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weston/src/compositor.c

4145 lines
108 KiB

/*
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2012 Collabora, Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define _GNU_SOURCE
#include "config.h"
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <limits.h>
#include <stdarg.h>
#include <assert.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/wait.h>
#include <sys/socket.h>
#include <sys/utsname.h>
#include <sys/stat.h>
#include <unistd.h>
#include <math.h>
#include <linux/input.h>
#include <dlfcn.h>
#include <signal.h>
#include <setjmp.h>
#include <sys/time.h>
#include <time.h>
#include <ctype.h>
#include <wayland-server.h>
#include "compositor.h"
#include "../shared/os-compatibility.h"
#include "git-version.h"
static struct wl_list child_process_list;
static struct weston_compositor *segv_compositor;
static int
sigchld_handler(int signal_number, void *data)
{
struct weston_process *p;
int status;
pid_t pid;
pid = waitpid(-1, &status, WNOHANG);
if (!pid)
return 1;
wl_list_for_each(p, &child_process_list, link) {
if (p->pid == pid)
break;
}
if (&p->link == &child_process_list) {
weston_log("unknown child process exited\n");
return 1;
}
wl_list_remove(&p->link);
p->cleanup(p, status);
return 1;
}
WL_EXPORT int
weston_output_switch_mode(struct weston_output *output, struct weston_mode *mode)
{
if (!output->switch_mode)
return -1;
return output->switch_mode(output, mode);
}
WL_EXPORT void
weston_watch_process(struct weston_process *process)
{
wl_list_insert(&child_process_list, &process->link);
}
static void
child_client_exec(int sockfd, const char *path)
{
int clientfd;
char s[32];
sigset_t allsigs;
/* do not give our signal mask to the new process */
sigfillset(&allsigs);
sigprocmask(SIG_UNBLOCK, &allsigs, NULL);
/* Launch clients as the user. */
seteuid(getuid());
/* SOCK_CLOEXEC closes both ends, so we dup the fd to get a
* non-CLOEXEC fd to pass through exec. */
clientfd = dup(sockfd);
if (clientfd == -1) {
weston_log("compositor: dup failed: %m\n");
return;
}
snprintf(s, sizeof s, "%d", clientfd);
setenv("WAYLAND_SOCKET", s, 1);
if (execl(path, path, NULL) < 0)
weston_log("compositor: executing '%s' failed: %m\n",
path);
}
WL_EXPORT struct wl_client *
weston_client_launch(struct weston_compositor *compositor,
struct weston_process *proc,
const char *path,
weston_process_cleanup_func_t cleanup)
{
int sv[2];
pid_t pid;
struct wl_client *client;
weston_log("launching '%s'\n", path);
if (os_socketpair_cloexec(AF_UNIX, SOCK_STREAM, 0, sv) < 0) {
weston_log("weston_client_launch: "
"socketpair failed while launching '%s': %m\n",
path);
return NULL;
}
pid = fork();
if (pid == -1) {
close(sv[0]);
close(sv[1]);
weston_log("weston_client_launch: "
"fork failed while launching '%s': %m\n", path);
return NULL;
}
if (pid == 0) {
child_client_exec(sv[1], path);
exit(-1);
}
close(sv[1]);
client = wl_client_create(compositor->wl_display, sv[0]);
if (!client) {
close(sv[0]);
weston_log("weston_client_launch: "
"wl_client_create failed while launching '%s'.\n",
path);
return NULL;
}
proc->pid = pid;
proc->cleanup = cleanup;
weston_watch_process(proc);
return client;
}
static void
update_shm_texture(struct weston_surface *surface);
static void
surface_handle_buffer_destroy(struct wl_listener *listener, void *data)
{
struct weston_surface *es =
container_of(listener, struct weston_surface,
buffer_destroy_listener);
if (es->buffer && wl_buffer_is_shm(es->buffer))
update_shm_texture(es);
es->buffer = NULL;
}
static const pixman_region32_data_t undef_region_data;
static void
undef_region(pixman_region32_t *region)
{
if (region->data != &undef_region_data)
pixman_region32_fini(region);
region->data = (pixman_region32_data_t *) &undef_region_data;
}
static int
region_is_undefined(pixman_region32_t *region)
{
return region->data == &undef_region_data;
}
static void
empty_region(pixman_region32_t *region)
{
if (!region_is_undefined(region))
pixman_region32_fini(region);
pixman_region32_init(region);
}
WL_EXPORT struct weston_surface *
weston_surface_create(struct weston_compositor *compositor)
{
struct weston_surface *surface;
surface = calloc(1, sizeof *surface);
if (surface == NULL)
return NULL;
