INT32)
imm_stypeprefix = INT_BITS_TO_FLOAT;
else
imm_stypeprefix = UINT_BITS_TO_FLOAT;
} else if (stype == TGSI_TYPE_UNSIGNED || stype == TGSI_TYPE_SIGNED)
imm_stypeprefix = TYPE_CONVERSION_NONE;
} else if (imd->type == TGSI_IMM_FLOAT64) {
vtype = UVEC4;
if (stype == TGSI_TYPE_DOUBLE)
imm_stypeprefix = TYPE_CONVERSION_NONE;
else
imm_stypeprefix = UINT_BITS_TO_FLOAT;
}
/* build up a vec4 of immediates */
snprintf(srcs[i], 255, "%s(%s%s(", get_string(imm_stypeprefix), prefix, get_string(vtype));
for (uint32_t j = 0; j < 4; j++) {
if (j == 0)
idx = src->Register.SwizzleX;
else if (j == 1)
idx = src->Register.SwizzleY;
else if (j == 2)
idx = src->Register.SwizzleZ;
else if (j == 3)
idx = src->Register.SwizzleW;
if (inst->Instruction.Opcode == TGSI_OPCODE_TG4 && i == 1 && j == 0) {
if (imd->val[idx].ui > 0) {
sinfo->tg4_has_component = true;
if (!ctx->cfg->use_gles)
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
}
}
switch (imd->type) {
case TGSI_IMM_FLOAT32:
if (isinf(imd->val[idx].f) || isnan(imd->val[idx].f)) {
ctx->shader_req_bits |= SHADER_REQ_INTS;
snprintf(temp, 48, "uintBitsToFloat(%uU)", imd->val[idx].ui);
} else
snprintf(temp, 25, "%.8g", imd->val[idx].f);
break;
case TGSI_IMM_UINT32:
snprintf(temp, 25, "%uU", imd->val[idx].ui);
break;
case TGSI_IMM_INT32:
snprintf(temp, 25, "%d", imd->val[idx].i);
sinfo->imm_value = imd->val[idx].i;
break;
case TGSI_IMM_FLOAT64:
snprintf(temp, 48, "%uU", imd->val[idx].ui);
break;
default:
vrend_printf( "unhandled imm type: %x\n", imd->type);
return false;
}
strncat(srcs[i], temp, 255);
if (j < 3)
strcat(srcs[i], ",");
else {
snprintf(temp, 4, "))%c", isfloatabsolute ? ')' : 0);
strncat(srcs[i], temp, 255);
}
}
} else if (src->Register.File == TGSI_FILE_SYSTEM_VALUE) {
for (uint32_t j = 0; j < ctx->num_system_values; j++)
if (ctx->system_values[j].first == src->Register.Index) {
if (ctx->system_values[j].name == TGSI_SEMANTIC_VERTEXID ||
ctx->system_values[j].name == TGSI_SEMANTIC_INSTANCEID ||
ctx->system_values[j].name == TGSI_SEMANTIC_PRIMID ||
ctx->system_values[j].name == TGSI_SEMANTIC_VERTICESIN ||
ctx->system_values[j].name == TGSI_SEMANTIC_INVOCATIONID ||
ctx->system_values[j].name == TGSI_SEMANTIC_SAMPLEID) {
if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE && i == 1)
snprintf(srcs[i], 255, "ivec4(%s)", ctx->system_values[j].glsl_name);
else
snprintf(srcs[i], 255, "%s(vec4(intBitsToFloat(%s)))", get_string(stypeprefix), ctx->system_values[j].glsl_name);
} else if (ctx->system_values[j].name == TGSI_SEMANTIC_HELPER_INVOCATION) {
snprintf(srcs[i], 255, "uvec4(%s)", ctx->system_values[j].glsl_name);
} else if (ctx->system_values[j].name == TGSI_SEMANTIC_TESSINNER ||
ctx->system_values[j].name == TGSI_SEMANTIC_TESSOUTER) {
snprintf(srcs[i], 255, "%s(vec4(%s[%d], %s[%d], %s[%d], %s[%d]))",
prefix,
ctx->system_values[j].glsl_name, src->Register.SwizzleX,
ctx->system_values[j].glsl_name, src->Register.SwizzleY,
ctx->system_values[j].glsl_name, src->Register.SwizzleZ,
ctx->system_values[j].glsl_name, src->Register.SwizzleW);
shader: correct swizzles from TGSI_SEMANTIC_SAMPLEPOS TGSI defines TGSI_SEMANTIC_SAMPLEPOS as a 4-component vector with Z and W set to 0. However, if we ever try to reach thez and w compoents, we run into trouble because this is implemented as a swizzle on gl_SamplePosition instead. And gl_SamplePosition only has x and y. It seems that recent versions of mesa does just this, causing shader-compilation errors during dEQP tests. This fixes regressions in the following tests: dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_1 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_8 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_rbo_8 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_1 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Jakob Bornecrantz <jakob@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
6 years ago
} else if (ctx->system_values[j].name == TGSI_SEMANTIC_SAMPLEPOS) {
/* gl_SamplePosition is a vec2, but TGSI_SEMANTIC_SAMPLEPOS
* is a vec4 with z = w = 0
*/
const char *components[4] = {
"gl_SamplePosition.x", "gl_SamplePosition.y", "0.0", "0.0"
};
snprintf(srcs[i], 255, "%s(vec4(%s, %s, %s, %s))",
prefix,
components[src->Register.SwizzleX],
components[src->Register.SwizzleY],
components[src->Register.SwizzleZ],
components[src->Register.SwizzleW]);
} else if (ctx->system_values[j].name == TGSI_SEMANTIC_TESSCOORD) {
snprintf(srcs[i], 255, "%s(vec4(%s.%c, %s.%c, %s.%c, %s.%c))",
prefix,
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleX),
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleY),
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleZ),
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleW));
} else if (ctx->system_values[j].name == TGSI_SEMANTIC_GRID_SIZE ||
ctx->system_values[j].name == TGSI_SEMANTIC_THREAD_ID ||
ctx->system_values[j].name == TGSI_SEMANTIC_BLOCK_ID) {
snprintf(srcs[i], 255, "uvec4(%s.%c, %s.%c, %s.%c, %s.%c)",
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleX),
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleY),
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleZ),
ctx->system_values[j].glsl_name, get_swiz_char(src->Register.SwizzleW));
sinfo->override_no_cast[i] = true;
expand gl_SampleMask to ivec4 to match TGSI definition TGSI defines TGSI_SEMANTIC_SAMPLEMASK to be a four-compoent integer vector, with the x component set to the same value as gl_SampleMask, and the y, z and w components set to 0. Fixes the following failures: dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_{1,2} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_{1,2} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_{1,2,4,8,16} Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
} else if (ctx->system_values[j].name == TGSI_SEMANTIC_SAMPLEMASK) {
const char *vec_type = "ivec4";
if (ctx->cfg->use_gles &&
(inst->Instruction.Opcode == TGSI_OPCODE_AND) &&
(stype == TGSI_TYPE_UNSIGNED))
vec_type = "uvec4";
ctx->shader_req_bits |= SHADER_REQ_SAMPLE_SHADING | SHADER_REQ_INTS;
snprintf(srcs[i], 255, "%s(%s, %s, %s, %s)",
vec_type,
expand gl_SampleMask to ivec4 to match TGSI definition TGSI defines TGSI_SEMANTIC_SAMPLEMASK to be a four-compoent integer vector, with the x component set to the same value as gl_SampleMask, and the y, z and w components set to 0. Fixes the following failures: dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_{1,2} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_{1,2} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bits_unique_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_{1,2,4,8,16} dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_{1,2,4,8,16} Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
src->Register.SwizzleX == TGSI_SWIZZLE_X ? ctx->system_values[j].glsl_name : "0",
src->Register.SwizzleY == TGSI_SWIZZLE_X ? ctx->system_values[j].glsl_name : "0",
src->Register.SwizzleZ == TGSI_SWIZZLE_X ? ctx->system_values[j].glsl_name : "0",
src->Register.SwizzleW == TGSI_SWIZZLE_X ? ctx->system_values[j].glsl_name : "0");
} else
snprintf(srcs[i], 255, "%s%s", prefix, ctx->system_values[j].glsl_name);
sinfo->override_no_wm[i] = ctx->system_values[j].override_no_wm;
break;
}
} else if (src->Register.File == TGSI_FILE_HW_ATOMIC) {
for (uint32_t j = 0; j < ctx->num_abo; j++) {
if (src->Dimension.Index == ctx->abo_idx[j] &&
src->Register.Index >= ctx->abo_offsets[j] &&
src->Register.Index < ctx->abo_offsets[j] + ctx->abo_sizes[j]) {
if (ctx->abo_sizes[j] > 1) {
int offset = src->Register.Index - ctx->abo_offsets[j];
if (src->Register.Indirect) {
assert(src->Indirect.File == TGSI_FILE_ADDRESS);
snprintf(srcs[i], 255, "ac%d[addr%d + %d]", j, src->Indirect.Index, offset);
} else
snprintf(srcs[i], 255, "ac%d[%d]", j, offset);
} else
snprintf(srcs[i], 255, "ac%d", j);
break;
}
}
sinfo->sreg_index = src->Register.Index;
}
if (stype == TGSI_TYPE_DOUBLE) {
boolean isabsolute = src->Register.Absolute;
strcpy(fp64_src, srcs[i]);
snprintf(srcs[i], 255, "fp64_src[%d]", i);
emit_buff(ctx, "%s.x = %spackDouble2x32(uvec2(%s%s))%s;\n", srcs[i], isabsolute ? "abs(" : "", fp64_src, swizzle, isabsolute ? ")" : "");
}
}
return true;
}
/* We have indirect IO access, but the guest actually send separate values, so
* now we have to emulate an array.
*/
static
void rewrite_io_ranged(struct dump_ctx *ctx)
{
if ((ctx->info.indirect_files & (1 << TGSI_FILE_INPUT)) ||
ctx->key->num_indirect_generic_inputs ||
ctx->key->num_indirect_patch_inputs) {
for (uint i = 0; i < ctx->num_inputs; ++i) {
if (ctx->inputs[i].name == TGSI_SEMANTIC_PATCH) {
ctx->inputs[i].glsl_predefined_no_emit = true;
if (ctx->inputs[i].sid < ctx->patch_input_range.io.sid || ctx->patch_input_range.used == false) {
ctx->patch_input_range.io.first = i;
ctx->patch_input_range.io.name = TGSI_SEMANTIC_PATCH;
ctx->patch_input_range.io.sid = ctx->inputs[i].sid;
ctx->patch_input_range.used = true;
if (ctx->cfg->has_arrays_of_arrays)
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
if (ctx->inputs[i].sid > ctx->patch_input_range.io.last)
ctx->patch_input_range.io.last = ctx->inputs[i].sid;
}
if (ctx->inputs[i].name == TGSI_SEMANTIC_GENERIC) {
ctx->inputs[i].glsl_predefined_no_emit = true;
if (ctx->inputs[i].sid < ctx->generic_input_range.io.sid || ctx->generic_input_range.used == false) {
ctx->generic_input_range.io.sid = ctx->inputs[i].sid;
ctx->generic_input_range.io.first = i;
ctx->generic_input_range.io.name = TGSI_SEMANTIC_GENERIC;
ctx->generic_input_range.io.usage_mask = 0xf;
ctx->generic_input_range.io.num_components = 4;
ctx->generic_input_range.used = true;
if (ctx->cfg->has_arrays_of_arrays)
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
if (ctx->inputs[i].sid > ctx->generic_input_range.io.last)
ctx->generic_input_range.io.last = ctx->inputs[i].sid;
}
if (ctx->key->num_indirect_generic_inputs > 0)
ctx->generic_input_range.io.last = ctx->generic_input_range.io.sid + ctx->key->num_indirect_generic_inputs - 1;
if (ctx->key->num_indirect_patch_inputs > 0)
ctx->patch_input_range.io.last = ctx->patch_input_range.io.sid + ctx->key->num_indirect_patch_inputs - 1;
}
snprintf(ctx->patch_input_range.io.glsl_name, 64, "%s_p%d",
get_stage_input_name_prefix(ctx, ctx->prog_type), ctx->patch_input_range.io.sid);
snprintf(ctx->generic_input_range.io.glsl_name, 64, "%s_g%d",
get_stage_input_name_prefix(ctx, ctx->prog_type), ctx->generic_input_range.io.sid);
ctx->generic_input_range.io.num_components = 4;
ctx->generic_input_range.io.usage_mask = 0xf;
ctx->generic_input_range.io.swizzle_offset = 0;
ctx->patch_input_range.io.num_components = 4;
ctx->patch_input_range.io.usage_mask = 0xf;
ctx->patch_input_range.io.swizzle_offset = 0;
if (prefer_generic_io_block(ctx, io_in))
require_glsl_ver(ctx, 150);
}
if ((ctx->info.indirect_files & (1 << TGSI_FILE_OUTPUT)) ||
