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weston/src/compositor.c

2625 lines
68 KiB

/*
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2012 Collabora, Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define _GNU_SOURCE
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <limits.h>
#include <stdarg.h>
#include <assert.h>
#include <sys/ioctl.h>
#include <sys/wait.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <fcntl.h>
#include <unistd.h>
#include <math.h>
#include <linux/input.h>
#include <dlfcn.h>
#include <signal.h>
#include <setjmp.h>
#include <execinfo.h>
#include <wayland-server.h>
#include "compositor.h"
static struct wl_list child_process_list;
static jmp_buf segv_jmp_buf;
static int
sigchld_handler(int signal_number, void *data)
{
struct weston_process *p;
int status;
pid_t pid;
pid = waitpid(-1, &status, WNOHANG);
if (!pid)
return 1;
wl_list_for_each(p, &child_process_list, link) {
if (p->pid == pid)
break;
}
if (&p->link == &child_process_list) {
fprintf(stderr, "unknown child process exited\n");
return 1;
}
wl_list_remove(&p->link);
p->cleanup(p, status);
return 1;
}
WL_EXPORT void
weston_watch_process(struct weston_process *process)
{
wl_list_insert(&child_process_list, &process->link);
}
static void
child_client_exec(int sockfd, const char *path)
{
int clientfd;
char s[32];
sigset_t allsigs;
/* do not give our signal mask to the new process */
sigfillset(&allsigs);
sigprocmask(SIG_UNBLOCK, &allsigs, NULL);
/* Launch clients as the user. */
seteuid(getuid());
/* SOCK_CLOEXEC closes both ends, so we dup the fd to get a
* non-CLOEXEC fd to pass through exec. */
clientfd = dup(sockfd);
if (clientfd == -1) {
fprintf(stderr, "compositor: dup failed: %m\n");
return;
}
snprintf(s, sizeof s, "%d", clientfd);
setenv("WAYLAND_SOCKET", s, 1);
if (execl(path, path, NULL) < 0)
fprintf(stderr, "compositor: executing '%s' failed: %m\n",
path);
}
WL_EXPORT struct wl_client *
weston_client_launch(struct weston_compositor *compositor,
struct weston_process *proc,
const char *path,
weston_process_cleanup_func_t cleanup)
{
int sv[2];
pid_t pid;
struct wl_client *client;
if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0, sv) < 0) {
fprintf(stderr, "weston_client_launch: "
"socketpair failed while launching '%s': %m\n",
path);
return NULL;
}
pid = fork();
if (pid == -1) {
close(sv[0]);
close(sv[1]);
fprintf(stderr, "weston_client_launch: "
"fork failed while launching '%s': %m\n", path);
return NULL;
}
if (pid == 0) {
child_client_exec(sv[1], path);
exit(-1);
}
close(sv[1]);
client = wl_client_create(compositor->wl_display, sv[0]);
if (!client) {
close(sv[0]);
fprintf(stderr, "weston_client_launch: "
"wl_client_create failed while launching '%s'.\n",
path);
return NULL;
}
proc->pid = pid;
proc->cleanup = cleanup;
weston_watch_process(proc);
return client;
}
static void
surface_handle_buffer_destroy(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct weston_surface *es =
container_of(listener, struct weston_surface,
buffer_destroy_listener);
es->buffer = NULL;
}
static const pixman_region32_data_t undef_region_data;
static void
undef_region(pixman_region32_t *region)
{
pixman_region32_fini(region);
region->data = (pixman_region32_data_t *) &undef_region_data;
}
static int
region_is_undefined(pixman_region32_t *region)
{
return region->data == &undef_region_data;
}
static void
empty_region(pixman_region32_t *region)
{
if (!region_is_undefined(region))
pixman_region32_fini(region);
pixman_region32_init(region);
}
WL_EXPORT struct weston_surface *
weston_surface_create(struct weston_compositor *compositor)
{
struct weston_surface *surface;
surface = calloc(1, sizeof *surface);
if (surface == NULL)
return NULL;
wl_list_init(&surface->surface.resource.destroy_listener_list);
wl_list_init(&surface->link);
wl_list_init(&surface->layer_link);
surface->surface.resource.client = NULL;
surface->compositor = compositor;
surface->image = EGL_NO_IMAGE_KHR;
surface->alpha = 255;
surface->pitch = 1;
surface->buffer = NULL;
surface->output = NULL;
surface->force_configure = 0;
pixman_region32_init(&surface->damage);
pixman_region32_init(&surface->opaque);
pixman_region32_init(&surface->clip);
undef_region(&surface->input);
pixman_region32_init(&surface->transform.opaque);
wl_list_init(&surface->frame_callback_list);
surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
wl_list_init(&surface->geometry.transformation_list);
wl_list_insert(&surface->geometry.transformation_list,
&surface->transform.position.link);
weston_matrix_init(&surface->transform.position.matrix);
pixman_region32_init(&surface->transform.boundingbox);
surface->geometry.dirty = 1;
return surface;
}
WL_EXPORT void
weston_surface_set_color(struct weston_surface *surface,
GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
surface->color[0] = red;
surface->color[1] = green;
surface->color[2] = blue;
surface->color[3] = alpha;
surface->shader = &surface->compositor->solid_shader;
}
static void
surface_to_global_float(struct weston_surface *surface,
int32_t sx, int32_t sy, GLfloat *x, GLfloat *y)
{
if (surface->transform.enabled) {
struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
weston_matrix_transform(&surface->transform.matrix, &v);
if (fabsf(v.f[3]) < 1e-6) {
fprintf(stderr, "warning: numerical instability in "
"weston_surface_to_global(), divisor = %g\n",
v.f[3]);
*x = 0;
*y = 0;
return;
}
*x = v.f[0] / v.f[3];
*y = v.f[1] / v.f[3];
} else {
*x = sx + surface->geometry.x;
*y = sy + surface->geometry.y;
}
}
WL_EXPORT void
weston_surface_damage_below(struct weston_surface *surface)
{
struct weston_compositor *compositor = surface->compositor;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_subtract(&damage, &surface->transform.boundingbox,
&surface->clip);
pixman_region32_union(&compositor->damage,
&compositor->damage, &damage);
pixman_region32_fini(&damage);
}
static void
surface_compute_bbox(struct weston_surface *surface, int32_t sx, int32_t sy,
int32_t width, int32_t height,
pixman_region32_t *bbox)
{
GLfloat min_x = HUGE_VALF, min_y = HUGE_VALF;
GLfloat max_x = -HUGE_VALF, max_y = -HUGE_VALF;
int32_t s[4][2] = {
{ sx, sy },
{ sx, sy + height },
{ sx + width, sy },
{ sx + width, sy + height }
};
GLfloat int_x, int_y;
int i;
for (i = 0; i < 4; ++i) {
GLfloat x, y;
surface_to_global_float(surface, s[i][0], s[i][1], &x, &y);
if (x < min_x)
min_x = x;
if (x > max_x)
max_x = x;
if (y < min_y)
min_y = y;
if (y > max_y)
max_y = y;
}
int_x = floorf(min_x);
int_y = floorf(min_y);
pixman_region32_init_rect(bbox, int_x, int_y,
ceilf(max_x) - int_x, ceilf(max_y) - int_y);
}
static void
weston_surface_update_transform_disable(struct weston_surface *surface)
{
surface->transform.enabled = 0;
/* round off fractions when not transformed */
surface->geometry.x = roundf(surface->geometry.x);
surface->geometry.y = roundf(surface->geometry.y);
pixman_region32_init_rect(&surface->transform.boundingbox,
surface->geometry.x,
surface->geometry.y,
surface->geometry.width,
surface->geometry.height);
if (surface->alpha == 255) {
pixman_region32_copy(&surface->transform.opaque,
&surface->opaque);
pixman_region32_translate(&surface->transform.opaque,
surface->geometry.x,
surface->geometry.y);
}
}
static int
weston_surface_update_transform_enable(struct weston_surface *surface)
{
struct weston_matrix *matrix = &surface->transform.matrix;
