|
|
|
/*
|
Change remaining GPLv2 headers to MIT
The files in question are copyright Benjamin Franzke (who agrees),
Intel Corporation, Red Hat and myself. On behalf of Red Hat,
Richard Fontana says:
"Therefore, to the extent that Red Hat, Inc. has any copyright
interest in the files you cited as of this date (compositor-drm.c,
compositor.c, compositor.h, screenshooter.c in
http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor),
Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain
Dedication to such copyrighted material. See:
http://creativecommons.org/publicdomain/zero/1.0/legalcode .
Thanks,
Richard E. Fontana
Open Source Licensing and Patent Counsel
Red Hat, Inc."
13 years ago
|
|
|
* Copyright © 2010-2011 Intel Corporation
|
|
|
|
* Copyright © 2008-2011 Kristian Høgsberg
|
|
|
|
* Copyright © 2012 Collabora, Ltd.
|
|
|
|
*
|
Change remaining GPLv2 headers to MIT
The files in question are copyright Benjamin Franzke (who agrees),
Intel Corporation, Red Hat and myself. On behalf of Red Hat,
Richard Fontana says:
"Therefore, to the extent that Red Hat, Inc. has any copyright
interest in the files you cited as of this date (compositor-drm.c,
compositor.c, compositor.h, screenshooter.c in
http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor),
Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain
Dedication to such copyrighted material. See:
http://creativecommons.org/publicdomain/zero/1.0/legalcode .
Thanks,
Richard E. Fontana
Open Source Licensing and Patent Counsel
Red Hat, Inc."
13 years ago
|
|
|
* Permission to use, copy, modify, distribute, and sell this software and
|
|
|
|
* its documentation for any purpose is hereby granted without fee, provided
|
|
|
|
* that the above copyright notice appear in all copies and that both that
|
|
|
|
* copyright notice and this permission notice appear in supporting
|
|
|
|
* documentation, and that the name of the copyright holders not be used in
|
|
|
|
* advertising or publicity pertaining to distribution of the software
|
|
|
|
* without specific, written prior permission. The copyright holders make
|
|
|
|
* no representations about the suitability of this software for any
|
|
|
|
* purpose. It is provided "as is" without express or implied warranty.
|
|
|
|
*
|
Change remaining GPLv2 headers to MIT
The files in question are copyright Benjamin Franzke (who agrees),
Intel Corporation, Red Hat and myself. On behalf of Red Hat,
Richard Fontana says:
"Therefore, to the extent that Red Hat, Inc. has any copyright
interest in the files you cited as of this date (compositor-drm.c,
compositor.c, compositor.h, screenshooter.c in
http://cgit.freedesktop.org/wayland/wayland-demos/tree/compositor),
Red Hat hereby elects to apply the CC0 1.0 Universal Public Domain
Dedication to such copyrighted material. See:
http://creativecommons.org/publicdomain/zero/1.0/legalcode .
Thanks,
Richard E. Fontana
Open Source Licensing and Patent Counsel
Red Hat, Inc."
13 years ago
|
|
|
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
|
|
|
|
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
|
|
|
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
|
|
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
|
|
|
|
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
|
|
|
|
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
|
|
|
|
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "config.h"
|
|
|
|
|
|
|
|
#include <fcntl.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <limits.h>
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include <assert.h>
|
|
|
|
#include <sys/ioctl.h>
|
|
|
|
#include <sys/mman.h>
|
|
|
|
#include <sys/wait.h>
|
|
|
|
#include <sys/socket.h>
|
|
|
|
#include <sys/utsname.h>
|
|
|
|
#include <sys/stat.h>
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <linux/input.h>
|
|
|
|
#include <dlfcn.h>
|
|
|
|
#include <signal.h>
|
|
|
|
#include <setjmp.h>
|
|
|
|
#include <sys/time.h>
|
|
|
|
#include <time.h>
|
|
|
|
|
|
|
|
#ifdef HAVE_LIBUNWIND
|
|
|
|
#define UNW_LOCAL_ONLY
|
|
|
|
#include <libunwind.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "compositor.h"
|
|
|
|
#include "scaler-server-protocol.h"
|
|
|
|
#include "../shared/os-compatibility.h"
|
|
|
|
#include "git-version.h"
|
|
|
|
#include "version.h"
|
|
|
|
|
|
|
|
static struct wl_list child_process_list;
|
|
|
|
static struct weston_compositor *segv_compositor;
|
|
|
|
|
|
|
|
static int
|
|
|
|
sigchld_handler(int signal_number, void *data)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_process *p;
|
|
|
|
int status;
|
|
|
|
pid_t pid;
|
|
|
|
|
|
|
|
pid = waitpid(-1, &status, WNOHANG);
|
|
|
|
if (!pid)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
wl_list_for_each(p, &child_process_list, link) {
|
|
|
|
if (p->pid == pid)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (&p->link == &child_process_list) {
|
|
|
|
weston_log("unknown child process exited\n");
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_remove(&p->link);
|
|
|
|
p->cleanup(p, status);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_output_transform_scale_init(struct weston_output *output,
|
|
|
|
uint32_t transform, uint32_t scale);
|
|
|
|
|
|
|
|
static void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_compositor_build_view_list(struct weston_compositor *compositor);
|
|
|
|
|
|
|
|
WL_EXPORT int
|
|
|
|
weston_output_switch_mode(struct weston_output *output, struct weston_mode *mode,
|
|
|
|
int32_t scale, enum weston_mode_switch_op op)
|
|
|
|
{
|
|
|
|
struct weston_seat *seat;
|
|
|
|
struct wl_resource *resource;
|
|
|
|
pixman_region32_t old_output_region;
|
|
|
|
int ret, notify_mode_changed, notify_scale_changed;
|
|
|
|
int temporary_mode, temporary_scale;
|
|
|
|
|
|
|
|
if (!output->switch_mode)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
temporary_mode = (output->original_mode != 0);
|
|
|
|
temporary_scale = (output->current_scale != output->original_scale);
|
|
|
|
ret = 0;
|
|
|
|
|
|
|
|
notify_mode_changed = 0;
|
|
|
|
notify_scale_changed = 0;
|
|
|
|
switch(op) {
|
|
|
|
case WESTON_MODE_SWITCH_SET_NATIVE:
|
|
|
|
output->native_mode = mode;
|
|
|
|
if (!temporary_mode) {
|
|
|
|
notify_mode_changed = 1;
|
|
|
|
ret = output->switch_mode(output, mode);
|
|
|
|
if (ret < 0)
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
output->native_scale = scale;
|
|
|
|
if(!temporary_scale)
|
|
|
|
notify_scale_changed = 1;
|
|
|
|
break;
|
|
|
|
case WESTON_MODE_SWITCH_SET_TEMPORARY:
|
|
|
|
if (!temporary_mode)
|
|
|
|
output->original_mode = output->native_mode;
|
|
|
|
if (!temporary_scale)
|
|
|
|
output->original_scale = output->native_scale;
|
|
|
|
|
|
|
|
ret = output->switch_mode(output, mode);
|
|
|
|
if (ret < 0)
|
|
|
|
return ret;
|
|
|
|
|
|
|
|
output->current_scale = scale;
|
|
|
|
break;
|
|
|
|
case WESTON_MODE_SWITCH_RESTORE_NATIVE:
|
|
|
|
if (!temporary_mode) {
|
|
|
|
weston_log("already in the native mode\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
notify_mode_changed = (output->original_mode != output->native_mode);
|
|
|
|
|
|
|
|
ret = output->switch_mode(output, mode);
|
|
|
|
if (ret < 0)
|
|
|
|
return ret;
|
|
|
|
|
|
|
|
if (output->original_scale != output->native_scale) {
|
|
|
|
notify_scale_changed = 1;
|
|
|
|
scale = output->native_scale;
|
|
|
|
output->original_scale = scale;
|
|
|
|
}
|
|
|
|
output->original_mode = 0;
|
|
|
|
|
|
|
|
output->current_scale = output->native_scale;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
weston_log("unknown weston_switch_mode_op %d\n", op);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_init(&old_output_region);
|
|
|
|
pixman_region32_copy(&old_output_region, &output->region);
|
|
|
|
|
|
|
|
/* Update output region and transformation matrix */
|
|
|
|
weston_output_transform_scale_init(output, output->transform, output->current_scale);
|
|
|
|
|
|
|
|
pixman_region32_init(&output->previous_damage);
|
|
|
|
pixman_region32_init_rect(&output->region, output->x, output->y,
|
|
|
|
output->width, output->height);
|
|
|
|
|
|
|
|
weston_output_update_matrix(output);
|
|
|
|
|
|
|
|
/* If a pointer falls outside the outputs new geometry, move it to its
|
|
|
|
* lower-right corner */
|
|
|
|
wl_list_for_each(seat, &output->compositor->seat_list, link) {
|
|
|
|
struct weston_pointer *pointer = seat->pointer;
|
|
|
|
int32_t x, y;
|
|
|
|
|
|
|
|
if (!pointer)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
x = wl_fixed_to_int(pointer->x);
|
|
|
|
y = wl_fixed_to_int(pointer->y);
|
|
|
|
|
|
|
|
if (!pixman_region32_contains_point(&old_output_region,
|
|
|
|
x, y, NULL) ||
|
|
|
|
pixman_region32_contains_point(&output->region,
|
|
|
|
x, y, NULL))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (x >= output->x + output->width)
|
|
|
|
x = output->x + output->width - 1;
|
|
|
|
if (y >= output->y + output->height)
|
|
|
|
y = output->y + output->height - 1;
|
|
|
|
|
|
|
|
pointer->x = wl_fixed_from_int(x);
|
|
|
|
pointer->y = wl_fixed_from_int(y);
|
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_fini(&old_output_region);
|
|
|
|
|
|
|
|
/* notify clients of the changes */
|
|
|
|
if (notify_mode_changed || notify_scale_changed) {
|
|
|
|
wl_resource_for_each(resource, &output->resource_list) {
|
|
|
|
if(notify_mode_changed) {
|
|
|
|
wl_output_send_mode(resource,
|
|
|
|
mode->flags | WL_OUTPUT_MODE_CURRENT,
|
|
|
|
mode->width,
|
|
|
|
mode->height,
|
|
|
|
mode->refresh);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (notify_scale_changed)
|
|
|
|
wl_output_send_scale(resource, scale);
|
|
|
|
|
|
|
|
if (wl_resource_get_version(resource) >= 2)
|
|
|
|
wl_output_send_done(resource);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_watch_process(struct weston_process *process)
|
|
|
|
{
|
|
|
|
wl_list_insert(&child_process_list, &process->link);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
child_client_exec(int sockfd, const char *path)
|
|
|
|
{
|
|
|
|
int clientfd;
|
|
|
|
char s[32];
|
|
|
|
sigset_t allsigs;
|
|
|
|
|
|
|
|
/* do not give our signal mask to the new process */
|
|
|
|
sigfillset(&allsigs);
|
|
|
|
sigprocmask(SIG_UNBLOCK, &allsigs, NULL);
|
|
|
|
|
|
|
|
/* Launch clients as the user. Do not lauch clients with wrong euid.*/
|
|
|
|
if (seteuid(getuid()) == -1) {
|
|
|
|
weston_log("compositor: failed seteuid\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* SOCK_CLOEXEC closes both ends, so we dup the fd to get a
|
|
|
|
* non-CLOEXEC fd to pass through exec. */
|
|
|
|
clientfd = dup(sockfd);
|
|
|
|
if (clientfd == -1) {
|
|
|
|
weston_log("compositor: dup failed: %m\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
snprintf(s, sizeof s, "%d", clientfd);
|
|
|
|
setenv("WAYLAND_SOCKET", s, 1);
|
|
|
|
|
|
|
|
if (execl(path, path, NULL) < 0)
|
|
|
|
weston_log("compositor: executing '%s' failed: %m\n",
|
|
|
|
path);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT struct wl_client *
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_client_launch(struct weston_compositor *compositor,
|
|
|
|
struct weston_process *proc,
|
|
|
|
const char *path,
|
|
|
|
weston_process_cleanup_func_t cleanup)
|
|
|
|
{
|
|
|
|
int sv[2];
|
|
|
|
pid_t pid;
|
|
|
|
struct wl_client *client;
|
|
|
|
|
|
|
|
weston_log("launching '%s'\n", path);
|
|
|
|
|
|
|
|
if (os_socketpair_cloexec(AF_UNIX, SOCK_STREAM, 0, sv) < 0) {
|
|
|
|
weston_log("weston_client_launch: "
|
|
|
|
"socketpair failed while launching '%s': %m\n",
|
|
|
|
path);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
pid = fork();
|
|
|
|
if (pid == -1) {
|
|
|
|
close(sv[0]);
|
|
|
|
close(sv[1]);
|
|
|
|
weston_log("weston_client_launch: "
|
|
|
|
"fork failed while launching '%s': %m\n", path);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pid == 0) {
|
|
|
|
child_client_exec(sv[1], path);
|
|
|
|
_exit(-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
close(sv[1]);
|
|
|
|
|
|
|
|
client = wl_client_create(compositor->wl_display, sv[0]);
|
|
|
|
if (!client) {
|
|
|
|
close(sv[0]);
|
|
|
|
weston_log("weston_client_launch: "
|
|
|
|
"wl_client_create failed while launching '%s'.\n",
|
|
|
|
path);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
proc->pid = pid;
|
|
|
|
proc->cleanup = cleanup;
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_watch_process(proc);
|
|
|
|
|
|
|
|
return client;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_handle_pending_buffer_destroy(struct wl_listener *listener, void *data)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface =
|
|
|
|
container_of(listener, struct weston_surface,
|
|
|
|
pending.buffer_destroy_listener);
|
|
|
|
|
|
|
|
surface->pending.buffer = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
empty_region(pixman_region32_t *region)
|
|
|
|
{
|
|
|
|
pixman_region32_fini(region);
|
|
|
|
pixman_region32_init(region);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
region_init_infinite(pixman_region32_t *region)
|
|
|
|
{
|
|
|
|
pixman_region32_init_rect(region, INT32_MIN, INT32_MIN,
|
|
|
|
UINT32_MAX, UINT32_MAX);
|
|
|
|
}
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
static struct weston_subsurface *
|
|
|
|
weston_surface_to_subsurface(struct weston_surface *surface);
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_view_output_move_handler(struct wl_listener *listener,
|
|
|
|
void *data)
|
|
|
|
{
|
|
|
|
struct weston_view *ev;
|
|
|
|
struct weston_output *output = data;
|
|
|
|
|
|
|
|
ev = container_of(listener, struct weston_view,
|
|
|
|
output_move_listener);
|
|
|
|
|
|
|
|
/* the child window's view->geometry is a relative coordinate to
|
|
|
|
* parent view, no need to move child_view. */
|
|
|
|
if (ev->geometry.parent)
|
|
|
|
return;
|
|
|
|
|
|
|
|
weston_view_set_position(ev,
|
|
|
|
ev->geometry.x + output->move_x,
|
|
|
|
ev->geometry.y + output->move_y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_view_output_destroy_handler(struct wl_listener *listener,
|
|
|
|
void *data)
|
|
|
|
{
|
|
|
|
struct weston_view *ev;
|
|
|
|
struct weston_compositor *ec;
|
|
|
|
struct weston_output *output, *first_output;
|
|
|
|
float x, y;
|
|
|
|
int visible;
|
|
|
|
|
|
|
|
ev = container_of(listener, struct weston_view,
|
|
|
|
output_destroy_listener);
|
|
|
|
|
|
|
|
ec = ev->surface->compositor;
|
|
|
|
|
|
|
|
/* the child window's view->geometry is a relative coordinate to
|
|
|
|
* parent view, no need to move child_view. */
|
|
|
|
if (ev->geometry.parent)
|
|
|
|
return;
|
|
|
|
|
|
|
|
x = ev->geometry.x;
|
|
|
|
y = ev->geometry.y;
|
|
|
|
|
|
|
|
/* At this point the destroyed output is not in the list anymore.