ctx->key->num_indirect_generic_outputs ||
ctx->key->num_indirect_patch_outputs) {
for (uint i = 0; i < ctx->num_outputs; ++i) {
if (ctx->outputs[i].name == TGSI_SEMANTIC_PATCH) {
ctx->outputs[i].glsl_predefined_no_emit = true;
if (ctx->outputs[i].sid < ctx->patch_output_range.io.sid || ctx->patch_output_range.used == false) {
ctx->patch_output_range.io.first = i;
ctx->patch_output_range.io.name = TGSI_SEMANTIC_PATCH;
ctx->patch_output_range.io.sid = ctx->outputs[i].sid;
ctx->patch_output_range.used = true;
if (ctx->cfg->has_arrays_of_arrays)
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
if (ctx->outputs[i].sid > ctx->patch_output_range.io.last) {
ctx->patch_output_range.io.last = ctx->outputs[i].sid;
}
}
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC) {
ctx->outputs[i].glsl_predefined_no_emit = true;
if (ctx->outputs[i].sid < ctx->generic_output_range.io.sid || ctx->generic_output_range.used == false) {
ctx->generic_output_range.io.sid = ctx->outputs[i].sid;
ctx->generic_output_range.io.first = i;
ctx->generic_output_range.io.name = TGSI_SEMANTIC_GENERIC;
ctx->generic_output_range.used = true;
ctx->generic_output_range.io.usage_mask = 0xf;
ctx->generic_output_range.io.num_components = 4;
if (ctx->cfg->has_arrays_of_arrays)
ctx->shader_req_bits |= SHADER_REQ_ARRAYS_OF_ARRAYS;
}
if (ctx->outputs[i].sid > ctx->generic_output_range.io.last) {
ctx->generic_output_range.io.last = ctx->outputs[i].sid;
}
}
}
snprintf(ctx->patch_output_range.io.glsl_name, 64, "%s_p%d",
get_stage_output_name_prefix(ctx->prog_type), ctx->patch_output_range.io.sid);
snprintf(ctx->generic_output_range.io.glsl_name, 64, "%s_g%d",
get_stage_output_name_prefix(ctx->prog_type), ctx->generic_output_range.io.sid);
ctx->generic_output_range.io.num_components = 4;
ctx->generic_output_range.io.usage_mask = 0xf;
ctx->generic_output_range.io.swizzle_offset = 0;
ctx->patch_output_range.io.num_components = 4;
ctx->patch_output_range.io.usage_mask = 0xf;
ctx->patch_output_range.io.swizzle_offset = 0;
if (prefer_generic_io_block(ctx, io_out))
require_glsl_ver(ctx, 150);
}
}
static void rename_variables(unsigned nio, struct vrend_shader_io *io,
const char *name_prefix, unsigned coord_replace)
{
/* Rename the generic and patch variables after applying all identifications */
for (unsigned i = 0; i < nio; ++i) {
if ((io[i].name != TGSI_SEMANTIC_GENERIC &&
io[i].name != TGSI_SEMANTIC_PATCH) ||
(coord_replace & (1 << io[i].sid)))
continue;
char io_type = io[i].name == TGSI_SEMANTIC_GENERIC ? 'g' : 'p';
snprintf(io[i].glsl_name, 64, "%s_%c%dA%d_%x", name_prefix, io_type, io[i].sid, io[i].array_id, io[i].usage_mask);
}
}
static
void rewrite_components(unsigned nio, struct vrend_shader_io *io,
const char *name_prefix, unsigned coord_replace,
bool no_input_arrays)
{
if (!nio)
return;
for (unsigned i = 0; i < nio - 1; ++i) {
if ((io[i].name != TGSI_SEMANTIC_GENERIC &&
io[i].name != TGSI_SEMANTIC_PATCH) ||
io[i].glsl_predefined_no_emit)
continue;
for (unsigned j = i + 1; j < nio; ++j) {
if ((io[j].name != TGSI_SEMANTIC_GENERIC &&
io[j].name != TGSI_SEMANTIC_PATCH) ||
io[j].glsl_predefined_no_emit)
continue;
if (io[i].first == io[j].first)
io[j].glsl_predefined_no_emit = true;
}
}
for (unsigned i = 0; i < nio; ++i) {
if ((io[i].name != TGSI_SEMANTIC_GENERIC &&
io[i].name != TGSI_SEMANTIC_PATCH) ||
!no_input_arrays)
continue;
io[i].usage_mask = 0xf;
io[i].num_components = 4;
io[i].swizzle_offset = 0;
io[i].override_no_wm = false;
}
rename_variables(nio, io, name_prefix, coord_replace);
}
static
void rewrite_vs_pos_array(struct dump_ctx *ctx)
{
int range_start = 0xffff;
int range_end = 0;
int io_idx = 0;
for (uint i = 0; i < ctx->num_inputs; ++i) {
if (ctx->inputs[i].name == TGSI_SEMANTIC_POSITION) {
ctx->inputs[i].glsl_predefined_no_emit = true;
if (ctx->inputs[i].first < range_start) {
io_idx = i;
range_start = ctx->inputs[i].first;
}
if (ctx->inputs[i].last > range_end)
range_end = ctx->inputs[i].last;
}
}
if (range_start != range_end) {
ctx->inputs[io_idx].first = range_start;
ctx->inputs[io_idx].last = range_end;
ctx->inputs[io_idx].glsl_predefined_no_emit = false;
require_glsl_ver(ctx, 150);
}
}
static
void emit_fs_clipdistance_load(struct dump_ctx *ctx)
{
int i;
if (!ctx->fs_uses_clipdist_input)
return;
int prev_num = ctx->key->prev_stage_num_clip_out + ctx->key->prev_stage_num_cull_out;
int ndists;
const char *prefix="";
if (ctx->prog_type == PIPE_SHADER_TESS_CTRL)
prefix = "gl_out[gl_InvocationID].";
ndists = ctx->num_in_clip_dist;
if (prev_num > 0)
ndists = prev_num;
for (i = 0; i < ndists; i++) {
int clipidx = i < 4 ? 0 : 1;
char swiz = i & 3;
char wm = 0;
switch (swiz) {
default:
case 0: wm = 'x'; break;
case 1: wm = 'y'; break;
case 2: wm = 'z'; break;
case 3: wm = 'w'; break;
}
bool is_cull = false;
if (prev_num > 0) {
if (i >= ctx->key->prev_stage_num_clip_out && i < prev_num)
is_cull = true;
}
const char *clip_cull = is_cull ? "Cull" : "Clip";
emit_buff(ctx, "clip_dist_temp[%d].%c = %sgl_%sDistance[%d];\n", clipidx, wm, prefix, clip_cull,
is_cull ? i - ctx->key->prev_stage_num_clip_out : i);
}
}
/* TGSI possibly emits VS, TES, TCS, and GEOM outputs with layouts (i.e.
* it gives components), but it doesn't do so for the corresponding inputs from
* TXS, GEOM, abd TES, so that we have to apply the output layouts from the
* previous shader stage to the according inputs.
*/
static bool apply_prev_layout(struct dump_ctx *ctx)
{
bool require_enhanced_layouts = false;
/* Walk through all inputs and see whether we have a corresonding output from
* the previous shader that uses a different layout. It may even be that one
* input be the combination of two inputs. */
for (unsigned i = 0; i < ctx->num_inputs; ++i ) {
unsigned i_input = i;
struct vrend_shader_io *io = &ctx->inputs[i];
if (io->name == TGSI_SEMANTIC_GENERIC || io->name == TGSI_SEMANTIC_PATCH) {
struct vrend_layout_info *layout = ctx->key->prev_stage_generic_and_patch_outputs_layout;
for (unsigned generic_index = 0; generic_index < ctx->key->num_prev_generic_and_patch_outputs; ++generic_index, ++layout) {
bool already_found_one = false;
/* Identify by sid and arrays_id */
if (io->sid == layout->sid && (io->array_id == layout->array_id)) {
unsigned new_mask = io->usage_mask;
/* We have already one IO with the same SID and arrays ID, so we need to duplicate it */
if (already_found_one) {
memmove(io + 1, io, (ctx->num_inputs - i_input) * sizeof(struct vrend_shader_io));
ctx->num_inputs++;
++io;
++i_input;
} else if ((io->usage_mask == 0xf) && (layout->usage_mask != 0xf)) {
/* If we found the first input with all components, and a corresponding prev output that uses
* less components */
already_found_one = true;
}
if (already_found_one) {
new_mask = io->usage_mask = (uint8_t)layout->usage_mask;
io->layout_location = layout->location;
io->array_id = layout->array_id;
u_bit_scan_consecutive_range(&new_mask, &io->swizzle_offset, &io->num_components);
require_enhanced_layouts |= io->swizzle_offset > 0;
if (io->num_components == 1)
io->override_no_wm = true;
if (i_input < ctx->num_inputs - 1) {
already_found_one = (io[1].sid != layout->sid || io[1].array_id != layout->array_id);
}
}
}
}
}
++io;
++i_input;
}
return require_enhanced_layouts;
}
static bool evaluate_layout_overlays(unsigned nio, struct vrend_shader_io *io,
const char *name_prefix, unsigned coord_replace)
{
bool require_enhanced_layouts = 0;
int next_loc = 1;
/* IO elements may be emitted for the same location but with
* non-overlapping swizzles, therefore, we modify the name of
* the variable to include the swizzle mask.
*
* Since TGSI also emits inputs that have no masks but are still at the
* same location, we also need to add an array ID.
*/
for (unsigned i = 0; i < nio - 1; ++i) {
if ((io[i].name != TGSI_SEMANTIC_GENERIC &&
io[i].name != TGSI_SEMANTIC_PATCH) ||
io[i].usage_mask == 0xf ||
io[i].layout_location > 0)
continue;
for (unsigned j = i + 1; j < nio ; ++j) {
if ((io[j].name != TGSI_SEMANTIC_GENERIC &&
io[j].name != TGSI_SEMANTIC_PATCH) ||
io[j].usage_mask == 0xf ||
io[j].layout_location > 0)
continue;
/* Do the definition ranges overlap? */
if (io[i].last < io[j].first || io[i].first > io[j].last)
continue;
/* Overlapping ranges require explicite layouts and if they start at the
* same index thet location must be equal */
if (io[i].first == io[j].first) {
io[j].layout_location = io[i].layout_location = next_loc++;
} else {
io[i].layout_location = next_loc++;
io[j].layout_location = next_loc++;
}
require_enhanced_layouts = true;
}
}
rename_variables(nio, io, name_prefix, coord_replace);
return require_enhanced_layouts;
}
static
void renumber_io_arrays(unsigned nio, struct vrend_shader_io *io)
{
int next_array_id = 1;
for (unsigned i = 0; i < nio; ++i) {
if (io[i].name != TGSI_SEMANTIC_GENERIC &&
io[i].name != TGSI_SEMANTIC_PATCH)
continue;
if (io[i].array_id > 0)
io[i].array_id = next_array_id++;
}
}
static boolean
iter_instruction(struct tgsi_iterate_context *iter,
struct tgsi_full_instruction *inst)
{
struct dump_ctx *ctx = (struct dump_ctx *)iter;
struct dest_info dinfo = { 0 };
struct source_info sinfo = { 0 };
char srcs[4][255], dsts[3][255];
char fp64_dsts[3][255];
uint instno = ctx->instno++;
char writemask[6] = {0};
char src_swizzle0[10];
sinfo.svec4 = VEC4;
if (ctx->prog_type == -1)
ctx->prog_type = iter->processor.Processor;
if (instno == 0) {
bool require_enhanced_layouts = false;
/* If the guest sent real IO arrays then we declare them individually,
* and have to do some work to deal with overlapping values, regions and
* enhanced layouts */
if (ctx->guest_sent_io_arrays) {
/* Array ID numbering is not ordered accross shaders, so do
* some renumbering for generics and patches. */
renumber_io_arrays(ctx->num_inputs, ctx->inputs);
renumber_io_arrays(ctx->num_outputs, ctx->outputs);
}
/* In these shaders the inputs don't have the layout component information
* therefore, copy the info from the prev shaders output */
if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY ||
ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)
require_enhanced_layouts |= apply_prev_layout(ctx);
if (ctx->guest_sent_io_arrays) {
if (ctx->num_inputs > 0)
if (evaluate_layout_overlays(ctx->num_inputs, ctx->inputs,
get_stage_input_name_prefix(ctx, ctx->prog_type),
ctx->key->coord_replace)) {
require_enhanced_layouts = true;
}
if (ctx->num_outputs > 0)
if (evaluate_layout_overlays(ctx->num_outputs, ctx->outputs,
get_stage_output_name_prefix(ctx->prog_type), 0)){
require_enhanced_layouts = true;
}
} else {
/* The guest didn't send real arrays, do we might have to add a big array
* for all generic and another ofr patch inputs */
rewrite_io_ranged(ctx);
rewrite_components(ctx->num_inputs, ctx->inputs,
get_stage_input_name_prefix(ctx, ctx->prog_type),
ctx->key->coord_replace, true);
rewrite_components(ctx->num_outputs, ctx->outputs,