wl_signal_init(&surface->surface.resource.destroy_signal);
wl_list_init(&surface->link);
wl_list_init(&surface->layer_link);
surface->surface.resource.client = NULL;
surface->compositor = compositor;
surface->alpha = 1.0;
surface->pitch = 1;
surface->num_textures = 0;
surface->num_images = 0;
surface->buffer = NULL;
surface->output = NULL;
surface->plane = &compositor->primary_plane;
pixman_region32_init(&surface->damage);
pixman_region32_init(&surface->opaque);
pixman_region32_init(&surface->clip);
undef_region(&surface->input);
pixman_region32_init(&surface->transform.opaque);
wl_list_init(&surface->frame_callback_list);
surface->buffer_destroy_listener.notify =
surface_handle_buffer_destroy;
wl_list_init(&surface->geometry.transformation_list);
wl_list_insert(&surface->geometry.transformation_list,
&surface->transform.position.link);
weston_matrix_init(&surface->transform.position.matrix);
pixman_region32_init(&surface->transform.boundingbox);
surface->geometry.dirty = 1;
return surface;
}
WL_EXPORT void
weston_surface_set_color(struct weston_surface *surface,
GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
surface->color[0] = red;
surface->color[1] = green;
surface->color[2] = blue;
surface->color[3] = alpha;
surface->shader = &surface->compositor->solid_shader;
}
WL_EXPORT void
weston_surface_to_global_float(struct weston_surface *surface,
GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y)
{
if (surface->transform.enabled) {
struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
weston_matrix_transform(&surface->transform.matrix, &v);
if (fabsf(v.f[3]) < 1e-6) {
weston_log("warning: numerical instability in "
"weston_surface_to_global(), divisor = %g\n",
v.f[3]);
*x = 0;
*y = 0;
return;
}
*x = v.f[0] / v.f[3];
*y = v.f[1] / v.f[3];
} else {
*x = sx + surface->geometry.x;
*y = sy + surface->geometry.y;
}
}
WL_EXPORT void
weston_surface_move_to_plane(struct weston_surface *surface,
struct weston_plane *plane)
{
if (surface->plane == plane)
return;
weston_surface_damage_below(surface);
surface->plane = plane;
weston_surface_damage(surface);
}
WL_EXPORT void
weston_surface_damage_below(struct weston_surface *surface)
{
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_subtract(&damage, &surface->transform.boundingbox,
&surface->clip);
pixman_region32_union(&surface->plane->damage,
&surface->plane->damage, &damage);
pixman_region32_fini(&damage);
}
static void
surface_compute_bbox(struct weston_surface *surface, int32_t sx, int32_t sy,
int32_t width, int32_t height,
pixman_region32_t *bbox)
{
GLfloat min_x = HUGE_VALF, min_y = HUGE_VALF;
GLfloat max_x = -HUGE_VALF, max_y = -HUGE_VALF;
int32_t s[4][2] = {
{ sx, sy },
{ sx, sy + height },
{ sx + width, sy },
{ sx + width, sy + height }
};
GLfloat int_x, int_y;
int i;
if (width == 0 || height == 0) {
/* avoid rounding empty bbox to 1x1 */
pixman_region32_init(bbox);
return;
}
for (i = 0; i < 4; ++i) {
GLfloat x, y;
weston_surface_to_global_float(surface,
s[i][0], s[i][1], &x, &y);
if (x < min_x)
min_x = x;
if (x > max_x)
max_x = x;
if (y < min_y)
min_y = y;
if (y > max_y)
max_y = y;
}
int_x = floorf(min_x);
int_y = floorf(min_y);
pixman_region32_init_rect(bbox, int_x, int_y,
ceilf(max_x) - int_x, ceilf(max_y) - int_y);
}
static void
weston_surface_update_transform_disable(struct weston_surface *surface)
{
surface->transform.enabled = 0;
/* round off fractions when not transformed */
surface->geometry.x = roundf(surface->geometry.x);
surface->geometry.y = roundf(surface->geometry.y);
pixman_region32_init_rect(&surface->transform.boundingbox,
surface->geometry.x,
surface->geometry.y,
surface->geometry.width,
surface->geometry.height);
if (surface->alpha == 1.0) {
pixman_region32_copy(&surface->transform.opaque,
&surface->opaque);
pixman_region32_translate(&surface->transform.opaque,
surface->geometry.x,
surface->geometry.y);
}
}
static int
weston_surface_update_transform_enable(struct weston_surface *surface)
{
struct weston_matrix *matrix = &surface->transform.matrix;
struct weston_matrix *inverse = &surface->transform.inverse;
struct weston_transform *tform;
surface->transform.enabled = 1;
/* Otherwise identity matrix, but with x and y translation. */