|
|
|
|
* If the view is still visible somewhere, we leave where it is,
|
|
|
|
* otherwise, move it to the first output. */
|
|
|
|
visible = 0;
|
|
|
|
wl_list_for_each(output, &ec->output_list, link) {
|
|
|
|
if (pixman_region32_contains_point(&output->region,
|
|
|
|
x, y, NULL)) {
|
|
|
|
visible = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!visible) {
|
|
|
|
first_output = container_of(ec->output_list.next,
|
|
|
|
struct weston_output, link);
|
|
|
|
|
|
|
|
x = first_output->x + first_output->width / 4;
|
|
|
|
y = first_output->y + first_output->height / 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_view_set_position(ev, x, y);
|
|
|
|
|
|
|
|
if (ev->surface->output_destroyed)
|
|
|
|
ev->surface->output_destroyed(ev->surface);
|
|
|
|
|
|
|
|
wl_list_remove(&ev->output_move_listener.link);
|
|
|
|
wl_list_remove(&ev->output_destroy_listener.link);
|
|
|
|
|
|
|
|
wl_list_init(&ev->output_move_listener.link);
|
|
|
|
wl_list_init(&ev->output_destroy_listener.link);
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
WL_EXPORT struct weston_view *
|
|
|
|
weston_view_create(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_view *view;
|
|
|
|
|
|
|
|
view = calloc(1, sizeof *view);
|
|
|
|
if (view == NULL)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
view->surface = surface;
|
|
|
|
|
|
|
|
/* Assign to surface */
|
|
|
|
wl_list_insert(&surface->views, &view->surface_link);
|
|
|
|
|
|
|
|
wl_signal_init(&view->destroy_signal);
|
|
|
|
wl_list_init(&view->link);
|
|
|
|
wl_list_init(&view->layer_link);
|
|
|
|
|
|
|
|
view->plane = NULL;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
|
|
|
|
pixman_region32_init(&view->clip);
|
|
|
|
|
|
|
|
view->alpha = 1.0;
|
|
|
|
pixman_region32_init(&view->transform.opaque);
|
|
|
|
|
|
|
|
wl_list_init(&view->geometry.transformation_list);
|
|
|
|
wl_list_insert(&view->geometry.transformation_list,
|
|
|
|
&view->transform.position.link);
|
|
|
|
weston_matrix_init(&view->transform.position.matrix);
|
|
|
|
wl_list_init(&view->geometry.child_list);
|
|
|
|
pixman_region32_init(&view->transform.boundingbox);
|
|
|
|
view->transform.dirty = 1;
|
|
|
|
|
|
|
|
view->output = NULL;
|
|
|
|
|
|
|
|
view->output_move_listener.notify = weston_view_output_move_handler;
|
|
|
|
wl_list_init(&view->output_move_listener.link);
|
|
|
|
view->output_destroy_listener.notify =
|
|
|
|
weston_view_output_destroy_handler;
|
|
|
|
wl_list_init(&view->output_destroy_listener.link);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
return view;
|
|
|
|
}
|
|
|
|
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
WL_EXPORT struct weston_surface *
|
|
|
|
weston_surface_create(struct weston_compositor *compositor)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_surface *surface;
|
|
|
|
|
|
|
|
surface = calloc(1, sizeof *surface);
|
|
|
|
if (surface == NULL)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
wl_signal_init(&surface->destroy_signal);
|
|
|
|
|
|
|
|
surface->resource = NULL;
|
|
|
|
|
|
|
|
surface->compositor = compositor;
|
|
|
|
surface->ref_count = 1;
|
|
|
|
|
|
|
|
surface->buffer_viewport.transform = WL_OUTPUT_TRANSFORM_NORMAL;
|
|
|
|
surface->buffer_viewport.scale = 1;
|
|
|
|
surface->buffer_viewport.viewport_set = 0;
|
|
|
|
surface->pending.buffer_viewport = surface->buffer_viewport;
|
|
|
|
surface->output = NULL;
|
|
|
|
surface->pending.newly_attached = 0;
|
|
|
|
|
|
|
|
surface->viewport_resource = NULL;
|
|
|
|
|
|
|
|
pixman_region32_init(&surface->damage);
|
|
|
|
pixman_region32_init(&surface->opaque);
|
|
|
|
region_init_infinite(&surface->input);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_init(&surface->views);
|
|
|
|
|
|
|
|
wl_list_init(&surface->frame_callback_list);
|
|
|
|
|
|
|
|
surface->pending.buffer_destroy_listener.notify =
|
|
|
|
surface_handle_pending_buffer_destroy;
|
|
|
|
pixman_region32_init(&surface->pending.damage);
|
|
|
|
pixman_region32_init(&surface->pending.opaque);
|
|
|
|
region_init_infinite(&surface->pending.input);
|
|
|
|
wl_list_init(&surface->pending.frame_callback_list);
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
wl_list_init(&surface->subsurface_list);
|
|
|
|
wl_list_init(&surface->subsurface_list_pending);
|
|
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_surface_set_color(struct weston_surface *surface,
|
|
|
|
float red, float green, float blue, float alpha)
|
|
|
|
{
|
|
|
|
surface->compositor->renderer->surface_set_color(surface, red, green, blue, alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_to_global_float(struct weston_view *view,
|
|
|
|
float sx, float sy, float *x, float *y)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (view->transform.enabled) {
|
|
|
|
struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_matrix_transform(&view->transform.matrix, &v);
|
|
|
|
|
|
|
|
if (fabsf(v.f[3]) < 1e-6) {
|
|
|
|
weston_log("warning: numerical instability in "
|
|
|
|
"%s(), divisor = %g\n", __func__,
|
|
|
|
v.f[3]);
|
|
|
|
*x = 0;
|
|
|
|
*y = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
*x = v.f[0] / v.f[3];
|
|
|
|
*y = v.f[1] / v.f[3];
|
|
|
|
} else {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
*x = sx + view->geometry.x;
|
|
|
|
*y = sy + view->geometry.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_transformed_coord(int width, int height,
|
|
|
|
enum wl_output_transform transform,
|
|
|
|
int32_t scale,
|
|
|
|
float sx, float sy, float *bx, float *by)
|
|
|
|
{
|
|
|
|
switch (transform) {
|
|
|
|
case WL_OUTPUT_TRANSFORM_NORMAL:
|
|
|
|
default:
|
|
|
|
*bx = sx;
|
|
|
|
*by = sy;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED:
|
|
|
|
*bx = width - sx;
|
|
|
|
*by = sy;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_90:
|
|
|
|
*bx = height - sy;
|
|
|
|
*by = sx;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
|
|
|
*bx = height - sy;
|
|
|
|
*by = width - sx;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_180:
|
|
|
|
*bx = width - sx;
|
|
|
|
*by = height - sy;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
|
|
|
*bx = sx;
|
|
|
|
*by = height - sy;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_270:
|
|
|
|
*bx = sy;
|
|
|
|
*by = width - sx;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
|
|
|
*bx = sy;
|
|
|
|
*by = sx;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
*bx *= scale;
|
|
|
|
*by *= scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT pixman_box32_t
|
|
|
|
weston_transformed_rect(int width, int height,
|
|
|
|
enum wl_output_transform transform,
|
|
|
|
int32_t scale,
|
|
|
|
pixman_box32_t rect)
|
|
|
|
{
|
|
|
|
float x1, x2, y1, y2;
|
|
|
|
|
|
|
|
pixman_box32_t ret;
|
|
|
|
|
|
|
|
weston_transformed_coord(width, height, transform, scale,
|
|
|
|
rect.x1, rect.y1, &x1, &y1);
|
|
|
|
weston_transformed_coord(width, height, transform, scale,
|
|
|
|
rect.x2, rect.y2, &x2, &y2);
|
|
|
|
|
|
|
|
if (x1 <= x2) {
|
|
|
|
ret.x1 = x1;
|
|
|
|
ret.x2 = x2;
|
|
|
|
} else {
|
|
|
|
ret.x1 = x2;
|
|
|
|
ret.x2 = x1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (y1 <= y2) {
|
|
|
|
ret.y1 = y1;
|
|
|
|
ret.y2 = y2;
|
|
|
|
} else {
|
|
|
|
ret.y1 = y2;
|
|
|
|
ret.y2 = y1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_transformed_region(int width, int height,
|
|
|
|
enum wl_output_transform transform,
|
|
|
|
int32_t scale,
|
|
|
|
pixman_region32_t *src, pixman_region32_t *dest)
|
|
|
|
{
|
|
|
|
pixman_box32_t *src_rects, *dest_rects;
|
|
|
|
int nrects, i;
|
|
|
|
|
|
|
|
if (transform == WL_OUTPUT_TRANSFORM_NORMAL && scale == 1) {
|
|
|
|
if (src != dest)
|
|
|
|
pixman_region32_copy(dest, src);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
src_rects = pixman_region32_rectangles(src, &nrects);
|
|
|
|
dest_rects = malloc(nrects * sizeof(*dest_rects));
|
|
|
|
if (!dest_rects)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (transform == WL_OUTPUT_TRANSFORM_NORMAL) {
|
|
|
|
memcpy(dest_rects, src_rects, nrects * sizeof(*dest_rects));
|
|
|
|
} else {
|
|
|
|
for (i = 0; i < nrects; i++) {
|
|
|
|
switch (transform) {
|
|
|
|
default:
|
|
|
|
case WL_OUTPUT_TRANSFORM_NORMAL:
|
|
|
|
dest_rects[i].x1 = src_rects[i].x1;
|
|
|
|
dest_rects[i].y1 = src_rects[i].y1;
|
|
|
|
dest_rects[i].x2 = src_rects[i].x2;
|
|
|
|
dest_rects[i].y2 = src_rects[i].y2;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_90:
|
|
|
|
dest_rects[i].x1 = height - src_rects[i].y2;
|
|
|
|
dest_rects[i].y1 = src_rects[i].x1;
|
|
|
|
dest_rects[i].x2 = height - src_rects[i].y1;
|
|
|
|
dest_rects[i].y2 = src_rects[i].x2;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_180:
|
|
|
|
dest_rects[i].x1 = width - src_rects[i].x2;
|
|
|
|
dest_rects[i].y1 = height - src_rects[i].y2;
|
|
|
|
dest_rects[i].x2 = width - src_rects[i].x1;
|
|
|
|
dest_rects[i].y2 = height - src_rects[i].y1;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_270:
|
|
|
|
dest_rects[i].x1 = src_rects[i].y1;
|
|
|
|
dest_rects[i].y1 = width - src_rects[i].x2;
|
|
|
|
dest_rects[i].x2 = src_rects[i].y2;
|
|
|
|
dest_rects[i].y2 = width - src_rects[i].x1;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED:
|
|
|
|
dest_rects[i].x1 = width - src_rects[i].x2;
|
|
|
|
dest_rects[i].y1 = src_rects[i].y1;
|
|
|
|
dest_rects[i].x2 = width - src_rects[i].x1;
|
|
|
|
dest_rects[i].y2 = src_rects[i].y2;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
|
|
|
dest_rects[i].x1 = height - src_rects[i].y2;
|
|
|
|
dest_rects[i].y1 = width - src_rects[i].x2;
|
|
|
|
dest_rects[i].x2 = height - src_rects[i].y1;
|
|
|
|
dest_rects[i].y2 = width - src_rects[i].x1;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
|
|
|
dest_rects[i].x1 = src_rects[i].x1;
|
|
|
|
dest_rects[i].y1 = height - src_rects[i].y2;
|
|
|
|
dest_rects[i].x2 = src_rects[i].x2;
|
|
|
|
dest_rects[i].y2 = height - src_rects[i].y1;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
|
|
|
dest_rects[i].x1 = src_rects[i].y1;
|
|
|
|
dest_rects[i].y1 = src_rects[i].x1;
|
|
|
|
dest_rects[i].x2 = src_rects[i].y2;
|
|
|
|
dest_rects[i].y2 = src_rects[i].x2;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (scale != 1) {
|
|
|
|
for (i = 0; i < nrects; i++) {
|
|
|
|
dest_rects[i].x1 *= scale;
|
|
|
|
dest_rects[i].x2 *= scale;
|
|
|
|
dest_rects[i].y1 *= scale;
|
|
|
|
dest_rects[i].y2 *= scale;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_clear(dest);
|
|
|
|
pixman_region32_init_rects(dest, dest_rects, nrects);
|
|
|
|
free(dest_rects);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
scaler_surface_to_buffer(struct weston_surface *surface,
|
|
|
|
float sx, float sy, float *bx, float *by)
|
|
|
|
{
|
|
|
|
if (surface->buffer_viewport.viewport_set) {
|
|
|
|
double a, b;
|
|
|
|
|
|
|
|
a = sx / surface->buffer_viewport.dst_width;
|
|
|
|
b = a * wl_fixed_to_double(surface->buffer_viewport.src_width);
|
|
|
|
*bx = b + wl_fixed_to_double(surface->buffer_viewport.src_x);
|
|
|
|
|
|
|
|
a = sy / surface->buffer_viewport.dst_height;
|
|
|
|
b = a * wl_fixed_to_double(surface->buffer_viewport.src_height);
|
|
|
|
*by = b + wl_fixed_to_double(surface->buffer_viewport.src_y);
|
|
|
|
} else {
|
|
|
|
*bx = sx;
|
|
|
|
*by = sy;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_surface_to_buffer_float(struct weston_surface *surface,
|
|
|
|
float sx, float sy, float *bx, float *by)
|
|
|
|
{
|
|
|
|
/* first transform coordinates if the scaler is set */
|
|
|
|
scaler_surface_to_buffer(surface, sx, sy, bx, by);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_transformed_coord(surface->width,
|
|
|
|
surface->height,
|
|
|
|
surface->buffer_viewport.transform,
|
|
|
|
surface->buffer_viewport.scale,
|
|
|
|
*bx, *by, bx, by);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_surface_to_buffer(struct weston_surface *surface,
|
|
|
|
int sx, int sy, int *bx, int *by)
|
|
|
|
{
|
|
|
|
float bxf, byf;
|
|
|
|
|
|
|
|
weston_surface_to_buffer_float(surface,
|
|
|
|
sx, sy, &bxf, &byf);
|
|
|
|
|
|
|
|
*bx = floorf(bxf);
|
|
|
|
*by = floorf(byf);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT pixman_box32_t
|
|
|
|
weston_surface_to_buffer_rect(struct weston_surface *surface,
|
|
|
|
pixman_box32_t rect)
|
|
|
|
{
|
|
|
|
float xf, yf;
|
|
|
|
|
|
|
|
/* first transform box coordinates if the scaler is set */
|
|
|
|
scaler_surface_to_buffer(surface, rect.x1, rect.y1, &xf, &yf);
|
|
|
|
rect.x1 = floorf(xf);
|
|
|
|
rect.y1 = floorf(yf);
|
|
|
|
|
|
|
|
scaler_surface_to_buffer(surface, rect.x2, rect.y2, &xf, &yf);
|
|
|
|
rect.x2 = floorf(xf);
|
|
|
|
rect.y2 = floorf(yf);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
return weston_transformed_rect(surface->width,
|
|
|
|
surface->height,
|
|
|
|
surface->buffer_viewport.transform,
|
|
|
|
surface->buffer_viewport.scale,
|
|
|
|
rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_move_to_plane(struct weston_view *view,
|
|
|
|
struct weston_plane *plane)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (view->plane == plane)
|
|
|
|
return;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_damage_below(view);
|
|
|
|
view->plane = plane;
|
|
|
|
weston_surface_damage(view->surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_damage_below(struct weston_view *view)
|
|
|
|
{
|
|
|
|
pixman_region32_t damage;
|
|
|
|
|
|
|
|
pixman_region32_init(&damage);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
pixman_region32_subtract(&damage, &view->transform.boundingbox,
|
|
|
|
&view->clip);
|
|
|
|
if (view->plane)
|
|
|
|
pixman_region32_union(&view->plane->damage,
|
|
|
|
&view->plane->damage, &damage);
|
|
|
|
pixman_region32_fini(&damage);
|
|
|
|
weston_view_schedule_repaint(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_surface_update_output_mask(struct weston_surface *es, uint32_t mask)
|
|
|
|
{
|
|
|
|
uint32_t different = es->output_mask ^ mask;
|
|
|
|
uint32_t entered = mask & different;
|
|
|
|
uint32_t left = es->output_mask & different;
|
|
|
|
struct weston_output *output;
|
|
|
|
struct wl_resource *resource = NULL;
|
|
|
|
struct wl_client *client;
|
|
|
|
|
|
|
|
es->output_mask = mask;
|
|
|
|
if (es->resource == NULL)
|
|
|
|
return;
|
|
|
|
if (different == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
client = wl_resource_get_client(es->resource);
|
|
|
|
|
|
|
|
wl_list_for_each(output, &es->compositor->output_list, link) {
|
|
|
|
if (1 << output->id & different)
|
|
|
|
resource =
|
|
|
|
wl_resource_find_for_client(&output->resource_list,
|
|
|
|
client);
|
|
|
|
if (resource == NULL)
|
|
|
|
continue;
|
|
|
|
if (1 << output->id & entered)
|
|
|
|
wl_surface_send_enter(es->resource, resource);
|
|
|
|
if (1 << output->id & left)
|
|
|
|
wl_surface_send_leave(es->resource, resource);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_surface_assign_output(struct weston_surface *es)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_output *new_output;
|
|
|
|
struct weston_view *view;
|
|
|
|
pixman_region32_t region;
|
|
|
|
uint32_t max, area, mask;
|
|
|
|
pixman_box32_t *e;
|
|
|
|
|
|
|
|
new_output = NULL;
|
|
|
|
max = 0;
|
|
|
|
mask = 0;
|
|
|
|
pixman_region32_init(®ion);
|
|
|
|
wl_list_for_each(view, &es->views, surface_link) {
|
|
|
|
if (!view->output)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
pixman_region32_intersect(®ion, &view->transform.boundingbox,
|
|
|
|
&view->output->region);
|
|
|
|
|
|
|
|
e = pixman_region32_extents(®ion);
|
|
|
|
area = (e->x2 - e->x1) * (e->y2 - e->y1);
|
|
|
|
|
|
|
|
mask |= view->output_mask;
|
|
|
|
|
|
|
|
if (area >= max) {
|
|
|
|
new_output = view->output;
|
|
|
|
max = area;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pixman_region32_fini(®ion);
|
|
|
|
|
|
|
|
es->output = new_output;
|
|
|
|
weston_surface_update_output_mask(es, mask);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_view_assign_output(struct weston_view *ev)
|
|
|
|
{
|
|
|
|
struct weston_compositor *ec = ev->surface->compositor;
|
|
|
|
struct weston_output *output, *new_output;
|
|
|
|
pixman_region32_t region;
|
|
|
|
uint32_t max, area, mask;
|
|
|
|
pixman_box32_t *e;
|
|
|
|
|
|
|
|
new_output = NULL;
|
|
|
|
max = 0;
|
|
|
|
mask = 0;
|
|
|
|
pixman_region32_init(®ion);
|
|
|
|
wl_list_for_each(output, &ec->output_list, link) {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
pixman_region32_intersect(®ion, &ev->transform.boundingbox,
|
|
|
|
&output->region);
|
|
|
|
|
|
|
|
e = pixman_region32_extents(®ion);
|
|
|
|
area = (e->x2 - e->x1) * (e->y2 - e->y1);
|
|
|
|
|
|
|
|
if (area > 0)
|
|
|
|
mask |= 1 << output->id;
|
|
|
|
|
|
|
|
if (area >= max) {
|
|
|
|
new_output = output;
|
|
|
|
max = area;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pixman_region32_fini(®ion);
|
|
|
|
|
|
|
|
if (ev->output_mask != 0) {
|
|
|
|
wl_list_remove(&ev->output_move_listener.link);
|
|
|
|
wl_list_remove(&ev->output_destroy_listener.link);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mask != 0) {
|
|
|
|
wl_signal_add(&new_output->move_signal,
|
|
|
|
&ev->output_move_listener);
|
|
|
|
wl_signal_add(&new_output->destroy_signal,
|
|
|
|
&ev->output_destroy_listener);
|
|
|
|
} else {
|
|
|
|
wl_list_init(&ev->output_move_listener.link);
|
|
|
|
wl_list_init(&ev->output_destroy_listener.link);
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
ev->output = new_output;
|
|
|
|
ev->output_mask = mask;
|
|
|
|
|
|
|
|
weston_surface_assign_output(ev->surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view_compute_bbox(struct weston_view *view, int32_t sx, int32_t sy,
|
|
|
|
int32_t width, int32_t height,
|
|
|
|
pixman_region32_t *bbox)
|
|
|
|
{
|
|
|
|
float min_x = HUGE_VALF, min_y = HUGE_VALF;
|
|
|
|
float max_x = -HUGE_VALF, max_y = -HUGE_VALF;
|
|
|
|
int32_t s[4][2] = {
|
|
|
|
{ sx, sy },
|
|
|
|
{ sx, sy + height },
|
|
|
|
{ sx + width, sy },
|
|
|
|
{ sx + width, sy + height }
|
|
|
|
};
|
|
|
|
float int_x, int_y;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (width == 0 || height == 0) {
|
|
|
|
/* avoid rounding empty bbox to 1x1 */
|
|
|
|
pixman_region32_init(bbox);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < 4; ++i) {
|
|
|
|
float x, y;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_to_global_float(view, s[i][0], s[i][1], &x, &y);
|
|
|
|
if (x < min_x)
|
|
|
|
min_x = x;
|
|
|
|
if (x > max_x)
|
|
|
|
max_x = x;
|
|
|
|
if (y < min_y)
|
|
|
|
min_y = y;
|
|
|
|
if (y > max_y)
|
|
|
|
max_y = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
int_x = floorf(min_x);
|
|
|
|
int_y = floorf(min_y);
|
|
|
|
pixman_region32_init_rect(bbox, int_x, int_y,
|
|
|
|
ceilf(max_x) - int_x, ceilf(max_y) - int_y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_update_transform_disable(struct weston_view *view)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.enabled = 0;
|
|
|
|
|
|
|
|
/* round off fractions when not transformed */
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->geometry.x = roundf(view->geometry.x);
|
|
|
|
view->geometry.y = roundf(view->geometry.y);
|
|
|
|
|
|
|
|
/* Otherwise identity matrix, but with x and y translation. */
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.position.matrix.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
|
|
|
|
view->transform.position.matrix.d[12] = view->geometry.x;
|
|
|
|
view->transform.position.matrix.d[13] = view->geometry.y;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.matrix = view->transform.position.matrix;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.inverse = view->transform.position.matrix;
|
|
|
|
view->transform.inverse.d[12] = -view->geometry.x;
|
|
|
|
view->transform.inverse.d[13] = -view->geometry.y;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
pixman_region32_init_rect(&view->transform.boundingbox,
|
|
|
|
view->geometry.x,
|
|
|
|
view->geometry.y,
|
|
|
|
view->surface->width,
|
|
|
|
view->surface->height);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (view->alpha == 1.0) {
|
|
|
|
pixman_region32_copy(&view->transform.opaque,
|
|
|
|
&view->surface->opaque);
|
|
|
|
pixman_region32_translate(&view->transform.opaque,
|
|
|
|
view->geometry.x,
|
|
|
|
view->geometry.y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_update_transform_enable(struct weston_view *view)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *parent = view->geometry.parent;
|
|
|
|
struct weston_matrix *matrix = &view->transform.matrix;
|
|
|
|
struct weston_matrix *inverse = &view->transform.inverse;
|
|
|
|
struct weston_transform *tform;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.enabled = 1;
|
|
|
|
|
|
|
|
/* Otherwise identity matrix, but with x and y translation. */
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.position.matrix.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
|
|
|
|
view->transform.position.matrix.d[12] = view->geometry.x;
|
|
|
|
view->transform.position.matrix.d[13] = view->geometry.y;
|
|
|
|
|
|
|
|
weston_matrix_init(matrix);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(tform, &view->geometry.transformation_list, link)
|
|
|
|
weston_matrix_multiply(matrix, &tform->matrix);
|
|
|
|
|
|
|
|
if (parent)
|
|
|
|
weston_matrix_multiply(matrix, &parent->transform.matrix);
|
|
|
|
|
|
|
|
if (weston_matrix_invert(inverse, matrix) < 0) {
|
|
|
|
/* Oops, bad total transformation, not invertible */
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_log("error: weston_view %p"
|
|
|
|
" transformation not invertible.\n", view);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
view_compute_bbox(view, 0, 0,
|
|
|
|
view->surface->width, view->surface->height,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
&view->transform.boundingbox);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_update_transform(struct weston_view *view)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *parent = view->geometry.parent;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (!view->transform.dirty)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (parent)
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_update_transform(parent);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.dirty = 0;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_damage_below(view);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
pixman_region32_fini(&view->transform.boundingbox);
|
|
|
|
pixman_region32_fini(&view->transform.opaque);
|
|
|
|
pixman_region32_init(&view->transform.opaque);
|
|
|
|
|
|
|
|
/* transform.position is always in transformation_list */
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (view->geometry.transformation_list.next ==
|
|
|
|
&view->transform.position.link &&
|
|
|
|
view->geometry.transformation_list.prev ==
|
|
|
|
&view->transform.position.link &&
|
|
|
|
!parent) {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_update_transform_disable(view);
|
|
|
|
} else {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (weston_view_update_transform_enable(view) < 0)
|
|
|
|
weston_view_update_transform_disable(view);
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_damage_below(view);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_assign_output(view);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_signal_emit(&view->surface->compositor->transform_signal,
|
|
|
|
view->surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_geometry_dirty(struct weston_view *view)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *child;
|
|
|
|
|
|
|
|
/*
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
* The invariant: if view->geometry.dirty, then all views
|
|
|
|
* in view->geometry.child_list have geometry.dirty too.