get_stage_output_name_prefix(ctx->prog_type), 0, true);
}
if (require_enhanced_layouts) {
ctx->shader_req_bits |= SHADER_REQ_ENHANCED_LAYOUTS;
ctx->shader_req_bits |= SHADER_REQ_SEPERATE_SHADER_OBJECTS;
}
/* Vertex shader inputs are not send as arrays, but the access may still be
* indirect. so we have to deal with that */
if (ctx->prog_type == TGSI_PROCESSOR_VERTEX &&
ctx->info.indirect_files & (1 << TGSI_FILE_INPUT)) {
rewrite_vs_pos_array(ctx);
}
emit_buf(ctx, "void main(void)\n{\n");
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
emit_color_select(ctx);
if (ctx->fs_uses_clipdist_input)
emit_fs_clipdistance_load(ctx);
}
if (ctx->so)
prepare_so_movs(ctx);
}
if (!get_destination_info(ctx, inst, &dinfo, dsts, fp64_dsts, writemask))
return false;
if (!get_source_info(ctx, inst, &sinfo, srcs, src_swizzle0))
return false;
switch (inst->Instruction.Opcode) {
case TGSI_OPCODE_SQRT:
case TGSI_OPCODE_DSQRT:
emit_buff(ctx, "%s = sqrt(vec4(%s))%s;\n", dsts[0], srcs[0], writemask);
break;
case TGSI_OPCODE_LRP:
emit_buff(ctx, "%s = mix(vec4(%s), vec4(%s), vec4(%s))%s;\n", dsts[0], srcs[2], srcs[1], srcs[0], writemask);
break;
case TGSI_OPCODE_DP2:
emit_buff(ctx, "%s = %s(dot(vec2(%s), vec2(%s)));\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_DP3:
emit_buff(ctx, "%s = %s(dot(vec3(%s), vec3(%s)));\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_DP4:
emit_buff(ctx, "%s = %s(dot(vec4(%s), vec4(%s)));\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_DPH:
emit_buff(ctx, "%s = %s(dot(vec4(vec3(%s), 1.0), vec4(%s)));\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_MAX:
case TGSI_OPCODE_DMAX:
case TGSI_OPCODE_IMAX:
case TGSI_OPCODE_UMAX:
emit_buff(ctx, "%s = %s(%s(max(%s, %s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_MIN:
case TGSI_OPCODE_DMIN:
case TGSI_OPCODE_IMIN:
case TGSI_OPCODE_UMIN:
emit_buff(ctx, "%s = %s(%s(min(%s, %s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_ABS:
case TGSI_OPCODE_IABS:
case TGSI_OPCODE_DABS:
emit_op1("abs");
break;
case TGSI_OPCODE_KILL_IF:
emit_buff(ctx, "if (any(lessThan(%s, vec4(0.0))))\ndiscard;\n", srcs[0]);
break;
case TGSI_OPCODE_IF:
case TGSI_OPCODE_UIF:
emit_buff(ctx, "if (any(bvec4(%s))) {\n", srcs[0]);
indent_buf(ctx);
break;
case TGSI_OPCODE_ELSE:
outdent_buf(ctx);
emit_buf(ctx, "} else {\n");
indent_buf(ctx);
break;
case TGSI_OPCODE_ENDIF:
emit_buf(ctx, "}\n");
outdent_buf(ctx);
break;
case TGSI_OPCODE_KILL:
emit_buff(ctx, "discard;\n");
break;
case TGSI_OPCODE_DST:
emit_buff(ctx, "%s = vec4(1.0, %s.y * %s.y, %s.z, %s.w);\n", dsts[0],
srcs[0], srcs[1], srcs[0], srcs[1]);
break;
case TGSI_OPCODE_LIT:
emit_buff(ctx, "%s = %s(vec4(1.0, max(%s.x, 0.0), step(0.0, %s.x) * pow(max(0.0, %s.y), clamp(%s.w, -128.0, 128.0)), 1.0)%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[0], srcs[0], srcs[0], writemask);
break;
case TGSI_OPCODE_EX2:
emit_op1("exp2");
break;
case TGSI_OPCODE_LG2:
emit_op1("log2");
break;
case TGSI_OPCODE_EXP:
emit_buff(ctx, "%s = %s(vec4(pow(2.0, floor(%s.x)), %s.x - floor(%s.x), exp2(%s.x), 1.0)%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[0], srcs[0], srcs[0], writemask);
break;
case TGSI_OPCODE_LOG:
emit_buff(ctx, "%s = %s(vec4(floor(log2(%s.x)), %s.x / pow(2.0, floor(log2(%s.x))), log2(%s.x), 1.0)%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[0], srcs[0], srcs[0], writemask);
break;
case TGSI_OPCODE_COS:
emit_op1("cos");
break;
case TGSI_OPCODE_SIN:
emit_op1("sin");
break;
case TGSI_OPCODE_SCS:
emit_buff(ctx, "%s = %s(vec4(cos(%s.x), sin(%s.x), 0, 1)%s);\n", dsts[0], get_string(dinfo.dstconv),
srcs[0], srcs[0], writemask);
break;
case TGSI_OPCODE_DDX:
emit_op1("dFdx");
break;
case TGSI_OPCODE_DDY:
emit_op1("dFdy");
break;
case TGSI_OPCODE_DDX_FINE:
ctx->shader_req_bits |= SHADER_REQ_DERIVATIVE_CONTROL;
emit_op1("dFdxFine");
break;
case TGSI_OPCODE_DDY_FINE:
ctx->shader_req_bits |= SHADER_REQ_DERIVATIVE_CONTROL;
emit_op1("dFdyFine");
break;
case TGSI_OPCODE_RCP:
emit_buff(ctx, "%s = %s(1.0/(%s));\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_DRCP:
emit_buff(ctx, "%s = %s(1.0LF/(%s));\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_FLR:
emit_op1("floor");
break;
case TGSI_OPCODE_ROUND:
emit_op1("round");
break;
case TGSI_OPCODE_ISSG:
emit_op1("sign");
break;
case TGSI_OPCODE_CEIL:
emit_op1("ceil");
break;
case TGSI_OPCODE_FRC:
case TGSI_OPCODE_DFRAC:
emit_op1("fract");
break;
case TGSI_OPCODE_TRUNC:
emit_op1("trunc");
break;
case TGSI_OPCODE_SSG:
emit_op1("sign");
break;
case TGSI_OPCODE_RSQ:
case TGSI_OPCODE_DRSQ:
emit_buff(ctx, "%s = %s(inversesqrt(%s.x));\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_FBFETCH:
case TGSI_OPCODE_MOV:
emit_buff(ctx, "%s = %s(%s(%s%s));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], sinfo.override_no_wm[0] ? "" : writemask);
break;
case TGSI_OPCODE_ADD:
case TGSI_OPCODE_DADD:
emit_arit_op2("+");
break;
case TGSI_OPCODE_UADD:
emit_buff(ctx, "%s = %s(%s(ivec4((uvec4(%s) + uvec4(%s))))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], writemask);
break;
case TGSI_OPCODE_SUB:
emit_arit_op2("-");
break;
case TGSI_OPCODE_MUL:
case TGSI_OPCODE_DMUL:
emit_arit_op2("*");
break;
case TGSI_OPCODE_DIV:
case TGSI_OPCODE_DDIV:
emit_arit_op2("/");
break;
case TGSI_OPCODE_UMUL:
emit_buff(ctx, "%s = %s(%s((uvec4(%s) * uvec4(%s)))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], writemask);
break;
case TGSI_OPCODE_UMOD:
emit_buff(ctx, "%s = %s(%s((uvec4(%s) %% uvec4(%s)))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], writemask);
break;
case TGSI_OPCODE_IDIV:
emit_buff(ctx, "%s = %s(%s((ivec4(%s) / ivec4(%s)))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], writemask);
break;
case TGSI_OPCODE_UDIV:
emit_buff(ctx, "%s = %s(%s((uvec4(%s) / uvec4(%s)))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], writemask);
break;
case TGSI_OPCODE_ISHR:
case TGSI_OPCODE_USHR:
emit_arit_op2(">>");
break;
case TGSI_OPCODE_SHL:
emit_arit_op2("<<");
break;
case TGSI_OPCODE_MAD:
emit_buff(ctx, "%s = %s((%s * %s + %s)%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1], srcs[2], writemask);
break;
case TGSI_OPCODE_UMAD:
case TGSI_OPCODE_DMAD:
emit_buff(ctx, "%s = %s(%s((%s * %s + %s)%s));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], srcs[2], writemask);
break;
case TGSI_OPCODE_OR:
emit_arit_op2("|");
break;
case TGSI_OPCODE_AND:
emit_arit_op2("&");
break;
case TGSI_OPCODE_XOR:
emit_arit_op2("^");
break;
case TGSI_OPCODE_MOD:
emit_arit_op2("%");
break;
case TGSI_OPCODE_TEX:
case TGSI_OPCODE_TEX2:
case TGSI_OPCODE_TXB:
case TGSI_OPCODE_TXL:
case TGSI_OPCODE_TXB2:
case TGSI_OPCODE_TXL2:
case TGSI_OPCODE_TXD:
case TGSI_OPCODE_TXF:
case TGSI_OPCODE_TG4:
case TGSI_OPCODE_TXP:
case TGSI_OPCODE_LODQ:
translate_tex(ctx, inst, &sinfo, &dinfo, srcs, dsts, writemask);
break;
case TGSI_OPCODE_TXQ:
emit_txq(ctx, inst, sinfo.sreg_index, srcs, dsts, writemask);
break;
case TGSI_OPCODE_TXQS:
emit_txqs(ctx, inst, sinfo.sreg_index, srcs, dsts);
break;
case TGSI_OPCODE_I2F:
emit_buff(ctx, "%s = %s(ivec4(%s)%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0], writemask);
break;
case TGSI_OPCODE_I2D:
emit_buff(ctx, "%s = %s(ivec4(%s));\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_D2F:
emit_buff(ctx, "%s = %s(%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_U2F:
emit_buff(ctx, "%s = %s(uvec4(%s)%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0], writemask);
break;
case TGSI_OPCODE_U2D:
emit_buff(ctx, "%s = %s(uvec4(%s));\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_F2I:
emit_buff(ctx, "%s = %s(%s(ivec4(%s))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], writemask);
break;
case TGSI_OPCODE_D2I:
emit_buff(ctx, "%s = %s(%s(%s(%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), get_string(dinfo.idstconv), srcs[0]);
break;
case TGSI_OPCODE_F2U:
emit_buff(ctx, "%s = %s(%s(uvec4(%s))%s);\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], writemask);
break;
case TGSI_OPCODE_D2U:
emit_buff(ctx, "%s = %s(%s(%s(%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), get_string(dinfo.udstconv), srcs[0]);
break;
case TGSI_OPCODE_F2D:
emit_buff(ctx, "%s = %s(%s(%s));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0]);
break;
case TGSI_OPCODE_NOT:
emit_buff(ctx, "%s = %s(uintBitsToFloat(~(uvec4(%s))));\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_INEG:
emit_buff(ctx, "%s = %s(intBitsToFloat(-(ivec4(%s))));\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_DNEG:
emit_buff(ctx, "%s = %s(-%s);\n", dsts[0], get_string(dinfo.dstconv), srcs[0]);
break;
case TGSI_OPCODE_SEQ:
emit_compare("equal");
break;
case TGSI_OPCODE_USEQ:
case TGSI_OPCODE_FSEQ:
case TGSI_OPCODE_DSEQ:
if (inst->Instruction.Opcode == TGSI_OPCODE_DSEQ)
strcpy(writemask, ".x");
emit_ucompare("equal");
break;
case TGSI_OPCODE_SLT:
emit_compare("lessThan");
break;
case TGSI_OPCODE_ISLT:
case TGSI_OPCODE_USLT:
case TGSI_OPCODE_FSLT:
case TGSI_OPCODE_DSLT:
if (inst->Instruction.Opcode == TGSI_OPCODE_DSLT)
strcpy(writemask, ".x");
emit_ucompare("lessThan");
break;
case TGSI_OPCODE_SNE:
emit_compare("notEqual");
break;
case TGSI_OPCODE_USNE:
case TGSI_OPCODE_FSNE:
case TGSI_OPCODE_DSNE:
if (inst->Instruction.Opcode == TGSI_OPCODE_DSNE)
strcpy(writemask, ".x");
emit_ucompare("notEqual");
break;
case TGSI_OPCODE_SGE:
emit_compare("greaterThanEqual");
break;
case TGSI_OPCODE_ISGE:
case TGSI_OPCODE_USGE:
case TGSI_OPCODE_FSGE:
case TGSI_OPCODE_DSGE:
if (inst->Instruction.Opcode == TGSI_OPCODE_DSGE)
strcpy(writemask, ".x");
emit_ucompare("greaterThanEqual");
break;
case TGSI_OPCODE_POW:
emit_buff(ctx, "%s = %s(pow(%s, %s));\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_CMP:
emit_buff(ctx, "%s = mix(%s, %s, greaterThanEqual(%s, vec4(0.0)))%s;\n", dsts[0], srcs[1], srcs[2], srcs[0], writemask);
break;
case TGSI_OPCODE_UCMP:
emit_buff(ctx, "%s = mix(%s, %s, notEqual(floatBitsToUint(%s), uvec4(0.0)))%s;\n", dsts[0], srcs[2], srcs[1], srcs[0], writemask);
break;
case TGSI_OPCODE_END:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
handle_vertex_proc_exit(ctx);
} else if (iter->processor.Processor == TGSI_PROCESSOR_TESS_CTRL) {
emit_clip_dist_movs(ctx);
} else if (iter->processor.Processor == TGSI_PROCESSOR_TESS_EVAL) {
if (ctx->so && !ctx->key->gs_present)
emit_so_movs(ctx);
emit_clip_dist_movs(ctx);
if (!ctx->key->gs_present) {
emit_prescale(ctx);
}
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
handle_fragment_proc_exit(ctx);
}
emit_buf(ctx, "}\n");
break;
case TGSI_OPCODE_RET:
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX) {
handle_vertex_proc_exit(ctx);
} else if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
handle_fragment_proc_exit(ctx);
}
emit_buf(ctx, "return;\n");
break;
case TGSI_OPCODE_ARL:
emit_buff(ctx, "%s = int(floor(%s)%s);\n", dsts[0], srcs[0], writemask);
break;