surface->transform.position.matrix.d[12] = surface->geometry.x;
surface->transform.position.matrix.d[13] = surface->geometry.y;
weston_matrix_init(matrix);
wl_list_for_each(tform, &surface->geometry.transformation_list, link)
weston_matrix_multiply(matrix, &tform->matrix);
if (weston_matrix_invert(inverse, matrix) < 0) {
/* Oops, bad total transformation, not invertible */
weston_log("error: weston_surface %p"
" transformation not invertible.\n", surface);
return -1;
}
surface_compute_bbox(surface, 0, 0, surface->geometry.width,
surface->geometry.height,
&surface->transform.boundingbox);
return 0;
}
WL_EXPORT void
weston_surface_update_transform(struct weston_surface *surface)
{
if (!surface->geometry.dirty)
return;
surface->geometry.dirty = 0;
weston_surface_damage_below(surface);
pixman_region32_fini(&surface->transform.boundingbox);
pixman_region32_fini(&surface->transform.opaque);
pixman_region32_init(&surface->transform.opaque);
if (region_is_undefined(&surface->input))
pixman_region32_init_rect(&surface->input, 0, 0,
surface->geometry.width,
surface->geometry.height);
/* transform.position is always in transformation_list */
if (surface->geometry.transformation_list.next ==
&surface->transform.position.link &&
surface->geometry.transformation_list.prev ==
&surface->transform.position.link) {
weston_surface_update_transform_disable(surface);
} else {
if (weston_surface_update_transform_enable(surface) < 0)
weston_surface_update_transform_disable(surface);
}
weston_surface_damage_below(surface);
if (weston_surface_is_mapped(surface))
weston_surface_assign_output(surface);
}
WL_EXPORT void
weston_surface_to_global_fixed(struct weston_surface *surface,
wl_fixed_t sx, wl_fixed_t sy,
wl_fixed_t *x, wl_fixed_t *y)
{
GLfloat xf, yf;
weston_surface_to_global_float(surface,
wl_fixed_to_double(sx),
wl_fixed_to_double(sy),
&xf, &yf);
*x = wl_fixed_from_double(xf);
*y = wl_fixed_from_double(yf);
}
static void
surface_from_global_float(struct weston_surface *surface,
GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy)
{
if (surface->transform.enabled) {
struct weston_vector v = { { x, y, 0.0f, 1.0f } };
weston_matrix_transform(&surface->transform.inverse, &v);
if (fabsf(v.f[3]) < 1e-6) {
weston_log("warning: numerical instability in "
"weston_surface_from_global(), divisor = %g\n",
v.f[3]);
*sx = 0;
*sy = 0;
return;
}
*sx = v.f[0] / v.f[3];
*sy = v.f[1] / v.f[3];
} else {
*sx = x - surface->geometry.x;
*sy = y - surface->geometry.y;
}
}
WL_EXPORT void
weston_surface_from_global_fixed(struct weston_surface *surface,
wl_fixed_t x, wl_fixed_t y,
wl_fixed_t *sx, wl_fixed_t *sy)
{
GLfloat sxf, syf;
surface_from_global_float(surface,
wl_fixed_to_double(x),
wl_fixed_to_double(y),
&sxf, &syf);
*sx = wl_fixed_from_double(sxf);
*sy = wl_fixed_from_double(syf);
}
WL_EXPORT void
weston_surface_from_global(struct weston_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
GLfloat sxf, syf;
surface_from_global_float(surface, x, y, &sxf, &syf);
*sx = floorf(sxf);
*sy = floorf(syf);
}
WL_EXPORT void
weston_surface_schedule_repaint(struct weston_surface *surface)
{
struct weston_output *output;
wl_list_for_each(output, &surface->compositor->output_list, link)
if (surface->output_mask & (1 << output->id))
weston_output_schedule_repaint(output);
}
WL_EXPORT void
weston_surface_damage(struct weston_surface *surface)
{
pixman_region32_union_rect(&surface->damage, &surface->damage,
0, 0, surface->geometry.width,
surface->geometry.height);
weston_surface_schedule_repaint(surface);
}
WL_EXPORT void
weston_surface_configure(struct weston_surface *surface,
GLfloat x, GLfloat y, int width, int height)
{
surface->geometry.x = x;
surface->geometry.y = y;
surface->geometry.width = width;
surface->geometry.height = height;
surface->geometry.dirty = 1;
}
WL_EXPORT void
weston_surface_set_position(struct weston_surface *surface,
GLfloat x, GLfloat y)
{
surface->geometry.x = x;
surface->geometry.y = y;
surface->geometry.dirty = 1;
}
WL_EXPORT int
weston_surface_is_mapped(struct weston_surface *surface)
{
if (surface->output)
return 1;
else
return 0;
}
WL_EXPORT uint32_t
weston_compositor_get_time(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static struct weston_surface *