struct weston_matrix *inverse = &surface->transform.inverse;
struct weston_transform *tform;
surface->transform.enabled = 1;
/* Otherwise identity matrix, but with x and y translation. */
surface->transform.position.matrix.d[12] = surface->geometry.x;
surface->transform.position.matrix.d[13] = surface->geometry.y;
weston_matrix_init(matrix);
wl_list_for_each(tform, &surface->geometry.transformation_list, link)
weston_matrix_multiply(matrix, &tform->matrix);
if (weston_matrix_invert(inverse, matrix) < 0) {
/* Oops, bad total transformation, not invertible */
fprintf(stderr, "error: weston_surface %p"
" transformation not invertible.\n", surface);
return -1;
}
surface_compute_bbox(surface, 0, 0, surface->geometry.width,
surface->geometry.height,
&surface->transform.boundingbox);
return 0;
}
WL_EXPORT void
weston_surface_update_transform(struct weston_surface *surface)
{
if (!surface->geometry.dirty)
return;
surface->geometry.dirty = 0;
weston_surface_damage_below(surface);
pixman_region32_fini(&surface->transform.boundingbox);
pixman_region32_fini(&surface->transform.opaque);
pixman_region32_init(&surface->transform.opaque);
if (region_is_undefined(&surface->input))
pixman_region32_init_rect(&surface->input, 0, 0,
surface->geometry.width,
surface->geometry.height);
/* transform.position is always in transformation_list */
if (surface->geometry.transformation_list.next ==
&surface->transform.position.link &&
surface->geometry.transformation_list.prev ==
&surface->transform.position.link) {
weston_surface_update_transform_disable(surface);
} else {
if (weston_surface_update_transform_enable(surface) < 0)
weston_surface_update_transform_disable(surface);
}
/* weston_surface_damage() without update */
pixman_region32_union(&surface->damage, &surface->damage,
&surface->transform.boundingbox);
if (weston_surface_is_mapped(surface))
weston_surface_assign_output(surface);
weston_compositor_schedule_repaint(surface->compositor);
}
WL_EXPORT void
weston_surface_to_global_float(struct weston_surface *surface,
int32_t sx, int32_t sy, GLfloat *x, GLfloat *y)
{
weston_surface_update_transform(surface);
surface_to_global_float(surface, sx, sy, x, y);
}
WL_EXPORT void
weston_surface_to_global(struct weston_surface *surface,
int32_t sx, int32_t sy, int32_t *x, int32_t *y)
{
GLfloat xf, yf;
weston_surface_to_global_float(surface, sx, sy, &xf, &yf);
*x = floorf(xf);
*y = floorf(yf);
}
static void
surface_from_global_float(struct weston_surface *surface,
int32_t x, int32_t y, GLfloat *sx, GLfloat *sy)
{
if (surface->transform.enabled) {
struct weston_vector v = { { x, y, 0.0f, 1.0f } };
weston_matrix_transform(&surface->transform.inverse, &v);
if (fabsf(v.f[3]) < 1e-6) {
fprintf(stderr, "warning: numerical instability in "
"weston_surface_from_global(), divisor = %g\n",
v.f[3]);
*sx = 0;
*sy = 0;
return;
}
*sx = v.f[0] / v.f[3];
*sy = v.f[1] / v.f[3];
} else {
*sx = x - surface->geometry.x;
*sy = y - surface->geometry.y;
}
}
WL_EXPORT void
weston_surface_from_global(struct weston_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
GLfloat sxf, syf;
weston_surface_update_transform(surface);
surface_from_global_float(surface, x, y, &sxf, &syf);
*sx = floorf(sxf);
*sy = floorf(syf);
}
static void
weston_surface_damage_rectangle(struct weston_surface *surface,
int32_t sx, int32_t sy,
int32_t width, int32_t height)
{
weston_surface_update_transform(surface);
if (surface->transform.enabled) {
pixman_region32_t box;
surface_compute_bbox(surface, sx, sy, width, height, &box);
pixman_region32_union(&surface->damage, &surface->damage,
&box);
pixman_region32_fini(&box);
} else {
pixman_region32_union_rect(&surface->damage, &surface->damage,
surface->geometry.x + sx,
surface->geometry.y + sy,
width, height);
}
weston_compositor_schedule_repaint(surface->compositor);
}
WL_EXPORT void
weston_surface_damage(struct weston_surface *surface)
{
weston_surface_update_transform(surface);
pixman_region32_union(&surface->damage, &surface->damage,
&surface->transform.boundingbox);
weston_compositor_schedule_repaint(surface->compositor);
}
WL_EXPORT void
weston_surface_configure(struct weston_surface *surface,
GLfloat x, GLfloat y, int width, int height)
{
surface->geometry.x = x;
surface->geometry.y = y;
surface->geometry.width = width;
surface->geometry.height = height;
surface->geometry.dirty = 1;
}
WL_EXPORT void
weston_surface_set_position(struct weston_surface *surface,
GLfloat x, GLfloat y)
{
surface->geometry.x = x;
surface->geometry.y = y;
surface->geometry.dirty = 1;
}
WL_EXPORT int
weston_surface_is_mapped(struct weston_surface *surface)
{
if (surface->output)
return 1;
else
return 0;
}
WL_EXPORT uint32_t
weston_compositor_get_time(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static struct weston_surface *
weston_compositor_pick_surface(struct weston_compositor *compositor,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
struct weston_surface *surface;
wl_list_for_each(surface, &compositor->surface_list, link) {
weston_surface_from_global(surface, x, y, sx, sy);
if (pixman_region32_contains_point(&surface->input,
*sx, *sy, NULL))
return surface;
}
return NULL;
}
static void
13 years ago
weston_device_repick(struct wl_input_device *device, uint32_t time)
{
struct weston_input_device *wd = (struct weston_input_device *) device;
const struct wl_pointer_grab_interface *interface;
13 years ago
struct weston_surface *surface, *focus;
surface = weston_compositor_pick_surface(wd->compositor,
device->x, device->y,
&device->current_x,
&device->current_y);
if (&surface->surface != device->current) {
interface = device->pointer_grab->interface;
interface->focus(device->pointer_grab, time, &surface->surface,
13 years ago
device->current_x, device->current_y);
device->current = &surface->surface;
}
focus = (struct weston_surface *) device->pointer_grab->focus;
13 years ago
if (focus)
weston_surface_from_global(focus, device->x, device->y,
&device->pointer_grab->x, &device->pointer_grab->y);
13 years ago
}
WL_EXPORT void
weston_compositor_repick(struct weston_compositor *compositor)
{
struct weston_input_device *device;
uint32_t time;
if (!compositor->focus)
return;
time = weston_compositor_get_time();
13 years ago
wl_list_for_each(device, &compositor->input_device_list, link)
weston_device_repick(&device->input_device, time);
}
static void
weston_surface_unmap(struct weston_surface *surface)
{
struct wl_input_device *device = surface->compositor->input_device;
weston_surface_damage_below(surface);
surface->output = NULL;
wl_list_remove(&surface->link);
wl_list_remove(&surface->layer_link);
if (device->keyboard_focus == &surface->surface)
wl_input_device_set_keyboard_focus(device, NULL,
weston_compositor_get_time());
if (device->pointer_focus == &surface->surface)
wl_input_device_set_pointer_focus(device, NULL, 0, 0,
weston_compositor_get_time());
weston_compositor_schedule_repaint(surface->compositor);
}
static void
destroy_surface(struct wl_resource *resource)
{
struct weston_surface *surface =
container_of(resource,
struct weston_surface, surface.resource);
struct weston_compositor *compositor = surface->compositor;
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
if (surface->texture)
glDeleteTextures(1, &surface->texture);
if (surface->buffer)
wl_list_remove(&surface->buffer_destroy_listener.link);