case TGSI_OPCODE_UARL:
emit_buff(ctx, "%s = int(%s);\n", dsts[0], srcs[0]);
break;
case TGSI_OPCODE_XPD:
emit_buff(ctx, "%s = %s(cross(vec3(%s), vec3(%s)));\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1]);
break;
case TGSI_OPCODE_BGNLOOP:
emit_buf(ctx, "do {\n");
indent_buf(ctx);
break;
case TGSI_OPCODE_ENDLOOP:
outdent_buf(ctx);
emit_buf(ctx, "} while(true);\n");
break;
case TGSI_OPCODE_BRK:
emit_buf(ctx, "break;\n");
break;
case TGSI_OPCODE_EMIT: {
struct immed *imd = &ctx->imm[(inst->Src[0].Register.Index)];
if (ctx->so && ctx->key->gs_present)
emit_so_movs(ctx);
emit_clip_dist_movs(ctx);
emit_prescale(ctx);
if (imd->val[inst->Src[0].Register.SwizzleX].ui > 0) {
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
emit_buff(ctx, "EmitStreamVertex(%d);\n", imd->val[inst->Src[0].Register.SwizzleX].ui);
} else
emit_buf(ctx, "EmitVertex();\n");
break;
}
case TGSI_OPCODE_ENDPRIM: {
struct immed *imd = &ctx->imm[(inst->Src[0].Register.Index)];
if (imd->val[inst->Src[0].Register.SwizzleX].ui > 0) {
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
emit_buff(ctx, "EndStreamPrimitive(%d);\n", imd->val[inst->Src[0].Register.SwizzleX].ui);
} else
emit_buf(ctx, "EndPrimitive();\n");
break;
}
case TGSI_OPCODE_INTERP_CENTROID:
emit_buff(ctx, "%s = %s(%s(vec4(interpolateAtCentroid(%s)%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], src_swizzle0);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_INTERP_SAMPLE:
emit_buff(ctx, "%s = %s(%s(vec4(interpolateAtSample(%s, %s.x)%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], src_swizzle0);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_INTERP_OFFSET:
emit_buff(ctx, "%s = %s(%s(vec4(interpolateAtOffset(%s, %s.xy)%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], src_swizzle0);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_UMUL_HI:
emit_buff(ctx, "umulExtended(%s, %s, umul_temp, mul_utemp);\n", srcs[0], srcs[1]);
emit_buff(ctx, "%s = %s(%s(umul_temp%s));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), writemask);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
ctx->write_mul_utemp = true;
break;
case TGSI_OPCODE_IMUL_HI:
emit_buff(ctx, "imulExtended(%s, %s, imul_temp, mul_itemp);\n", srcs[0], srcs[1]);
emit_buff(ctx, "%s = %s(%s(imul_temp%s));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), writemask);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
ctx->write_mul_itemp = true;
break;
case TGSI_OPCODE_IBFE:
emit_buff(ctx, "%s = %s(%s(bitfieldExtract(%s, int(%s.x), int(%s.x))));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], srcs[2]);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_UBFE:
emit_buff(ctx, "%s = %s(%s(bitfieldExtract(%s, int(%s.x), int(%s.x))));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0], srcs[1], srcs[2]);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_BFI:
emit_buff(ctx, "%s = %s(uintBitsToFloat(bitfieldInsert(%s, %s, int(%s), int(%s))));\n", dsts[0], get_string(dinfo.dstconv), srcs[0], srcs[1], srcs[2], srcs[3]);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_BREV:
emit_buff(ctx, "%s = %s(%s(bitfieldReverse(%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0]);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_POPC:
emit_buff(ctx, "%s = %s(%s(bitCount(%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0]);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_LSB:
emit_buff(ctx, "%s = %s(%s(findLSB(%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0]);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_IMSB:
case TGSI_OPCODE_UMSB:
emit_buff(ctx, "%s = %s(%s(findMSB(%s)));\n", dsts[0], get_string(dinfo.dstconv), get_string(dinfo.dtypeprefix), srcs[0]);
ctx->shader_req_bits |= SHADER_REQ_GPU_SHADER5;
break;
case TGSI_OPCODE_BARRIER:
emit_buf(ctx, "barrier();\n");
break;
case TGSI_OPCODE_MEMBAR: {
struct immed *imd = &ctx->imm[(inst->Src[0].Register.Index)];
uint32_t val = imd->val[inst->Src[0].Register.SwizzleX].ui;
uint32_t all_val = (TGSI_MEMBAR_SHADER_BUFFER |
TGSI_MEMBAR_ATOMIC_BUFFER |
TGSI_MEMBAR_SHADER_IMAGE |
TGSI_MEMBAR_SHARED);
if (val & TGSI_MEMBAR_THREAD_GROUP) {
emit_buf(ctx, "groupMemoryBarrier();\n");
} else {
if ((val & all_val) == all_val) {
emit_buf(ctx, "memoryBarrier();\n");
} else {
if (val & TGSI_MEMBAR_SHADER_BUFFER) {
emit_buf(ctx, "memoryBarrierBuffer();\n");
}
if (val & TGSI_MEMBAR_ATOMIC_BUFFER) {
emit_buf(ctx, "memoryBarrierAtomic();\n");
}
if (val & TGSI_MEMBAR_SHADER_IMAGE) {
emit_buf(ctx, "memoryBarrierImage();\n");
}
if (val & TGSI_MEMBAR_SHARED) {
emit_buf(ctx, "memoryBarrierShared();\n");
}
}
}
break;
}
case TGSI_OPCODE_STORE:
translate_store(ctx, inst, &sinfo, srcs, dsts);
break;
case TGSI_OPCODE_LOAD:
translate_load(ctx, inst, &sinfo, &dinfo, srcs, dsts, writemask);
break;
case TGSI_OPCODE_ATOMUADD:
case TGSI_OPCODE_ATOMXCHG:
case TGSI_OPCODE_ATOMCAS:
case TGSI_OPCODE_ATOMAND:
case TGSI_OPCODE_ATOMOR:
case TGSI_OPCODE_ATOMXOR:
case TGSI_OPCODE_ATOMUMIN:
case TGSI_OPCODE_ATOMUMAX:
case TGSI_OPCODE_ATOMIMIN:
case TGSI_OPCODE_ATOMIMAX:
translate_atomic(ctx, inst, &sinfo, srcs, dsts);
break;
case TGSI_OPCODE_RESQ:
translate_resq(ctx, inst, srcs, dsts, writemask);
break;
case TGSI_OPCODE_CLOCK:
ctx->shader_req_bits |= SHADER_REQ_SHADER_CLOCK;
emit_buff(ctx, "%s = uintBitsToFloat(clock2x32ARB());\n", dsts[0]);
break;
default:
vrend_printf("failed to convert opcode %d\n", inst->Instruction.Opcode);
break;
}
for (uint32_t i = 0; i < 1; i++) {
enum tgsi_opcode_type dtype = tgsi_opcode_infer_dst_type(inst->Instruction.Opcode);
if (dtype == TGSI_TYPE_DOUBLE) {
emit_buff(ctx, "%s = uintBitsToFloat(unpackDouble2x32(%s));\n", fp64_dsts[0], dsts[0]);
}
}
if (inst->Instruction.Saturate) {
emit_buff(ctx, "%s = clamp(%s, 0.0, 1.0);\n", dsts[0], dsts[0]);
}
if (strbuf_get_error(&ctx->glsl_main))
return false;
return true;
}
static boolean
prolog(struct tgsi_iterate_context *iter)
{
struct dump_ctx *ctx = (struct dump_ctx *)iter;
if (ctx->prog_type == -1)
ctx->prog_type = iter->processor.Processor;
if (iter->processor.Processor == TGSI_PROCESSOR_VERTEX &&
ctx->key->gs_present)
require_glsl_ver(ctx, 150);
return true;
}
static void emit_ext(struct dump_ctx *ctx, const char *name,
const char *verb)
{
emit_ver_extf(ctx, "#extension GL_%s : %s\n", name, verb);
}
static void emit_header(struct dump_ctx *ctx)
{
if (ctx->cfg->use_gles) {
emit_ver_extf(ctx, "#version %d es\n", ctx->cfg->glsl_version);
if ((ctx->shader_req_bits & SHADER_REQ_CLIP_DISTANCE)||
(ctx->num_clip_dist == 0 && ctx->key->clip_plane_enable)) {
emit_ext(ctx, "EXT_clip_cull_distance", "require");
}
if (ctx->shader_req_bits & SHADER_REQ_SAMPLER_MS)
emit_ext(ctx, "OES_texture_storage_multisample_2d_array", "require");
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->shader_req_bits & SHADER_REQ_FBFETCH)
emit_ext(ctx, "EXT_shader_framebuffer_fetch", "require");
}
if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY) {
emit_ext(ctx, "EXT_geometry_shader", "require");
if (ctx->shader_req_bits & SHADER_REQ_PSIZE)
emit_ext(ctx, "OES_geometry_point_size", "enable");
}
if ((ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)) {
if (ctx->cfg->glsl_version < 320)
emit_ext(ctx, "OES_tessellation_shader", "require");
emit_ext(ctx, "OES_tessellation_point_size", "enable");
}
if (ctx->cfg->glsl_version < 320) {
if (ctx->shader_req_bits & SHADER_REQ_SAMPLE_SHADING)
emit_ext(ctx, "OES_sample_variables", "require");
if (ctx->shader_req_bits & SHADER_REQ_GPU_SHADER5) {
emit_ext(ctx, "OES_gpu_shader5", "require");
emit_ext(ctx, "OES_shader_multisample_interpolation",
"require");
}
if (ctx->shader_req_bits & SHADER_REQ_CUBE_ARRAY)
emit_ext(ctx, "OES_texture_cube_map_array", "require");
if (ctx->shader_req_bits & SHADER_REQ_LAYER)
emit_ext(ctx, "EXT_geometry_shader", "require");
if (ctx->shader_req_bits & SHADER_REQ_IMAGE_ATOMIC)
emit_ext(ctx, "OES_shader_image_atomic", "require");
}
if (ctx->shader_req_bits & SHADER_REQ_LODQ)
emit_ext(ctx, "EXT_texture_query_lod", "require");
emit_hdr(ctx, "precision highp float;\n");
emit_hdr(ctx, "precision highp int;\n");
} else {
if (ctx->prog_type == TGSI_PROCESSOR_COMPUTE) {
emit_ver_ext(ctx, "#version 330\n");
emit_ext(ctx, "ARB_compute_shader", "require");
} else {
if (ctx->glsl_ver_required > 150)
emit_ver_extf(ctx, "#version %d\n", ctx->glsl_ver_required);
else if (ctx->prog_type == TGSI_PROCESSOR_GEOMETRY ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->glsl_ver_required == 150)
emit_ver_ext(ctx, "#version 150\n");
else if (ctx->glsl_ver_required == 140)
emit_ver_ext(ctx, "#version 140\n");
else
emit_ver_ext(ctx, "#version 130\n");
}
if (ctx->shader_req_bits & SHADER_REQ_ENHANCED_LAYOUTS)
emit_ext(ctx, "ARB_enhanced_layouts", "require");
if (ctx->shader_req_bits & SHADER_REQ_SEPERATE_SHADER_OBJECTS)
emit_ext(ctx, "ARB_separate_shader_objects", "require");
if (ctx->shader_req_bits & SHADER_REQ_ARRAYS_OF_ARRAYS)
emit_ext(ctx, "ARB_arrays_of_arrays", "require");
if (ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL ||
ctx->prog_type == TGSI_PROCESSOR_TESS_EVAL)
emit_ext(ctx, "ARB_tessellation_shader", "require");
if (ctx->prog_type == TGSI_PROCESSOR_VERTEX && ctx->cfg->use_explicit_locations)
emit_ext(ctx, "ARB_explicit_attrib_location", "require");
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT && fs_emit_layout(ctx))
emit_ext(ctx, "ARB_fragment_coord_conventions", "require");
if (ctx->ubo_used_mask)
emit_ext(ctx, "ARB_uniform_buffer_object", "require");
if (ctx->num_cull_dist_prop || ctx->key->prev_stage_num_cull_out)
emit_ext(ctx, "ARB_cull_distance", "require");
if (ctx->ssbo_used_mask)
emit_ext(ctx, "ARB_shader_storage_buffer_object", "require");
if (ctx->num_abo) {
emit_ext(ctx, "ARB_shader_atomic_counters", "require");
emit_ext(ctx, "ARB_shader_atomic_counter_ops", "require");
}
for (uint32_t i = 0; i < ARRAY_SIZE(shader_req_table); i++) {
if (shader_req_table[i].key == SHADER_REQ_SAMPLER_RECT && ctx->glsl_ver_required >= 140)
continue;
if (ctx->shader_req_bits & shader_req_table[i].key) {
emit_ext(ctx, shader_req_table[i].string, "require");
}
}
}
}
char vrend_shader_samplerreturnconv(enum tgsi_return_type type)
{
switch (type) {
case TGSI_RETURN_TYPE_SINT:
return 'i';
case TGSI_RETURN_TYPE_UINT:
return 'u';
default:
return ' ';
}
}
const char *vrend_shader_samplertypeconv(bool use_gles, int sampler_type, int *is_shad)
{
switch (sampler_type) {
case TGSI_TEXTURE_BUFFER: return "Buffer";
case TGSI_TEXTURE_1D:
if (!use_gles)
return "1D";
/* fallthrough */
case TGSI_TEXTURE_2D: return "2D";
case TGSI_TEXTURE_3D: return "3D";
case TGSI_TEXTURE_CUBE: return "Cube";
case TGSI_TEXTURE_RECT: return use_gles ? "2D" : "2DRect";
case TGSI_TEXTURE_SHADOW1D:
if (!use_gles) {
*is_shad = 1;
return "1DShadow";
}
/* fallthrough */
case TGSI_TEXTURE_SHADOW2D: *is_shad = 1; return "2DShadow";