weston_compositor_pick_surface(struct weston_compositor *compositor,
wl_fixed_t x, wl_fixed_t y,
wl_fixed_t *sx, wl_fixed_t *sy)
{
struct weston_surface *surface;
wl_list_for_each(surface, &compositor->surface_list, link) {
weston_surface_from_global_fixed(surface, x, y, sx, sy);
if (pixman_region32_contains_point(&surface->input,
wl_fixed_to_int(*sx),
wl_fixed_to_int(*sy),
NULL))
return surface;
}
return NULL;
}
static void
weston_device_repick(struct weston_seat *seat)
13 years ago
{
const struct wl_pointer_grab_interface *interface;
13 years ago
struct weston_surface *surface, *focus;
struct wl_pointer *pointer = seat->seat.pointer;
13 years ago
if (!pointer)
return;
surface = weston_compositor_pick_surface(seat->compositor,
pointer->x,
pointer->y,
&pointer->current_x,
&pointer->current_y);
13 years ago
if (&surface->surface != pointer->current) {
interface = pointer->grab->interface;
pointer->current = &surface->surface;
interface->focus(pointer->grab, &surface->surface,
pointer->current_x,
pointer->current_y);
13 years ago
}
focus = (struct weston_surface *) pointer->grab->focus;
13 years ago
if (focus)
weston_surface_from_global_fixed(focus,
pointer->x,
pointer->y,
&pointer->grab->x,
&pointer->grab->y);
13 years ago
}
static void
weston_compositor_repick(struct weston_compositor *compositor)
{
struct weston_seat *seat;
if (!compositor->focus)
return;
wl_list_for_each(seat, &compositor->seat_list, link)
weston_device_repick(seat);
}
WL_EXPORT void
weston_surface_unmap(struct weston_surface *surface)
{
struct weston_seat *seat;
weston_surface_damage_below(surface);
surface->output = NULL;
wl_list_remove(&surface->layer_link);
wl_list_for_each(seat, &surface->compositor->seat_list, link) {
if (seat->seat.keyboard &&
seat->seat.keyboard->focus == &surface->surface)
wl_keyboard_set_focus(seat->seat.keyboard, NULL);
if (seat->seat.pointer &&
seat->seat.pointer->focus == &surface->surface)
wl_pointer_set_focus(seat->seat.pointer,
NULL,
wl_fixed_from_int(0),
wl_fixed_from_int(0));
}
weston_surface_schedule_repaint(surface);
}
struct weston_frame_callback {
struct wl_resource resource;
struct wl_list link;
};
static void
destroy_surface(struct wl_resource *resource)
{
int i;
struct weston_surface *surface =
container_of(resource,
struct weston_surface, surface.resource);
struct weston_compositor *compositor = surface->compositor;
struct weston_frame_callback *cb, *next;
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
glDeleteTextures(surface->num_textures, surface->textures);
if (surface->buffer)
wl_list_remove(&surface->buffer_destroy_listener.link);
for (i = 0; i < surface->num_images; i++)
compositor->destroy_image(compositor->egl_display,
surface->images[i]);
pixman_region32_fini(&surface->transform.boundingbox);
pixman_region32_fini(&surface->damage);
pixman_region32_fini(&surface->opaque);
pixman_region32_fini(&surface->clip);
if (!region_is_undefined(&surface->input))
pixman_region32_fini(&surface->input);
wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link)
wl_resource_destroy(&cb->resource);
free(surface);
}
WL_EXPORT void
weston_surface_destroy(struct weston_surface *surface)
{
/* Not a valid way to destroy a client surface */
assert(surface->surface.resource.client == NULL);
wl_signal_emit(&surface->surface.resource.destroy_signal,
&surface->surface.resource);
destroy_surface(&surface->surface.resource);
}
static void
ensure_textures(struct weston_surface *es, int num_textures)
{
int i;
if (num_textures <= es->num_textures)
return;
for (i = es->num_textures; i < num_textures; i++) {
glGenTextures(1, &es->textures[i]);
glBindTexture(es->target, es->textures[i]);
glTexParameteri(es->target,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(es->target,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
es->num_textures = num_textures;
glBindTexture(es->target, 0);
}
static void
weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
{
struct weston_surface *es = (struct weston_surface *) surface;
struct weston_compositor *ec = es->compositor;
EGLint attribs[3], format;
int i, num_planes;
if (es->buffer) {
weston_buffer_post_release(es->buffer);
wl_list_remove(&es->buffer_destroy_listener.link);
}
es->buffer = buffer;
if (!buffer) {