|
|
|
|
* Corollary: if not parent->geometry.dirty, then all ancestors
|
|
|
|
* are not dirty.
|
|
|
|
*/
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (view->transform.dirty)
|
|
|
|
return;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->transform.dirty = 1;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(child, &view->geometry.child_list,
|
|
|
|
geometry.parent_link)
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_geometry_dirty(child);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_to_global_fixed(struct weston_view *view,
|
|
|
|
wl_fixed_t vx, wl_fixed_t vy,
|
|
|
|
wl_fixed_t *x, wl_fixed_t *y)
|
|
|
|
{
|
|
|
|
float xf, yf;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_to_global_float(view,
|
|
|
|
wl_fixed_to_double(vx),
|
|
|
|
wl_fixed_to_double(vy),
|
|
|
|
&xf, &yf);
|
|
|
|
*x = wl_fixed_from_double(xf);
|
|
|
|
*y = wl_fixed_from_double(yf);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_from_global_float(struct weston_view *view,
|
|
|
|
float x, float y, float *vx, float *vy)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (view->transform.enabled) {
|
|
|
|
struct weston_vector v = { { x, y, 0.0f, 1.0f } };
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_matrix_transform(&view->transform.inverse, &v);
|
|
|
|
|
|
|
|
if (fabsf(v.f[3]) < 1e-6) {
|
|
|
|
weston_log("warning: numerical instability in "
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
"weston_view_from_global(), divisor = %g\n",
|
|
|
|
v.f[3]);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
*vx = 0;
|
|
|
|
*vy = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
*vx = v.f[0] / v.f[3];
|
|
|
|
*vy = v.f[1] / v.f[3];
|
|
|
|
} else {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
*vx = x - view->geometry.x;
|
|
|
|
*vy = y - view->geometry.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_from_global_fixed(struct weston_view *view,
|
|
|
|
wl_fixed_t x, wl_fixed_t y,
|
|
|
|
wl_fixed_t *vx, wl_fixed_t *vy)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
float vxf, vyf;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_from_global_float(view,
|
|
|
|
wl_fixed_to_double(x),
|
|
|
|
wl_fixed_to_double(y),
|
|
|
|
&vxf, &vyf);
|
|
|
|
*vx = wl_fixed_from_double(vxf);
|
|
|
|
*vy = wl_fixed_from_double(vyf);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_from_global(struct weston_view *view,
|
|
|
|
int32_t x, int32_t y, int32_t *vx, int32_t *vy)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
float vxf, vyf;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_from_global_float(view, x, y, &vxf, &vyf);
|
|
|
|
*vx = floorf(vxf);
|
|
|
|
*vy = floorf(vyf);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_surface_schedule_repaint(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_output *output;
|
|
|
|
|
|
|
|
wl_list_for_each(output, &surface->compositor->output_list, link)
|
|
|
|
if (surface->output_mask & (1 << output->id))
|
|
|
|
weston_output_schedule_repaint(output);
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
WL_EXPORT void
|
|
|
|
weston_view_schedule_repaint(struct weston_view *view)
|
|
|
|
{
|
|
|
|
struct weston_output *output;
|
|
|
|
|
|
|
|
wl_list_for_each(output, &view->surface->compositor->output_list, link)
|
|
|
|
if (view->output_mask & (1 << output->id))
|
|
|
|
weston_output_schedule_repaint(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_surface_damage(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
pixman_region32_union_rect(&surface->damage, &surface->damage,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
0, 0, surface->width,
|
|
|
|
surface->height);
|
|
|
|
|
|
|
|
weston_surface_schedule_repaint(surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_set_position(struct weston_view *view, float x, float y)
|
|
|
|
{
|
|
|
|
if (view->geometry.x == x && view->geometry.y == y)
|
|
|
|
return;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->geometry.x = x;
|
|
|
|
view->geometry.y = y;
|
|
|
|
weston_view_geometry_dirty(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
transform_parent_handle_parent_destroy(struct wl_listener *listener,
|
|
|
|
void *data)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *view =
|
|
|
|
container_of(listener, struct weston_view,
|
|
|
|
geometry.parent_destroy_listener);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_set_transform_parent(view, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_set_transform_parent(struct weston_view *view,
|
|
|
|
struct weston_view *parent)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (view->geometry.parent) {
|
|
|
|
wl_list_remove(&view->geometry.parent_destroy_listener.link);
|
|
|
|
wl_list_remove(&view->geometry.parent_link);
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->geometry.parent = parent;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->geometry.parent_destroy_listener.notify =
|
|
|
|
transform_parent_handle_parent_destroy;
|
|
|
|
if (parent) {
|
|
|
|
wl_signal_add(&parent->destroy_signal,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
&view->geometry.parent_destroy_listener);
|
|
|
|
wl_list_insert(&parent->geometry.child_list,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
&view->geometry.parent_link);
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_geometry_dirty(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT int
|
|
|
|
weston_view_is_mapped(struct weston_view *view)
|
|
|
|
{
|
|
|
|
if (view->output)
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT int
|
|
|
|
weston_surface_is_mapped(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
if (surface->output)
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_set_size(struct weston_surface *surface, int32_t width, int32_t height)
|
|
|
|
{
|
|
|
|
struct weston_view *view;
|
|
|
|
|
|
|
|
if (surface->width == width && surface->height == height)
|
|
|
|
return;
|
|
|
|
|
|
|
|
surface->width = width;
|
|
|
|
surface->height = height;
|
|
|
|
|
|
|
|
wl_list_for_each(view, &surface->views, surface_link)
|
|
|
|
weston_view_geometry_dirty(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_surface_set_size(struct weston_surface *surface,
|
|
|
|
int32_t width, int32_t height)
|
|
|
|
{
|
|
|
|
assert(!surface->resource);
|
|
|
|
surface_set_size(surface, width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_surface_set_size_from_buffer(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
int32_t width, height;
|
|
|
|
|
|
|
|
if (!surface->buffer_ref.buffer) {
|
|
|
|
surface_set_size(surface, 0, 0);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (surface->buffer_viewport.viewport_set) {
|
|
|
|
surface->width = surface->buffer_viewport.dst_width;
|
|
|
|
surface->height = surface->buffer_viewport.dst_height;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (surface->buffer_viewport.transform) {
|
|
|
|
case WL_OUTPUT_TRANSFORM_90:
|
|
|
|
case WL_OUTPUT_TRANSFORM_270:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
|
|
|
width = surface->buffer_ref.buffer->height;
|
|
|
|
height = surface->buffer_ref.buffer->width;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
width = surface->buffer_ref.buffer->width;
|
|
|
|
height = surface->buffer_ref.buffer->height;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
width = width / surface->buffer_viewport.scale;
|
|
|
|
height = height / surface->buffer_viewport.scale;
|
|
|
|
surface_set_size(surface, width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT uint32_t
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_compositor_get_time(void)
|
|
|
|
{
|
|
|
|
struct timeval tv;
|
|
|
|
|
|
|
|
gettimeofday(&tv, NULL);
|
|
|
|
|
|
|
|
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
WL_EXPORT struct weston_view *
|
|
|
|
weston_compositor_pick_view(struct weston_compositor *compositor,
|
|
|
|
wl_fixed_t x, wl_fixed_t y,
|
|
|
|
wl_fixed_t *vx, wl_fixed_t *vy)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *view;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(view, &compositor->view_list, link) {
|
|
|
|
weston_view_from_global_fixed(view, x, y, vx, vy);
|
|
|
|
if (pixman_region32_contains_point(&view->surface->input,
|
|
|
|
wl_fixed_to_int(*vx),
|
|
|
|
wl_fixed_to_int(*vy),
|
|
|
|
NULL))
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
return view;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_compositor_repick(struct weston_compositor *compositor)
|
|
|
|
{
|
|
|
|
struct weston_seat *seat;
|
|
|
|
|
|
|
|
if (!compositor->session_active)
|
|
|
|
return;
|
|
|
|
|
|
|
|
wl_list_for_each(seat, &compositor->seat_list, link)
|
|
|
|
weston_seat_repick(seat);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_unmap(struct weston_view *view)
|
|
|
|
{
|
|
|
|
struct weston_seat *seat;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (!weston_view_is_mapped(view))
|
|
|
|
return;
|
|
|
|
|
|
|
|
weston_view_damage_below(view);
|
|
|
|
view->output = NULL;
|
|
|
|
view->plane = NULL;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_remove(&view->layer_link);
|
|
|
|
wl_list_init(&view->layer_link);
|
|
|
|
wl_list_remove(&view->link);
|
|
|
|
wl_list_init(&view->link);
|
|
|
|
wl_list_remove(&view->output_move_listener.link);
|
|
|
|
wl_list_init(&view->output_move_listener.link);
|
|
|
|
wl_list_remove(&view->output_destroy_listener.link);
|
|
|
|
wl_list_init(&view->output_destroy_listener.link);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view->output_mask = 0;
|
|
|
|
weston_surface_assign_output(view->surface);
|
|
|
|
|
|
|
|
if (weston_surface_is_mapped(view->surface))
|
|
|
|
return;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(seat, &view->surface->compositor->seat_list, link) {
|
|
|
|
if (seat->keyboard && seat->keyboard->focus == view->surface)
|
|
|
|
weston_keyboard_set_focus(seat->keyboard, NULL);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (seat->pointer && seat->pointer->focus == view)
|
|
|
|
weston_pointer_set_focus(seat->pointer,
|
|
|
|
NULL,
|
|
|
|
wl_fixed_from_int(0),
|
|
|
|
wl_fixed_from_int(0));
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (seat->touch && seat->touch->focus == view)
|
|
|
|
weston_touch_set_focus(seat, NULL);
|
|
|
|
}
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
WL_EXPORT void
|
|
|
|
weston_surface_unmap(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_view *view;
|
|
|
|
|
|
|
|
wl_list_for_each(view, &surface->views, surface_link)
|
|
|
|
weston_view_unmap(view);
|
|
|
|
surface->output = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct weston_frame_callback {
|
|
|
|
struct wl_resource *resource;
|
|
|
|
struct wl_list link;
|
|
|
|
};
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
WL_EXPORT void
|
|
|
|
weston_view_destroy(struct weston_view *view)
|
|
|
|
{
|
|
|
|
wl_signal_emit(&view->destroy_signal, view);
|
|
|
|
|
|
|
|
assert(wl_list_empty(&view->geometry.child_list));
|
|
|
|
|
|
|
|
if (weston_view_is_mapped(view)) {
|
|
|
|
weston_view_unmap(view);
|
|
|
|
weston_compositor_build_view_list(view->surface->compositor);
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_remove(&view->link);
|
|
|
|
wl_list_remove(&view->layer_link);
|
|
|
|
|
|
|
|
pixman_region32_fini(&view->clip);
|
|
|
|
pixman_region32_fini(&view->transform.boundingbox);
|
|
|
|
|
|
|
|
weston_view_set_transform_parent(view, NULL);
|
|
|
|
|
|
|
|
wl_list_remove(&view->surface_link);
|
|
|
|
|
|
|
|
free(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_surface_destroy(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_frame_callback *cb, *next;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *ev, *nv;
|
|
|
|
|
|
|
|
if (--surface->ref_count > 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
wl_signal_emit(&surface->destroy_signal, &surface->resource);
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
assert(wl_list_empty(&surface->subsurface_list_pending));
|
|
|
|
assert(wl_list_empty(&surface->subsurface_list));
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each_safe(ev, nv, &surface->views, surface_link)
|
|
|
|
weston_view_destroy(ev);
|
|
|
|
|
|
|
|
wl_list_for_each_safe(cb, next,
|
|
|
|
&surface->pending.frame_callback_list, link)
|
|
|
|
wl_resource_destroy(cb->resource);
|
|
|
|
|
|
|
|
pixman_region32_fini(&surface->pending.input);
|
|
|
|
pixman_region32_fini(&surface->pending.opaque);
|
|
|
|
pixman_region32_fini(&surface->pending.damage);
|
|
|
|
|
|
|
|
if (surface->pending.buffer)
|
|
|
|
wl_list_remove(&surface->pending.buffer_destroy_listener.link);
|
|
|
|
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
weston_buffer_reference(&surface->buffer_ref, NULL);
|
|
|
|
|
|
|
|
pixman_region32_fini(&surface->damage);
|
|
|
|
pixman_region32_fini(&surface->opaque);
|
|
|
|
pixman_region32_fini(&surface->input);
|
|
|
|
|
|
|
|
wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link)
|
|
|
|
wl_resource_destroy(cb->resource);
|
|
|
|
|
|
|
|
free(surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
destroy_surface(struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
/* Set the resource to NULL, since we don't want to leave a
|
|
|
|
* dangling pointer if the surface was refcounted and survives
|
|
|
|
* the weston_surface_destroy() call. */
|
|
|
|
surface->resource = NULL;
|
|
|
|
weston_surface_destroy(surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_buffer_destroy_handler(struct wl_listener *listener, void *data)
|
|
|
|
{
|
|
|
|
struct weston_buffer *buffer =
|
|
|
|
container_of(listener, struct weston_buffer, destroy_listener);
|
|
|
|
|
|
|
|
wl_signal_emit(&buffer->destroy_signal, buffer);
|
|
|
|
free(buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct weston_buffer *
|
|
|
|
weston_buffer_from_resource(struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_buffer *buffer;
|
|
|
|
struct wl_listener *listener;
|
|
|
|
|
|
|
|
listener = wl_resource_get_destroy_listener(resource,
|
|
|
|
weston_buffer_destroy_handler);
|
|
|
|
|
|
|
|
if (listener)
|
|
|
|
return container_of(listener, struct weston_buffer,
|
|
|
|
destroy_listener);
|
|
|
|
|
|
|
|
buffer = zalloc(sizeof *buffer);
|
|
|
|
if (buffer == NULL)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
buffer->resource = resource;
|
|
|
|
wl_signal_init(&buffer->destroy_signal);
|
|
|
|
buffer->destroy_listener.notify = weston_buffer_destroy_handler;
|
|
|
|
buffer->y_inverted = 1;
|
|
|
|
wl_resource_add_destroy_listener(resource, &buffer->destroy_listener);
|
|
|
|
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
weston_buffer_reference_handle_destroy(struct wl_listener *listener,
|
|
|
|
void *data)
|
|
|
|
{
|
|
|
|
struct weston_buffer_reference *ref =
|
|
|
|
container_of(listener, struct weston_buffer_reference,
|
|
|
|
destroy_listener);
|
|
|
|
|
|
|
|
assert((struct weston_buffer *)data == ref->buffer);
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
ref->buffer = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_buffer_reference(struct weston_buffer_reference *ref,
|
|
|
|
struct weston_buffer *buffer)
|
|
|
|
{
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
if (ref->buffer && buffer != ref->buffer) {
|
|
|
|
ref->buffer->busy_count--;
|
|
|
|
if (ref->buffer->busy_count == 0) {
|
|
|
|
assert(wl_resource_get_client(ref->buffer->resource));
|
|
|
|
wl_resource_queue_event(ref->buffer->resource,
|
|
|
|
WL_BUFFER_RELEASE);
|
|
|
|
}
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
wl_list_remove(&ref->destroy_listener.link);
|
|
|
|
}
|
|
|
|
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
if (buffer && buffer != ref->buffer) {
|
|
|
|
buffer->busy_count++;
|
|
|
|
wl_signal_add(&buffer->destroy_signal,
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
&ref->destroy_listener);
|
|
|
|
}
|
|
|
|
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
ref->buffer = buffer;
|
|
|
|
ref->destroy_listener.notify = weston_buffer_reference_handle_destroy;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_surface_attach(struct weston_surface *surface,
|
|
|
|
struct weston_buffer *buffer)
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
{
|
|
|
|
weston_buffer_reference(&surface->buffer_ref, buffer);
|
|
|
|
|
|
|
|
if (!buffer) {
|
|
|
|
if (weston_surface_is_mapped(surface))
|
|
|
|
weston_surface_unmap(surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
surface->compositor->renderer->attach(surface, buffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_compositor_damage_all(struct weston_compositor *compositor)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_output *output;
|
|
|
|
|
|
|
|
wl_list_for_each(output, &compositor->output_list, link)
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_output_damage(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_output_damage(struct weston_output *output)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_compositor *compositor = output->compositor;
|
|
|
|
|
|
|
|
pixman_region32_union(&compositor->primary_plane.damage,
|
|
|
|
&compositor->primary_plane.damage,
|
|
|
|
&output->region);
|
|
|
|
weston_output_schedule_repaint(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface_flush_damage(struct weston_surface *surface)
|
|
|
|
{
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
if (surface->buffer_ref.buffer &&
|
|
|
|
wl_shm_buffer_get(surface->buffer_ref.buffer->resource))
|
|
|
|
surface->compositor->renderer->flush_damage(surface);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
empty_region(&surface->damage);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
view_accumulate_damage(struct weston_view *view,
|
|
|
|
pixman_region32_t *opaque)
|
|
|
|
{
|
|
|
|
pixman_region32_t damage;
|
|
|
|
|
|
|
|
pixman_region32_init(&damage);
|
|
|
|
if (view->transform.enabled) {
|
|
|
|
pixman_box32_t *extents;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
extents = pixman_region32_extents(&view->surface->damage);
|
|
|
|
view_compute_bbox(view, extents->x1, extents->y1,
|
|
|
|
extents->x2 - extents->x1,
|
|
|
|
extents->y2 - extents->y1,
|
|
|
|
&damage);
|
|
|
|
pixman_region32_translate(&damage,
|
|
|
|
-view->plane->x,
|
|
|
|
-view->plane->y);
|
|
|
|
} else {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
pixman_region32_copy(&damage, &view->surface->damage);
|
|
|
|
pixman_region32_translate(&damage,
|
|
|
|
view->geometry.x - view->plane->x,
|
|
|
|
view->geometry.y - view->plane->y);
|
|
|
|
}
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
pixman_region32_subtract(&damage, &damage, opaque);
|
|
|
|
pixman_region32_union(&view->plane->damage,
|
|
|
|
&view->plane->damage, &damage);
|
|
|
|
pixman_region32_fini(&damage);
|
|
|
|
pixman_region32_copy(&view->clip, opaque);
|
|
|
|
pixman_region32_union(opaque, opaque, &view->transform.opaque);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
compositor_accumulate_damage(struct weston_compositor *ec)
|
|
|
|
{
|
|
|
|
struct weston_plane *plane;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *ev;
|
|
|
|
pixman_region32_t opaque, clip;
|
|
|
|
|
|
|
|
pixman_region32_init(&clip);
|
|
|
|
|
|
|
|
wl_list_for_each(plane, &ec->plane_list, link) {
|
|
|
|
pixman_region32_copy(&plane->clip, &clip);
|
|
|
|
|
|
|
|
pixman_region32_init(&opaque);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(ev, &ec->view_list, link) {
|
|
|
|
if (ev->plane != plane)
|
|
|
|
continue;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view_accumulate_damage(ev, &opaque);
|
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_union(&clip, &clip, &opaque);
|
|
|
|
pixman_region32_fini(&opaque);
|
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_fini(&clip);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(ev, &ec->view_list, link)
|
|
|
|
ev->surface->touched = 0;
|
|
|
|
|
|
|
|
wl_list_for_each(ev, &ec->view_list, link) {
|
|
|
|
if (ev->surface->touched)
|
|
|
|
continue;
|
|
|
|
ev->surface->touched = 1;
|
|
|
|
|
|
|
|
surface_flush_damage(ev->surface);
|
|
|
|
|
|
|
|
/* Both the renderer and the backend have seen the buffer
|
|
|
|
* by now. If renderer needs the buffer, it has its own
|
|
|
|
* reference set. If the backend wants to keep the buffer
|
|
|
|
* around for migrating the surface into a non-primary plane
|
|
|
|
* later, keep_buffer is true. Otherwise, drop the core
|
|
|
|
* reference now, and allow early buffer release. This enables
|
|
|
|
* clients to use single-buffering.
|
|
|
|
*/
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (!ev->surface->keep_buffer)
|
|
|
|
weston_buffer_reference(&ev->surface->buffer_ref, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
static void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface_stash_subsurface_views(struct weston_surface *surface)
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
{
|
|
|
|
struct weston_subsurface *sub;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(sub, &surface->subsurface_list, parent_link) {
|
|
|
|
if (sub->surface == surface)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
wl_list_insert_list(&sub->unused_views, &sub->surface->views);
|
|
|
|
wl_list_init(&sub->surface->views);
|
|
|
|
|
|
|
|
surface_stash_subsurface_views(sub->surface);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_free_unused_subsurface_views(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub;
|
|
|
|
struct weston_view *view, *nv;
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
wl_list_for_each(sub, &surface->subsurface_list, parent_link) {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (sub->surface == surface)
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
continue;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each_safe(view, nv, &sub->unused_views, surface_link)
|
|
|
|
weston_view_destroy(view);
|
|
|
|
|
|
|
|
surface_free_unused_subsurface_views(sub->surface);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
view_list_add_subsurface_view(struct weston_compositor *compositor,
|
|
|
|
struct weston_subsurface *sub,
|
|
|
|
struct weston_view *parent)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *child;
|
|
|
|
struct weston_view *view = NULL, *iv;
|
|
|
|
|
|
|
|
wl_list_for_each(iv, &sub->unused_views, surface_link) {
|
|
|
|
if (iv->geometry.parent == parent) {
|
|
|
|
view = iv;
|
|
|
|
break;
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
}
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
|
|
|
|
if (view) {
|
|
|
|
/* Put it back in the surface's list of views */
|
|
|
|
wl_list_remove(&view->surface_link);
|
|
|
|
wl_list_insert(&sub->surface->views, &view->surface_link);
|
|
|
|
} else {
|
|
|
|
view = weston_view_create(sub->surface);
|
|
|
|
weston_view_set_position(view,
|
|
|
|
sub->position.x,
|
|
|
|
sub->position.y);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_view_set_transform_parent(view, parent);
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_view_update_transform(view);
|
|
|
|
|
compositor: fix sub-surface view stacking order
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.