case TGSI_TEXTURE_SHADOWRECT:
*is_shad = 1;
return (!use_gles) ? "2DRectShadow" : "2DShadow";
case TGSI_TEXTURE_1D_ARRAY:
if (!use_gles)
return "1DArray";
/* fallthrough */
case TGSI_TEXTURE_2D_ARRAY: return "2DArray";
case TGSI_TEXTURE_SHADOW1D_ARRAY:
if (!use_gles) {
*is_shad = 1;
return "1DArrayShadow";
}
/* fallthrough */
case TGSI_TEXTURE_SHADOW2D_ARRAY: *is_shad = 1; return "2DArrayShadow";
case TGSI_TEXTURE_SHADOWCUBE: *is_shad = 1; return "CubeShadow";
case TGSI_TEXTURE_CUBE_ARRAY: return "CubeArray";
case TGSI_TEXTURE_SHADOWCUBE_ARRAY: *is_shad = 1; return "CubeArrayShadow";
case TGSI_TEXTURE_2D_MSAA: return "2DMS";
case TGSI_TEXTURE_2D_ARRAY_MSAA: return "2DMSArray";
default: return NULL;
}
}
static const char *get_interp_string(struct vrend_shader_cfg *cfg, int interpolate, bool flatshade)
{
switch (interpolate) {
case TGSI_INTERPOLATE_LINEAR:
if (!cfg->use_gles)
return "noperspective ";
else
return "";
case TGSI_INTERPOLATE_PERSPECTIVE:
return "smooth ";
case TGSI_INTERPOLATE_CONSTANT:
return "flat ";
case TGSI_INTERPOLATE_COLOR:
if (flatshade)
return "flat ";
/* fallthrough */
default:
return NULL;
}
}
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
static const char *get_aux_string(unsigned location)
{
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
switch (location) {
case TGSI_INTERPOLATE_LOC_CENTER:
default:
return "";
case TGSI_INTERPOLATE_LOC_CENTROID:
return "centroid ";
case TGSI_INTERPOLATE_LOC_SAMPLE:
return "sample ";
}
}
static void emit_sampler_decl(struct dump_ctx *ctx,
uint32_t i, uint32_t range,
const struct vrend_shader_sampler *sampler)
{
char ptc;
int is_shad = 0;
const char *sname, *precision, *stc;
sname = tgsi_proc_to_prefix(ctx->prog_type);
precision = (ctx->cfg->use_gles) ? "highp " : " ";
ptc = vrend_shader_samplerreturnconv(sampler->tgsi_sampler_return);
stc = vrend_shader_samplertypeconv(ctx->cfg->use_gles, sampler->tgsi_sampler_type, &is_shad);
/* GLES does not support 1D textures -- we use a 2D texture and set the parameter set to 0.5 */
if (ctx->cfg->use_gles && sampler->tgsi_sampler_type == TGSI_TEXTURE_1D)
emit_hdrf(ctx, "uniform highp %csampler2D %ssamp%d;\n", ptc, sname, i);
else if (range)
emit_hdrf(ctx, "uniform %s%csampler%s %ssamp%d[%d];\n", precision, ptc, stc, sname, i, range);
else
emit_hdrf(ctx, "uniform %s%csampler%s %ssamp%d;\n", precision, ptc, stc, sname, i);
if (is_shad) {
emit_hdrf(ctx, "uniform %svec4 %sshadmask%d;\n", precision, sname, i);
emit_hdrf(ctx, "uniform %svec4 %sshadadd%d;\n", precision, sname, i);
ctx->shadow_samp_mask |= (1 << i);
}
}
const char *get_internalformat_string(int virgl_format, enum tgsi_return_type *stype)
{
switch (virgl_format) {
case PIPE_FORMAT_R11G11B10_FLOAT:
*stype = TGSI_RETURN_TYPE_FLOAT;
return "r11f_g11f_b10f";
case PIPE_FORMAT_R10G10B10A2_UNORM:
*stype = TGSI_RETURN_TYPE_UNORM;
return "rgb10_a2";
case PIPE_FORMAT_R10G10B10A2_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "rgb10_a2ui";
case PIPE_FORMAT_R8_UNORM:
*stype = TGSI_RETURN_TYPE_UNORM;
return "r8";
case PIPE_FORMAT_R8_SNORM:
*stype = TGSI_RETURN_TYPE_SNORM;
return "r8_snorm";
case PIPE_FORMAT_R8_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "r8ui";
case PIPE_FORMAT_R8_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "r8i";
case PIPE_FORMAT_R8G8_UNORM:
*stype = TGSI_RETURN_TYPE_UNORM;
return "rg8";
case PIPE_FORMAT_R8G8_SNORM:
*stype = TGSI_RETURN_TYPE_SNORM;
return "rg8_snorm";
case PIPE_FORMAT_R8G8_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "rg8ui";
case PIPE_FORMAT_R8G8_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "rg8i";
case PIPE_FORMAT_R8G8B8A8_UNORM:
*stype = TGSI_RETURN_TYPE_UNORM;
return "rgba8";
case PIPE_FORMAT_R8G8B8A8_SNORM:
*stype = TGSI_RETURN_TYPE_SNORM;
return "rgba8_snorm";
case PIPE_FORMAT_R8G8B8A8_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "rgba8ui";
case PIPE_FORMAT_R8G8B8A8_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "rgba8i";
case PIPE_FORMAT_R16_UNORM:
*stype = TGSI_RETURN_TYPE_UNORM;
return "r16";
case PIPE_FORMAT_R16_SNORM:
*stype = TGSI_RETURN_TYPE_SNORM;
return "r16_snorm";
case PIPE_FORMAT_R16_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "r16ui";
case PIPE_FORMAT_R16_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "r16i";
case PIPE_FORMAT_R16_FLOAT:
*stype = TGSI_RETURN_TYPE_FLOAT;
return "r16f";
case PIPE_FORMAT_R16G16_UNORM:
*stype = TGSI_RETURN_TYPE_UNORM;
return "rg16";
case PIPE_FORMAT_R16G16_SNORM:
*stype = TGSI_RETURN_TYPE_SNORM;
return "rg16_snorm";
case PIPE_FORMAT_R16G16_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "rg16ui";
case PIPE_FORMAT_R16G16_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "rg16i";
case PIPE_FORMAT_R16G16_FLOAT:
*stype = TGSI_RETURN_TYPE_FLOAT;
return "rg16f";
case PIPE_FORMAT_R16G16B16A16_UNORM:
*stype = TGSI_RETURN_TYPE_UNORM;
return "rgba16";
case PIPE_FORMAT_R16G16B16A16_SNORM:
*stype = TGSI_RETURN_TYPE_SNORM;
return "rgba16_snorm";
case PIPE_FORMAT_R16G16B16A16_FLOAT:
*stype = TGSI_RETURN_TYPE_FLOAT;
return "rgba16f";
case PIPE_FORMAT_R32_FLOAT:
*stype = TGSI_RETURN_TYPE_FLOAT;
return "r32f";
case PIPE_FORMAT_R32_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "r32ui";
case PIPE_FORMAT_R32_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "r32i";
case PIPE_FORMAT_R32G32_FLOAT:
*stype = TGSI_RETURN_TYPE_FLOAT;
return "rg32f";
case PIPE_FORMAT_R32G32_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "rg32ui";
case PIPE_FORMAT_R32G32_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "rg32i";
case PIPE_FORMAT_R32G32B32A32_FLOAT:
*stype = TGSI_RETURN_TYPE_FLOAT;
return "rgba32f";
case PIPE_FORMAT_R32G32B32A32_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "rgba32ui";
case PIPE_FORMAT_R16G16B16A16_UINT:
*stype = TGSI_RETURN_TYPE_UINT;
return "rgba16ui";
case PIPE_FORMAT_R16G16B16A16_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "rgba16i";
case PIPE_FORMAT_R32G32B32A32_SINT:
*stype = TGSI_RETURN_TYPE_SINT;
return "rgba32i";
case PIPE_FORMAT_NONE:
*stype = TGSI_RETURN_TYPE_UNORM;
return "";
default:
*stype = TGSI_RETURN_TYPE_UNORM;
vrend_printf( "illegal format %d\n", virgl_format);
return "";
}
}
static void emit_image_decl(struct dump_ctx *ctx,
uint32_t i, uint32_t range,
const struct vrend_shader_image *image)
{
char ptc;
int is_shad = 0;
const char *sname, *stc, *formatstr;
enum tgsi_return_type itype;
const char *volatile_str = image->vflag ? "volatile " : "";
const char *precision = ctx->cfg->use_gles ? "highp " : "";
const char *access = "";
formatstr = get_internalformat_string(image->decl.Format, &itype);
ptc = vrend_shader_samplerreturnconv(itype);
sname = tgsi_proc_to_prefix(ctx->prog_type);
stc = vrend_shader_samplertypeconv(ctx->cfg->use_gles, image->decl.Resource, &is_shad);
if (!image->decl.Writable)
access = "readonly ";
else if (!image->decl.Format ||
(ctx->cfg->use_gles &&
(image->decl.Format != PIPE_FORMAT_R32_FLOAT) &&
(image->decl.Format != PIPE_FORMAT_R32_SINT) &&
(image->decl.Format != PIPE_FORMAT_R32_UINT)))
access = "writeonly ";
if (ctx->cfg->use_gles) { /* TODO: enable on OpenGL 4.2 and up also */
emit_hdrf(ctx, "layout(binding=%d%s%s) ",
i, formatstr[0] != '\0' ? ", " : "", formatstr);
} else if (formatstr[0] != '\0') {
emit_hdrf(ctx, "layout(%s) ", formatstr);
}
if (range)
emit_hdrf(ctx, "%s%suniform %s%cimage%s %simg%d[%d];\n",
access, volatile_str, precision, ptc, stc, sname, i, range);
else
emit_hdrf(ctx, "%s%suniform %s%cimage%s %simg%d;\n",
access, volatile_str, precision, ptc, stc, sname, i);
}
static void emit_ios_common(struct dump_ctx *ctx)
{
uint i;
const char *sname = tgsi_proc_to_prefix(ctx->prog_type);
for (i = 0; i < ctx->num_temp_ranges; i++) {
emit_hdrf(ctx, "vec4 temp%d[%d];\n", ctx->temp_ranges[i].first, ctx->temp_ranges[i].last - ctx->temp_ranges[i].first + 1);
}
if (ctx->write_mul_utemp) {
emit_hdr(ctx, "uvec4 mul_utemp;\n");
emit_hdr(ctx, "uvec4 umul_temp;\n");
}
if (ctx->write_mul_itemp) {
emit_hdr(ctx, "ivec4 mul_itemp;\n");
emit_hdr(ctx, "ivec4 imul_temp;\n");
}
if (ctx->ssbo_used_mask || ctx->has_file_memory) {
emit_hdr(ctx, "uint ssbo_addr_temp;\n");
}
if (ctx->shader_req_bits & SHADER_REQ_FP64) {
emit_hdr(ctx, "dvec2 fp64_dst[3];\n");
emit_hdr(ctx, "dvec2 fp64_src[4];\n");
}
for (i = 0; i < ctx->num_address; i++) {
emit_hdrf(ctx, "int addr%d;\n", i);
}
if (ctx->num_consts) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
emit_hdrf(ctx, "uniform uvec4 %sconst0[%d];\n", cname, ctx->num_consts);
}
if (ctx->ubo_used_mask) {
const char *cname = tgsi_proc_to_prefix(ctx->prog_type);
if (ctx->info.dimension_indirect_files & (1 << TGSI_FILE_CONSTANT)) {
require_glsl_ver(ctx, 150);
int first = ffs(ctx->ubo_used_mask) - 1;
unsigned num_ubo = util_bitcount(ctx->ubo_used_mask);
emit_hdrf(ctx, "uniform %subo { vec4 ubocontents[%d]; } %suboarr[%d];\n", cname, ctx->ubo_sizes[first], cname, num_ubo);
} else {
unsigned mask = ctx->ubo_used_mask;
while (mask) {
uint32_t i = u_bit_scan(&mask);
emit_hdrf(ctx, "uniform %subo%d { vec4 %subo%dcontents[%d]; };\n", cname, i, cname, i, ctx->ubo_sizes[i]);
}
}
}
if (ctx->info.indirect_files & (1 << TGSI_FILE_SAMPLER)) {
for (i = 0; i < ctx->num_sampler_arrays; i++) {
uint32_t first = ctx->sampler_arrays[i].first;
uint32_t range = ctx->sampler_arrays[i].array_size;
emit_sampler_decl(ctx, first, range, ctx->samplers + first);
}
} else {
uint nsamp = util_last_bit(ctx->samplers_used);
for (i = 0; i < nsamp; i++) {
if ((ctx->samplers_used & (1 << i)) == 0)
continue;
emit_sampler_decl(ctx, i, 0, ctx->samplers + i);
}
}
if (ctx->info.indirect_files & (1 << TGSI_FILE_IMAGE)) {
for (i = 0; i < ctx->num_image_arrays; i++) {
uint32_t first = ctx->image_arrays[i].first;
uint32_t range = ctx->image_arrays[i].array_size;
emit_image_decl(ctx, first, range, ctx->images + first);
}
} else {
uint32_t mask = ctx->images_used_mask;
while (mask) {
i = u_bit_scan(&mask);
emit_image_decl(ctx, i, 0, ctx->images + i);
}
}
for (i = 0; i < ctx->num_abo; i++){
if (ctx->abo_sizes[i] > 1)
emit_hdrf(ctx, "layout (binding = %d, offset = %d) uniform atomic_uint ac%d[%d];\n", ctx->abo_idx[i], ctx->abo_offsets[i] * 4, i, ctx->abo_sizes[i]);
else
emit_hdrf(ctx, "layout (binding = %d, offset = %d) uniform atomic_uint ac%d;\n", ctx->abo_idx[i], ctx->abo_offsets[i] * 4, i);
}
if (ctx->info.indirect_files & (1 << TGSI_FILE_BUFFER)) {
uint32_t mask = ctx->ssbo_used_mask;
while (mask) {
int start, count;
u_bit_scan_consecutive_range(&mask, &start, &count);
const char *atomic = (ctx->ssbo_atomic_mask & (1 << start)) ? "atomic" : "";
emit_hdrf(ctx, "layout (binding = %d, std430) buffer %sssbo%d { uint %sssbocontents%d[]; } %sssboarr%s[%d];\n", start, sname, start, sname, start, sname, atomic, count);
}
} else {
uint32_t mask = ctx->ssbo_used_mask;
while (mask) {
uint32_t id = u_bit_scan(&mask);