if (weston_surface_is_mapped(es))
weston_surface_unmap(es);
for (i = 0; i < es->num_images; i++) {
ec->destroy_image(ec->egl_display, es->images[i]);
es->images[i] = NULL;
}
es->num_images = 0;
glDeleteTextures(es->num_textures, es->textures);
es->num_textures = 0;
return;
}
buffer->busy_count++;
wl_signal_add(&es->buffer->resource.destroy_signal,
&es->buffer_destroy_listener);
if (es->geometry.width != buffer->width ||
es->geometry.height != buffer->height) {
undef_region(&es->input);
pixman_region32_fini(&es->opaque);
pixman_region32_init(&es->opaque);
}
if (wl_buffer_is_shm(buffer)) {
es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
es->target = GL_TEXTURE_2D;
ensure_textures(es, 1);
glBindTexture(GL_TEXTURE_2D, es->textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
es->pitch, es->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
if (wl_shm_buffer_get_format(buffer) == WL_SHM_FORMAT_XRGB8888)
es->shader = &ec->texture_shader_rgbx;
else
es->shader = &ec->texture_shader_rgba;
} else if (ec->query_buffer(ec->egl_display, buffer,
EGL_TEXTURE_FORMAT, &format)) {
for (i = 0; i < es->num_images; i++)
ec->destroy_image(ec->egl_display, es->images[i]);
es->num_images = 0;
es->target = GL_TEXTURE_2D;
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
default:
num_planes = 1;
es->shader = &ec->texture_shader_rgba;
break;
case EGL_TEXTURE_EXTERNAL_WL:
num_planes = 1;
es->target = GL_TEXTURE_EXTERNAL_OES;
es->shader = &ec->texture_shader_egl_external;
break;
case EGL_TEXTURE_Y_UV_WL:
num_planes = 2;
es->shader = &ec->texture_shader_y_uv;
break;
case EGL_TEXTURE_Y_U_V_WL:
num_planes = 3;
es->shader = &ec->texture_shader_y_u_v;
break;
case EGL_TEXTURE_Y_XUXV_WL:
num_planes = 2;
es->shader = &ec->texture_shader_y_xuxv;
break;
}
ensure_textures(es, num_planes);
for (i = 0; i < num_planes; i++) {
attribs[0] = EGL_WAYLAND_PLANE_WL;
attribs[1] = i;
attribs[2] = EGL_NONE;
es->images[i] = ec->create_image(ec->egl_display,
NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, attribs);
if (!es->images[i]) {
weston_log("failed to create img for plane %d\n", i);
continue;
}
es->num_images++;
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(es->target, es->textures[i]);
ec->image_target_texture_2d(es->target,
es->images[i]);
}
es->pitch = buffer->width;
} else {
weston_log("unhandled buffer type!\n");
}
}
#define max(a, b) (((a) > (b)) ? (a) : (b))
#define min(a, b) (((a) > (b)) ? (b) : (a))
#define clip(x, a, b) min(max(x, a), b)
#define sign(x) ((x) >= 0)
static int
calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
{
int i, n = 0;
GLfloat min_x, max_x, min_y, max_y;
GLfloat x[4] = {
surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1,
};
GLfloat y[4] = {
surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2,
};
GLfloat cx1 = rect->x1;
GLfloat cx2 = rect->x2;
GLfloat cy1 = rect->y1;
GLfloat cy2 = rect->y2;
GLfloat dist_squared(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GLfloat dx = (x1 - x2);
GLfloat dy = (y1 - y2);
return dx * dx + dy * dy;
}
void append_vertex(GLfloat x, GLfloat y)
{
/* don't emit duplicate vertices: */
if ((n > 0) && (ex[n-1] == x) && (ey[n-1] == y))
return;
ex[n] = x;
ey[n] = y;
n++;
}
/* transform surface to screen space: */
for (i = 0; i < 4; i++)
weston_surface_to_global_float(es, x[i], y[i], &x[i], &y[i]);
/* find bounding box: */
min_x = max_x = x[0];
min_y = max_y = y[0];
for (i = 1; i < 4; i++) {
min_x = min(min_x, x[i]);
max_x = max(max_x, x[i]);
min_y = min(min_y, y[i]);
max_y = max(max_y, y[i]);
}
/* First, simple bounding box check to discard early transformed
* surface rects that do not intersect with the clip region:
*/
if ((min_x > cx2) || (max_x < cx1) ||
(min_y > cy2) || (max_y < cy1))
return 0;
/* Simple case, bounding box edges are parallel to surface edges,
* there will be only four edges. We just need to clip the surface
* vertices to the clip rect bounds:
*/
if (!es->transform.enabled) {
for (i = 0; i < 4; i++) {
ex[n] = clip(x[i], cx1, cx2);
ey[n] = clip(y[i], cy1, cy2);
n++;
}
return 4;
}
/* Hard case, transformation applied. We need to find the vertices
* of the shape that is the intersection of the clip rect and
* transformed surface. This can be anything from 3 to 8 sides.