This got broken in a7af70436b7dccfacd736626d6719b3e751fd985, "Split the
geometry information from weston_surface out into weston_view".
Fix the issues:
In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.
In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.
Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (wl_list_empty(&sub->surface->subsurface_list)) {
|
|
|
|
wl_list_insert(compositor->view_list.prev, &view->link);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_for_each(child, &sub->surface->subsurface_list, parent_link) {
|
|
|
|
if (child->surface == sub->surface)
|
|
|
|
wl_list_insert(compositor->view_list.prev, &view->link);
|
|
|
|
else
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view_list_add_subsurface_view(compositor, child, view);
|
compositor: fix sub-surface view stacking order
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.
This got broken in a7af70436b7dccfacd736626d6719b3e751fd985, "Split the
geometry information from weston_surface out into weston_view".
Fix the issues:
In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.
In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.
Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
}
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view_list_add(struct weston_compositor *compositor,
|
|
|
|
struct weston_view *view)
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_subsurface *sub;
|
|
|
|
|
|
|
|
weston_view_update_transform(view);
|
|
|
|
|
compositor: fix sub-surface view stacking order
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.
This got broken in a7af70436b7dccfacd736626d6719b3e751fd985, "Split the
geometry information from weston_surface out into weston_view".
Fix the issues:
In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.
In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.
Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
if (wl_list_empty(&view->surface->subsurface_list)) {
|
|
|
|
wl_list_insert(compositor->view_list.prev, &view->link);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_for_each(sub, &view->surface->subsurface_list, parent_link) {
|
|
|
|
if (sub->surface == view->surface)
|
|
|
|
wl_list_insert(compositor->view_list.prev, &view->link);
|
|
|
|
else
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
view_list_add_subsurface_view(compositor, sub, view);
|
compositor: fix sub-surface view stacking order
If you opened a window with sub-surfaces, and then raised another window
on top of that, the underlaying window's main surface was stacked
properly, but the sub-surfaces remained on top of the raised window.
IOW, the raised window was in between the other window and its
sub-surfaces.
This got broken in a7af70436b7dccfacd736626d6719b3e751fd985, "Split the
geometry information from weston_surface out into weston_view".
Fix the issues:
In view_list_add_subsurface_view(), the views need to be added to the
end of the list, not to the head. This alone fixes the above problem,
but causes the sub-surface views to be stacked irrespective of their
surface stacking order. The stacking order in this test case is fixed by
the changes to view_list_add(), but for sub-sub-surfaces a similar
change is needed in view_list_add_subsurface_view() too.
In view_list_add(), build the view list in the sub-surface stacking
order, instead of pulling the parent surface always on top. Also handle
the case, when the subsurface_list is completely empty: the parent
surface's view must still be added.
Reported-by: Julien Isorce <julien.isorce@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
}
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_compositor_build_view_list(struct weston_compositor *compositor)
|
|
|
|
{
|
|
|
|
struct weston_view *view;
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
struct weston_layer *layer;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(layer, &compositor->layer_list, link)
|
|
|
|
wl_list_for_each(view, &layer->view_list, layer_link)
|
|
|
|
surface_stash_subsurface_views(view->surface);
|
|
|
|
|
|
|
|
wl_list_init(&compositor->view_list);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
wl_list_for_each(layer, &compositor->layer_list, link) {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(view, &layer->view_list, layer_link) {
|
|
|
|
view_list_add(compositor, view);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
}
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
|
|
|
|
wl_list_for_each(layer, &compositor->layer_list, link)
|
|
|
|
wl_list_for_each(view, &layer->view_list, layer_link)
|
|
|
|
surface_free_unused_subsurface_views(view->surface);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
weston_output_repaint(struct weston_output *output, uint32_t msecs)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_compositor *ec = output->compositor;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *ev;
|
|
|
|
struct weston_animation *animation, *next;
|
|
|
|
struct weston_frame_callback *cb, *cnext;
|
|
|
|
struct wl_list frame_callback_list;
|
|
|
|
pixman_region32_t output_damage;
|
|
|
|
int r;
|
|
|
|
|
|
|
|
if (output->destroying)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
/* Rebuild the surface list and update surface transforms up front. */
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_compositor_build_view_list(ec);
|
|
|
|
|
|
|
|
if (output->assign_planes && !output->disable_planes)
|
|
|
|
output->assign_planes(output);
|
|
|
|
else
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(ev, &ec->view_list, link)
|
|
|
|
weston_view_move_to_plane(ev, &ec->primary_plane);
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
wl_list_init(&frame_callback_list);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(ev, &ec->view_list, link) {
|
|
|
|
/* Note: This operation is safe to do multiple times on the
|
|
|
|
* same surface.
|
|
|
|
*/
|
|
|
|
if (ev->surface->output == output) {
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
wl_list_insert_list(&frame_callback_list,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
&ev->surface->frame_callback_list);
|
|
|
|
wl_list_init(&ev->surface->frame_callback_list);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
compositor_accumulate_damage(ec);
|
compositor: Clear only the the damage that was actually repainted
Instead of clearing the whole output region after a repaint, clear
only the regions that were actually painted. This way, the damage
added when a surface moves from the primary plane to another one is
kept while this region is obscured by the opaque region. This allows
the contents below an overlaid surface to be culled, but to make this
work properly, it is also necessary to change the way previous damage
is drawn.
Consider the following scenario: a surface is moved to an overlay plane
leaving some damage in the primary plane. On the following frame, the
surface on the overlay moves, revealing part of the damaged region on
the primary plane. On the frame after that, the overlaid surface moves
back to its previous position obscuring the region of the primary plane
repainted before. At this point, the repainted region was added to the
output's previous damage so that it is draw to both buffers. But since
this region is now obscured, the redrawing is skipped. If the overlaid
surface moves again revealing this region, one of the buffers actually
contains the wrong content.
To fix this problem, this patch ensures that any previous damage that
would be lost is actually preserved by folding it back into the
primary plane damage just before repainting.
12 years ago
|
|
|
|
|
|
|
pixman_region32_init(&output_damage);
|
|
|
|
pixman_region32_intersect(&output_damage,
|
compositor: Clear only the the damage that was actually repainted
Instead of clearing the whole output region after a repaint, clear
only the regions that were actually painted. This way, the damage
added when a surface moves from the primary plane to another one is
kept while this region is obscured by the opaque region. This allows
the contents below an overlaid surface to be culled, but to make this
work properly, it is also necessary to change the way previous damage
is drawn.
Consider the following scenario: a surface is moved to an overlay plane
leaving some damage in the primary plane. On the following frame, the
surface on the overlay moves, revealing part of the damaged region on
the primary plane. On the frame after that, the overlaid surface moves
back to its previous position obscuring the region of the primary plane
repainted before. At this point, the repainted region was added to the
output's previous damage so that it is draw to both buffers. But since
this region is now obscured, the redrawing is skipped. If the overlaid
surface moves again revealing this region, one of the buffers actually
contains the wrong content.
To fix this problem, this patch ensures that any previous damage that
would be lost is actually preserved by folding it back into the
primary plane damage just before repainting.
12 years ago
|
|
|
&ec->primary_plane.damage, &output->region);
|
|
|
|
pixman_region32_subtract(&output_damage,
|
|
|
|
&output_damage, &ec->primary_plane.clip);
|
|
|
|
|
|
|
|
if (output->dirty)
|
|
|
|
weston_output_update_matrix(output);
|
|
|
|
|
|
|
|
r = output->repaint(output, &output_damage);
|
|
|
|
|
|
|
|
pixman_region32_fini(&output_damage);
|
|
|
|
|
|
|
|
output->repaint_needed = 0;
|
|
|
|
|
|
|
|
weston_compositor_repick(ec);
|
|
|
|
wl_event_loop_dispatch(ec->input_loop, 0);
|
|
|
|
|
|
|
|
wl_list_for_each_safe(cb, cnext, &frame_callback_list, link) {
|
|
|
|
wl_callback_send_done(cb->resource, msecs);
|
|
|
|
wl_resource_destroy(cb->resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_for_each_safe(animation, next, &output->animation_list, link) {
|
|
|
|
animation->frame_counter++;
|
|
|
|
animation->frame(animation, output, msecs);
|
|
|
|
}
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
weston_compositor_read_input(int fd, uint32_t mask, void *data)
|
|
|
|
{
|
|
|
|
struct weston_compositor *compositor = data;
|
|
|
|
|
|
|
|
wl_event_loop_dispatch(compositor->input_loop, 0);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_output_finish_frame(struct weston_output *output, uint32_t msecs)
|
|
|
|
{
|
|
|
|
struct weston_compositor *compositor = output->compositor;
|
|
|
|
struct wl_event_loop *loop =
|
|
|
|
wl_display_get_event_loop(compositor->wl_display);
|
|
|
|
int fd, r;
|
|
|
|
|
|
|
|
output->frame_time = msecs;
|
|
|
|
|
|
|
|
if (output->repaint_needed &&
|
|
|
|
compositor->state != WESTON_COMPOSITOR_SLEEPING &&
|
|
|
|
compositor->state != WESTON_COMPOSITOR_OFFSCREEN) {
|
|
|
|
r = weston_output_repaint(output, msecs);
|
|
|
|
if (!r)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
output->repaint_scheduled = 0;
|
|
|
|
if (compositor->input_loop_source)
|
|
|
|
return;
|
|
|
|
|
|
|
|
fd = wl_event_loop_get_fd(compositor->input_loop);
|
|
|
|
compositor->input_loop_source =
|
|
|
|
wl_event_loop_add_fd(loop, fd, WL_EVENT_READABLE,
|
|
|
|
weston_compositor_read_input, compositor);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
idle_repaint(void *data)
|
|
|
|
{
|
|
|
|
struct weston_output *output = data;
|
|
|
|
|
|
|
|
output->start_repaint_loop(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_layer_init(struct weston_layer *layer, struct wl_list *below)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_init(&layer->view_list);
|
|
|
|
if (below != NULL)
|
|
|
|
wl_list_insert(below, &layer->link);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_output_schedule_repaint(struct weston_output *output)
|
|
|
|
{
|
|
|
|
struct weston_compositor *compositor = output->compositor;
|
|
|
|
struct wl_event_loop *loop;
|
|
|
|
|
|
|
|
if (compositor->state == WESTON_COMPOSITOR_SLEEPING ||
|
|
|
|
compositor->state == WESTON_COMPOSITOR_OFFSCREEN)
|
|
|
|
return;
|
|
|
|
|
|
|
|
loop = wl_display_get_event_loop(compositor->wl_display);
|
|
|
|
output->repaint_needed = 1;
|
|
|
|
if (output->repaint_scheduled)
|
|
|
|
return;
|
|
|
|
|
|
|
|
wl_event_loop_add_idle(loop, idle_repaint, output);
|
|
|
|
output->repaint_scheduled = 1;
|
|
|
|
|
|
|
|
if (compositor->input_loop_source) {
|
|
|
|
wl_event_source_remove(compositor->input_loop_source);
|
|
|
|
compositor->input_loop_source = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_compositor_schedule_repaint(struct weston_compositor *compositor)
|
|
|
|
{
|
|
|
|
struct weston_output *output;
|
|
|
|
|
|
|
|
wl_list_for_each(output, &compositor->output_list, link)
|
|
|
|
weston_output_schedule_repaint(output);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_destroy(struct wl_client *client, struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
wl_resource_destroy(resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_attach(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
struct wl_resource *buffer_resource, int32_t sx, int32_t sy)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
struct weston_buffer *buffer = NULL;
|
|
|
|
|
|
|
|
if (buffer_resource) {
|
|
|
|
buffer = weston_buffer_from_resource(buffer_resource);
|
|
|
|
if (buffer == NULL) {
|
|
|
|
wl_client_post_no_memory(client);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
compositor: introduce weston_buffer_reference
The wl_buffer reference counting API has been inconsistent. You would
manually increment the refcount and register a destroy listener, as
opposed to calling weston_buffer_post_release(), which internally
decremented the refcount, and then removing a list item.
Replace both cases with a single function:
weston_buffer_reference(weston_buffer_reference *ref, wl_buffer *buffer)
Buffer is assigned to ref->buffer, while taking care of all the refcounting
and release posting. You take a reference by passing a non-NULL buffer, and
release a reference by passing NULL as buffer. The function uses an
internal wl_buffer destroy listener, so the pointer gets reset on
destruction automatically.
This is inspired by the pipe_resource_reference() of Mesa, and modified
by krh's suggestion to add struct weston_buffer_reference.
Additionally, when a surface gets destroyed, the associated wl_buffer
will send a release event. Often the buffer is already destroyed on
client side, so the event will be discarded by libwayland-client.
Compositor-drm.c is converted to use weston_buffer_reference.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
/* Attach, attach, without commit in between does not send
|
|
|
|
* wl_buffer.release. */
|
|
|
|
if (surface->pending.buffer)
|
|
|
|
wl_list_remove(&surface->pending.buffer_destroy_listener.link);
|
|
|
|
|
|
|
|
surface->pending.sx = sx;
|
|
|
|
surface->pending.sy = sy;
|
|
|
|
surface->pending.buffer = buffer;
|
|
|
|
surface->pending.newly_attached = 1;
|
|
|
|
if (buffer) {
|
|
|
|
wl_signal_add(&buffer->destroy_signal,
|
|
|
|
&surface->pending.buffer_destroy_listener);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_damage(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
pixman_region32_union_rect(&surface->pending.damage,
|
|
|
|
&surface->pending.damage,
|
|
|
|
x, y, width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
destroy_frame_callback(struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_frame_callback *cb = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
wl_list_remove(&cb->link);
|
|
|
|
free(cb);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_frame(struct wl_client *client,
|
|
|
|
struct wl_resource *resource, uint32_t callback)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_frame_callback *cb;
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
cb = malloc(sizeof *cb);
|
|
|
|
if (cb == NULL) {
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
cb->resource = wl_resource_create(client, &wl_callback_interface, 1,
|
|
|
|
callback);
|
|
|
|
if (cb->resource == NULL) {
|
|
|
|
free(cb);
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_resource_set_implementation(cb->resource, NULL, cb,
|
|
|
|
destroy_frame_callback);
|
|
|
|
|
|
|
|
wl_list_insert(surface->pending.frame_callback_list.prev, &cb->link);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_set_opaque_region(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
struct wl_resource *region_resource)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
struct weston_region *region;
|
|
|
|
|
|
|
|
if (region_resource) {
|
|
|
|
region = wl_resource_get_user_data(region_resource);
|
|
|
|
pixman_region32_copy(&surface->pending.opaque,
|
|
|
|
®ion->region);
|
|
|
|
} else {
|
|
|
|
empty_region(&surface->pending.opaque);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_set_input_region(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
struct wl_resource *region_resource)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
struct weston_region *region;
|
|
|
|
|
|
|
|
if (region_resource) {
|
|
|
|
region = wl_resource_get_user_data(region_resource);
|
|
|
|
pixman_region32_copy(&surface->pending.input,
|
|
|
|
®ion->region);
|
|
|
|
} else {
|
|
|
|
pixman_region32_fini(&surface->pending.input);
|
|
|
|
region_init_infinite(&surface->pending.input);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
weston_surface_commit_subsurface_order(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub;
|
|
|
|
|
|
|
|
wl_list_for_each_reverse(sub, &surface->subsurface_list_pending,
|
|
|
|
parent_link_pending) {
|
|
|
|
wl_list_remove(&sub->parent_link);
|
|
|
|
wl_list_insert(&surface->subsurface_list, &sub->parent_link);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_surface_commit(struct weston_surface *surface)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *view;
|
|
|
|
pixman_region32_t opaque;
|
|
|
|
|
|
|
|
/* wl_surface.set_buffer_transform */
|
|
|
|
/* wl_surface.set_buffer_scale */
|
|
|
|
/* wl_viewport.set */
|
|
|
|
surface->buffer_viewport = surface->pending.buffer_viewport;
|
|
|
|
|
|
|
|
/* wl_surface.attach */
|
|
|
|
if (surface->pending.buffer || surface->pending.newly_attached) {
|
|
|
|
weston_surface_attach(surface, surface->pending.buffer);
|
|
|
|
weston_surface_set_size_from_buffer(surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (surface->configure && surface->pending.newly_attached)
|
|
|
|
surface->configure(surface,
|
|
|
|
surface->pending.sx, surface->pending.sy);
|
|
|
|
|
|
|
|
if (surface->pending.buffer)
|
|
|
|
wl_list_remove(&surface->pending.buffer_destroy_listener.link);
|
|
|
|
surface->pending.buffer = NULL;
|
|
|
|
surface->pending.sx = 0;
|
|
|
|
surface->pending.sy = 0;
|
|
|
|
surface->pending.newly_attached = 0;
|
|
|
|
|
|
|
|
/* wl_surface.damage */
|
|
|
|
pixman_region32_union(&surface->damage, &surface->damage,
|
|
|
|
&surface->pending.damage);
|
|
|
|
pixman_region32_intersect_rect(&surface->damage, &surface->damage,
|
|
|
|
0, 0,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface->width,
|
|
|
|
surface->height);
|
|
|
|
empty_region(&surface->pending.damage);
|
|
|
|
|
|
|
|
/* wl_surface.set_opaque_region */
|
|
|
|
pixman_region32_init_rect(&opaque, 0, 0,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface->width,
|
|
|
|
surface->height);
|
|
|
|
pixman_region32_intersect(&opaque,
|
|
|
|
&opaque, &surface->pending.opaque);
|
|
|
|
|
|
|
|
if (!pixman_region32_equal(&opaque, &surface->opaque)) {
|
|
|
|
pixman_region32_copy(&surface->opaque, &opaque);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(view, &surface->views, surface_link)
|
|
|
|
weston_view_geometry_dirty(view);
|
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_fini(&opaque);
|
|
|
|
|
|
|
|
/* wl_surface.set_input_region */
|
|
|
|
pixman_region32_fini(&surface->input);
|
|
|
|
pixman_region32_init_rect(&surface->input, 0, 0,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface->width,
|
|
|
|
surface->height);
|
|
|
|
pixman_region32_intersect(&surface->input,
|
|
|
|
&surface->input, &surface->pending.input);
|
|
|
|
|
|
|
|
/* wl_surface.frame */
|
|
|
|
wl_list_insert_list(&surface->frame_callback_list,
|
|
|
|
&surface->pending.frame_callback_list);
|
|
|
|
wl_list_init(&surface->pending.frame_callback_list);
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
weston_surface_commit_subsurface_order(surface);
|
|
|
|
|
|
|
|
weston_surface_schedule_repaint(surface);
|
|
|
|
}
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
static void
|
|
|
|
weston_subsurface_commit(struct weston_subsurface *sub);
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_parent_commit(struct weston_subsurface *sub,
|
|
|
|
int parent_is_synchronized);
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_commit(struct wl_client *client, struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
struct weston_subsurface *sub = weston_surface_to_subsurface(surface);
|
|
|
|
|
|
|
|
if (sub) {
|
|
|
|
weston_subsurface_commit(sub);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_surface_commit(surface);
|
|
|
|
|
|
|
|
wl_list_for_each(sub, &surface->subsurface_list, parent_link) {
|
|
|
|
if (sub->surface != surface)
|
|
|
|
weston_subsurface_parent_commit(sub, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_set_buffer_transform(struct wl_client *client,
|
|
|
|
struct wl_resource *resource, int transform)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
surface->pending.buffer_viewport.transform = transform;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
surface_set_buffer_scale(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
int32_t scale)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
surface->pending.buffer_viewport.scale = scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_surface_interface surface_interface = {
|
|
|
|
surface_destroy,
|
|
|
|
surface_attach,
|
|
|
|
surface_damage,
|
|
|
|
surface_frame,
|
|
|
|
surface_set_opaque_region,
|
|
|
|
surface_set_input_region,
|
|
|
|
surface_commit,
|
|
|
|
surface_set_buffer_transform,
|
|
|
|
surface_set_buffer_scale
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
compositor_create_surface(struct wl_client *client,
|
|
|
|
struct wl_resource *resource, uint32_t id)
|
|
|
|
{
|
|
|
|
struct weston_compositor *ec = wl_resource_get_user_data(resource);
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_surface *surface;
|
|
|
|
|
|
|
|
surface = weston_surface_create(ec);
|
|
|
|
if (surface == NULL) {
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
surface->resource =
|
|
|
|
wl_resource_create(client, &wl_surface_interface,
|
|
|
|
wl_resource_get_version(resource), id);
|
|
|
|
if (surface->resource == NULL) {
|
|
|
|
weston_surface_destroy(surface);
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
wl_resource_set_implementation(surface->resource, &surface_interface,
|
|
|
|
surface, destroy_surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
destroy_region(struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_region *region = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
pixman_region32_fini(®ion->region);
|
|
|
|
free(region);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
region_destroy(struct wl_client *client, struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