enum vrend_type_qualifier type = (ctx->ssbo_integer_mask & (1 << id)) ? INT : UINT;
emit_hdrf(ctx, "layout (binding = %d, std430) buffer %sssbo%d { %s %sssbocontents%d[]; };\n", id, sname, id,
get_string(type), sname, id);
}
}
}
static void emit_ios_streamout(struct dump_ctx *ctx)
{
if (ctx->so) {
char outtype[6] = {0};
for (uint i = 0; i < ctx->so->num_outputs; i++) {
if (!ctx->write_so_outputs[i])
continue;
if (ctx->so->output[i].num_components == 1)
snprintf(outtype, 6, "float");
else
snprintf(outtype, 6, "vec%d", ctx->so->output[i].num_components);
if (ctx->so->output[i].stream && ctx->prog_type == TGSI_PROCESSOR_GEOMETRY)
emit_hdrf(ctx, "layout (stream=%d) out %s tfout%d;\n", ctx->so->output[i].stream, outtype, i);
else {
const struct vrend_shader_io *output = get_io_slot(&ctx->outputs[0], ctx->num_outputs,
ctx->so->output[i].register_index);
if (ctx->so->output[i].need_temp || output->name == TGSI_SEMANTIC_CLIPDIST ||
output->glsl_predefined_no_emit) {
if (ctx->prog_type == TGSI_PROCESSOR_TESS_CTRL)
emit_hdrf(ctx, "out %s tfout%d[];\n", outtype, i);
else
emit_hdrf(ctx, "out %s tfout%d;\n", outtype, i);
}
}
}
}
}
static inline void emit_winsys_correction(struct dump_ctx *ctx)
{
emit_hdr(ctx, "uniform float winsys_adjust_y;\n");
}
static void emit_ios_indirect_generics_output(struct dump_ctx *ctx, const char *postfix)
{
if (ctx->generic_output_range.used) {
int size = ctx->generic_output_range.io.last - ctx->generic_output_range.io.sid + 1;
if (prefer_generic_io_block(ctx, io_out)) {
char blockname[64];
const char *stage_prefix = get_stage_output_name_prefix(ctx->prog_type);
get_blockname(blockname, stage_prefix, &ctx->generic_output_range.io);
char blockvarame[64];
get_blockvarname(blockvarame, stage_prefix, &ctx->generic_output_range.io, postfix);
emit_hdrf(ctx, "out %s {\n vec4 %s[%d]; \n} %s;\n", blockname,
ctx->generic_output_range.io.glsl_name, size, blockvarame);
} else
emit_hdrf(ctx, "out vec4 %s%s[%d];\n",
ctx->generic_output_range.io.glsl_name,
postfix,
size);
}
}
static void emit_ios_indirect_generics_input(struct dump_ctx *ctx, const char *postfix)
{
if (ctx->generic_input_range.used) {
int size = ctx->generic_input_range.io.last - ctx->generic_input_range.io.sid + 1;
assert(size < 256 && size >= 0);
if (size < ctx->key->num_indirect_generic_inputs)
ctx->key->num_indirect_generic_inputs = (unsigned char)size; // This is wrong but needed for debugging
if (prefer_generic_io_block(ctx, io_in)) {
char blockname[64];
char blockvarame[64];
const char *stage_prefix = get_stage_output_name_prefix(ctx->prog_type);
get_blockname(blockname, stage_prefix, &ctx->generic_output_range.io);
get_blockvarname(blockvarame, stage_prefix, &ctx->generic_output_range.io,
postfix);
emit_hdrf(ctx, "in %s {\n vec4 %s[%d]; \n} %s;\n",
blockname, ctx->generic_input_range.io.glsl_name,
size, blockvarame);
} else
emit_hdrf(ctx, "in vec4 %s%s[%d];\n",
ctx->generic_input_range.io.glsl_name,
postfix,
size);
}
}
static void
emit_ios_generics(struct dump_ctx *ctx, enum io_type iot, const char *prefix,
const struct vrend_shader_io *io, const char *inout,
const char *postfix)
{
const char type[4][6] = {"float", " vec2", " vec3", " vec4"};
const char *t = " vec4";
char layout[128] = "";
if (io->layout_location > 0) {
/* we need to define a layout here because interleaved arrays might be emited */
if (io->swizzle_offset)
snprintf(layout, sizeof(layout), "layout(location = %d, component = %d)\n",
io->layout_location - 1, io->swizzle_offset);
else
snprintf(layout, sizeof(layout), "layout(location = %d)\n", io->layout_location - 1);
}
if (io->usage_mask != 0xf && io->name == TGSI_SEMANTIC_GENERIC)
t = type[io->num_components - 1];
if (io->first == io->last) {
emit_hdr(ctx, layout);
/* ugly leave spaces to patch interp in later */
emit_hdrf(ctx, "%s%s%s %s %s %s%s;\n",
prefix,
io->precise ? "precise " : "",
io->invariant ? "invariant " : "",
inout,
t,
io->glsl_name,
postfix);
} else {
if (prefer_generic_io_block(ctx, iot)) {
const char *stage_prefix = iot == io_in ? get_stage_input_name_prefix(ctx, ctx->prog_type):
get_stage_output_name_prefix(ctx->prog_type);
char blockname[64];
get_blockname(blockname, stage_prefix, io);
char blockvarame[64];
get_blockvarname(blockvarame, stage_prefix, io, postfix);
emit_hdrf(ctx, "%s %s {\n", inout, blockname);
emit_hdr(ctx, layout);
emit_hdrf(ctx, "%s%s%s vec4 %s[%d]; \n} %s;\n",
prefix,
io->precise ? "precise " : "",
io->invariant ? "invariant " : "",
io->glsl_name,
io->last - io->first +1,
blockvarame);
} else {
emit_hdr(ctx, layout);
emit_hdrf(ctx, "%s%s%s %s %s %s%s[%d];\n",
prefix,
io->precise ? "precise " : "",
io->invariant ? "invariant " : "",
inout,
t,
io->glsl_name,
postfix,
io->last - io->first +1);
}
}
}
static void
emit_ios_patch(struct dump_ctx *ctx, const char *prefix, const struct vrend_shader_io *io,
const char *inout, int size)
{
const char type[4][6] = {"float", " vec2", " vec3", " vec4"};
const char *t = " vec4";
if (io->layout_location > 0) {
/* we need to define a layout here because interleaved arrays might be emited */
if (io->swizzle_offset)
emit_hdrf(ctx, "layout(location = %d, component = %d)\n",
io->layout_location - 1, io->swizzle_offset);
else
emit_hdrf(ctx, "layout(location = %d)\n", io->layout_location - 1);
}
if (io->usage_mask != 0xf)
t = type[io->num_components - 1];
if (io->last == io->first)
emit_hdrf(ctx, "%s %s %s %s;\n", prefix, inout, t, io->glsl_name);
else
emit_hdrf(ctx, "%s %s %s %s[%d];\n", prefix, inout, t,
io->glsl_name, size);
}
static void emit_ios_vs(struct dump_ctx *ctx)
{
uint32_t i;
char postfix[32];
const char *prefix = "", *auxprefix = "";
bool fcolor_emitted[2], bcolor_emitted[2];
ctx->num_interps = 0;
if (ctx->key->color_two_side) {
fcolor_emitted[0] = fcolor_emitted[1] = false;
bcolor_emitted[0] = bcolor_emitted[1] = false;
}
for (i = 0; i < ctx->num_inputs; i++) {
if (!ctx->inputs[i].glsl_predefined_no_emit) {
if (ctx->cfg->use_explicit_locations) {
emit_hdrf(ctx, "layout(location=%d) ", ctx->inputs[i].first);
}
prefix = "";
auxprefix = "";
postfix[0] = 0;
if (ctx->inputs[i].first != ctx->inputs[i].last)
snprintf(postfix, sizeof(postfix), "[%d]", ctx->inputs[i].last - ctx->inputs[i].first + 1);
emit_hdrf(ctx, "%s%sin vec4 %s%s;\n", prefix, auxprefix, ctx->inputs[i].glsl_name, postfix);
}
}
emit_ios_indirect_generics_output(ctx, "");
for (i = 0; i < ctx->num_outputs; i++) {
if (ctx->key->color_two_side && ctx->outputs[i].sid < 2) {
if (ctx->outputs[i].name == TGSI_SEMANTIC_COLOR)
fcolor_emitted[ctx->outputs[i].sid] = true;
if (ctx->outputs[i].name == TGSI_SEMANTIC_BCOLOR)
bcolor_emitted[ctx->outputs[i].sid] = true;
}
if (!ctx->outputs[i].glsl_predefined_no_emit) {
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC ||
ctx->outputs[i].name == TGSI_SEMANTIC_COLOR ||
ctx->outputs[i].name == TGSI_SEMANTIC_BCOLOR) {
ctx->num_interps++;
prefix = INTERP_PREFIX;
} else
prefix = "";
emit_ios_generics(ctx, io_out, prefix, &ctx->outputs[i],
ctx->outputs[i].fbfetch_used ? "inout" : "out", "");
} else if (ctx->outputs[i].invariant || ctx->outputs[i].precise) {
emit_hdrf(ctx, "%s%s;\n",
ctx->outputs[i].precise ? "precise " :
(ctx->outputs[i].invariant ? "invariant " : ""),
ctx->outputs[i].glsl_name);
}
}
if (ctx->key->color_two_side) {
for (i = 0; i < 2; i++) {
if (fcolor_emitted[i] && !bcolor_emitted[i]) {
emit_hdrf(ctx, "%sout vec4 ex_bc%d;\n", INTERP_PREFIX, i);
}
if (bcolor_emitted[i] && !fcolor_emitted[i]) {
emit_hdrf(ctx, "%sout vec4 ex_c%d;\n", INTERP_PREFIX, i);
}
}
}
emit_winsys_correction(ctx);
if (ctx->has_clipvertex) {
emit_hdrf(ctx, "%svec4 clipv_tmp;\n", ctx->has_clipvertex_so ? "out " : "");
}
if (ctx->num_clip_dist || ctx->key->clip_plane_enable) {
bool has_prop = (ctx->num_clip_dist_prop + ctx->num_cull_dist_prop) > 0;
int num_clip_dists = ctx->num_clip_dist ? ctx->num_clip_dist : 8;
int num_cull_dists = 0;
char cull_buf[64] = { 0 };
char clip_buf[64] = { 0 };
if (has_prop) {
num_clip_dists = ctx->num_clip_dist_prop;
num_cull_dists = ctx->num_cull_dist_prop;
if (num_clip_dists)
snprintf(clip_buf, 64, "out float gl_ClipDistance[%d];\n", num_clip_dists);
if (num_cull_dists)
snprintf(cull_buf, 64, "out float gl_CullDistance[%d];\n", num_cull_dists);
} else
snprintf(clip_buf, 64, "out float gl_ClipDistance[%d];\n", num_clip_dists);
if (ctx->key->clip_plane_enable) {
emit_hdr(ctx, "uniform vec4 clipp[8];\n");
}
if (ctx->key->gs_present || ctx->key->tes_present) {
ctx->vs_has_pervertex = true;
emit_hdrf(ctx, "out gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize;\n%s%s};\n", clip_buf, cull_buf);
} else {
emit_hdrf(ctx, "%s%s", clip_buf, cull_buf);
}
emit_hdr(ctx, "vec4 clip_dist_temp[2];\n");
}
}
static void emit_ios_fs(struct dump_ctx *ctx)
{
uint32_t i;
const char *prefix = "", *auxprefix = "";
if (fs_emit_layout(ctx)) {
bool upper_left = !(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin);
char comma = (upper_left && ctx->fs_pixel_center) ? ',' : ' ';
if (!ctx->cfg->use_gles)
emit_hdrf(ctx, "layout(%s%c%s) in vec4 gl_FragCoord;\n",
upper_left ? "origin_upper_left" : "",
comma,
ctx->fs_pixel_center ? "pixel_center_integer" : "");
}
if (ctx->early_depth_stencil) {
emit_hdr(ctx, "layout(early_fragment_tests) in;\n");
}
emit_ios_indirect_generics_input(ctx, "");
for (i = 0; i < ctx->num_inputs; i++) {
if (!ctx->inputs[i].glsl_predefined_no_emit) {
prefix = "";
auxprefix = "";
if (ctx->inputs[i].name == TGSI_SEMANTIC_GENERIC ||
ctx->inputs[i].name == TGSI_SEMANTIC_COLOR ||
ctx->inputs[i].name == TGSI_SEMANTIC_BCOLOR) {
prefix = get_interp_string(ctx->cfg, ctx->inputs[i].interpolate, ctx->key->flatshade);
if (!prefix)
prefix = "";
auxprefix = get_aux_string(ctx->inputs[i].location);
ctx->num_interps++;
}
char prefixes[64];
snprintf(prefixes, sizeof(prefixes), "%s %s", prefix, auxprefix);
emit_ios_generics(ctx, io_in, prefixes, &ctx->inputs[i], "in", "");
}
if (ctx->cfg->use_gles && !ctx->key->winsys_adjust_y_emitted &&
(ctx->key->coord_replace & (1 << ctx->inputs[i].sid))) {
ctx->key->winsys_adjust_y_emitted = true;
emit_hdr(ctx, "uniform float winsys_adjust_y;\n");
}
}
if (ctx->key->color_two_side) {
if (ctx->color_in_mask & 1)
emit_hdr(ctx, "vec4 realcolor0;\n");
if (ctx->color_in_mask & 2)
emit_hdr(ctx, "vec4 realcolor1;\n");
}
if (ctx->write_all_cbufs) {
for (i = 0; i < (uint32_t)ctx->cfg->max_draw_buffers; i++) {
if (ctx->cfg->use_gles)
emit_hdrf(ctx, "layout (location=%d) out vec4 fsout_c%d;\n", i, i);
else
emit_hdrf(ctx, "out vec4 fsout_c%d;\n", i);
}
} else {
for (i = 0; i < ctx->num_outputs; i++) {
if (!ctx->outputs[i].glsl_predefined_no_emit) {
emit_ios_generics(ctx, io_out, "", &ctx->outputs[i],
ctx->outputs[i].fbfetch_used ? "inout" : "out", "");
} else if (ctx->outputs[i].invariant || ctx->outputs[i].precise) {
emit_hdrf(ctx, "%s%s;\n",
ctx->outputs[i].precise ? "precise " :
(ctx->outputs[i].invariant ? "invariant " : ""),