*
* Observation: all the resulting vertices will be the intersection
* points of the transformed surface and the clip rect, plus the
* vertices of the clip rect which are enclosed by the transformed
* surface and the vertices of the transformed surface which are
* enclosed by the clip rect.
*
* Observation: there will be zero, one, or two resulting vertices
* for each edge of the src rect.
*
* Loop over four edges of the transformed rect:
*/
for (i = 0; i < 4; i++) {
GLfloat x1, y1, x2, y2;
int last_n = n;
x1 = x[i];
y1 = y[i];
/* if this vertex is contained in the clip rect, use it as-is: */
if ((cx1 <= x1) && (x1 <= cx2) &&
(cy1 <= y1) && (y1 <= cy2))
append_vertex(x1, y1);
/* for remaining, we consider the point as part of a line: */
x2 = x[(i+1) % 4];
y2 = y[(i+1) % 4];
if (x1 == x2) {
append_vertex(clip(x1, cx1, cx2), clip(y1, cy1, cy2));
append_vertex(clip(x2, cx1, cx2), clip(y2, cy1, cy2));
} else if (y1 == y2) {
append_vertex(clip(x1, cx1, cx2), clip(y1, cy1, cy2));
append_vertex(clip(x2, cx1, cx2), clip(y2, cy1, cy2));
} else {
GLfloat m, c, p;
GLfloat tx[2], ty[2];
int tn = 0;
int intersect_horiz(GLfloat y, GLfloat *p)
{
GLfloat x;
/* if y does not lie between y1 and y2, no
* intersection possible
*/
if (sign(y-y1) == sign(y-y2))
return 0;
x = (y - c) / m;
/* if x does not lie between cx1 and cx2, no
* intersection:
*/
if (sign(x-cx1) == sign(x-cx2))
return 0;
*p = x;
return 1;
}
int intersect_vert(GLfloat x, GLfloat *p)
{
GLfloat y;
if (sign(x-x1) == sign(x-x2))
return 0;
y = m * x + c;
if (sign(y-cy1) == sign(y-cy2))
return 0;
*p = y;
return 1;
}
/* y = mx + c */
m = (y2 - y1) / (x2 - x1);
c = y1 - m * x1;
/* check for up to two intersections with the four edges
* of the clip rect. Note that we don't know the orientation
* of the transformed surface wrt. the clip rect. So if when
* there are two intersection points, we need to put the one
* closest to x1,y1 first:
*/
/* check top clip rect edge: */
if (intersect_horiz(cy1, &p)) {
ty[tn] = cy1;
tx[tn] = p;
tn++;
}
/* check right clip rect edge: */
if (intersect_vert(cx2, &p)) {
ty[tn] = p;
tx[tn] = cx2;
tn++;
if (tn == 2)
goto edge_check_done;
}
/* check bottom clip rect edge: */
if (intersect_horiz(cy2, &p)) {
ty[tn] = cy2;
tx[tn] = p;
tn++;
if (tn == 2)
goto edge_check_done;
}
/* check left clip rect edge: */
if (intersect_vert(cx1, &p)) {
ty[tn] = p;
tx[tn] = cx1;
tn++;
}
edge_check_done:
if (tn == 1) {
append_vertex(tx[0], ty[0]);
} else if (tn == 2) {
if (dist_squared(x1, y1, tx[0], ty[0]) <
dist_squared(x1, y1, tx[1], ty[1])) {
append_vertex(tx[0], ty[0]);
append_vertex(tx[1], ty[1]);
} else {
append_vertex(tx[1], ty[1]);
append_vertex(tx[0], ty[0]);
}
}
if (n == last_n) {
GLfloat best_x=0, best_y=0;
uint32_t d, best_d = (unsigned int)-1; /* distance squared */
uint32_t max_d = dist_squared(x2, y2,
x[(i+2) % 4], y[(i+2) % 4]);
/* if there are no vertices on this line, it could be that
* there is a vertex of the clip rect that is enclosed by
* the transformed surface. Find the vertex of the clip
* rect that is reached by the shortest line perpendicular
* to the current edge, if any.