if (surface->image != EGL_NO_IMAGE_KHR)
compositor->destroy_image(compositor->display,
surface->image);
pixman_region32_fini(&surface->transform.boundingbox);
pixman_region32_fini(&surface->damage);
pixman_region32_fini(&surface->opaque);
pixman_region32_fini(&surface->clip);
if (!region_is_undefined(&surface->input))
pixman_region32_fini(&surface->input);
free(surface);
}
WL_EXPORT void
weston_surface_destroy(struct weston_surface *surface)
{
/* Not a valid way to destroy a client surface */
assert(surface->surface.resource.client == NULL);
destroy_surface(&surface->surface.resource);
}
static void
weston_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
{
struct weston_surface *es = (struct weston_surface *) surface;
struct weston_compositor *ec = es->compositor;
if (es->buffer) {
weston_buffer_post_release(es->buffer);
wl_list_remove(&es->buffer_destroy_listener.link);
}
es->buffer = buffer;
if (!buffer) {
if (weston_surface_is_mapped(es))
weston_surface_unmap(es);
return;
}
buffer->busy_count++;
wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
&es->buffer_destroy_listener.link);
if (es->geometry.width != buffer->width ||
es->geometry.height != buffer->height) {
undef_region(&es->input);
pixman_region32_fini(&es->opaque);
pixman_region32_init(&es->opaque);
}
if (!es->texture) {
glGenTextures(1, &es->texture);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
es->shader = &ec->texture_shader;
} else {
glBindTexture(GL_TEXTURE_2D, es->texture);
}
if (wl_buffer_is_shm(buffer)) {
es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
} else {
if (es->image != EGL_NO_IMAGE_KHR)
ec->destroy_image(ec->display, es->image);
es->image = ec->create_image(ec->display, NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, NULL);
ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
es->pitch = buffer->width;
}
}
static int
texture_region(struct weston_surface *es, pixman_region32_t *region)
{
struct weston_compositor *ec = es->compositor;
GLfloat *v, inv_width, inv_height;
GLfloat sx, sy;
pixman_box32_t *rectangles;
unsigned int *p;
int i, n;
rectangles = pixman_region32_rectangles(region, &n);
v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
inv_width = 1.0 / es->pitch;
inv_height = 1.0 / es->geometry.height;
for (i = 0; i < n; i++, v += 16, p += 6) {
surface_from_global_float(es, rectangles[i].x1,
rectangles[i].y1, &sx, &sy);
v[ 0] = rectangles[i].x1;
v[ 1] = rectangles[i].y1;
v[ 2] = sx * inv_width;
v[ 3] = sy * inv_height;
surface_from_global_float(es, rectangles[i].x1,
rectangles[i].y2, &sx, &sy);
v[ 4] = rectangles[i].x1;
v[ 5] = rectangles[i].y2;
v[ 6] = sx * inv_width;
v[ 7] = sy * inv_height;
surface_from_global_float(es, rectangles[i].x2,
rectangles[i].y1, &sx, &sy);
v[ 8] = rectangles[i].x2;
v[ 9] = rectangles[i].y1;
v[10] = sx * inv_width;
v[11] = sy * inv_height;
surface_from_global_float(es, rectangles[i].x2,
rectangles[i].y2, &sx, &sy);
v[12] = rectangles[i].x2;
v[13] = rectangles[i].y2;
v[14] = sx * inv_width;
v[15] = sy * inv_height;
p[0] = i * 4 + 0;
p[1] = i * 4 + 1;
p[2] = i * 4 + 2;
p[3] = i * 4 + 2;
p[4] = i * 4 + 1;
p[5] = i * 4 + 3;
}
return n;
}
WL_EXPORT void
weston_surface_draw(struct weston_surface *es, struct weston_output *output,
pixman_region32_t *damage)
{
struct weston_compositor *ec = es->compositor;
GLfloat *v;
pixman_region32_t repaint;
GLint filter;
int n;
pixman_region32_init(&repaint);
pixman_region32_intersect(&repaint,
&es->transform.boundingbox, damage);
pixman_region32_subtract(&repaint, &repaint, &es->clip);
if (!pixman_region32_not_empty(&repaint))
goto out;
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
if (ec->current_shader != es->shader) {
glUseProgram(es->shader->program);
ec->current_shader = es->shader;
}
glUniformMatrix4fv(es->shader->proj_uniform,
1, GL_FALSE, output->matrix.d);
glUniform1i(es->shader->tex_uniform, 0);
glUniform4fv(es->shader->color_uniform, 1, es->color);
glUniform1f(es->shader->alpha_uniform, es->alpha / 255.0);
glUniform1f(es->shader->texwidth_uniform,
(GLfloat)es->geometry.width / es->pitch);
if (es->transform.enabled || output->zoom.active)
filter = GL_LINEAR;
else
filter = GL_NEAREST;
n = texture_region(es, &repaint);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
v = ec->vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
ec->vertices.size = 0;
ec->indices.size = 0;
out:
pixman_region32_fini(&repaint);
}
WL_EXPORT void
weston_surface_restack(struct weston_surface *surface, struct wl_list *below)
{
wl_list_remove(&surface->layer_link);
wl_list_insert(below, &surface->layer_link);
weston_surface_damage_below(surface);
weston_surface_damage(surface);
}
WL_EXPORT void
weston_compositor_damage_all(struct weston_compositor *compositor)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
weston_output_damage(output);
}
WL_EXPORT void
weston_buffer_post_release(struct wl_buffer *buffer)
{
if (--buffer->busy_count > 0)
return;
assert(buffer->resource.client != NULL);
wl_resource_queue_event(&buffer->resource, WL_BUFFER_RELEASE);
}
WL_EXPORT void
weston_output_damage(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
pixman_region32_union(&compositor->damage,
&compositor->damage, &output->region);
weston_compositor_schedule_repaint(compositor);
}
static void
fade_frame(struct weston_animation *animation,
struct weston_output *output, uint32_t msecs)
{
struct weston_compositor *compositor =
container_of(animation,
struct weston_compositor, fade.animation);
struct weston_surface *surface;
surface = compositor->fade.surface;
weston_spring_update(&compositor->fade.spring, msecs);
weston_surface_set_color(surface, 0.0, 0.0, 0.0,
compositor->fade.spring.current);
weston_surface_damage(surface);
if (weston_spring_done(&compositor->fade.spring)) {
compositor->fade.spring.current =
compositor->fade.spring.target;
wl_list_remove(&animation->link);
wl_list_init(&animation->link);
if (compositor->fade.spring.current < 0.001) {
destroy_surface(&surface->surface.resource);
compositor->fade.surface = NULL;
} else if (compositor->fade.spring.current > 0.999) {
compositor->state = WESTON_COMPOSITOR_SLEEPING;
compositor->shell->lock(compositor->shell);
}
}
}
struct weston_frame_callback {
struct wl_resource resource;
struct wl_list link;
};
static void
weston_output_repaint(struct weston_output *output, int msecs)
{
struct weston_compositor *ec = output->compositor;
struct weston_surface *es;
struct weston_layer *layer;
struct weston_animation *animation, *next;
struct weston_frame_callback *cb, *cnext;
pixman_region32_t opaque, new_damage, output_damage;
int32_t width, height;
weston_compositor_update_drag_surfaces(ec);
width = output->current->width +
output->border.left + output->border.right;
height = output->current->height +
output->border.top + output->border.bottom;
glViewport(0, 0, width, height);
/* Rebuild the surface list and update surface transforms up front. */
wl_list_init(&ec->surface_list);
wl_list_for_each(layer, &ec->layer_list, link) {
wl_list_for_each(es, &layer->surface_list, layer_link) {
weston_surface_update_transform(es);
wl_list_insert(ec->surface_list.prev, &es->link);
}
}
if (output->assign_planes)
/*
* This will queue flips for the fbs and sprites where
* applicable and clear the damage for those surfaces.
* The repaint loop below will repaint everything
* else.