ctx->outputs[i].glsl_name);
}
}
}
if (ctx->num_in_clip_dist) {
if (ctx->key->prev_stage_num_clip_out) {
emit_hdrf(ctx, "in float gl_ClipDistance[%d];\n", ctx->key->prev_stage_num_clip_out);
} else if (ctx->num_in_clip_dist > 4 && !ctx->key->prev_stage_num_cull_out) {
emit_hdrf(ctx, "in float gl_ClipDistance[%d];\n", ctx->num_in_clip_dist);
}
if (ctx->key->prev_stage_num_cull_out) {
emit_hdrf(ctx, "in float gl_CullDistance[%d];\n", ctx->key->prev_stage_num_cull_out);
}
if(ctx->fs_uses_clipdist_input)
emit_hdr(ctx, "vec4 clip_dist_temp[2];\n");
}
}
static void emit_ios_geom(struct dump_ctx *ctx)
{
uint32_t i;
char invocbuf[25];
if (ctx->gs_num_invocations)
snprintf(invocbuf, 25, ", invocations = %d", ctx->gs_num_invocations);
emit_hdrf(ctx, "layout(%s%s) in;\n", prim_to_name(ctx->gs_in_prim),
ctx->gs_num_invocations > 1 ? invocbuf : "");
emit_hdrf(ctx, "layout(%s, max_vertices = %d) out;\n", prim_to_name(ctx->gs_out_prim), ctx->gs_max_out_verts);
for (i = 0; i < ctx->num_inputs; i++) {
if (!ctx->inputs[i].glsl_predefined_no_emit) {
char postfix[64];
snprintf(postfix, sizeof(postfix), "[%d]", gs_input_prim_to_size(ctx->gs_in_prim));
emit_ios_generics(ctx, io_in, "", &ctx->inputs[i], "in", postfix);
}
}
for (i = 0; i < ctx->num_outputs; i++) {
if (!ctx->outputs[i].glsl_predefined_no_emit) {
const char *prefix = "";
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC ||
ctx->outputs[i].name == TGSI_SEMANTIC_COLOR ||
ctx->outputs[i].name == TGSI_SEMANTIC_BCOLOR) {
ctx->num_interps++;
prefix = INTERP_PREFIX;
}
/* ugly leave spaces to patch interp in later */
if (ctx->outputs[i].stream)
emit_hdrf(ctx, "layout (stream = %d) %s%s%sout vec4 %s;\n", ctx->outputs[i].stream, prefix,
ctx->outputs[i].precise ? "precise " : "",
ctx->outputs[i].invariant ? "invariant " : "",
ctx->outputs[i].glsl_name);
else
emit_ios_generics(ctx, io_out, prefix, &ctx->outputs[i],
ctx->outputs[i].fbfetch_used ? "inout" : "out", "");
} else if (ctx->outputs[i].invariant || ctx->outputs[i].precise) {
emit_hdrf(ctx, "%s%s;\n",
ctx->outputs[i].precise ? "precise " :
(ctx->outputs[i].invariant ? "invariant " : ""),
ctx->outputs[i].glsl_name);
}
}
emit_winsys_correction(ctx);
if (ctx->num_in_clip_dist || ctx->key->clip_plane_enable || ctx->key->prev_stage_pervertex_out) {
int clip_dist, cull_dist;
char clip_var[64] = {}, cull_var[64] = {};
clip_dist = ctx->key->prev_stage_num_clip_out ? ctx->key->prev_stage_num_clip_out : ctx->num_in_clip_dist;
cull_dist = ctx->key->prev_stage_num_cull_out;
if (clip_dist)
snprintf(clip_var, 64, "float gl_ClipDistance[%d];\n", clip_dist);
if (cull_dist)
snprintf(cull_var, 64, "float gl_CullDistance[%d];\n", cull_dist);
emit_hdrf(ctx, "in gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize; \n %s%s\n} gl_in[];\n", clip_var, cull_var);
}
if (ctx->num_clip_dist) {
bool has_prop = (ctx->num_clip_dist_prop + ctx->num_cull_dist_prop) > 0;
int num_clip_dists = ctx->num_clip_dist ? ctx->num_clip_dist : 8;
int num_cull_dists = 0;
char cull_buf[64] = { 0 };
char clip_buf[64] = { 0 };
if (has_prop) {
num_clip_dists = ctx->num_clip_dist_prop;
num_cull_dists = ctx->num_cull_dist_prop;
if (num_clip_dists)
snprintf(clip_buf, 64, "out float gl_ClipDistance[%d];\n", num_clip_dists);
if (num_cull_dists)
snprintf(cull_buf, 64, "out float gl_CullDistance[%d];\n", num_cull_dists);
} else
snprintf(clip_buf, 64, "out float gl_ClipDistance[%d];\n", num_clip_dists);
emit_hdrf(ctx, "%s%s\n", clip_buf, cull_buf);
emit_hdrf(ctx, "vec4 clip_dist_temp[2];\n");
}
}
static void emit_ios_tcs(struct dump_ctx *ctx)
{
uint32_t i;
emit_ios_indirect_generics_input(ctx, "[]");
for (i = 0; i < ctx->num_inputs; i++) {
if (!ctx->inputs[i].glsl_predefined_no_emit) {
if (ctx->inputs[i].name == TGSI_SEMANTIC_PATCH)
emit_ios_patch(ctx, "", &ctx->inputs[i], "in", ctx->inputs[i].last - ctx->inputs[i].first + 1);
else
emit_ios_generics(ctx, io_in, "", &ctx->inputs[i], "in", "[]");
}
}
emit_hdrf(ctx, "layout(vertices = %d) out;\n", ctx->tcs_vertices_out);
emit_ios_indirect_generics_output(ctx, "[]");
if (ctx->patch_output_range.used)
emit_ios_patch(ctx, "patch", &ctx->patch_output_range.io, "out",
ctx->patch_output_range.io.last - ctx->patch_output_range.io.sid + 1);
for (i = 0; i < ctx->num_outputs; i++) {
if (!ctx->outputs[i].glsl_predefined_no_emit) {
if (ctx->outputs[i].name == TGSI_SEMANTIC_PATCH) {
emit_ios_patch(ctx, "patch", &ctx->outputs[i], "out",
ctx->outputs[i].last - ctx->outputs[i].first + 1);
} else
emit_ios_generics(ctx, io_out, "", &ctx->outputs[i], "out", "[]");
} else if (ctx->outputs[i].invariant || ctx->outputs[i].precise) {
emit_hdrf(ctx, "%s%s;\n",
ctx->outputs[i].precise ? "precise " :
(ctx->outputs[i].invariant ? "invariant " : ""),
ctx->outputs[i].glsl_name);
}
}
if (ctx->num_in_clip_dist || ctx->key->prev_stage_pervertex_out) {
int clip_dist, cull_dist;
char clip_var[64] = "", cull_var[64] = "";
clip_dist = ctx->key->prev_stage_num_clip_out ? ctx->key->prev_stage_num_clip_out : ctx->num_in_clip_dist;
cull_dist = ctx->key->prev_stage_num_cull_out;
if (clip_dist)
snprintf(clip_var, 64, "float gl_ClipDistance[%d];\n", clip_dist);
if (cull_dist)
snprintf(cull_var, 64, "float gl_CullDistance[%d];\n", cull_dist);
emit_hdrf(ctx, "in gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize; \n %s%s} gl_in[];\n", clip_var, cull_var);
}
if (ctx->num_clip_dist) {
emit_hdrf(ctx, "out gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize;\n float gl_ClipDistance[%d];\n} gl_out[];\n", ctx->num_clip_dist ? ctx->num_clip_dist : 8);
emit_hdr(ctx, "vec4 clip_dist_temp[2];\n");
}
}
static void emit_ios_tes(struct dump_ctx *ctx)
{
uint32_t i;
if (ctx->patch_input_range.used)
emit_ios_patch(ctx, "patch", &ctx->patch_input_range.io, "in",
ctx->patch_input_range.io.last - ctx->patch_input_range.io.sid + 1);
if (ctx->generic_input_range.used)
emit_ios_indirect_generics_input(ctx, "[]");
for (i = 0; i < ctx->num_inputs; i++) {
if (!ctx->inputs[i].glsl_predefined_no_emit) {
if (ctx->inputs[i].name == TGSI_SEMANTIC_PATCH)
emit_ios_patch(ctx, "patch", &ctx->inputs[i], "in",
ctx->inputs[i].last - ctx->inputs[i].first + 1);
else
emit_ios_generics(ctx, io_in, "", &ctx->inputs[i], "in", "[]");
}
}
emit_hdrf(ctx, "layout(%s, %s, %s%s) in;\n",
prim_to_tes_name(ctx->tes_prim_mode),
get_spacing_string(ctx->tes_spacing),
ctx->tes_vertex_order ? "cw" : "ccw",
ctx->tes_point_mode ? ", point_mode" : "");
for (i = 0; i < ctx->num_outputs; i++) {
if (!ctx->outputs[i].glsl_predefined_no_emit) {
const char *prefix = "";
if (ctx->outputs[i].name == TGSI_SEMANTIC_GENERIC ||
ctx->outputs[i].name == TGSI_SEMANTIC_COLOR ||
ctx->outputs[i].name == TGSI_SEMANTIC_BCOLOR) {
ctx->num_interps++;
prefix = INTERP_PREFIX;
}
emit_ios_generics(ctx, io_out, prefix, &ctx->outputs[i],
ctx->outputs[i].fbfetch_used ? "inout" : "out", "");
} else if (ctx->outputs[i].invariant || ctx->outputs[i].precise) {
emit_hdrf(ctx, "%s%s;\n",
ctx->outputs[i].precise ? "precise " :
(ctx->outputs[i].invariant ? "invariant " : ""),
ctx->outputs[i].glsl_name);
}
}
emit_winsys_correction(ctx);
if (ctx->num_in_clip_dist || ctx->key->prev_stage_pervertex_out) {
int clip_dist, cull_dist;
char clip_var[64] = "", cull_var[64] = "";
clip_dist = ctx->key->prev_stage_num_clip_out ? ctx->key->prev_stage_num_clip_out : ctx->num_in_clip_dist;
cull_dist = ctx->key->prev_stage_num_cull_out;
if (clip_dist)
snprintf(clip_var, 64, "float gl_ClipDistance[%d];\n", clip_dist);
if (cull_dist)
snprintf(cull_var, 64, "float gl_CullDistance[%d];\n", cull_dist);
emit_hdrf(ctx, "in gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize; \n %s%s} gl_in[];\n", clip_var, cull_var);
}
if (ctx->num_clip_dist) {
emit_hdrf(ctx, "out gl_PerVertex {\n vec4 gl_Position;\n float gl_PointSize;\n float gl_ClipDistance[%d];\n} gl_out[];\n", ctx->num_clip_dist ? ctx->num_clip_dist : 8);
emit_hdr(ctx, "vec4 clip_dist_temp[2];\n");
}
}
static void emit_ios_cs(struct dump_ctx *ctx)
{
emit_hdrf(ctx, "layout (local_size_x = %d, local_size_y = %d, local_size_z = %d) in;\n",
ctx->local_cs_block_size[0], ctx->local_cs_block_size[1], ctx->local_cs_block_size[2]);
if (ctx->req_local_mem) {
enum vrend_type_qualifier type = ctx->integer_memory ? INT : UINT;
emit_hdrf(ctx, "shared %s values[%d];\n", get_string(type), ctx->req_local_mem / 4);
}
}
static void emit_ios(struct dump_ctx *ctx)
{
ctx->num_interps = 0;
if (ctx->so && ctx->so->num_outputs >= PIPE_MAX_SO_OUTPUTS) {
vrend_printf( "Num outputs exceeded, max is %u\n", PIPE_MAX_SO_OUTPUTS);
set_hdr_error(ctx);
return;
}
switch (ctx->prog_type) {
case TGSI_PROCESSOR_VERTEX:
emit_ios_vs(ctx);
break;
case TGSI_PROCESSOR_FRAGMENT:
emit_ios_fs(ctx);
break;
case TGSI_PROCESSOR_GEOMETRY:
emit_ios_geom(ctx);
break;
case TGSI_PROCESSOR_TESS_CTRL:
emit_ios_tcs(ctx);
break;
case TGSI_PROCESSOR_TESS_EVAL:
emit_ios_tes(ctx);
break;
case TGSI_PROCESSOR_COMPUTE:
emit_ios_cs(ctx);
break;
default:
fprintf(stderr, "Unknown shader processor %d\n", ctx->prog_type);
set_hdr_error(ctx);
return;
}
emit_ios_streamout(ctx);
emit_ios_common(ctx);
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT &&
ctx->key->pstipple_tex == true) {
emit_hdr(ctx, "uniform sampler2D pstipple_sampler;\nfloat stip_temp;\n");
}
}
static boolean fill_fragment_interpolants(struct dump_ctx *ctx, struct vrend_shader_info *sinfo)
{
uint32_t i, index = 0;
for (i = 0; i < ctx->num_inputs; i++) {
if (ctx->inputs[i].glsl_predefined_no_emit)
continue;
if (ctx->inputs[i].name != TGSI_SEMANTIC_GENERIC &&
ctx->inputs[i].name != TGSI_SEMANTIC_COLOR)
continue;
if (index >= ctx->num_interps) {
vrend_printf( "mismatch in number of interps %d %d\n", index, ctx->num_interps);
return true;
}
sinfo->interpinfo[index].semantic_name = ctx->inputs[i].name;
sinfo->interpinfo[index].semantic_index = ctx->inputs[i].sid;
sinfo->interpinfo[index].interpolate = ctx->inputs[i].interpolate;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
sinfo->interpinfo[index].location = ctx->inputs[i].location;
index++;
}
return true;
}
static boolean fill_interpolants(struct dump_ctx *ctx, struct vrend_shader_info *sinfo)
{
boolean ret;
if (!ctx->num_interps)
return true;
if (ctx->prog_type == TGSI_PROCESSOR_VERTEX || ctx->prog_type == TGSI_PROCESSOR_GEOMETRY)
return true;
free(sinfo->interpinfo);
sinfo->interpinfo = calloc(ctx->num_interps, sizeof(struct vrend_interp_info));
if (!sinfo->interpinfo)
return false;
ret = fill_fragment_interpolants(ctx, sinfo);
if (ret == false)
goto out_fail;
return true;
out_fail:
free(sinfo->interpinfo);
return false;
}
static boolean analyze_instruction(struct tgsi_iterate_context *iter,
struct tgsi_full_instruction *inst)
{
struct dump_ctx *ctx = (struct dump_ctx *)iter;
uint32_t opcode = inst->Instruction.Opcode;
if (opcode == TGSI_OPCODE_ATOMIMIN || opcode == TGSI_OPCODE_ATOMIMAX) {
const struct tgsi_full_src_register *src = &inst->Src[0];