wl_resource_destroy(resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
region_add(struct wl_client *client, struct wl_resource *resource,
|
|
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
|
|
{
|
|
|
|
struct weston_region *region = wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
pixman_region32_union_rect(®ion->region, ®ion->region,
|
|
|
|
x, y, width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
region_subtract(struct wl_client *client, struct wl_resource *resource,
|
|
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
|
|
{
|
|
|
|
struct weston_region *region = wl_resource_get_user_data(resource);
|
|
|
|
pixman_region32_t rect;
|
|
|
|
|
|
|
|
pixman_region32_init_rect(&rect, x, y, width, height);
|
|
|
|
pixman_region32_subtract(®ion->region, ®ion->region, &rect);
|
|
|
|
pixman_region32_fini(&rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_region_interface region_interface = {
|
|
|
|
region_destroy,
|
|
|
|
region_add,
|
|
|
|
region_subtract
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
compositor_create_region(struct wl_client *client,
|
|
|
|
struct wl_resource *resource, uint32_t id)
|
|
|
|
{
|
|
|
|
struct weston_region *region;
|
|
|
|
|
|
|
|
region = malloc(sizeof *region);
|
|
|
|
if (region == NULL) {
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_init(®ion->region);
|
|
|
|
|
|
|
|
region->resource =
|
|
|
|
wl_resource_create(client, &wl_region_interface, 1, id);
|
|
|
|
if (region->resource == NULL) {
|
|
|
|
free(region);
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
wl_resource_set_implementation(region->resource, ®ion_interface,
|
|
|
|
region, destroy_region);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_compositor_interface compositor_interface = {
|
|
|
|
compositor_create_surface,
|
|
|
|
compositor_create_region
|
|
|
|
};
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
static void
|
|
|
|
weston_subsurface_commit_from_cache(struct weston_subsurface *sub)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = sub->surface;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *view;
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
pixman_region32_t opaque;
|
|
|
|
|
|
|
|
/* wl_surface.set_buffer_transform */
|
|
|
|
/* wl_surface.set_buffer_scale */
|
|
|
|
/* wl_viewport.set */
|
|
|
|
surface->buffer_viewport = sub->cached.buffer_viewport;
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
/* wl_surface.attach */
|
|
|
|
if (sub->cached.buffer_ref.buffer || sub->cached.newly_attached) {
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
weston_surface_attach(surface, sub->cached.buffer_ref.buffer);
|
|
|
|
weston_surface_set_size_from_buffer(surface);
|
|
|
|
}
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
weston_buffer_reference(&sub->cached.buffer_ref, NULL);
|
|
|
|
|
|
|
|
if (surface->configure && sub->cached.newly_attached)
|
|
|
|
surface->configure(surface, sub->cached.sx, sub->cached.sy);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
sub->cached.sx = 0;
|
|
|
|
sub->cached.sy = 0;
|
|
|
|
sub->cached.newly_attached = 0;
|
|
|
|
|
|
|
|
/* wl_surface.damage */
|
|
|
|
pixman_region32_union(&surface->damage, &surface->damage,
|
|
|
|
&sub->cached.damage);
|
|
|
|
pixman_region32_intersect_rect(&surface->damage, &surface->damage,
|
|
|
|
0, 0,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface->width,
|
|
|
|
surface->height);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
empty_region(&sub->cached.damage);
|
|
|
|
|
|
|
|
/* wl_surface.set_opaque_region */
|
|
|
|
pixman_region32_init_rect(&opaque, 0, 0,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface->width,
|
|
|
|
surface->height);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
pixman_region32_intersect(&opaque,
|
|
|
|
&opaque, &sub->cached.opaque);
|
|
|
|
|
|
|
|
if (!pixman_region32_equal(&opaque, &surface->opaque)) {
|
|
|
|
pixman_region32_copy(&surface->opaque, &opaque);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(view, &surface->views, surface_link)
|
|
|
|
weston_view_geometry_dirty(view);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
|
|
|
|
pixman_region32_fini(&opaque);
|
|
|
|
|
|
|
|
/* wl_surface.set_input_region */
|
|
|
|
pixman_region32_fini(&surface->input);
|
|
|
|
pixman_region32_init_rect(&surface->input, 0, 0,
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
surface->width,
|
|
|
|
surface->height);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
pixman_region32_intersect(&surface->input,
|
|
|
|
&surface->input, &sub->cached.input);
|
|
|
|
|
|
|
|
/* wl_surface.frame */
|
|
|
|
wl_list_insert_list(&surface->frame_callback_list,
|
|
|
|
&sub->cached.frame_callback_list);
|
|
|
|
wl_list_init(&sub->cached.frame_callback_list);
|
|
|
|
|
|
|
|
weston_surface_commit_subsurface_order(surface);
|
|
|
|
|
|
|
|
weston_surface_schedule_repaint(surface);
|
|
|
|
|
|
|
|
sub->cached.has_data = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_commit_to_cache(struct weston_subsurface *sub)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = sub->surface;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If this commit would cause the surface to move by the
|
|
|
|
* attach(dx, dy) parameters, the old damage region must be
|
|
|
|
* translated to correspond to the new surface coordinate system
|
|
|
|
* original_mode.
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
*/
|
|
|
|
pixman_region32_translate(&sub->cached.damage,
|
|
|
|
-surface->pending.sx, -surface->pending.sy);
|
|
|
|
pixman_region32_union(&sub->cached.damage, &sub->cached.damage,
|
|
|
|
&surface->pending.damage);
|
|
|
|
empty_region(&surface->pending.damage);
|
|
|
|
|
|
|
|
if (surface->pending.newly_attached) {
|
|
|
|
sub->cached.newly_attached = 1;
|
|
|
|
weston_buffer_reference(&sub->cached.buffer_ref,
|
|
|
|
surface->pending.buffer);
|
|
|
|
}
|
|
|
|
sub->cached.sx += surface->pending.sx;
|
|
|
|
sub->cached.sy += surface->pending.sy;
|
|
|
|
surface->pending.sx = 0;
|
|
|
|
surface->pending.sy = 0;
|
|
|
|
surface->pending.newly_attached = 0;
|
|
|
|
|
|
|
|
sub->cached.buffer_viewport = surface->pending.buffer_viewport;
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
pixman_region32_copy(&sub->cached.opaque, &surface->pending.opaque);
|
|
|
|
|
|
|
|
pixman_region32_copy(&sub->cached.input, &surface->pending.input);
|
|
|
|
|
|
|
|
wl_list_insert_list(&sub->cached.frame_callback_list,
|
|
|
|
&surface->pending.frame_callback_list);
|
|
|
|
wl_list_init(&surface->pending.frame_callback_list);
|
|
|
|
|
|
|
|
sub->cached.has_data = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
weston_subsurface_is_synchronized(struct weston_subsurface *sub)
|
|
|
|
{
|
|
|
|
while (sub) {
|
|
|
|
if (sub->synchronized)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
if (!sub->parent)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
sub = weston_surface_to_subsurface(sub->parent);
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_commit(struct weston_subsurface *sub)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = sub->surface;
|
|
|
|
struct weston_subsurface *tmp;
|
|
|
|
|
|
|
|
/* Recursive check for effectively synchronized. */
|
|
|
|
if (weston_subsurface_is_synchronized(sub)) {
|
|
|
|
weston_subsurface_commit_to_cache(sub);
|
|
|
|
} else {
|
|
|
|
if (sub->cached.has_data) {
|
|
|
|
/* flush accumulated state from cache */
|
|
|
|
weston_subsurface_commit_to_cache(sub);
|
|
|
|
weston_subsurface_commit_from_cache(sub);
|
|
|
|
} else {
|
|
|
|
weston_surface_commit(surface);
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_for_each(tmp, &surface->subsurface_list, parent_link) {
|
|
|
|
if (tmp->surface != surface)
|
|
|
|
weston_subsurface_parent_commit(tmp, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_synchronized_commit(struct weston_subsurface *sub)
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
{
|
|
|
|
struct weston_surface *surface = sub->surface;
|
|
|
|
struct weston_subsurface *tmp;
|
|
|
|
|
|
|
|
/* From now on, commit_from_cache the whole sub-tree, regardless of
|
|
|
|
* the synchronized mode of each child. This sub-surface or some
|
|
|
|
* of its ancestors were synchronized, so we are synchronized
|
|
|
|
* all the way down.
|
|
|
|
*/
|
|
|
|
|
|
|
|
if (sub->cached.has_data)
|
|
|
|
weston_subsurface_commit_from_cache(sub);
|
|
|
|
|
|
|
|
wl_list_for_each(tmp, &surface->subsurface_list, parent_link) {
|
|
|
|
if (tmp->surface != surface)
|
|
|
|
weston_subsurface_parent_commit(tmp, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_parent_commit(struct weston_subsurface *sub,
|
|
|
|
int parent_is_synchronized)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *view;
|
|
|
|
if (sub->position.set) {
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(view, &sub->surface->views, surface_link)
|
|
|
|
weston_view_set_position(view,
|
|
|
|
sub->position.x,
|
|
|
|
sub->position.y);
|
|
|
|
|
|
|
|
sub->position.set = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (parent_is_synchronized || sub->synchronized)
|
|
|
|
weston_subsurface_synchronized_commit(sub);
|
|
|
|
}
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
static void
|
|
|
|
subsurface_configure(struct weston_surface *surface, int32_t dx, int32_t dy)
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
{
|
|
|
|
struct weston_compositor *compositor = surface->compositor;
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *view;
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each(view, &surface->views, surface_link)
|
|
|
|
weston_view_set_position(view,
|
|
|
|
view->geometry.x + dx,
|
|
|
|
view->geometry.y + dy);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
/* No need to check parent mappedness, because if parent is not
|
|
|
|
* mapped, parent is not in a visible layer, so this sub-surface
|
|
|
|
* will not be drawn either.
|
|
|
|
*/
|
|
|
|
if (!weston_surface_is_mapped(surface)) {
|
|
|
|
/* Cannot call weston_surface_update_transform(),
|
|
|
|
* because that would call it also for the parent surface,
|
|
|
|
* which might not be mapped yet. That would lead to
|
|
|
|
* inconsistent state, where the window could never be
|
|
|
|
* mapped.
|
|
|
|
*
|
|
|
|
* Instead just assing any output, to make
|
|
|
|
* weston_surface_is_mapped() return true, so that when the
|
|
|
|
* parent surface does get mapped, this one will get
|
|
|
|
* included, too. See surface_list_add().
|
|
|
|
*/
|
|
|
|
assert(!wl_list_empty(&compositor->output_list));
|
|
|
|
surface->output = container_of(compositor->output_list.next,
|
|
|
|
struct weston_output, link);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct weston_subsurface *
|
|
|
|
weston_surface_to_subsurface(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
if (surface->configure == subsurface_configure)
|
|
|
|
return surface->configure_private;
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
shell: keyboard focus and restacking fixes for sub-surfaces
The shell needs to redirect some actions to the parent surface, when
they originally target a sub-surface. This patch implements the
following:
- Move, resize, and rotate bindings always target the parent surface.
- Opacity (full-surface alpha) binding targets the parent surface. This
is broken, because it should change the opacity of the whole compound
window, which is difficult to implement in the renderer.
- click_to_activate_binding() needs to check the shell surface type from
the main surface, because sub-surface would produce SHELL_SURFACE_NONE
and prevent activation.
- Also activate() needs to check the type from the main surface, and
restack the main surface. Keyboard focus is assigned to the original
(sub-)surface.
- focus_state_surface_destroy() needs to handle sub-surfaces: only the
main surface will be in a layer list. If the destroyed surface is
indeed a sub-surface, activate the main surface next. This way a
client that destroys a focused sub-surface still retains focus in the
same window.
- The workspace_manager.move_surface request can accept also
sub-surfaces, and it will move the corresponding main surface.
Changes in v2:
- do not special-case keyboard focus for sub-surfaces
- fix surface type checks for sub-surfaces in shell, fix restacking of
sub-surfaces in shell, fix focus_state_surface_destroy()
Changes in v3:
- Renamed weston_surface_get_parent() to
weston_surface_get_main_surface() to be more explicit that this is
about sub-surfaces
- Fixed move_surface_to_workspace() to handle keyboard focus on a
sub-surface.
- Used a temporary variable in several places to clarify code, instead
of reassigning a variable.
- Fixed workspace_manager_move_surface() to deal with sub-surfaces.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
WL_EXPORT struct weston_surface *
|
|
|
|
weston_surface_get_main_surface(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub;
|
|
|
|
|
|
|
|
while (surface && (sub = weston_surface_to_subsurface(surface)))
|
|
|
|
surface = sub->parent;
|
|
|
|
|
|
|
|
return surface;
|
|
|
|
}
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
static void
|
|
|
|
subsurface_set_position(struct wl_client *client,
|
|
|
|
struct wl_resource *resource, int32_t x, int32_t y)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
if (!sub)
|
|
|
|
return;
|
|
|
|
|
|
|
|
sub->position.x = x;
|
|
|
|
sub->position.y = y;
|
|
|
|
sub->position.set = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct weston_subsurface *
|
|
|
|
subsurface_from_surface(struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub;
|
|
|
|
|
|
|
|
sub = weston_surface_to_subsurface(surface);
|
|
|
|
if (sub)
|
|
|
|
return sub;
|
|
|
|
|
|
|
|
wl_list_for_each(sub, &surface->subsurface_list, parent_link)
|
|
|
|
if (sub->surface == surface)
|
|
|
|
return sub;
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct weston_subsurface *
|
|
|
|
subsurface_sibling_check(struct weston_subsurface *sub,
|
|
|
|
struct weston_surface *surface,
|
|
|
|
const char *request)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sibling;
|
|
|
|
|
|
|
|
sibling = subsurface_from_surface(surface);
|
|
|
|
|
|
|
|
if (!sibling) {
|
|
|
|
wl_resource_post_error(sub->resource,
|
|
|
|
WL_SUBSURFACE_ERROR_BAD_SURFACE,
|
|
|
|
"%s: wl_surface@%d is not a parent or sibling",
|
|
|
|
request, wl_resource_get_id(surface->resource));
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sibling->parent != sub->parent) {
|
|
|
|
wl_resource_post_error(sub->resource,
|
|
|
|
WL_SUBSURFACE_ERROR_BAD_SURFACE,
|
|
|
|
"%s: wl_surface@%d has a different parent",
|
|
|
|
request, wl_resource_get_id(surface->resource));
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return sibling;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_place_above(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
struct wl_resource *sibling_resource)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
|
|
|
|
struct weston_surface *surface =
|
|
|
|
wl_resource_get_user_data(sibling_resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
struct weston_subsurface *sibling;
|
|
|
|
|
|
|
|
if (!sub)
|
|
|
|
return;
|
|
|
|
|
|
|
|
sibling = subsurface_sibling_check(sub, surface, "place_above");
|
|
|
|
if (!sibling)
|
|
|
|
return;
|
|
|
|
|
|
|
|
wl_list_remove(&sub->parent_link_pending);
|
|
|
|
wl_list_insert(sibling->parent_link_pending.prev,
|
|
|
|
&sub->parent_link_pending);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_place_below(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
struct wl_resource *sibling_resource)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
|
|
|
|
struct weston_surface *surface =
|
|
|
|
wl_resource_get_user_data(sibling_resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
struct weston_subsurface *sibling;
|
|
|
|
|
|
|
|
if (!sub)
|
|
|
|
return;
|
|
|
|
|
|
|
|
sibling = subsurface_sibling_check(sub, surface, "place_below");
|
|
|
|
if (!sibling)
|
|
|
|
return;
|
|
|
|
|
|
|
|
wl_list_remove(&sub->parent_link_pending);
|
|
|
|
wl_list_insert(&sibling->parent_link_pending,
|
|
|
|
&sub->parent_link_pending);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_set_sync(struct wl_client *client, struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
if (sub)
|
|
|
|
sub->synchronized = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_set_desync(struct wl_client *client, struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
if (sub && sub->synchronized) {
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
sub->synchronized = 0;
|
|
|
|
|
|
|
|
/* If sub became effectively desynchronized, flush. */
|
|
|
|
if (!weston_subsurface_is_synchronized(sub))
|
|
|
|
weston_subsurface_synchronized_commit(sub);
|
|
|
|
}
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_cache_init(struct weston_subsurface *sub)
|
|
|
|
{
|
|
|
|
pixman_region32_init(&sub->cached.damage);
|
|
|
|
pixman_region32_init(&sub->cached.opaque);
|
|
|
|
pixman_region32_init(&sub->cached.input);
|
|
|
|
wl_list_init(&sub->cached.frame_callback_list);
|
|
|
|
sub->cached.buffer_ref.buffer = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_cache_fini(struct weston_subsurface *sub)
|
|
|
|
{
|
|
|
|
struct weston_frame_callback *cb, *tmp;
|
|
|
|
|
|
|
|
wl_list_for_each_safe(cb, tmp, &sub->cached.frame_callback_list, link)
|
|
|
|
wl_resource_destroy(cb->resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
weston_buffer_reference(&sub->cached.buffer_ref, NULL);
|
|
|
|
pixman_region32_fini(&sub->cached.damage);
|
|
|
|
pixman_region32_fini(&sub->cached.opaque);
|
|
|
|
pixman_region32_fini(&sub->cached.input);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_unlink_parent(struct weston_subsurface *sub)
|
|
|
|
{
|
|
|
|
wl_list_remove(&sub->parent_link);
|
|
|
|
wl_list_remove(&sub->parent_link_pending);
|
|
|
|
wl_list_remove(&sub->parent_destroy_listener.link);
|
|
|
|
sub->parent = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_destroy(struct weston_subsurface *sub);
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_handle_surface_destroy(struct wl_listener *listener, void *data)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub =
|
|
|
|
container_of(listener, struct weston_subsurface,
|
|
|
|
surface_destroy_listener);
|
|
|
|
assert(data == &sub->surface->resource);
|
|
|
|
|
|
|
|
/* The protocol object (wl_resource) is left inert. */
|
|
|
|
if (sub->resource)
|
|
|
|
wl_resource_set_user_data(sub->resource, NULL);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
weston_subsurface_destroy(sub);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_handle_parent_destroy(struct wl_listener *listener, void *data)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub =
|
|
|
|
container_of(listener, struct weston_subsurface,
|
|
|
|
parent_destroy_listener);
|
|
|
|
assert(data == &sub->parent->resource);
|
|
|
|
assert(sub->surface != sub->parent);
|
|
|
|
|
|
|
|
if (weston_surface_is_mapped(sub->surface))
|
|
|
|
weston_surface_unmap(sub->surface);
|
|
|
|
|
|
|
|
weston_subsurface_unlink_parent(sub);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_resource_destroy(struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
if (sub)
|
|
|
|
weston_subsurface_destroy(sub);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subsurface_destroy(struct wl_client *client, struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
wl_resource_destroy(resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_link_parent(struct weston_subsurface *sub,
|
|
|
|
struct weston_surface *parent)
|
|
|
|
{
|
|
|
|
sub->parent = parent;
|
|
|
|
sub->parent_destroy_listener.notify = subsurface_handle_parent_destroy;
|
|
|
|
wl_signal_add(&parent->destroy_signal,
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
&sub->parent_destroy_listener);
|
|
|
|
|
|
|
|
wl_list_insert(&parent->subsurface_list, &sub->parent_link);
|
|
|
|
wl_list_insert(&parent->subsurface_list_pending,
|
|
|
|
&sub->parent_link_pending);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_link_surface(struct weston_subsurface *sub,
|
|
|
|
struct weston_surface *surface)
|
|
|
|
{
|
|
|
|
sub->surface = surface;
|
|
|
|
sub->surface_destroy_listener.notify =
|
|
|
|
subsurface_handle_surface_destroy;
|
|
|
|
wl_signal_add(&surface->destroy_signal,
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
&sub->surface_destroy_listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_subsurface_destroy(struct weston_subsurface *sub)
|
|
|
|
{
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
struct weston_view *view, *next;
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
assert(sub->surface);
|
|
|
|
|
|
|
|
if (sub->resource) {
|
|
|
|
assert(weston_surface_to_subsurface(sub->surface) == sub);
|
|
|
|
assert(sub->parent_destroy_listener.notify ==
|
|
|
|
subsurface_handle_parent_destroy);
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_for_each_safe(view, next, &sub->surface->views, surface_link)
|
|
|
|
weston_view_destroy(view);
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
if (sub->parent)
|
|
|
|
weston_subsurface_unlink_parent(sub);
|
|
|
|
|
|
|
|
weston_subsurface_cache_fini(sub);
|
|
|
|
|
|
|
|
sub->surface->configure = NULL;
|
|
|
|
sub->surface->configure_private = NULL;
|
|
|
|
} else {
|
|
|
|
/* the dummy weston_subsurface for the parent itself */
|
|
|
|
assert(sub->parent_destroy_listener.notify == NULL);
|
|
|
|
wl_list_remove(&sub->parent_link);
|
|
|
|
wl_list_remove(&sub->parent_link_pending);
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_remove(&sub->surface_destroy_listener.link);
|
|
|
|
free(sub);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_subsurface_interface subsurface_implementation = {
|
|
|
|
subsurface_destroy,
|
|
|
|
subsurface_set_position,
|
|
|
|
subsurface_place_above,
|
|
|
|
subsurface_place_below,
|
|
|
|
subsurface_set_sync,
|
|
|
|
subsurface_set_desync
|
|
|
|
};
|
|
|
|
|
|
|
|
static struct weston_subsurface *
|
|
|
|
weston_subsurface_create(uint32_t id, struct weston_surface *surface,
|
|
|
|
struct weston_surface *parent)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub;
|
|
|
|
struct wl_client *client = wl_resource_get_client(surface->resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
sub = calloc(1, sizeof *sub);
|
|
|
|
if (!sub)
|
|
|
|
return NULL;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_init(&sub->unused_views);
|
|
|
|
|
|
|
|
sub->resource =
|
|
|
|
wl_resource_create(client, &wl_subsurface_interface, 1, id);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
if (!sub->resource) {
|
|
|
|
free(sub);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_resource_set_implementation(sub->resource,
|
|
|
|
&subsurface_implementation,
|
|
|
|
sub, subsurface_resource_destroy);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
weston_subsurface_link_surface(sub, surface);
|
|
|
|
weston_subsurface_link_parent(sub, parent);
|
|
|
|
weston_subsurface_cache_init(sub);
|
|
|
|
sub->synchronized = 1;
|
|
|
|
|
|
|
|
return sub;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Create a dummy subsurface for having the parent itself in its
|
|
|
|
* sub-surface lists. Makes stacking order manipulation easy.