*/
output->assign_planes(output);
pixman_region32_init(&new_damage);
pixman_region32_init(&opaque);
wl_list_for_each(es, &ec->surface_list, link) {
pixman_region32_subtract(&es->damage, &es->damage, &opaque);
pixman_region32_union(&new_damage, &new_damage, &es->damage);
empty_region(&es->damage);
pixman_region32_copy(&es->clip, &opaque);
pixman_region32_union(&opaque, &opaque, &es->transform.opaque);
}
pixman_region32_union(&ec->damage, &ec->damage, &new_damage);
pixman_region32_init(&output_damage);
pixman_region32_union(&output_damage,
&ec->damage, &output->previous_damage);
pixman_region32_copy(&output->previous_damage, &ec->damage);
pixman_region32_intersect(&output_damage,
&output_damage, &output->region);
pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
pixman_region32_fini(&opaque);
pixman_region32_fini(&new_damage);
if (output->dirty)
weston_output_update_matrix(output);
output->repaint(output, &output_damage);
pixman_region32_fini(&output_damage);
output->repaint_needed = 0;
weston_compositor_repick(ec);
wl_event_loop_dispatch(ec->input_loop, 0);
wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
wl_callback_send_done(&cb->resource, msecs);
wl_resource_destroy(&cb->resource, 0);
}
wl_list_for_each_safe(animation, next, &ec->animation_list, link)
animation->frame(animation, output, msecs);
}
static int
weston_compositor_read_input(int fd, uint32_t mask, void *data)
{
struct weston_compositor *compositor = data;
wl_event_loop_dispatch(compositor->input_loop, 0);
return 1;
}
WL_EXPORT void
weston_output_finish_frame(struct weston_output *output, int msecs)
{
struct weston_compositor *compositor = output->compositor;
struct wl_event_loop *loop =
wl_display_get_event_loop(compositor->wl_display);
int fd;
if (output->repaint_needed) {
weston_output_repaint(output, msecs);
return;
}
output->repaint_scheduled = 0;
if (compositor->input_loop_source)
return;
fd = wl_event_loop_get_fd(compositor->input_loop);
compositor->input_loop_source =
wl_event_loop_add_fd(loop, fd, WL_EVENT_READABLE,
weston_compositor_read_input, compositor);
}
static void
idle_repaint(void *data)
{
struct weston_output *output = data;
weston_output_finish_frame(output, weston_compositor_get_time());
}
WL_EXPORT void
weston_layer_init(struct weston_layer *layer, struct wl_list *below)
{
wl_list_init(&layer->surface_list);
wl_list_insert(below, &layer->link);
}
WL_EXPORT void
weston_compositor_schedule_repaint(struct weston_compositor *compositor)
{
struct weston_output *output;
struct wl_event_loop *loop;
if (compositor->state == WESTON_COMPOSITOR_SLEEPING)
return;
loop = wl_display_get_event_loop(compositor->wl_display);
wl_list_for_each(output, &compositor->output_list, link) {
output->repaint_needed = 1;
if (output->repaint_scheduled)
continue;
wl_event_loop_add_idle(loop, idle_repaint, output);
output->repaint_scheduled = 1;
}
if (compositor->input_loop_source) {
wl_event_source_remove(compositor->input_loop_source);
compositor->input_loop_source = NULL;
}
}
WL_EXPORT void
weston_compositor_fade(struct weston_compositor *compositor, float tint)
{
struct weston_surface *surface;
int done;
done = weston_spring_done(&compositor->fade.spring);
compositor->fade.spring.target = tint;
if (weston_spring_done(&compositor->fade.spring))
return;
if (done)
compositor->fade.spring.timestamp =
weston_compositor_get_time();
if (compositor->fade.surface == NULL) {
surface = weston_surface_create(compositor);
weston_surface_configure(surface, 0, 0, 8192, 8192);
weston_surface_set_color(surface, 0.0, 0.0, 0.0, 0.0);
wl_list_insert(&compositor->fade_layer.surface_list,
&surface->layer_link);
weston_surface_assign_output(surface);
compositor->fade.surface = surface;
pixman_region32_init(&surface->input);
}
weston_surface_damage(compositor->fade.surface);
if (wl_list_empty(&compositor->fade.animation.link))
wl_list_insert(compositor->animation_list.prev,
&compositor->fade.animation.link);
}
static void
surface_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource, weston_compositor_get_time());
}
WL_EXPORT void
weston_surface_assign_output(struct weston_surface *es)
{
struct weston_compositor *ec = es->compositor;
struct weston_output *output, *new_output;
pixman_region32_t region;
uint32_t max, area;
pixman_box32_t *e;
weston_surface_update_transform(es);
new_output = NULL;
max = 0;
pixman_region32_init(&region);
wl_list_for_each(output, &ec->output_list, link) {
pixman_region32_intersect(&region, &es->transform.boundingbox,
&output->region);
e = pixman_region32_extents(&region);
area = (e->x2 - e->x1) * (e->y2 - e->y1);
if (area >= max) {
new_output = output;
max = area;
}
}
pixman_region32_fini(&region);
es->output = new_output;
if (!wl_list_empty(&es->frame_callback_list)) {
wl_list_insert_list(new_output->frame_callback_list.prev,
&es->frame_callback_list);
wl_list_init(&es->frame_callback_list);
}
}
static void
surface_configure(struct weston_surface *es, int32_t sx, int32_t sy)
{
struct weston_shell *shell = es->compositor->shell;
if (!weston_surface_is_mapped(es)) {
shell->map(shell, es, es->buffer->width, es->buffer->height,
sx, sy);
} else if (es->force_configure || sx != 0 || sy != 0 ||
es->geometry.width != es->buffer->width ||
es->geometry.height != es->buffer->height) {
GLfloat from_x, from_y;
GLfloat to_x, to_y;
surface_to_global_float(es, 0, 0, &from_x, &from_y);
surface_to_global_float(es, sx, sy, &to_x, &to_y);
shell->configure(shell, es,
es->geometry.x + to_x - from_x,
es->geometry.y + to_y - from_y,
es->buffer->width, es->buffer->height);
es->force_configure = 0;
}
}
static void
surface_attach(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *buffer_resource, int32_t sx, int32_t sy)
{
struct weston_surface *es = resource->data;
struct wl_buffer *buffer = NULL;
if (buffer_resource)
buffer = buffer_resource->data;
weston_buffer_attach(buffer, &es->surface);
if (buffer)
surface_configure(es, sx, sy);
}
static void
surface_damage(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_surface *es = resource->data;
weston_surface_damage_rectangle(es, x, y, width, height);
if (es->buffer && wl_buffer_is_shm(es->buffer)) {
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
es->pitch, es->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(es->buffer));
/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
}
}
static void
destroy_frame_callback(struct wl_resource *resource)
{
struct weston_frame_callback *cb = resource->data;
wl_list_remove(&cb->link);
free(cb);
}
static void
surface_frame(struct wl_client *client,
struct wl_resource *resource, uint32_t callback)
{
struct weston_frame_callback *cb;
struct weston_surface *es = resource->data;
cb = malloc(sizeof *cb);
if (cb == NULL) {
wl_resource_post_no_memory(resource);
return;
}
cb->resource.object.interface = &wl_callback_interface;
cb->resource.object.id = callback;
cb->resource.destroy = destroy_frame_callback;
cb->resource.client = client;
cb->resource.data = cb;
wl_client_add_resource(client, &cb->resource);
if (es->output) {
wl_list_insert(es->output->frame_callback_list.prev,
&cb->link);
} else {
wl_list_insert(es->frame_callback_list.prev, &cb->link);
}
}
static void
surface_set_opaque_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_surface *surface = resource->data;
struct weston_region *region;
pixman_region32_fini(&surface->opaque);
if (region_resource) {
region = region_resource->data;
pixman_region32_init_rect(&surface->opaque, 0, 0,
surface->geometry.width,
surface->geometry.height);
pixman_region32_intersect(&surface->opaque,
&surface->opaque, &region->region);
} else {
pixman_region32_init(&surface->opaque);
}
surface->geometry.dirty = 1;
}
static void
surface_set_input_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_surface *surface = resource->data;
struct weston_region *region;
if (region_resource) {
region = region_resource->data;
pixman_region32_init_rect(&surface->input, 0, 0,
surface->geometry.width,
surface->geometry.height);
pixman_region32_intersect(&surface->input,
&surface->input, &region->region);
} else {
pixman_region32_init_rect(&surface->input, 0, 0,
surface->geometry.width,
surface->geometry.height);
}