if (src->Register.File == TGSI_FILE_BUFFER)
ctx->ssbo_integer_mask |= 1 << src->Register.Index;
if (src->Register.File == TGSI_FILE_MEMORY)
ctx->integer_memory = true;
}
if (!ctx->fs_uses_clipdist_input && (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT)) {
for (int i = 0; i < inst->Instruction.NumSrcRegs; ++i) {
if (inst->Src[i].Register.File == TGSI_FILE_INPUT) {
int idx = inst->Src[i].Register.Index;
for (unsigned j = 0; j < ctx->num_inputs; ++j) {
if (ctx->inputs[j].first <= idx && ctx->inputs[j].last >= idx &&
ctx->inputs[j].name == TGSI_SEMANTIC_CLIPDIST) {
ctx->fs_uses_clipdist_input = true;
break;
}
}
}
}
}
return true;
}
bool vrend_convert_shader(struct vrend_context *rctx,
struct vrend_shader_cfg *cfg,
const struct tgsi_token *tokens,
uint32_t req_local_mem,
struct vrend_shader_key *key,
struct vrend_shader_info *sinfo,
struct vrend_strarray *shader)
{
struct dump_ctx ctx;
boolean bret;
memset(&ctx, 0, sizeof(struct dump_ctx));
/* First pass to deal with edge cases. */
if (ctx.prog_type == TGSI_PROCESSOR_FRAGMENT)
ctx.iter.iterate_declaration = iter_inputs;
ctx.iter.iterate_instruction = analyze_instruction;
bret = tgsi_iterate_shader(tokens, &ctx.iter);
if (bret == false)
return false;
ctx.num_inputs = 0;
ctx.iter.prolog = prolog;
ctx.iter.iterate_instruction = iter_instruction;
ctx.iter.iterate_declaration = iter_declaration;
ctx.iter.iterate_immediate = iter_immediate;
ctx.iter.iterate_property = iter_property;
ctx.iter.epilog = NULL;
ctx.key = key;
ctx.cfg = cfg;
ctx.prog_type = -1;
ctx.num_image_arrays = 0;
ctx.image_arrays = NULL;
ctx.num_sampler_arrays = 0;
ctx.sampler_arrays = NULL;
ctx.ssbo_array_base = 0xffffffff;
ctx.ssbo_atomic_array_base = 0xffffffff;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
ctx.has_sample_input = false;
ctx.req_local_mem = req_local_mem;
ctx.guest_sent_io_arrays = key->guest_sent_io_arrays;
tgsi_scan_shader(tokens, &ctx.info);
/* if we are in core profile mode we should use GLSL 1.40 */
if (cfg->use_core_profile && cfg->glsl_version >= 140)
require_glsl_ver(&ctx, 140);
if (sinfo->so_info.num_outputs) {
ctx.so = &sinfo->so_info;
ctx.so_names = calloc(sinfo->so_info.num_outputs, sizeof(char *));
if (!ctx.so_names)
goto fail;
} else
ctx.so_names = NULL;
if (ctx.info.dimension_indirect_files & (1 << TGSI_FILE_CONSTANT))
require_glsl_ver(&ctx, 150);
if (ctx.info.indirect_files & (1 << TGSI_FILE_BUFFER) ||
ctx.info.indirect_files & (1 << TGSI_FILE_IMAGE)) {
require_glsl_ver(&ctx, 150);
ctx.shader_req_bits |= SHADER_REQ_GPU_SHADER5;
}
if (ctx.info.indirect_files & (1 << TGSI_FILE_SAMPLER))
ctx.shader_req_bits |= SHADER_REQ_GPU_SHADER5;
if (!strbuf_alloc(&ctx.glsl_main, 4096))
goto fail;
bret = tgsi_iterate_shader(tokens, &ctx.iter);
if (bret == false)
goto fail;
if (strbuf_get_error(&ctx.glsl_main))
goto fail;
if (!strbuf_alloc(&ctx.glsl_hdr, 1024))
goto fail;
if (!strbuf_alloc(&ctx.glsl_ver_ext, 1024))
goto fail;
emit_header(&ctx);
emit_ios(&ctx);
if (strbuf_get_error(&ctx.glsl_hdr))
goto fail;
bret = fill_interpolants(&ctx, sinfo);
if (bret == false)
goto fail;
free(ctx.temp_ranges);
sinfo->num_ucp = ctx.key->clip_plane_enable ? 8 : 0;
sinfo->has_pervertex_out = ctx.vs_has_pervertex;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
sinfo->has_sample_input = ctx.has_sample_input;
bool has_prop = (ctx.num_clip_dist_prop + ctx.num_cull_dist_prop) > 0;
sinfo->num_clip_out = has_prop ? ctx.num_clip_dist_prop : (ctx.num_clip_dist ? ctx.num_clip_dist : 8);
sinfo->num_cull_out = has_prop ? ctx.num_cull_dist_prop : 0;
sinfo->samplers_used_mask = ctx.samplers_used;
sinfo->images_used_mask = ctx.images_used_mask;
sinfo->num_consts = ctx.num_consts;
sinfo->ubo_used_mask = ctx.ubo_used_mask;
sinfo->ssbo_used_mask = ctx.ssbo_used_mask;
sinfo->ubo_indirect = ctx.info.dimension_indirect_files & (1 << TGSI_FILE_CONSTANT);
if (ctx.generic_input_range.used)
sinfo->num_indirect_generic_inputs = ctx.generic_input_range.io.last - ctx.generic_input_range.io.sid + 1;
if (ctx.patch_input_range.used)
sinfo->num_indirect_patch_inputs = ctx.patch_input_range.io.last - ctx.patch_input_range.io.sid + 1;
if (ctx.generic_output_range.used)
sinfo->num_indirect_generic_outputs = ctx.generic_output_range.io.last - ctx.generic_output_range.io.sid + 1;
if (ctx.patch_output_range.used)
sinfo->num_indirect_patch_outputs = ctx.patch_output_range.io.last - ctx.patch_output_range.io.sid + 1;
sinfo->num_inputs = ctx.num_inputs;
sinfo->num_interps = ctx.num_interps;
sinfo->num_outputs = ctx.num_outputs;
sinfo->shadow_samp_mask = ctx.shadow_samp_mask;
sinfo->glsl_ver = ctx.glsl_ver_required;
sinfo->gs_out_prim = ctx.gs_out_prim;
sinfo->tes_prim = ctx.tes_prim_mode;
sinfo->tes_point_mode = ctx.tes_point_mode;
if (sinfo->so_names || ctx.so_names) {
if (sinfo->so_names) {
for (unsigned i = 0; i < sinfo->so_info.num_outputs; ++i)
free(sinfo->so_names[i]);
free(sinfo->so_names);
}
}
/* Record information about the layout of generics and patches for apssing it
* to the next shader stage. mesa/tgsi doesn't provide this information for
* TCS, TES, and GEOM shaders.
*/
sinfo->guest_sent_io_arrays = ctx.guest_sent_io_arrays;
sinfo->num_generic_and_patch_outputs = 0;
for(unsigned i = 0; i < ctx.num_outputs; i++) {
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].name = ctx.outputs[i].name;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].sid = ctx.outputs[i].sid;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].location = ctx.outputs[i].layout_location;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].array_id = ctx.outputs[i].array_id;
sinfo->generic_outputs_layout[sinfo->num_generic_and_patch_outputs].usage_mask = ctx.outputs[i].usage_mask;
if (ctx.outputs[i].name == TGSI_SEMANTIC_GENERIC || ctx.outputs[i].name == TGSI_SEMANTIC_PATCH) {
sinfo->num_generic_and_patch_outputs++;
}
}
sinfo->so_names = ctx.so_names;
sinfo->attrib_input_mask = ctx.attrib_input_mask;
if (sinfo->sampler_arrays)
free(sinfo->sampler_arrays);
sinfo->sampler_arrays = ctx.sampler_arrays;
sinfo->num_sampler_arrays = ctx.num_sampler_arrays;
if (sinfo->image_arrays)
free(sinfo->image_arrays);
sinfo->image_arrays = ctx.image_arrays;
sinfo->num_image_arrays = ctx.num_image_arrays;
strarray_addstrbuf(shader, &ctx.glsl_ver_ext);
strarray_addstrbuf(shader, &ctx.glsl_hdr);
strarray_addstrbuf(shader, &ctx.glsl_main);
VREND_DEBUG(dbg_shader_glsl, rctx, "GLSL:");
VREND_DEBUG_EXT(dbg_shader_glsl, rctx, strarray_dump(shader));
VREND_DEBUG(dbg_shader_glsl, rctx, "\n");
return true;
fail:
strbuf_free(&ctx.glsl_main);
strbuf_free(&ctx.glsl_hdr);
strbuf_free(&ctx.glsl_ver_ext);
free(ctx.so_names);
free(ctx.temp_ranges);
return false;
}
static void replace_interp(struct vrend_strarray *program,
const char *var_name,
const char *pstring, const char *auxstring)
{
int mylen = strlen(INTERP_PREFIX) + strlen("out float ");
char *ptr = program->strings[SHADER_STRING_HDR].buf;
do {
char *p = strstr(ptr, var_name);
if (!p)
break;
ptr = p - mylen;
memset(ptr, ' ', strlen(INTERP_PREFIX));
memcpy(ptr, pstring, strlen(pstring));
memcpy(ptr + strlen(pstring), auxstring, strlen(auxstring));
ptr = p + strlen(var_name);
} while (1);
}
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
static const char *gpu_shader5_string = "#extension GL_ARB_gpu_shader5 : require\n";
static void require_gpu_shader5(struct vrend_strarray *program)
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
{
strbuf_append(&program->strings[SHADER_STRING_VER_EXT], gpu_shader5_string);
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
}
static const char *gpu_shader5_and_msinterp_string =
"#extension GL_OES_gpu_shader5 : require\n"
"#extension GL_OES_shader_multisample_interpolation : require\n";
static void require_gpu_shader5_and_msinterp(struct vrend_strarray *program)
{
strbuf_append(&program->strings[SHADER_STRING_VER_EXT], gpu_shader5_and_msinterp_string);
}
bool vrend_patch_vertex_shader_interpolants(struct vrend_context *rctx,
struct vrend_shader_cfg *cfg,
struct vrend_strarray *prog_strings,
struct vrend_shader_info *vs_info,
struct vrend_shader_info *fs_info,
const char *oprefix, bool flatshade)
{
int i;
const char *pstring, *auxstring;
char glsl_name[64];
if (!vs_info || !fs_info)
return true;
if (!fs_info->interpinfo)
return true;
if (fs_info->has_sample_input) {
if (!cfg->use_gles && (cfg->glsl_version >= 320))
require_gpu_shader5(prog_strings);
if (cfg->use_gles && (cfg->glsl_version < 320))
require_gpu_shader5_and_msinterp(prog_strings);
}
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
for (i = 0; i < fs_info->num_interps; i++) {
pstring = get_interp_string(cfg, fs_info->interpinfo[i].interpolate, flatshade);
if (!pstring)
continue;
shader: emit "sample" keyword If a shader uses TGSI_INTERPOLATE_LOC_SAMPLE, we need to emit the "sample"-keyword for the input-variable in the fragment shader. Since the "sampler"-keyword is a GLSL 4.00 feature, this requires us to enable GL_ARB_gpu_shader5. Unfortunately, opting in carefully on this is a bit trickier than for most other extensions, because we patch up vertex, geometry or tesselation evaluation shader outputs to match the fragment shader inputs. Since the previous patch adds padding for the require-statement directly after the #version string, we can just overwrite that padding with the require statement. This fixes the following tests: dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.multisample_rbo_16 Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
6 years ago
auxstring = get_aux_string(fs_info->interpinfo[i].location);
switch (fs_info->interpinfo[i].semantic_name) {
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_BCOLOR:
/* color is a bit trickier */
if (fs_info->glsl_ver < 140) {
if (fs_info->interpinfo[i].semantic_index == 1) {
replace_interp(prog_strings, "gl_FrontSecondaryColor", pstring, auxstring);
replace_interp(prog_strings, "gl_BackSecondaryColor", pstring, auxstring);
} else {
replace_interp(prog_strings, "gl_FrontColor", pstring, auxstring);
replace_interp(prog_strings, "gl_BackColor", pstring, auxstring);
}
} else {
snprintf(glsl_name, 64, "ex_c%d", fs_info->interpinfo[i].semantic_index);
replace_interp(prog_strings, glsl_name, pstring, auxstring);
snprintf(glsl_name, 64, "ex_bc%d", fs_info->interpinfo[i].semantic_index);
replace_interp(prog_strings, glsl_name, pstring, auxstring);
}
break;
case TGSI_SEMANTIC_GENERIC:
snprintf(glsl_name, 64, "%s_g%d", oprefix, fs_info->interpinfo[i].semantic_index);
replace_interp(prog_strings, glsl_name, pstring, auxstring);
break;
default:
vrend_printf("unhandled semantic: %x\n", fs_info->interpinfo[i].semantic_name);
return false;
}
}
VREND_DEBUG(dbg_shader_glsl, rctx, "GLSL:");
VREND_DEBUG_EXT(dbg_shader_glsl, rctx, strarray_dump(prog_strings));
VREND_DEBUG(dbg_shader_glsl, rctx, "\n");
return true;
}