|
|
|
|
*/
|
|
|
|
static struct weston_subsurface *
|
|
|
|
weston_subsurface_create_for_parent(struct weston_surface *parent)
|
|
|
|
{
|
|
|
|
struct weston_subsurface *sub;
|
|
|
|
|
|
|
|
sub = calloc(1, sizeof *sub);
|
|
|
|
if (!sub)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
weston_subsurface_link_surface(sub, parent);
|
|
|
|
sub->parent = parent;
|
|
|
|
wl_list_insert(&parent->subsurface_list, &sub->parent_link);
|
|
|
|
wl_list_insert(&parent->subsurface_list_pending,
|
|
|
|
&sub->parent_link_pending);
|
|
|
|
|
|
|
|
return sub;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subcompositor_get_subsurface(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
uint32_t id,
|
|
|
|
struct wl_resource *surface_resource,
|
|
|
|
struct wl_resource *parent_resource)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface =
|
|
|
|
wl_resource_get_user_data(surface_resource);
|
|
|
|
struct weston_surface *parent =
|
|
|
|
wl_resource_get_user_data(parent_resource);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
struct weston_subsurface *sub;
|
|
|
|
static const char where[] = "get_subsurface: wl_subsurface@";
|
|
|
|
|
|
|
|
if (surface == parent) {
|
|
|
|
wl_resource_post_error(resource,
|
|
|
|
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE,
|
|
|
|
"%s%d: wl_surface@%d cannot be its own parent",
|
|
|
|
where, id, wl_resource_get_id(surface_resource));
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (weston_surface_to_subsurface(surface)) {
|
|
|
|
wl_resource_post_error(resource,
|
|
|
|
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE,
|
|
|
|
"%s%d: wl_surface@%d is already a sub-surface",
|
|
|
|
where, id, wl_resource_get_id(surface_resource));
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (surface->configure) {
|
|
|
|
wl_resource_post_error(resource,
|
|
|
|
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE,
|
|
|
|
"%s%d: wl_surface@%d already has a role",
|
|
|
|
where, id, wl_resource_get_id(surface_resource));
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (weston_surface_get_main_surface(parent) == surface) {
|
|
|
|
wl_resource_post_error(resource,
|
|
|
|
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE,
|
|
|
|
"%s%d: wl_surface@%d is an ancestor of parent",
|
|
|
|
where, id, wl_resource_get_id(surface_resource));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
/* make sure the parent is in its own list */
|
|
|
|
if (wl_list_empty(&parent->subsurface_list)) {
|
|
|
|
if (!weston_subsurface_create_for_parent(parent)) {
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
sub = weston_subsurface_create(id, surface, parent);
|
|
|
|
if (!sub) {
|
|
|
|
wl_resource_post_no_memory(resource);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
surface->configure = subsurface_configure;
|
|
|
|
surface->configure_private = sub;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
subcompositor_destroy(struct wl_client *client, struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
wl_resource_destroy(resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_subcompositor_interface subcompositor_interface = {
|
|
|
|
subcompositor_destroy,
|
|
|
|
subcompositor_get_subsurface
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
bind_subcompositor(struct wl_client *client,
|
|
|
|
void *data, uint32_t version, uint32_t id)
|
|
|
|
{
|
|
|
|
struct weston_compositor *compositor = data;
|
|
|
|
struct wl_resource *resource;
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
|
|
|
|
resource =
|
|
|
|
wl_resource_create(client, &wl_subcompositor_interface, 1, id);
|
|
|
|
if (resource == NULL) {
|
|
|
|
wl_client_post_no_memory(client);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
wl_resource_set_implementation(resource, &subcompositor_interface,
|
|
|
|
compositor, NULL);
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_compositor_dpms(struct weston_compositor *compositor,
|
|
|
|
enum dpms_enum state)
|
|
|
|
{
|
|
|
|
struct weston_output *output;
|
|
|
|
|
|
|
|
wl_list_for_each(output, &compositor->output_list, link)
|
|
|
|
if (output->set_dpms)
|
|
|
|
output->set_dpms(output, state);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_compositor_wake(struct weston_compositor *compositor)
|
|
|
|
{
|
|
|
|
uint32_t old_state = compositor->state;
|
|
|
|
|
|
|
|
/* The state needs to be changed before emitting the wake
|
|
|
|
* signal because that may try to schedule a repaint which
|
|
|
|
* will not work if the compositor is still sleeping */
|
|
|
|
compositor->state = WESTON_COMPOSITOR_ACTIVE;
|
|
|
|
|
|
|
|
switch (old_state) {
|
|
|
|
case WESTON_COMPOSITOR_SLEEPING:
|
|
|
|
weston_compositor_dpms(compositor, WESTON_DPMS_ON);
|
|
|
|
/* fall through */
|
|
|
|
case WESTON_COMPOSITOR_IDLE:
|
|
|
|
case WESTON_COMPOSITOR_OFFSCREEN:
|
|
|
|
wl_signal_emit(&compositor->wake_signal, compositor);
|
|
|
|
/* fall through */
|
|
|
|
default:
|
|
|
|
wl_event_source_timer_update(compositor->idle_source,
|
|
|
|
compositor->idle_time * 1000);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_compositor_offscreen(struct weston_compositor *compositor)
|
|
|
|
{
|
|
|
|
switch (compositor->state) {
|
|
|
|
case WESTON_COMPOSITOR_OFFSCREEN:
|
|
|
|
return;
|
|
|
|
case WESTON_COMPOSITOR_SLEEPING:
|
|
|
|
weston_compositor_dpms(compositor, WESTON_DPMS_ON);
|
|
|
|
/* fall through */
|
|
|
|
default:
|
|
|
|
compositor->state = WESTON_COMPOSITOR_OFFSCREEN;
|
|
|
|
wl_event_source_timer_update(compositor->idle_source, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_compositor_sleep(struct weston_compositor *compositor)
|
|
|
|
{
|
|
|
|
if (compositor->state == WESTON_COMPOSITOR_SLEEPING)
|
|
|
|
return;
|
|
|
|
|
|
|
|
wl_event_source_timer_update(compositor->idle_source, 0);
|
|
|
|
compositor->state = WESTON_COMPOSITOR_SLEEPING;
|
|
|
|
weston_compositor_dpms(compositor, WESTON_DPMS_OFF);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
idle_handler(void *data)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_compositor *compositor = data;
|
|
|
|
|
|
|
|
if (compositor->idle_inhibit)
|
|
|
|
return 1;
|
|
|
|
|
compositor: Move fade animation out of core Weston into shell
Previously, it was impossible to override the fade in/out behavior of
Weston using a different shell, since this was implemented in core
Weston. This also led to complicated interaction between the shell and
the core when displaying lock surfaces and screensavers.
This patch starts to solve this issue by moving the fade animation out
of the core. On compositor.c, besides deleting the fade code, the idle
handler had to be changed to emit the lock signal, since it was called
from the fade_frame() function before. This causes a slight change of
behavior, since before the fade would happen with the compositor being
active, while now it is already in the idle state. That leads to the
dpms state being set when cancelling the fade with mouse movement, and
in turn, to a slight freeze with drm compositor. This problem will be
fixed in a follow up patch.
On the shell side, the fade was re-implemented in a slightly different
manner. Instead of using a custom frame function, the fade animation
from animation.c is used. The interface for starting the fade was also
changed to take the value of an enum instead of a float alpha value,
in order to improve readability.
12 years ago
|
|
|
compositor->state = WESTON_COMPOSITOR_IDLE;
|
|
|
|
wl_signal_emit(&compositor->idle_signal, compositor);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_plane_init(struct weston_plane *plane,
|
|
|
|
struct weston_compositor *ec,
|
|
|
|
int32_t x, int32_t y)
|
|
|
|
{
|
|
|
|
pixman_region32_init(&plane->damage);
|
|
|
|
pixman_region32_init(&plane->clip);
|
|
|
|
plane->x = x;
|
|
|
|
plane->y = y;
|
|
|
|
plane->compositor = ec;
|
|
|
|
|
|
|
|
/* Init the link so that the call to wl_list_remove() when releasing
|
|
|
|
* the plane without ever stacking doesn't lead to a crash */
|
|
|
|
wl_list_init(&plane->link);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_plane_release(struct weston_plane *plane)
|
|
|
|
{
|
|
|
|
struct weston_view *view;
|
|
|
|
|
|
|
|
pixman_region32_fini(&plane->damage);
|
|
|
|
pixman_region32_fini(&plane->clip);
|
|
|
|
|
|
|
|
wl_list_for_each(view, &plane->compositor->view_list, link) {
|
|
|
|
if (view->plane == plane)
|
|
|
|
view->plane = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_remove(&plane->link);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_compositor_stack_plane(struct weston_compositor *ec,
|
|
|
|
struct weston_plane *plane,
|
|
|
|
struct weston_plane *above)
|
|
|
|
{
|
|
|
|
if (above)
|
|
|
|
wl_list_insert(above->link.prev, &plane->link);
|
|
|
|
else
|
|
|
|
wl_list_insert(&ec->plane_list, &plane->link);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void unbind_resource(struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
wl_list_remove(wl_resource_get_link(resource));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
bind_output(struct wl_client *client,
|
|
|
|
void *data, uint32_t version, uint32_t id)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_output *output = data;
|
|
|
|
struct weston_mode *mode;
|
|
|
|
struct wl_resource *resource;
|
|
|
|
|
|
|
|
resource = wl_resource_create(client, &wl_output_interface,
|
|
|
|
MIN(version, 2), id);
|
|
|
|
if (resource == NULL) {
|
|
|
|
wl_client_post_no_memory(client);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_list_insert(&output->resource_list, wl_resource_get_link(resource));
|
|
|
|
wl_resource_set_implementation(resource, NULL, data, unbind_resource);
|
|
|
|
|
|
|
|
wl_output_send_geometry(resource,
|
|
|
|
output->x,
|
|
|
|
output->y,
|
|
|
|
output->mm_width,
|
|
|
|
output->mm_height,
|
|
|
|
output->subpixel,
|
|
|
|
output->make, output->model,
|
|
|
|
output->transform);
|
|
|
|
if (version >= 2)
|
|
|
|
wl_output_send_scale(resource,
|
|
|
|
output->current_scale);
|
|
|
|
|
|
|
|
wl_list_for_each (mode, &output->mode_list, link) {
|
|
|
|
wl_output_send_mode(resource,
|
|
|
|
mode->flags,
|
|
|
|
mode->width,
|
|
|
|
mode->height,
|
|
|
|
mode->refresh);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (version >= 2)
|
|
|
|
wl_output_send_done(resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Move other outputs when one is removed so the space remains contiguos. */
|
|
|
|
static void
|
|
|
|
weston_compositor_remove_output(struct weston_compositor *compositor,
|
|
|
|
struct weston_output *remove_output)
|
|
|
|
{
|
|
|
|
struct weston_output *output;
|
|
|
|
int offset = 0;
|
|
|
|
|
|
|
|
wl_list_for_each(output, &compositor->output_list, link) {
|
|
|
|
if (output == remove_output) {
|
|
|
|
offset = output->width;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (offset > 0) {
|
|
|
|
weston_output_move(output,
|
|
|
|
output->x - offset, output->y);
|
|
|
|
output->dirty = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_output_destroy(struct weston_output *output)
|
|
|
|
{
|
|
|
|
output->destroying = 1;
|
|
|
|
|
|
|
|
weston_compositor_remove_output(output->compositor, output);
|
|
|
|
wl_list_remove(&output->link);
|
|
|
|
|
|
|
|
wl_signal_emit(&output->compositor->output_destroyed_signal, output);
|
|
|
|
wl_signal_emit(&output->destroy_signal, output);
|
|
|
|
|
|
|
|
free(output->name);
|
|
|
|
pixman_region32_fini(&output->region);
|
|
|
|
pixman_region32_fini(&output->previous_damage);
|
|
|
|
output->compositor->output_id_pool &= ~(1 << output->id);
|
|
|
|
|
|
|
|
wl_global_destroy(output->global);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_output_compute_transform(struct weston_output *output)
|
|
|
|
{
|
|
|
|
struct weston_matrix transform;
|
|
|
|
int flip;
|
|
|
|
|
|
|
|
weston_matrix_init(&transform);
|
|
|
|
transform.type = WESTON_MATRIX_TRANSFORM_ROTATE;
|
|
|
|
|
|
|
|
switch(output->transform) {
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
|
|
|
transform.type |= WESTON_MATRIX_TRANSFORM_OTHER;
|
|
|
|
flip = -1;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
flip = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(output->transform) {
|
|
|
|
case WL_OUTPUT_TRANSFORM_NORMAL:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED:
|
|
|
|
transform.d[0] = flip;
|
|
|
|
transform.d[1] = 0;
|
|
|
|
transform.d[4] = 0;
|
|
|
|
transform.d[5] = 1;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_90:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
|
|
|
transform.d[0] = 0;
|
|
|
|
transform.d[1] = -flip;
|
|
|
|
transform.d[4] = 1;
|
|
|
|
transform.d[5] = 0;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_180:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
|
|
|
transform.d[0] = -flip;
|
|
|
|
transform.d[1] = 0;
|
|
|
|
transform.d[4] = 0;
|
|
|
|
transform.d[5] = -1;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_270:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
|
|
|
transform.d[0] = 0;
|
|
|
|
transform.d[1] = flip;
|
|
|
|
transform.d[4] = -1;
|
|
|
|
transform.d[5] = 0;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_matrix_multiply(&output->matrix, &transform);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_output_update_matrix(struct weston_output *output)
|
|
|
|
{
|
|
|
|
float magnification;
|
|
|
|
struct weston_matrix camera;
|
|
|
|
struct weston_matrix modelview;
|
|
|
|
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_matrix_init(&output->matrix);
|
|
|
|
weston_matrix_translate(&output->matrix,
|
|
|
|
-(output->x + output->width / 2.0),
|
|
|
|
-(output->y + output->height / 2.0), 0);
|
|
|
|
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_matrix_scale(&output->matrix,
|
|
|
|
2.0 / output->width,
|
|
|
|
-2.0 / output->height, 1);
|
|
|
|
|
|
|
|
weston_output_compute_transform(output);
|
|
|
|
|
|
|
|
if (output->zoom.active) {
|
|
|
|
magnification = 1 / (1 - output->zoom.spring_z.current);
|
|
|
|
weston_matrix_init(&camera);
|
|
|
|
weston_matrix_init(&modelview);
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
weston_output_update_zoom(output);
|
|
|
|
weston_matrix_translate(&camera, output->zoom.trans_x,
|
|
|
|
-output->zoom.trans_y, 0);
|
|
|
|
weston_matrix_invert(&modelview, &camera);
|
|
|
|
weston_matrix_scale(&modelview, magnification, magnification, 1.0);
|
|
|
|
weston_matrix_multiply(&output->matrix, &modelview);
|
|
|
|
}
|
|
|
|
|
|
|
|
output->dirty = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_output_transform_scale_init(struct weston_output *output, uint32_t transform, uint32_t scale)
|
|
|
|
{
|
|
|
|
output->transform = transform;
|
|
|
|
|
|
|
|
switch (transform) {
|
|
|
|
case WL_OUTPUT_TRANSFORM_90:
|
|
|
|
case WL_OUTPUT_TRANSFORM_270:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
|
|
|
/* Swap width and height */
|
|
|
|
output->width = output->current_mode->height;
|
|
|
|
output->height = output->current_mode->width;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_NORMAL:
|
|
|
|
case WL_OUTPUT_TRANSFORM_180:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED:
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
|
|
|
output->width = output->current_mode->width;
|
|
|
|
output->height = output->current_mode->height;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
output->native_scale = output->current_scale = scale;
|
|
|
|
output->width /= scale;
|
|
|
|
output->height /= scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_output_init_geometry(struct weston_output *output, int x, int y)
|
|
|
|
{
|
|
|
|
output->x = x;
|
|
|
|
output->y = y;
|
|
|
|
|
|
|
|
pixman_region32_init(&output->previous_damage);
|
|
|
|
pixman_region32_init_rect(&output->region, x, y,
|
|
|
|
output->width,
|
|
|
|
output->height);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_output_move(struct weston_output *output, int x, int y)
|
|
|
|
{
|
|
|
|
pixman_region32_t old_region;
|
|
|
|
struct wl_resource *resource;
|
|
|
|
|
|
|
|
output->move_x = x - output->x;
|
|
|
|
output->move_y = y - output->y;
|
|
|
|
|
|
|
|
if (output->move_x == 0 && output->move_y == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
pixman_region32_init(&old_region);
|
|
|
|
pixman_region32_copy(&old_region, &output->region);
|
|
|
|
|
|
|
|
weston_output_init_geometry(output, x, y);
|
|
|
|
|
|
|
|
output->dirty = 1;
|
|
|
|
|
|
|
|
/* Move views on this output. */
|
|
|
|
wl_signal_emit(&output->move_signal, output);
|
|
|
|
|
|
|
|
/* Notify clients of the change for output position. */
|
|
|
|
wl_resource_for_each(resource, &output->resource_list)
|
|
|
|
wl_output_send_geometry(resource,
|
|
|
|
output->x,
|
|
|
|
output->y,
|
|
|
|
output->mm_width,
|
|
|
|
output->mm_height,
|
|
|
|
output->subpixel,
|
|
|
|
output->make,
|
|
|
|
output->model,
|
|
|
|
output->transform);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_output_init(struct weston_output *output, struct weston_compositor *c,
|
|
|
|
int x, int y, int mm_width, int mm_height, uint32_t transform,
|
|
|
|
int32_t scale)
|
|
|
|
{
|
|
|
|
output->compositor = c;