weston_compositor_schedule_repaint(surface->compositor);
}
const static struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_damage,
surface_frame,
surface_set_opaque_region,
surface_set_input_region
};
static void
compositor_create_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct weston_compositor *ec = resource->data;
struct weston_surface *surface;
surface = weston_surface_create(ec);
if (surface == NULL) {
wl_resource_post_no_memory(resource);
return;
}
surface->surface.resource.destroy = destroy_surface;
surface->surface.resource.object.id = id;
surface->surface.resource.object.interface = &wl_surface_interface;
surface->surface.resource.object.implementation =
(void (**)(void)) &surface_interface;
surface->surface.resource.data = surface;
wl_client_add_resource(client, &surface->surface.resource);
}
static void
destroy_region(struct wl_resource *resource)
{
struct weston_region *region =
container_of(resource, struct weston_region, resource);
pixman_region32_fini(&region->region);
free(region);
}
static void
region_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource, weston_compositor_get_time());
}
static void
region_add(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_region *region = resource->data;
pixman_region32_union_rect(&region->region, &region->region,
x, y, width, height);
}
static void
region_subtract(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_region *region = resource->data;
pixman_region32_t rect;
pixman_region32_init_rect(&rect, x, y, width, height);
pixman_region32_subtract(&region->region, &region->region, &rect);
pixman_region32_fini(&rect);
}
static const struct wl_region_interface region_interface = {
region_destroy,
region_add,
region_subtract
};
static void
compositor_create_region(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct weston_region *region;
region = malloc(sizeof *region);
if (region == NULL) {
wl_resource_post_no_memory(resource);
return;
}
region->resource.destroy = destroy_region;
region->resource.object.id = id;
region->resource.object.interface = &wl_region_interface;
region->resource.object.implementation =
(void (**)(void)) &region_interface;
region->resource.data = region;
pixman_region32_init(&region->region);
wl_client_add_resource(client, &region->resource);
}
const static struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
compositor_create_region
};
WL_EXPORT void
weston_compositor_wake(struct weston_compositor *compositor)
{
compositor->state = WESTON_COMPOSITOR_ACTIVE;
weston_compositor_fade(compositor, 0.0);
wl_event_source_timer_update(compositor->idle_source,
compositor->idle_time * 1000);
}
static void
weston_compositor_dpms_on(struct weston_compositor *compositor)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
if (output->set_dpms)
output->set_dpms(output, WESTON_DPMS_ON);
}
WL_EXPORT void
weston_compositor_activity(struct weston_compositor *compositor)
{
if (compositor->state == WESTON_COMPOSITOR_ACTIVE) {
weston_compositor_wake(compositor);
} else {
weston_compositor_dpms_on(compositor);
compositor->shell->unlock(compositor->shell);
}
}
static void
weston_compositor_idle_inhibit(struct weston_compositor *compositor)
{
weston_compositor_activity(compositor);
compositor->idle_inhibit++;
}
static void
weston_compositor_idle_release(struct weston_compositor *compositor)
{
compositor->idle_inhibit--;
weston_compositor_activity(compositor);
}
static int
idle_handler(void *data)
{
struct weston_compositor *compositor = data;
if (compositor->idle_inhibit)
return 1;
weston_compositor_fade(compositor, 1.0);
return 1;
}
static void
weston_input_update_drag_surface(struct wl_input_device *input_device,
int dx, int dy);
WL_EXPORT void
notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
{
struct weston_output *output;
const struct wl_pointer_grab_interface *interface;
struct weston_input_device *wd = (struct weston_input_device *) device;
struct weston_compositor *ec = wd->compositor;
int x_valid = 0, y_valid = 0;
int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
weston_compositor_activity(ec);
wl_list_for_each(output, &ec->output_list, link) {
if (output->x <= x && x < output->x + output->current->width)
x_valid = 1;
if (output->y <= y && y < output->y + output->current->height)
y_valid = 1;
/* FIXME: calculate this only on output addition/deletion */
if (output->x < min_x)
min_x = output->x;
if (output->y < min_y)
min_y = output->y;
if (output->x + output->current->width > max_x)
max_x = output->x + output->current->width - 1;
if (output->y + output->current->height > max_y)
max_y = output->y + output->current->height - 1;
}
if (!x_valid) {
if (x < min_x)
x = min_x;
else if (x >= max_x)
x = max_x;
}
if (!y_valid) {
if (y < min_y)
y = min_y;
else if (y >= max_y)
y = max_y;
}
weston_input_update_drag_surface(device,
x - device->x, y - device->y);
device->x = x;
device->y = y;
wl_list_for_each(output, &ec->output_list, link)
if (output->zoom.active &&
pixman_region32_contains_point(&output->region, x, y, NULL))
weston_output_update_zoom(output, x, y);
13 years ago
weston_device_repick(device, time);
interface = device->pointer_grab->interface;
interface->motion(device->pointer_grab, time,
device->pointer_grab->x, device->pointer_grab->y);
if (wd->sprite) {
weston_surface_set_position(wd->sprite,
device->x - wd->hotspot_x,
device->y - wd->hotspot_y);
weston_compositor_schedule_repaint(ec);
}
}
WL_EXPORT void
weston_surface_activate(struct weston_surface *surface,
struct weston_input_device *device, uint32_t time)
{
wl_input_device_set_keyboard_focus(&device->input_device,
&surface->surface, time);
wl_data_device_set_keyboard_focus(&device->input_device);
}
WL_EXPORT void
notify_button(struct wl_input_device *device,
uint32_t time, int32_t button, int32_t state)
{
struct weston_input_device *wd = (struct weston_input_device *) device;
struct weston_compositor *compositor = wd->compositor;
13 years ago
if (state) {
weston_compositor_idle_inhibit(compositor);
13 years ago
if (device->button_count == 0) {
device->grab_button = button;
device->grab_time = time;
device->grab_x = device->x;
device->grab_y = device->y;
}
device->button_count++;
} else {
weston_compositor_idle_release(compositor);
13 years ago
device->button_count--;
}
weston_compositor_run_binding(compositor, wd, time, 0, button, 0, state);
device->pointer_grab->interface->button(device->pointer_grab, time, button, state);
}
WL_EXPORT void
notify_axis(struct wl_input_device *device,
uint32_t time, uint32_t axis, int32_t value)
{
struct weston_input_device *wd = (struct weston_input_device *) device;
struct weston_compositor *compositor = wd->compositor;
weston_compositor_activity(compositor);
if (value)
weston_compositor_run_binding(compositor, wd,
time, 0, 0, axis, value);
else
return;
if (device->pointer_focus_resource)
wl_resource_post_event(device->pointer_focus_resource,
WL_INPUT_DEVICE_AXIS, time, axis, value);
}
static void
update_modifier_state(struct weston_input_device *device,
uint32_t key, uint32_t state)
{
uint32_t modifier;
switch (key) {
case KEY_LEFTCTRL:
case KEY_RIGHTCTRL:
modifier = MODIFIER_CTRL;
break;
case KEY_LEFTALT:
case KEY_RIGHTALT:
modifier = MODIFIER_ALT;
break;
case KEY_LEFTMETA:
case KEY_RIGHTMETA:
modifier = MODIFIER_SUPER;
break;
default:
modifier = 0;
break;
}
if (state)
device->modifier_state |= modifier;
else
device->modifier_state &= ~modifier;
}
WL_EXPORT void
notify_key(struct wl_input_device *device,
uint32_t time, uint32_t key, uint32_t state)
{
struct weston_input_device *wd = (struct weston_input_device *) device;
struct weston_compositor *compositor = wd->compositor;
uint32_t *k, *end;
if (state) {
weston_compositor_idle_inhibit(compositor);
device->grab_key = key;
device->grab_time = time;
} else {
weston_compositor_idle_release(compositor);
}
update_modifier_state(wd, key, state);
end = device->keys.data + device->keys.size;
for (k = device->keys.data; k < end; k++) {
if (*k == key)
*k = *--end;
}
device->keys.size = (void *) end - device->keys.data;
if (state) {
k = wl_array_add(&device->keys, sizeof *k);
*k = key;
}
if (device->keyboard_grab == &device->default_keyboard_grab)