*
* slope of perpendicular is 1/m, so
*
* cy = -cx/m + c2
* c2 = cy + cx/m
*
*/
int perp_intersect(GLfloat cx, GLfloat cy, uint32_t *d)
{
GLfloat c2 = cy + cx/m;
GLfloat x = (c2 - c) / (m + 1/m);
/* if the x position of the intersection of the
* perpendicular with the transformed edge does
* not lie within the bounds of the edge, then
* no intersection:
*/
if (sign(x-x1) == sign(x-x2))
return 0;
*d = dist_squared(cx, cy, x, (m * x) + c);
/* if intersection distance is further away than
* opposite edge of surface region, it is invalid:
*/
if (*d > max_d)
return 0;
return 1;
}
if (perp_intersect(cx1, cy1, &d)) {
best_x = cx1;
best_y = cy1;
best_d = d;
}
if (perp_intersect(cx1, cy2, &d) && (d < best_d)) {
best_x = cx1;
best_y = cy2;
best_d = d;
}
if (perp_intersect(cx2, cy2, &d) && (d < best_d)) {
best_x = cx2;
best_y = cy2;
best_d = d;
}
if (perp_intersect(cx2, cy1, &d) && (d < best_d)) {
best_x = cx2;
best_y = cy1;
best_d = d;
}
if (best_d != (unsigned int)-1) // XXX can this happen?
append_vertex(best_x, best_y);
}
}
}
return n;
}
static int
texture_region(struct weston_surface *es, pixman_region32_t *region,
pixman_region32_t *surf_region)
{
struct weston_compositor *ec = es->compositor;
GLfloat *v, inv_width, inv_height;
unsigned int *vtxcnt, nvtx = 0;
pixman_box32_t *rects, *surf_rects;
int i, j, k, nrects, nsurf;
rects = pixman_region32_rectangles(region, &nrects);
surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
/* worst case we can have 8 vertices per rect (ie. clipped into
* an octagon):
*/
v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
inv_width = 1.0 / es->pitch;
inv_height = 1.0 / es->geometry.height;
for (i = 0; i < nrects; i++) {
pixman_box32_t *rect = &rects[i];
for (j = 0; j < nsurf; j++) {
pixman_box32_t *surf_rect = &surf_rects[j];
GLfloat sx, sy;
GLfloat ex[8], ey[8]; /* edge points in screen space */
int n;
/* The transformed surface, after clipping to the clip region,
* can have as many as eight sides, emitted as a triangle-fan.
* The first vertex in the triangle fan can be chosen arbitrarily,
* since the area is guaranteed to be convex.
*
* If a corner of the transformed surface falls outside of the
* clip region, instead of emitting one vertex for the corner
* of the surface, up to two are emitted for two corresponding
* intersection point(s) between the surface and the clip region.
*
* To do this, we first calculate the (up to eight) points that
* form the intersection of the clip rect and the transformed
* surface.
*/
n = calculate_edges(es, rect, surf_rect, ex, ey);
if (n < 3)
continue;
/* emit edge points: */
for (k = 0; k < n; k++) {
surface_from_global_float(es, ex[k], ey[k], &sx, &sy);
/* position: */
*(v++) = ex[k];
*(v++) = ey[k];
/* texcoord: */
*(v++) = sx * inv_width;
*(v++) = sy * inv_height;
}
vtxcnt[nvtx++] = n;
}
}
return nvtx;
}
static void
triangle_fan_debug(struct weston_surface *surface, int first, int count)
{
struct weston_compositor *compositor = surface->compositor;
int i;
GLushort *buffer;
GLushort *index;
int nelems;
static int color_idx = 0;
static const GLfloat color[][4] = {
{ 1.0, 0.0, 0.0, 1.0 },
{ 0.0, 1.0, 0.0, 1.0 },
{ 0.0, 0.0, 1.0, 1.0 },
{ 1.0, 1.0, 1.0, 1.0 },
};
nelems = (count - 1 + count - 2) * 2;
buffer = malloc(sizeof(GLushort) * nelems);
index = buffer;
for (i = 1; i < count; i++) {
*index++ = first;
*index++ = first + i;
}
for (i = 2; i < count; i++) {
*index++ = first + i - 1;
*index++ = first + i;
}
glUseProgram(compositor->solid_shader.program);
glUniform4fv(compositor->solid_shader.color_uniform, 1,
color[color_idx++ % ARRAY_LENGTH(color)]);
glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
glUseProgram(compositor->current_shader->program);
free(buffer);
}
static void
repaint_region(struct weston_surface *es, pixman_region32_t *region,
pixman_region32_t *surf_region)
{
struct weston_compositor *ec = es->compositor;
GLfloat *v;
unsigned int *vtxcnt;
int i, first, nfans;
/* The final region to be painted is the intersection of
* 'region' and 'surf_region'. However, 'region' is in the global
* coordinates, and 'surf_region' is in the surface-local
* coordinates. texture_region() will iterate over all pairs of
* rectangles from both regions, compute the intersection
* polygon for each pair, and store it as a triangle fan if
* it has a non-zero area (at least 3 vertices, actually).