|
|
|
|
output->x = x;
|
|
|
|
output->y = y;
|
|
|
|
output->mm_width = mm_width;
|
|
|
|
output->mm_height = mm_height;
|
|
|
|
output->dirty = 1;
|
|
|
|
output->original_scale = scale;
|
|
|
|
|
|
|
|
weston_output_transform_scale_init(output, transform, scale);
|
|
|
|
weston_output_init_zoom(output);
|
|
|
|
|
|
|
|
weston_output_init_geometry(output, x, y);
|
|
|
|
weston_output_damage(output);
|
|
|
|
|
|
|
|
wl_signal_init(&output->frame_signal);
|
|
|
|
wl_signal_init(&output->destroy_signal);
|
|
|
|
wl_signal_init(&output->move_signal);
|
|
|
|
wl_list_init(&output->animation_list);
|
|
|
|
wl_list_init(&output->resource_list);
|
|
|
|
|
|
|
|
output->id = ffs(~output->compositor->output_id_pool) - 1;
|
|
|
|
output->compositor->output_id_pool |= 1 << output->id;
|
|
|
|
|
|
|
|
output->global =
|
|
|
|
wl_global_create(c->wl_display, &wl_output_interface, 2,
|
|
|
|
output, bind_output);
|
|
|
|
wl_signal_emit(&c->output_created_signal, output);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_output_transform_coordinate(struct weston_output *output,
|
|
|
|
wl_fixed_t device_x, wl_fixed_t device_y,
|
|
|
|
wl_fixed_t *x, wl_fixed_t *y)
|
|
|
|
{
|
|
|
|
wl_fixed_t tx, ty;
|
|
|
|
wl_fixed_t width, height;
|
|
|
|
|
|
|
|
width = wl_fixed_from_int(output->width * output->current_scale - 1);
|
|
|
|
height = wl_fixed_from_int(output->height * output->current_scale - 1);
|
|
|
|
|
|
|
|
switch(output->transform) {
|
|
|
|
case WL_OUTPUT_TRANSFORM_NORMAL:
|
|
|
|
default:
|
|
|
|
tx = device_x;
|
|
|
|
ty = device_y;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_90:
|
|
|
|
tx = device_y;
|
|
|
|
ty = height - device_x;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_180:
|
|
|
|
tx = width - device_x;
|
|
|
|
ty = height - device_y;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_270:
|
|
|
|
tx = width - device_y;
|
|
|
|
ty = device_x;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED:
|
|
|
|
tx = width - device_x;
|
|
|
|
ty = device_y;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
|
|
|
|
tx = width - device_y;
|
|
|
|
ty = height - device_x;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
|
|
|
|
tx = device_x;
|
|
|
|
ty = height - device_y;
|
|
|
|
break;
|
|
|
|
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
|
|
|
|
tx = device_y;
|
|
|
|
ty = device_x;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
*x = tx / output->current_scale + wl_fixed_from_int(output->x);
|
|
|
|
*y = ty / output->current_scale + wl_fixed_from_int(output->y);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
destroy_viewport(struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface =
|
|
|
|
wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
surface->viewport_resource = NULL;
|
|
|
|
surface->pending.buffer_viewport.viewport_set = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
viewport_destroy(struct wl_client *client,
|
|
|
|
struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
wl_resource_destroy(resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
viewport_set(struct wl_client *client,
|
|
|
|
struct wl_resource *resource,
|
|
|
|
wl_fixed_t src_x,
|
|
|
|
wl_fixed_t src_y,
|
|
|
|
wl_fixed_t src_width,
|
|
|
|
wl_fixed_t src_height,
|
|
|
|
int32_t dst_width,
|
|
|
|
int32_t dst_height)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface =
|
|
|
|
wl_resource_get_user_data(resource);
|
|
|
|
|
|
|
|
assert(surface->viewport_resource != NULL);
|
|
|
|
|
|
|
|
if (wl_fixed_to_double(src_width) < 0 ||
|
|
|
|
wl_fixed_to_double(src_height) < 0) {
|
|
|
|
wl_resource_post_error(resource,
|
|
|
|
WL_VIEWPORT_ERROR_BAD_VALUE,
|
|
|
|
"source dimensions must be non-negative (%fx%f)",
|
|
|
|
wl_fixed_to_double(src_width),
|
|
|
|
wl_fixed_to_double(src_height));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dst_width <= 0 || dst_height <= 0) {
|
|
|
|
wl_resource_post_error(resource,
|
|
|
|
WL_VIEWPORT_ERROR_BAD_VALUE,
|
|
|
|
"destination dimensions must be positive (%dx%d)",
|
|
|
|
dst_width, dst_height);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
surface->pending.buffer_viewport.viewport_set = 1;
|
|
|
|
|
|
|
|
surface->pending.buffer_viewport.src_x = src_x;
|
|
|
|
surface->pending.buffer_viewport.src_y = src_y;
|
|
|
|
surface->pending.buffer_viewport.src_width = src_width;
|
|
|
|
surface->pending.buffer_viewport.src_height = src_height;
|
|
|
|
surface->pending.buffer_viewport.dst_width = dst_width;
|
|
|
|
surface->pending.buffer_viewport.dst_height = dst_height;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_viewport_interface viewport_interface = {
|
|
|
|
viewport_destroy,
|
|
|
|
viewport_set
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
scaler_destroy(struct wl_client *client,
|
|
|
|
struct wl_resource *resource)
|
|
|
|
{
|
|
|
|
wl_resource_destroy(resource);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
scaler_get_viewport(struct wl_client *client,
|
|
|
|
struct wl_resource *scaler,
|
|
|
|
uint32_t id,
|
|
|
|
struct wl_resource *surface_resource)
|
|
|
|
{
|
|
|
|
struct weston_surface *surface = wl_resource_get_user_data(surface_resource);
|
|
|
|
struct wl_resource *resource;
|
|
|
|
|
|
|
|
if (surface->viewport_resource) {
|
|
|
|
wl_resource_post_error(scaler,
|
|
|
|
WL_SCALER_ERROR_VIEWPORT_EXISTS,
|
|
|
|
"a viewport for that surface already exists");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
resource = wl_resource_create(client, &wl_viewport_interface,
|
|
|
|
1, id);
|
|
|
|
if (resource == NULL) {
|
|
|
|
wl_client_post_no_memory(client);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_resource_set_implementation(resource, &viewport_interface,
|
|
|
|
surface, destroy_viewport);
|
|
|
|
|
|
|
|
surface->viewport_resource = resource;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct wl_scaler_interface scaler_interface = {
|
|
|
|
scaler_destroy,
|
|
|
|
scaler_get_viewport
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
bind_scaler(struct wl_client *client,
|
|
|
|
void *data, uint32_t version, uint32_t id)
|
|
|
|
{
|
|
|
|
struct wl_resource *resource;
|
|
|
|
|
|
|
|
resource = wl_resource_create(client, &wl_scaler_interface,
|
|
|
|
1, id);
|
|
|
|
if (resource == NULL) {
|
|
|
|
wl_client_post_no_memory(client);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_resource_set_implementation(resource, &scaler_interface,
|
|
|
|
NULL, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
compositor_bind(struct wl_client *client,
|
|
|
|
void *data, uint32_t version, uint32_t id)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_compositor *compositor = data;
|
|
|
|
struct wl_resource *resource;
|
|
|
|
|
|
|
|
resource = wl_resource_create(client, &wl_compositor_interface,
|
|
|
|
MIN(version, 3), id);
|
|
|
|
if (resource == NULL) {
|
|
|
|
wl_client_post_no_memory(client);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
wl_resource_set_implementation(resource, &compositor_interface,
|
|
|
|
compositor, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
log_uname(void)
|
|
|
|
{
|
|
|
|
struct utsname usys;
|
|
|
|
|
|
|
|
uname(&usys);
|
|
|
|
|
|
|
|
weston_log("OS: %s, %s, %s, %s\n", usys.sysname, usys.release,
|
|
|
|
usys.version, usys.machine);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT int
|
|
|
|
weston_environment_get_fd(const char *env)
|
|
|
|
{
|
|
|
|
char *e, *end;
|
|
|
|
int fd, flags;
|
|
|
|
|
|
|
|
e = getenv(env);
|
|
|
|
if (!e)
|
|
|
|
return -1;
|
|
|
|
fd = strtol(e, &end, 0);
|
|
|
|
if (*end != '\0')
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
flags = fcntl(fd, F_GETFD);
|
|
|
|
if (flags == -1)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
fcntl(fd, F_SETFD, flags | FD_CLOEXEC);
|
|
|
|
unsetenv(env);
|
|
|
|
|
|
|
|
return fd;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT int
|
|
|
|
weston_compositor_init(struct weston_compositor *ec,
|
|
|
|
struct wl_display *display,
|
|
|
|
int *argc, char *argv[],
|
|
|
|
struct weston_config *config)
|
|
|
|
{
|
|
|
|
struct wl_event_loop *loop;
|
|
|
|
struct xkb_rule_names xkb_names;
|
|
|
|
struct weston_config_section *s;
|
|
|
|
|
|
|
|
ec->config = config;
|
|
|
|
ec->wl_display = display;
|
|
|
|
wl_signal_init(&ec->destroy_signal);
|
|
|
|
wl_signal_init(&ec->activate_signal);
|
|
|
|
wl_signal_init(&ec->transform_signal);
|
|
|
|
wl_signal_init(&ec->kill_signal);
|
|
|
|
wl_signal_init(&ec->idle_signal);
|
|
|
|
wl_signal_init(&ec->wake_signal);
|
|
|
|
wl_signal_init(&ec->show_input_panel_signal);
|
|
|
|
wl_signal_init(&ec->hide_input_panel_signal);
|
|
|
|
wl_signal_init(&ec->update_input_panel_signal);
|
|
|
|
wl_signal_init(&ec->seat_created_signal);
|
|
|
|
wl_signal_init(&ec->output_created_signal);
|
|
|
|
wl_signal_init(&ec->output_destroyed_signal);
|
|
|
|
wl_signal_init(&ec->session_signal);
|
|
|
|
ec->session_active = 1;
|
|
|
|
|
|
|
|
ec->output_id_pool = 0;
|
|
|
|
|
|
|
|
if (!wl_global_create(display, &wl_compositor_interface, 3,
|
|
|
|
ec, compositor_bind))
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (!wl_global_create(display, &wl_subcompositor_interface, 1,
|
|
|
|
ec, bind_subcompositor))
|
compositor: introduce sub-surfaces
Implement the basic protocol for sub-surfaces:
- expose wl_subcompositor global interface
- error checking on protocol calls
- associate a parent wl_surface to a sub-surface
- introduce the sub-surface role, which is exclusive
- an implementation of the wl_subsurface interface
- allow nesting of sub-surfaces
- proper surface transformation inheritance from parent to sub-surfaces
- two different modes of wl_surface.commit for sub-surfaces
- hook sub-surfaces up to repaint by modifying the repaint list code
Struct weston_subsurface is dynamically allocated. For sub-surfaces, it
is completely populated.
For parent surfaces, weston_subsurface acts only as a link for stacking
order purposes. The wl_resource is unused, parent_destroy_listener is
not registered, the transform is not linked, etc.
Sub-surfaces are not added directly into layers for display or input.
Instead, they are hooked up via the sub-surface list present in parent
weston_surface. This way sub-surfaces are inherently linked to the
parent surface, and cannot be displayed unless the parent is mapped,
too. This also eases restacking, as only the parent will be in a layer
list. Also, only the main surface should be subject to shell actions.
The surface list rebuilding in weston_output_repaint() is modified to
process sub-surface lists, if they are non-empty. The sub-surface list
always contains the parent, too, unless empty. The collection of
frame_callback_list is moved to a later loop, to streamline the surface
list rebuild functions.
Features still lacking are:
- full-surface alpha support for compound windows
Changes in v2:
- fix a bug in surface mapping: commit a sub-surface would cause the
main surface to never be mapped.
- remove debug printfs
- detect attempt of making a surface its own parent
- always zero-alloc weston_subsurface
- apply wl_subsurface.set_position in commit, not immediately
- add weston_surface_to_subsurface()
- implement sub-surface commit modes parent-cached and independent
- implement wl_subcompositor.destroy and wl_subsurface.destroy
Changes in v3:
- rebased, and use the new transform inheritance code
- squashed the commit "add sub-surfaces to repaint list"
- fixed a buffer reference leak in commit_from_cache()
- Rewrite the sub-surface destructor code, and make it leave the
wl_subsurface protocol object inert, if one destroys the corresponding
wl_surface.
- replaced set_commit_mode with set_sync and set_desync
- allowed sub-surface nesting, and fixed repaint accordingly
- implemented nested sub-surface commit modes
- Made the sub-surface order changes from wl_subsurface.place_above and
.place_below to be applied when the parent surface state is applied,
instead of immediately. This conforms with the protocol specification
now.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
12 years ago
|
|
|
return -1;
|
|
|
|
|
|
|
|
if (!wl_global_create(ec->wl_display, &wl_scaler_interface, 1,
|
|
|
|
ec, bind_scaler))
|
|
|
|
return -1;
|
|
|
|
|
Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
11 years ago
|
|
|
wl_list_init(&ec->view_list);
|
|
|
|
wl_list_init(&ec->plane_list);
|
|
|
|
wl_list_init(&ec->layer_list);
|
|
|
|
wl_list_init(&ec->seat_list);
|
|
|
|
wl_list_init(&ec->output_list);
|
|
|
|
wl_list_init(&ec->key_binding_list);
|
|
|
|
wl_list_init(&ec->modifier_binding_list);
|
|
|
|
wl_list_init(&ec->button_binding_list);
|
|
|
|
wl_list_init(&ec->touch_binding_list);
|
|
|
|
wl_list_init(&ec->axis_binding_list);
|
|
|
|
wl_list_init(&ec->debug_binding_list);
|
|
|
|
|
|
|
|
weston_plane_init(&ec->primary_plane, ec, 0, 0);
|
|
|
|
weston_compositor_stack_plane(ec, &ec->primary_plane, NULL);
|
|
|
|
|
|
|
|
s = weston_config_get_section(ec->config, "keyboard", NULL, NULL);
|
|
|
|
weston_config_section_get_string(s, "keymap_rules",
|
|
|
|
(char **) &xkb_names.rules, NULL);
|
|
|
|
weston_config_section_get_string(s, "keymap_model",
|
|
|
|
(char **) &xkb_names.model, NULL);
|
|
|
|
weston_config_section_get_string(s, "keymap_layout",
|
|
|
|
(char **) &xkb_names.layout, NULL);
|
|
|
|
weston_config_section_get_string(s, "keymap_variant",
|
|
|
|
(char **) &xkb_names.variant, NULL);
|
|
|
|
weston_config_section_get_string(s, "keymap_options",
|
|
|
|
(char **) &xkb_names.options, NULL);
|
|
|
|
|
|
|
|
if (weston_compositor_xkb_init(ec, &xkb_names) < 0)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
ec->ping_handler = NULL;
|
|
|
|
|
|
|
|
screenshooter_create(ec);
|
|
|
|
text_backend_init(ec);
|
|
|
|
|
|
|
|
wl_data_device_manager_init(ec->wl_display);
|
|
|
|
|
|
|
|
wl_display_init_shm(display);
|
|
|
|
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
|
|
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
|
|
|
|
wl_event_source_timer_update(ec->idle_source, ec->idle_time * 1000);
|
|
|
|
|
|
|
|
ec->input_loop = wl_event_loop_create();
|
|
|
|
|
|
|
|
weston_layer_init(&ec->fade_layer, &ec->layer_list);
|
|
|
|
weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
|
|
|
|
|
|
|
|
weston_compositor_schedule_repaint(ec);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
weston_compositor_shutdown(struct weston_compositor *ec)
|
|
|
|
{
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_output *output, *next;
|
|
|
|
|
|
|
|
wl_event_source_remove(ec->idle_source);
|
|
|
|
if (ec->input_loop_source)
|
|
|
|
wl_event_source_remove(ec->input_loop_source);
|
|
|
|
|
|
|
|
/* Destroy all outputs associated with this compositor */
|
|
|
|
wl_list_for_each_safe(output, next, &ec->output_list, link)
|
|
|
|
output->destroy(output);
|
|
|
|
|
|
|
|
if (ec->renderer)
|
|
|
|
ec->renderer->destroy(ec);
|
|
|
|
|
|
|
|
weston_binding_list_destroy_all(&ec->key_binding_list);
|
|
|
|
weston_binding_list_destroy_all(&ec->button_binding_list);
|
|
|
|
weston_binding_list_destroy_all(&ec->touch_binding_list);
|
|
|
|
weston_binding_list_destroy_all(&ec->axis_binding_list);
|
|
|
|
weston_binding_list_destroy_all(&ec->debug_binding_list);
|
|
|
|
|
|
|
|
weston_plane_release(&ec->primary_plane);
|
|
|
|
|
|
|
|
wl_event_loop_destroy(ec->input_loop);
|
|
|
|
|
|
|
|
weston_config_destroy(ec->config);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_compositor_set_default_pointer_grab(struct weston_compositor *ec,
|
|
|
|
const struct weston_pointer_grab_interface *interface)
|
|
|
|
{
|
|
|
|
struct weston_seat *seat;
|
|
|
|
|
|
|
|
ec->default_pointer_grab = interface;
|
|
|
|
wl_list_for_each(seat, &ec->seat_list, link) {
|
|
|
|
if (seat->pointer) {
|
|
|
|
weston_pointer_set_default_grab(seat->pointer,
|
|
|
|
interface);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void
|
|
|
|
weston_version(int *major, int *minor, int *micro)
|
|
|
|
{
|
|
|
|
*major = WESTON_VERSION_MAJOR;
|
|
|
|
*minor = WESTON_VERSION_MINOR;
|
|
|
|
*micro = WESTON_VERSION_MICRO;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const struct {
|
|
|
|
uint32_t bit; /* enum weston_capability */
|
|
|
|
const char *desc;
|
|
|
|
} capability_strings[] = {
|
|
|
|
{ WESTON_CAP_ROTATION_ANY, "arbitrary surface rotation:" },
|
|
|
|
{ WESTON_CAP_CAPTURE_YFLIP, "screen capture uses y-flip:" },
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
weston_compositor_log_capabilities(struct weston_compositor *compositor)
|
|
|
|
{
|
|
|
|
unsigned i;
|
|
|
|
int yes;
|
|
|
|
|
|
|
|
weston_log("Compositor capabilities:\n");
|
|
|
|
for (i = 0; i < ARRAY_LENGTH(capability_strings); i++) {
|
|
|
|
yes = compositor->capabilities & capability_strings[i].bit;
|
|
|
|
weston_log_continue(STAMP_SPACE "%s %s\n",
|
|
|
|
capability_strings[i].desc,
|
|
|
|
yes ? "yes" : "no");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int on_term_signal(int signal_number, void *data)
|
|
|
|
{
|
|
|
|
struct wl_display *display = data;
|
|
|
|
|
|
|
|
weston_log("caught signal %d\n", signal_number);
|
|
|
|