weston_compositor_run_binding(compositor, wd,
time, key, 0, 0, state);
device->keyboard_grab->interface->key(device->keyboard_grab,
time, key, state);
}
WL_EXPORT void
notify_pointer_focus(struct wl_input_device *device,
uint32_t time, struct weston_output *output,
int32_t x, int32_t y)
{
struct weston_input_device *wd = (struct weston_input_device *) device;
struct weston_compositor *compositor = wd->compositor;
if (output) {
weston_input_update_drag_surface(device, x - device->x,
y - device->y);
device->x = x;
device->y = y;
compositor->focus = 1;
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weston_compositor_repick(compositor);
} else {
compositor->focus = 0;
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weston_compositor_repick(compositor);
}
}
static void
destroy_device_saved_kbd_focus(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct weston_input_device *wd;
wd = container_of(listener, struct weston_input_device,
saved_kbd_focus_listener);
wd->saved_kbd_focus = NULL;
}
WL_EXPORT void
notify_keyboard_focus(struct wl_input_device *device,
uint32_t time, struct weston_output *output,
struct wl_array *keys)
{
struct weston_input_device *wd =
(struct weston_input_device *) device;
struct weston_compositor *compositor = wd->compositor;
struct wl_surface *surface;
uint32_t *k;
if (output) {
wl_array_copy(&wd->input_device.keys, keys);
wd->modifier_state = 0;
wl_array_for_each(k, &device->keys) {
weston_compositor_idle_inhibit(compositor);
update_modifier_state(wd, *k, 1);
}
surface = wd->saved_kbd_focus;
if (surface) {
wl_list_remove(&wd->saved_kbd_focus_listener.link);
wl_input_device_set_keyboard_focus(&wd->input_device,
surface, time);
wd->saved_kbd_focus = NULL;
}
} else {
wl_array_for_each(k, &device->keys)
weston_compositor_idle_release(compositor);
wd->modifier_state = 0;
surface = wd->input_device.keyboard_focus;
if (surface) {
wd->saved_kbd_focus = surface;
wd->saved_kbd_focus_listener.func =
destroy_device_saved_kbd_focus;
wl_list_insert(surface->resource.destroy_listener_list.prev,
&wd->saved_kbd_focus_listener.link);
}
wl_input_device_set_keyboard_focus(&wd->input_device,
NULL, time);
}
}
/* TODO: share this function with wayland-server.c */
static struct wl_resource *
find_resource_for_surface(struct wl_list *list, struct wl_surface *surface)
{
struct wl_resource *r;
if (!surface)
return NULL;
wl_list_for_each(r, list, link) {
if (r->client == surface->resource.client)
return r;
}
return NULL;
}
static void
lose_touch_focus_resource(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct weston_input_device *device =
container_of(listener, struct weston_input_device,
touch_focus_resource_listener);
device->touch_focus_resource = NULL;
}
static void
lose_touch_focus(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct weston_input_device *device =
container_of(listener, struct weston_input_device,
touch_focus_listener);
device->touch_focus = NULL;
}
static void
touch_set_focus(struct weston_input_device *device,
struct wl_surface *surface, uint32_t time)
{
struct wl_input_device *input_device = &device->input_device;
struct wl_resource *resource;
if (device->touch_focus == surface)
return;
if (surface) {
resource =
find_resource_for_surface(&input_device->resource_list,
surface);
if (!resource) {
fprintf(stderr, "couldn't find resource\n");
return;
}
device->touch_focus_resource_listener.func =
lose_touch_focus_resource;
wl_list_insert(resource->destroy_listener_list.prev,
&device->touch_focus_resource_listener.link);
device->touch_focus_listener.func = lose_touch_focus;
wl_list_insert(surface->resource.destroy_listener_list.prev,
&device->touch_focus_listener.link);
device->touch_focus = surface;
device->touch_focus_resource = resource;
} else {
if (device->touch_focus)
wl_list_remove(&device->touch_focus_listener.link);
if (device->touch_focus_resource)
wl_list_remove(&device->touch_focus_resource_listener.link);
device->touch_focus = NULL;
device->touch_focus_resource = NULL;
}
}
/**
* notify_touch - emulates button touches and notifies surfaces accordingly.
*
* It assumes always the correct cycle sequence until it gets here: touch_down
* touch_update ... touch_update touch_end. The driver is responsible
* for sending along such order.
*
*/
WL_EXPORT void
notify_touch(struct wl_input_device *device, uint32_t time, int touch_id,
int x, int y, int touch_type)
{
struct weston_input_device *wd = (struct weston_input_device *) device;
struct weston_compositor *ec = wd->compositor;
struct weston_surface *es;
int32_t sx, sy;
switch (touch_type) {
case WL_INPUT_DEVICE_TOUCH_DOWN:
weston_compositor_idle_inhibit(ec);
wd->num_tp++;
/* the first finger down picks the surface, and all further go
* to that surface for the remainder of the touch session i.e.
* until all touch points are up again. */
if (wd->num_tp == 1) {
es = weston_compositor_pick_surface(ec, x, y, &sx, &sy);
touch_set_focus(wd, &es->surface, time);
} else if (wd->touch_focus) {
es = (struct weston_surface *) wd->touch_focus;
weston_surface_from_global(es, x, y, &sx, &sy);
}
if (wd->touch_focus_resource && wd->touch_focus)
wl_input_device_send_touch_down(wd->touch_focus_resource,
time, &wd->touch_focus->resource,
touch_id, sx, sy);
break;
case WL_INPUT_DEVICE_TOUCH_MOTION:
es = (struct weston_surface *) wd->touch_focus;
if (!es)
break;
weston_surface_from_global(es, x, y, &sx, &sy);
if (wd->touch_focus_resource)
wl_input_device_send_touch_motion(wd->touch_focus_resource,
time, touch_id, sx, sy);
break;
case WL_INPUT_DEVICE_TOUCH_UP:
weston_compositor_idle_release(ec);
wd->num_tp--;
if (wd->touch_focus_resource)
wl_input_device_send_touch_up(wd->touch_focus_resource,
time, touch_id);
if (wd->num_tp == 0)
touch_set_focus(wd, NULL, time);
break;
}
}
static void
input_device_attach(struct wl_client *client,
struct wl_resource *resource,
uint32_t time,
struct wl_resource *buffer_resource, int32_t x, int32_t y)
{
struct weston_input_device *device = resource->data;
struct weston_compositor *compositor = device->compositor;
struct wl_buffer *buffer = NULL;
if (time < device->input_device.pointer_focus_time)
return;
if (device->input_device.pointer_focus == NULL)
return;
if (device->input_device.pointer_focus->resource.client != client)
return;
if (buffer_resource)
buffer = buffer_resource->data;
weston_buffer_attach(buffer, &device->sprite->surface);
if (!buffer)
return;
if (!weston_surface_is_mapped(device->sprite)) {
wl_list_insert(&compositor->cursor_layer.surface_list,
&device->sprite->layer_link);
weston_surface_assign_output(device->sprite);
}
device->hotspot_x = x;
device->hotspot_y = y;
weston_surface_configure(device->sprite,
device->input_device.x - device->hotspot_x,
device->input_device.y - device->hotspot_y,
buffer->width, buffer->height);
surface_damage(NULL, &device->sprite->surface.resource,
0, 0, buffer->width, buffer->height);
}
const static struct wl_input_device_interface input_device_interface = {
input_device_attach,
};
static void
handle_drag_surface_destroy(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct weston_input_device *device;
device = container_of(listener, struct weston_input_device,
drag_surface_destroy_listener);
device->drag_surface = NULL;
}
static void unbind_input_device(struct wl_resource *resource)
{
wl_list_remove(&resource->link);
free(resource);
}
static void
bind_input_device(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct wl_input_device *device = data;
struct wl_resource *resource;
resource = wl_client_add_object(client, &wl_input_device_interface,
&input_device_interface, id, data);
wl_list_insert(&device->resource_list, &resource->link);
resource->destroy = unbind_input_device;
}
static void
device_handle_new_drag_icon(struct wl_listener *listener,
struct wl_resource *resource, uint32_t time)
{
struct weston_input_device *device;
device = container_of(listener, struct weston_input_device,
new_drag_icon_listener);
weston_input_update_drag_surface(&device->input_device, 0, 0);
}
WL_EXPORT void
weston_input_device_init(struct weston_input_device *device,
struct weston_compositor *ec)
{
wl_input_device_init(&device->input_device);
wl_display_add_global(ec->wl_display, &wl_input_device_interface,
device, bind_input_device);
device->sprite = weston_surface_create(ec);
device->sprite->surface.resource.data = device->sprite;
device->compositor = ec;
device->hotspot_x = 16;
device->hotspot_y = 16;
device->modifier_state = 0;
device->num_tp = 0;
device->drag_surface_destroy_listener.func = handle_drag_surface_destroy;
wl_list_insert(ec->input_device_list.prev, &device->link);
device->new_drag_icon_listener.func = device_handle_new_drag_icon;
wl_list_insert(device->input_device.drag_icon_listener_list.prev,
&device->new_drag_icon_listener.link);
}
WL_EXPORT void
weston_input_device_release(struct weston_input_device *device)
{
wl_list_remove(&device->link);
/* The global object is destroyed at wl_display_destroy() time. */
if (device->sprite)
destroy_surface(&device->sprite->surface.resource);
wl_input_device_release(&device->input_device);
}
static void
device_setup_new_drag_surface(struct weston_input_device *device,
struct weston_surface *surface)
{
struct wl_input_device *input_device = &device->input_device;
device->drag_surface = surface;
weston_surface_set_position(device->drag_surface,
input_device->x, input_device->y);
wl_list_insert(surface->surface.resource.destroy_listener_list.prev,
&device->drag_surface_destroy_listener.link);
}
static void
device_release_drag_surface(struct weston_input_device *device)
{
undef_region(&device->drag_surface->input);
wl_list_remove(&device->drag_surface_destroy_listener.link);
device->drag_surface = NULL;
}
static void
device_map_drag_surface(struct weston_input_device *device)
{
if (weston_surface_is_mapped(device->drag_surface) ||
!device->drag_surface->buffer)
return;
wl_list_insert(&device->sprite->layer_link,
&device->drag_surface->layer_link);
weston_surface_assign_output(device->drag_surface);
empty_region(&device->drag_surface->input);
}
static void
weston_input_update_drag_surface(struct wl_input_device *input_device,
int dx, int dy)
{
int surface_changed = 0;
struct weston_input_device *device = (struct weston_input_device *)
input_device;
if (!device->drag_surface && !input_device->drag_surface)
return;
if (device->drag_surface && input_device->drag_surface &&
(&device->drag_surface->surface.resource !=
&input_device->drag_surface->resource))
/* between calls to this funcion we got a new drag_surface */
surface_changed = 1;
if (!input_device->drag_surface || surface_changed) {
device_release_drag_surface(device);
if (!surface_changed)
return;
}
if (!device->drag_surface || surface_changed) {
struct weston_surface *surface = (struct weston_surface *)
input_device->drag_surface;
device_setup_new_drag_surface(device, surface);
}
/* the client may not have attached a buffer to the drag surface
* when we setup it up, so check if map is needed on every update */
device_map_drag_surface(device);
/* the client may have attached a buffer with a different size to
* the drag surface, causing the input region to be reset */
if (region_is_undefined(&device->drag_surface->input))
empty_region(&device->drag_surface->input);
if (!dx && !dy)
return;
weston_surface_set_position(device->drag_surface,
device->drag_surface->geometry.x + dx,
device->drag_surface->geometry.y + dy);
}
WL_EXPORT void
weston_compositor_update_drag_surfaces(struct weston_compositor *compositor)
{
weston_input_update_drag_surface(compositor->input_device, 0, 0);
}
static void
bind_output(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_output *output = data;
struct weston_mode *mode;
struct wl_resource *resource;
resource = wl_client_add_object(client,
&wl_output_interface, NULL, id, data);
wl_output_send_geometry(resource,
output->x,
output->y,
output->mm_width,
output->mm_height,
output->subpixel,
output->make, output->model);
wl_list_for_each (mode, &output->mode_list, link) {
wl_output_send_mode(resource,
mode->flags,
mode->width,
mode->height,
mode->refresh);
}
}
static const char vertex_shader[] =
"uniform mat4 proj;\n"
"attribute vec2 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = proj * vec4(position, 0.0, 1.0);\n"
" v_texcoord = texcoord;\n"
"}\n";
static const char texture_fragment_shader[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
"uniform float texwidth;\n"
"void main()\n"
"{\n"
" if (v_texcoord.x < 0.0 || v_texcoord.x > texwidth ||\n"
" v_texcoord.y < 0.0 || v_texcoord.y > 1.0)\n"
" discard;\n"
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
" gl_FragColor = alpha * gl_FragColor;\n"
"}\n";
static const char solid_fragment_shader[] =
"precision mediump float;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color\n;"
"}\n";
static int
compile_shader(GLenum type, const char *source)
{
GLuint s;
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char msg[512];
GLint status;
s = glCreateShader(type);
glShaderSource(s, 1, &source, NULL);
glCompileShader(s);
glGetShaderiv(s, GL_COMPILE_STATUS, &status);
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if (!status) {
glGetShaderInfoLog(s, sizeof msg, NULL, msg);
fprintf(stderr, "shader info: %s\n", msg);
return GL_NONE;
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}
return s;
}
static int
weston_shader_init(struct weston_shader *shader,
const char *vertex_source, const char *fragment_source)
{
char msg[512];
GLint status;
shader->vertex_shader =
compile_shader(GL_VERTEX_SHADER, vertex_source);
shader->fragment_shader =
compile_shader(GL_FRAGMENT_SHADER, fragment_source);
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shader->program = glCreateProgram();
glAttachShader(shader->program, shader->vertex_shader);
glAttachShader(shader->program, shader->fragment_shader);
glBindAttribLocation(shader->program, 0, "position");
glBindAttribLocation(shader->program, 1, "texcoord");
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glLinkProgram(shader->program);
glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
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if (!status) {
glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
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fprintf(stderr, "link info: %s\n", msg);
return -1;
}
shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
shader->color_uniform = glGetUniformLocation(shader->program, "color");
shader->texwidth_uniform = glGetUniformLocation(shader->program,
"texwidth");
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return 0;
}
WL_EXPORT void
weston_output_destroy(struct weston_output *output)
{
pixman_region32_fini(&output->region);
pixman_region32_fini(&output->previous_damage);
}
WL_EXPORT void
weston_output_update_zoom(struct weston_output *output, int x, int y)
{
float ratio;
if (output->zoom.level <= 0)
return;
output->zoom.magnification = 1 / output->zoom.level;
ratio = 1 - (1 / output->zoom.magnification);
output->zoom.trans_x = (((float)(x - output->x) / output->current->width) * (ratio * 2)) - ratio;
output->zoom.trans_y = (((float)(y - output->y) / output->current->height) * (ratio * 2)) - ratio;
output->dirty = 1;
weston_output_damage(output);
}
WL_EXPORT void
weston_output_update_matrix(struct weston_output *output)
{
int flip;
struct weston_matrix camera;
struct weston_matrix modelview;
weston_matrix_init(&output->matrix);
weston_matrix_translate(&output->matrix,
-(output->x + (output->border.right + output->current->width - output->border.left) / 2.0),
-(output->y + (output->border.bottom + output->current->height - output->border.top) / 2.0), 0);
flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
weston_matrix_scale(&output->matrix,
2.0 / (output->current->width + output->border.left + output->border.right),
flip * 2.0 / (output->current->height + output->border.top + output->border.bottom), 1);
if (output->zoom.active) {
weston_matrix_init(&camera);
weston_matrix_init(&modelview);
weston_matrix_translate(&camera, output->zoom.trans_x, flip * output->zoom.trans_y, 0);
weston_matrix_invert(&modelview, &camera);
weston_matrix_scale(&modelview, output->zoom.magnification, output->zoom.magnification, 1.0);
weston_matrix_multiply(&output->matrix, &modelview);
}
output->dirty = 0;
}
WL_EXPORT void
weston_output_move(struct weston_output *output, int x, int y)
{
output->x = x;