wl_display_terminate(display);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef HAVE_LIBUNWIND
|
|
|
|
|
|
|
|
static void
|
|
|
|
print_backtrace(void)
|
|
|
|
{
|
|
|
|
unw_cursor_t cursor;
|
|
|
|
unw_context_t context;
|
|
|
|
unw_word_t off;
|
|
|
|
unw_proc_info_t pip;
|
|
|
|
int ret, i = 0;
|
|
|
|
char procname[256];
|
|
|
|
const char *filename;
|
|
|
|
Dl_info dlinfo;
|
|
|
|
|
|
|
|
pip.unwind_info = NULL;
|
|
|
|
ret = unw_getcontext(&context);
|
|
|
|
if (ret) {
|
|
|
|
weston_log("unw_getcontext: %d\n", ret);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ret = unw_init_local(&cursor, &context);
|
|
|
|
if (ret) {
|
|
|
|
weston_log("unw_init_local: %d\n", ret);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ret = unw_step(&cursor);
|
|
|
|
while (ret > 0) {
|
|
|
|
ret = unw_get_proc_info(&cursor, &pip);
|
|
|
|
if (ret) {
|
|
|
|
weston_log("unw_get_proc_info: %d\n", ret);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
ret = unw_get_proc_name(&cursor, procname, 256, &off);
|
|
|
|
if (ret && ret != -UNW_ENOMEM) {
|
|
|
|
if (ret != -UNW_EUNSPEC)
|
|
|
|
weston_log("unw_get_proc_name: %d\n", ret);
|
|
|
|
procname[0] = '?';
|
|
|
|
procname[1] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dladdr((void *)(pip.start_ip + off), &dlinfo) && dlinfo.dli_fname &&
|
|
|
|
*dlinfo.dli_fname)
|
|
|
|
filename = dlinfo.dli_fname;
|
|
|
|
else
|
|
|
|
filename = "?";
|
|
|
|
|
|
|
|
weston_log("%u: %s (%s%s+0x%x) [%p]\n", i++, filename, procname,
|
|
|
|
ret == -UNW_ENOMEM ? "..." : "", (int)off, (void *)(pip.start_ip + off));
|
|
|
|
|
|
|
|
ret = unw_step(&cursor);
|
|
|
|
if (ret < 0)
|
|
|
|
weston_log("unw_step: %d\n", ret);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
static void
|
|
|
|
print_backtrace(void)
|
|
|
|
{
|
|
|
|
void *buffer[32];
|
|
|
|
int i, count;
|
|
|
|
Dl_info info;
|
|
|
|
|
|
|
|
count = backtrace(buffer, ARRAY_LENGTH(buffer));
|
|
|
|
for (i = 0; i < count; i++) {
|
|
|
|
dladdr(buffer[i], &info);
|
|
|
|
weston_log(" [%016lx] %s (%s)\n",
|
|
|
|
(long) buffer[i],
|
|
|
|
info.dli_sname ? info.dli_sname : "--",
|
|
|
|
info.dli_fname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static void
|
|
|
|
on_caught_signal(int s, siginfo_t *siginfo, void *context)
|
|
|
|
{
|
|
|
|
/* This signal handler will do a best-effort backtrace, and
|
|
|
|
* then call the backend restore function, which will switch
|
|
|
|
* back to the vt we launched from or ungrab X etc and then
|
|
|
|
* raise SIGTRAP. If we run weston under gdb from X or a
|
|
|
|
* different vt, and tell gdb "handle *s* nostop", this
|
|
|
|
* will allow weston to switch back to gdb on crash and then
|
|
|
|
* gdb will catch the crash with SIGTRAP.*/
|
|
|
|
|
|
|
|
weston_log("caught signal: %d\n", s);
|
|
|
|
|
|
|
|
print_backtrace();
|
|
|
|
|
|
|
|
segv_compositor->restore(segv_compositor);
|
|
|
|
|
|
|
|
raise(SIGTRAP);
|
|
|
|
}
|
|
|
|
|
|
|
|
WL_EXPORT void *
|
|
|
|
weston_load_module(const char *name, const char *entrypoint)
|
|
|
|
{
|
|
|
|
char path[PATH_MAX];
|
|
|
|
void *module, *init;
|
|
|
|
|
|
|
|
if (name == NULL)
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
if (name[0] != '/')
|
|
|
|
snprintf(path, sizeof path, "%s/%s", MODULEDIR, name);
|
|
|
|
else
|
|
|
|
snprintf(path, sizeof path, "%s", name);
|
|
|
|
|
|
|
|
module = dlopen(path, RTLD_NOW | RTLD_NOLOAD);
|
|
|
|
if (module) {
|
|
|
|
weston_log("Module '%s' already loaded\n", path);
|
|
|
|
dlclose(module);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_log("Loading module '%s'\n", path);
|
|
|
|
module = dlopen(path, RTLD_NOW);
|
|
|
|
if (!module) {
|
|
|
|
weston_log("Failed to load module: %s\n", dlerror());
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
init = dlsym(module, entrypoint);
|
|
|
|
if (!init) {
|
|
|
|
weston_log("Failed to lookup init function: %s\n", dlerror());
|
|
|
|
dlclose(module);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return init;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
load_modules(struct weston_compositor *ec, const char *modules,
|
|
|
|
int *argc, char *argv[])
|
|
|
|
{
|
|
|
|
const char *p, *end;
|
|
|
|
char buffer[256];
|
|
|
|
int (*module_init)(struct weston_compositor *ec,
|
|
|
|
int *argc, char *argv[]);
|
|
|
|
|
|
|
|
if (modules == NULL)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
p = modules;
|
|
|
|
while (*p) {
|
|
|
|
end = strchrnul(p, ',');
|
|
|
|
snprintf(buffer, sizeof buffer, "%.*s", (int) (end - p), p);
|
|
|
|
module_init = weston_load_module(buffer, "module_init");
|
|
|
|
if (module_init)
|
|
|
|
module_init(ec, argc, argv);
|
|
|
|
p = end;
|
|
|
|
while (*p == ',')
|
|
|
|
p++;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char xdg_error_message[] =
|
|
|
|
"fatal: environment variable XDG_RUNTIME_DIR is not set.\n";
|
|
|
|
|
|
|
|
static const char xdg_wrong_message[] =
|
|
|
|
"fatal: environment variable XDG_RUNTIME_DIR\n"
|
|
|
|
"is set to \"%s\", which is not a directory.\n";
|
|
|
|
|
|
|
|
static const char xdg_wrong_mode_message[] =
|
|
|
|
"warning: XDG_RUNTIME_DIR \"%s\" is not configured\n"
|
|
|
|
"correctly. Unix access mode must be 0700 (current mode is %o),\n"
|
|
|
|
"and must be owned by the user (current owner is UID %d).\n";
|
|
|
|
|
|
|
|
static const char xdg_detail_message[] =
|
|
|
|
"Refer to your distribution on how to get it, or\n"
|
|
|
|
"http://www.freedesktop.org/wiki/Specifications/basedir-spec\n"
|
|
|
|
"on how to implement it.\n";
|
|
|
|
|
|
|
|
static void
|
|
|
|
verify_xdg_runtime_dir(void)
|
|
|
|
{
|
|
|
|
char *dir = getenv("XDG_RUNTIME_DIR");
|
|
|
|
struct stat s;
|
|
|
|
|
|
|
|
if (!dir) {
|
|
|
|
weston_log(xdg_error_message);
|
|
|
|
weston_log_continue(xdg_detail_message);
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stat(dir, &s) || !S_ISDIR(s.st_mode)) {
|
|
|
|
weston_log(xdg_wrong_message, dir);
|
|
|
|
weston_log_continue(xdg_detail_message);
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((s.st_mode & 0777) != 0700 || s.st_uid != getuid()) {
|
|
|
|
weston_log(xdg_wrong_mode_message,
|
|
|
|
dir, s.st_mode & 0777, s.st_uid);
|
|
|
|
weston_log_continue(xdg_detail_message);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
usage(int error_code)
|
|
|
|
{
|
|
|
|
fprintf(stderr,
|
|
|
|
"Usage: weston [OPTIONS]\n\n"
|
|
|
|
"This is weston version " VERSION ", the Wayland reference compositor.\n"
|
|
|
|
"Weston supports multiple backends, and depending on which backend is in use\n"
|
|
|
|
"different options will be accepted.\n\n"
|
|
|
|
|
|
|
|
|
|
|
|
"Core options:\n\n"
|
|
|
|
" --version\t\tPrint weston version\n"
|
|
|
|
" -B, --backend=MODULE\tBackend module, one of drm-backend.so,\n"
|
|
|
|
"\t\t\t\tfbdev-backend.so, x11-backend.so or\n"
|
|
|
|
"\t\t\t\twayland-backend.so\n"
|
|
|
|
" --shell=MODULE\tShell module, defaults to desktop-shell.so\n"
|
|
|
|
" -S, --socket=NAME\tName of socket to listen on\n"
|
|
|
|
" -i, --idle-time=SECS\tIdle time in seconds\n"
|
|
|
|
" --modules\t\tLoad the comma-separated list of modules\n"
|
|
|
|
" --log==FILE\t\tLog to the given file\n"
|
|
|
|
" -h, --help\t\tThis help message\n\n");
|
|
|
|
|
|
|
|
fprintf(stderr,
|
|
|
|
"Options for drm-backend.so:\n\n"
|
|
|
|
" --connector=ID\tBring up only this connector\n"
|
|
|
|
" --seat=SEAT\t\tThe seat that weston should run on\n"
|
|
|
|
" --tty=TTY\t\tThe tty to use\n"
|
|
|
|
" --use-pixman\t\tUse the pixman (CPU) renderer\n"
|
|
|
|
" --current-mode\tPrefer current KMS mode over EDID preferred mode\n\n");
|
|
|
|
|
|
|
|
fprintf(stderr,
|
|
|
|
"Options for fbdev-backend.so:\n\n"
|
|
|
|
" --tty=TTY\t\tThe tty to use\n"
|
|
|
|
" --device=DEVICE\tThe framebuffer device to use\n\n");
|
|
|
|
|
|
|
|
fprintf(stderr,
|
|
|
|
"Options for x11-backend.so:\n\n"
|
|
|
|
" --width=WIDTH\t\tWidth of X window\n"
|
|
|
|
" --height=HEIGHT\tHeight of X window\n"
|
|
|
|
" --fullscreen\t\tRun in fullscreen mode\n"
|
|
|
|
" --use-pixman\t\tUse the pixman (CPU) renderer\n"
|
|
|
|
" --output-count=COUNT\tCreate multiple outputs\n"
|
|
|
|
" --no-input\t\tDont create input devices\n\n");
|
|
|
|
|
|
|
|
fprintf(stderr,
|
|
|
|
"Options for wayland-backend.so:\n\n"
|
|
|
|
" --width=WIDTH\t\tWidth of Wayland surface\n"
|
|
|
|
" --height=HEIGHT\tHeight of Wayland surface\n"
|
|
|
|
" --scale=SCALE\tScale factor of ouput\n"
|
|
|
|
" --fullscreen\t\tRun in fullscreen mode\n"
|
|
|
|
" --use-pixman\t\tUse the pixman (CPU) renderer\n"
|
|
|
|
" --output-count=COUNT\tCreate multiple outputs\n"
|
|
|
|
" --display=DISPLAY\tWayland display to connect to\n\n");
|
|
|
|
|
|
|
|
#if defined(BUILD_RPI_COMPOSITOR) && defined(HAVE_BCM_HOST)
|
|
|
|
fprintf(stderr,
|
|
|
|
"Options for rpi-backend.so:\n\n"
|
|
|
|
" --tty=TTY\t\tThe tty to use\n"
|
|
|
|
" --single-buffer\tUse single-buffered Dispmanx elements.\n"
|
|
|
|
" --transform=TR\tThe output transformation, TR is one of:\n"
|
|
|
|
"\tnormal 90 180 270 flipped flipped-90 flipped-180 flipped-270\n"
|
|
|
|
" --opaque-regions\tEnable support for opaque regions, can be "
|
|
|
|
"very slow without support in the GPU firmware.\n"
|
|
|
|
"\n");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if defined(BUILD_RDP_COMPOSITOR)
|
|
|
|
fprintf(stderr,
|
|
|
|
"Options for rdp-backend.so:\n\n"
|
|
|
|
" --width=WIDTH\t\tWidth of desktop\n"
|
|
|
|
" --height=HEIGHT\tHeight of desktop\n"
|
|
|
|
" --extra-modes=MODES\t\n"
|
|
|
|
" --env-socket=SOCKET\tUse that socket as peer connection\n"
|
|
|
|
" --address=ADDR\tThe address to bind\n"
|
|
|
|
" --port=PORT\tThe port to listen on\n"
|
|
|
|
" --rdp4-key=FILE\tThe file containing the key for RDP4 encryption\n"
|
|
|
|
" --rdp-tls-cert=FILE\tThe file containing the certificate for TLS encryption\n"
|
|
|
|
" --rdp-tls-key=FILE\tThe file containing the private key for TLS encryption\n"
|
|
|
|
"\n");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
exit(error_code);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
catch_signals(void)
|
|
|
|
{
|
|
|
|
struct sigaction action;
|
|
|
|
|
|
|
|
action.sa_flags = SA_SIGINFO | SA_RESETHAND;
|
|
|
|
action.sa_sigaction = on_caught_signal;
|
|
|
|
sigemptyset(&action.sa_mask);
|
|
|
|
sigaction(SIGSEGV, &action, NULL);
|
|
|
|
sigaction(SIGABRT, &action, NULL);
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char *argv[])
|
|
|
|
{
|
|
|
|
int ret = EXIT_SUCCESS;
|
|
|
|
struct wl_display *display;
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_compositor *ec;
|
|
|
|
struct wl_event_source *signals[4];
|
|
|
|
struct wl_event_loop *loop;
|
Rename wayland-compositor to weston
This rename addresses a few problems around the split between core
Wayland and the wayland-demos repository.
1) Initially, we had one big repository with protocol code, sample
compositor and sample clients. We split that repository to make it
possible to implement the protocol without pulling in the sample/demo
code. At this point, the compositor is more than just a "demo" and
wayland-demos doesn't send the right message. The sample compositor
is a useful, self-contained project in it's own right, and we want to
move away from the "demos" label.
2) Another problem is that the wayland-demos compositor is often
called "the wayland compsitor", but it's really just one possible
compositor. Existing X11 compositors are expected to add Wayland
support and then gradually phase out/modularize the X11 support, for
example. Conversely, it's hard to talk about the wayland-demos
compositor specifically as opposed to, eg, the wayland protocol or a
wayland compositor in general.
We are also renaming the repo to weston, and the compositor
subdirectory to src/, to emphasize that the main "output" is the
compositor.
13 years ago
|
|
|
struct weston_compositor
|
|
|
|
*(*backend_init)(struct wl_display *display,
|
|
|
|
int *argc, char *argv[],
|
|
|
|
struct weston_config *config);
|
|
|
|
int i;
|
|
|
|
char *backend = NULL;
|
|
|
|
char *option_backend = NULL;
|
|
|
|
char *shell = NULL;
|
|
|
|
char *option_shell = NULL;
|
|
|
|
char *modules, *option_modules = NULL;
|
|
|
|
char *log = NULL;
|
|
|
|
int32_t idle_time = 300;
|
|
|
|
int32_t help = 0;
|
|
|
|
char *socket_name = "wayland-0";
|
|
|
|
int32_t version = 0;
|
|
|
|
struct weston_config *config;
|
|
|
|
struct weston_config_section *section;
|
|
|
|
|
|
|
|
const struct weston_option core_options[] = {
|
|
|
|
{ WESTON_OPTION_STRING, "backend", 'B', &option_backend },
|
|
|
|
{ WESTON_OPTION_STRING, "shell", 0, &option_shell },
|
|
|
|
{ WESTON_OPTION_STRING, "socket", 'S', &socket_name },
|
|
|
|
{ WESTON_OPTION_INTEGER, "idle-time", 'i', &idle_time },
|
|
|
|
{ WESTON_OPTION_STRING, "modules", 0, &option_modules },
|
|
|
|
{ WESTON_OPTION_STRING, "log", 0, &log },
|
|
|
|
{ WESTON_OPTION_BOOLEAN, "help", 'h', &help },
|
|
|
|
{ WESTON_OPTION_BOOLEAN, "version", 0, &version },
|
|
|
|
};
|
|
|
|
|
|
|
|
parse_options(core_options, ARRAY_LENGTH(core_options), &argc, argv);
|
|
|
|
|
|
|
|
if (help)
|
|
|
|
usage(EXIT_SUCCESS);
|
|
|
|
|
|
|
|
if (version) {
|
|
|
|
printf(PACKAGE_STRING "\n");
|
|
|
|
return EXIT_SUCCESS;
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_log_file_open(log);
|
|
|
|
|
|
|
|
weston_log("%s\n"
|
|
|
|
STAMP_SPACE "%s\n"
|
|
|
|
STAMP_SPACE "Bug reports to: %s\n"
|
|
|
|
STAMP_SPACE "Build: %s\n",
|
|
|
|
PACKAGE_STRING, PACKAGE_URL, PACKAGE_BUGREPORT,
|
|
|
|
BUILD_ID);
|
|
|
|
log_uname();
|
|
|
|
|
|
|
|
verify_xdg_runtime_dir();
|
|
|
|
|
|
|
|
display = wl_display_create();
|
|
|
|
|
|
|
|
loop = wl_display_get_event_loop(display);
|
|
|
|
signals[0] = wl_event_loop_add_signal(loop, SIGTERM, on_term_signal,
|
|
|
|
display);
|
|
|
|
signals[1] = wl_event_loop_add_signal(loop, SIGINT, on_term_signal,
|
|
|
|
display);
|
|
|
|
signals[2] = wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal,
|
|
|
|
display);
|
|
|
|
|
|
|
|
wl_list_init(&child_process_list);
|
|
|
|
signals[3] = wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler,
|
|
|
|
NULL);
|
|
|
|
|
|
|
|
config = weston_config_parse("weston.ini");
|
|
|
|
if (config != NULL) {
|
|
|
|
weston_log("Using config file '%s'\n",
|
|
|
|
weston_config_get_full_path(config));
|
|
|
|
} else {
|
|
|
|
weston_log("Starting with no config file.\n");
|
|
|
|
}
|
|
|
|
section = weston_config_get_section(config, "core", NULL, NULL);
|
|
|
|
|
|
|
|
if (option_backend)
|
|
|
|
backend = strdup(option_backend);
|
|
|
|
else
|
|
|
|
weston_config_section_get_string(section, "backend", &backend,
|
|
|
|
NULL);
|
|
|
|
|
|
|
|
if (!backend) {
|
|
|
|
if (getenv("WAYLAND_DISPLAY"))
|
|
|
|
backend = strdup("wayland-backend.so");
|
|
|
|
else if (getenv("DISPLAY"))
|
|
|
|
backend = strdup("x11-backend.so");
|
|
|
|
else
|
|
|
|
backend = strdup(WESTON_NATIVE_BACKEND);
|
|
|
|
}
|
|
|
|
|
|
|
|
backend_init = weston_load_module(backend, "backend_init");
|
|
|
|
free(backend);
|
|
|
|
if (!backend_init)
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
|
|
|
|
ec = backend_init(display, &argc, argv, config);
|
|
|
|
if (ec == NULL) {
|
|
|
|
weston_log("fatal: failed to create compositor\n");
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
|
|
|
|
|
|
|
catch_signals();
|
|
|
|
segv_compositor = ec;
|
|
|
|
|
|
|
|
ec->idle_time = idle_time;
|
|
|
|
ec->default_pointer_grab = NULL;
|
|
|
|
|
|
|
|
setenv("WAYLAND_DISPLAY", socket_name, 1);
|
|
|
|
|
|
|
|
if (option_shell)
|
|
|
|
shell = strdup(option_shell);
|
|
|
|
else
|
|
|
|
weston_config_section_get_string(section, "shell", &shell,
|
|
|
|
"desktop-shell.so");
|
|
|
|
|
|
|
|
if (load_modules(ec, shell, &argc, argv) < 0) {
|
|
|
|
free(shell);
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
free(shell);
|
|
|
|
|
|
|
|
weston_config_section_get_string(section, "modules", &modules, "");
|
|
|
|
if (load_modules(ec, modules, &argc, argv) < 0) {
|
|
|
|
free(modules);
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
free(modules);
|
|
|
|
|
|
|
|
if (load_modules(ec, option_modules, &argc, argv) < 0)
|
|
|
|
goto out;
|
|
|
|
|
|
|
|
for (i = 1; i < argc; i++)
|
|
|
|
weston_log("fatal: unhandled option: %s\n", argv[i]);
|
|
|
|
if (argc > 1) {
|
|
|
|
ret = EXIT_FAILURE;
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_compositor_log_capabilities(ec);
|
|
|
|
|
|
|
|
if (wl_display_add_socket(display, socket_name)) {
|
|
|
|
weston_log("fatal: failed to add socket: %m\n");
|
|
|
|
ret = EXIT_FAILURE;
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
|
|
|
|
weston_compositor_wake(ec);
|
|
|
|
|
|
|
|
wl_display_run(display);
|
|
|
|
|
|
|
|
out:
|
|
|
|
/* prevent further rendering while shutting down */
|
|
|
|
ec->state = WESTON_COMPOSITOR_OFFSCREEN;
|
|
|
|
|
|
|
|
wl_signal_emit(&ec->destroy_signal, ec);
|
|
|
|
|
|
|
|
for (i = ARRAY_LENGTH(signals); i;)
|
|
|
|
wl_event_source_remove(signals[--i]);
|
|
|
|
|
|
|
|
weston_compositor_xkb_destroy(ec);
|
|
|
|
|
|
|
|
ec->destroy(ec);
|
|
|
|
wl_display_destroy(display);
|
|
|
|
|
|
|
|
weston_log_file_close();
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|