output->y = y;
pixman_region32_init(&output->previous_damage);
pixman_region32_init_rect(&output->region, x, y,
output->current->width,
output->current->height);
}
WL_EXPORT void
weston_output_init(struct weston_output *output, struct weston_compositor *c,
int x, int y, int width, int height, uint32_t flags)
{
output->compositor = c;
output->x = x;
output->y = y;
output->border.top = 0;
output->border.bottom = 0;
output->border.left = 0;
output->border.right = 0;
output->mm_width = width;
output->mm_height = height;
output->dirty = 1;
output->zoom.active = 0;
output->zoom.increment = 0.05;
output->zoom.level = 1.0;
output->zoom.magnification = 1.0;
output->zoom.trans_x = 0.0;
output->zoom.trans_y = 0.0;
output->flags = flags;
weston_output_move(output, x, y);
wl_list_init(&output->frame_callback_list);
wl_display_add_global(c->wl_display,
&wl_output_interface, output, bind_output);
}
static void
compositor_bind(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_compositor *compositor = data;
wl_client_add_object(client, &wl_compositor_interface,
&compositor_interface, id, compositor);
}
WL_EXPORT int
weston_compositor_init(struct weston_compositor *ec, struct wl_display *display)
{
struct wl_event_loop *loop;
const char *extensions;
ec->wl_display = display;
if (!wl_display_add_global(display, &wl_compositor_interface,
ec, compositor_bind))
return -1;
wl_display_init_shm(display);
ec->image_target_texture_2d =
(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
ec->image_target_renderbuffer_storage = (void *)
eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
ec->bind_display =
(void *) eglGetProcAddress("eglBindWaylandDisplayWL");
ec->unbind_display =
(void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
extensions = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
fprintf(stderr,
"GL_EXT_texture_format_BGRA8888 not available\n");
return -1;
}
if (!strstr(extensions, "GL_EXT_read_format_bgra")) {
fprintf(stderr, "GL_EXT_read_format_bgra not available\n");
return -1;
}
extensions =
(const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
if (strstr(extensions, "EGL_WL_bind_wayland_display"))
ec->has_bind_display = 1;
if (ec->has_bind_display)
ec->bind_display(ec->display, ec->wl_display);
wl_list_init(&ec->surface_list);
wl_list_init(&ec->layer_list);
wl_list_init(&ec->input_device_list);
wl_list_init(&ec->output_list);
wl_list_init(&ec->binding_list);
wl_list_init(&ec->animation_list);
weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0);
ec->fade.animation.frame = fade_frame;
wl_list_init(&ec->fade.animation.link);
weston_layer_init(&ec->fade_layer, &ec->layer_list);
weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
ec->screenshooter = screenshooter_create(ec);
wl_data_device_manager_init(ec->wl_display);
glActiveTexture(GL_TEXTURE0);
if (weston_shader_init(&ec->texture_shader,
vertex_shader, texture_fragment_shader) < 0)
return -1;
if (weston_shader_init(&ec->solid_shader,
vertex_shader, solid_fragment_shader) < 0)
return -1;
loop = wl_display_get_event_loop(ec->wl_display);
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
wl_event_source_timer_update(ec->idle_source, ec->idle_time * 1000);
ec->input_loop = wl_event_loop_create();
weston_compositor_schedule_repaint(ec);
return 0;
}
WL_EXPORT void
weston_compositor_shutdown(struct weston_compositor *ec)
{
struct weston_output *output, *next;
wl_event_source_remove(ec->idle_source);
if (ec->screenshooter)
screenshooter_destroy(ec->screenshooter);
/* Destroy all outputs associated with this compositor */
wl_list_for_each_safe(output, next, &ec->output_list, link)
output->destroy(output);
weston_binding_list_destroy_all(&ec->binding_list);
wl_array_release(&ec->vertices);
wl_array_release(&ec->indices);
}
static int on_term_signal(int signal_number, void *data)
{
struct wl_display *display = data;
fprintf(stderr, "caught signal %d\n", signal_number);
wl_display_terminate(display);
return 1;
}
static void
on_segv_signal(int s, siginfo_t *siginfo, void *context)
{
void *buffer[32];
int i, count;
Dl_info info;
fprintf(stderr, "caught segv\n");
count = backtrace(buffer, ARRAY_LENGTH(buffer));
for (i = 0; i < count; i++) {
dladdr(buffer[i], &info);
fprintf(stderr, " [%016lx] %s (%s)\n",
(long) buffer[i],
info.dli_sname ? info.dli_sname : "--",
info.dli_fname);
}
longjmp(segv_jmp_buf, 1);
}
static void *
load_module(const char *name, const char *entrypoint, void **handle)
{
char path[PATH_MAX];
void *module, *init;
if (name[0] != '/')
snprintf(path, sizeof path, MODULEDIR "/%s", name);
else
snprintf(path, sizeof path, "%s", name);
module = dlopen(path, RTLD_LAZY);
if (!module) {
fprintf(stderr,
"failed to load module: %s\n", dlerror());
return NULL;
}
init = dlsym(module, entrypoint);
if (!init) {
fprintf(stderr,
"failed to lookup init function: %s\n", dlerror());
return NULL;
}
return init;
}
int main(int argc, char *argv[])
{
struct wl_display *display;
struct weston_compositor *ec;
struct wl_event_source *signals[4];
struct wl_event_loop *loop;
struct sigaction segv_action;
void *shell_module, *backend_module;
int (*shell_init)(struct weston_compositor *ec);
struct weston_compositor
*(*backend_init)(struct wl_display *display,
int argc, char *argv[]);
int i;
char *backend = NULL;
char *shell = NULL;
int32_t idle_time = 300;
int32_t xserver;
char *socket_name = NULL;
char *config_file;
const const struct config_key shell_config_keys[] = {
{ "type", CONFIG_KEY_STRING, &shell },
};
const const struct config_section cs[] = {
{ "shell",
shell_config_keys, ARRAY_LENGTH(shell_config_keys) },
};
const struct weston_option core_options[] = {
{ WESTON_OPTION_STRING, "backend", 'B', &backend },
{ WESTON_OPTION_STRING, "socket", 'S', &socket_name },
{ WESTON_OPTION_INTEGER, "idle-time", 'i', &idle_time },
{ WESTON_OPTION_BOOLEAN, "xserver", 0, &xserver },
};
argc = parse_options(core_options,
ARRAY_LENGTH(core_options), argc, argv);
display = wl_display_create();
loop = wl_display_get_event_loop(display);
signals[0] = wl_event_loop_add_signal(loop, SIGTERM, on_term_signal,
display);
signals[1] = wl_event_loop_add_signal(loop, SIGINT, on_term_signal,
display);
signals[2] = wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal,
display);
wl_list_init(&child_process_list);
signals[3] = wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler,
NULL);
segv_action.sa_flags = SA_SIGINFO | SA_RESETHAND;
segv_action.sa_sigaction = on_segv_signal;
sigemptyset(&segv_action.sa_mask);
sigaction(SIGSEGV, &segv_action, NULL);
if (!backend) {
if (getenv("WAYLAND_DISPLAY"))
backend = "wayland-backend.so";
else if (getenv("DISPLAY"))
backend = "x11-backend.so";
else if (getenv("OPENWFD"))
backend = "openwfd-backend.so";
else
backend = "drm-backend.so";
}
config_file = config_file_path("weston.ini");
parse_config_file(config_file, cs, ARRAY_LENGTH(cs), shell);
free(config_file);
if (!shell)
shell = "desktop-shell.so";
backend_init = load_module(backend, "backend_init", &backend_module);
if (!backend_init)
exit(EXIT_FAILURE);
shell_init = load_module(shell, "shell_init", &shell_module);
if (!shell_init)
exit(EXIT_FAILURE);
ec = backend_init(display, argc, argv);
if (ec == NULL) {
fprintf(stderr, "failed to create compositor\n");
exit(EXIT_FAILURE);
}
for (i = 1; argv[i]; i++)
fprintf(stderr, "unhandled option: %s\n", argv[i]);
if (argv[1])
exit(EXIT_FAILURE);
ec->option_idle_time = idle_time;
ec->idle_time = idle_time;
#ifdef BUILD_XSERVER_LAUNCHER
if (xserver)
weston_xserver_init(ec);
#endif
if (shell_init(ec) < 0)
exit(EXIT_FAILURE);
if (wl_display_add_socket(display, socket_name)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
weston_compositor_dpms_on(ec);
weston_compositor_wake(ec);
if (setjmp(segv_jmp_buf) == 0)
wl_display_run(display);
/* prevent further rendering while shutting down */
ec->state = WESTON_COMPOSITOR_SLEEPING;
#ifdef BUILD_XSERVER_LAUNCHER
if (xserver)
weston_xserver_destroy(ec);
#endif
ec->shell->destroy(ec->shell);
if (ec->has_bind_display)
ec->unbind_display(ec->display, display);
for (i = ARRAY_LENGTH(signals); i;)
wl_event_source_remove(signals[--i]);
ec->destroy(ec);
wl_display_destroy(display);
return 0;
}