*/
nfans = texture_region(es, region, surf_region);
v = ec->vertices.data;
vtxcnt = ec->vtxcnt.data;
/* position: */
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
glEnableVertexAttribArray(0);
/* texcoord: */
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
glEnableVertexAttribArray(1);
for (i = 0, first = 0; i < nfans; i++) {
glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
if (ec->fan_debug)
triangle_fan_debug(es, first, vtxcnt[i]);
first += vtxcnt[i];
}
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
ec->vertices.size = 0;
ec->vtxcnt.size = 0;
}
static void
weston_compositor_use_shader(struct weston_compositor *compositor,
struct weston_shader *shader)
{
if (compositor->current_shader == shader)
return;
glUseProgram(shader->program);
compositor->current_shader = shader;
}
static void
weston_shader_uniforms(struct weston_shader *shader,
struct weston_surface *surface,
struct weston_output *output)
{
int i;
glUniformMatrix4fv(shader->proj_uniform,
1, GL_FALSE, output->matrix.d);
glUniform4fv(shader->color_uniform, 1, surface->color);
glUniform1f(shader->alpha_uniform, surface->alpha);
for (i = 0; i < surface->num_textures; i++)
glUniform1i(shader->tex_uniforms[i], i);
}
WL_EXPORT void
weston_surface_draw(struct weston_surface *es, struct weston_output *output,
pixman_region32_t *damage) /* in global coordinates */
{
struct weston_compositor *ec = es->compositor;
/* repaint bounding region in global coordinates: */
pixman_region32_t repaint;
/* non-opaque region in surface coordinates: */
pixman_region32_t surface_blend;
GLint filter;
int i;
pixman_region32_init(&repaint);
pixman_region32_intersect(&repaint,
&es->transform.boundingbox, damage);
pixman_region32_subtract(&repaint, &repaint, &es->clip);
if (!pixman_region32_not_empty(&repaint))
goto out;
pixman_region32_subtract(&ec->primary_plane.damage,
&ec->primary_plane.damage, &repaint);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
if (ec->fan_debug) {
weston_compositor_use_shader(ec, &ec->solid_shader);
weston_shader_uniforms(&ec->solid_shader, es, output);
}
weston_compositor_use_shader(ec, es->shader);
weston_shader_uniforms(es->shader, es, output);
if (es->transform.enabled || output->zoom.active)
filter = GL_LINEAR;
else
filter = GL_NEAREST;
for (i = 0; i < es->num_textures; i++) {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(es->target, es->textures[i]);
glTexParameteri(es->target, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(es->target, GL_TEXTURE_MAG_FILTER, filter);
}
/* blended region is whole surface minus opaque region: */
pixman_region32_init_rect(&surface_blend, 0, 0,
es->geometry.width, es->geometry.height);
pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
if (pixman_region32_not_empty(&es->opaque)) {
if (es->shader == &ec->texture_shader_rgba) {
/* Special case for RGBA textures with possibly
* bad data in alpha channel: use the shader
* that forces texture alpha = 1.0.
* Xwayland surfaces need this.
*/
weston_compositor_use_shader(ec, &ec->texture_shader_rgbx);
weston_shader_uniforms(&ec->texture_shader_rgbx, es, output);
}
if (es->alpha < 1.0)
glEnable(GL_BLEND);
else
glDisable(GL_BLEND);
repaint_region(es, &repaint, &es->opaque);
}
if (pixman_region32_not_empty(&surface_blend)) {
weston_compositor_use_shader(ec, es->shader);
glEnable(GL_BLEND);
repaint_region(es, &repaint, &surface_blend);
}
pixman_region32_fini(&surface_blend);
out:
pixman_region32_fini(&repaint);
}
WL_EXPORT void
weston_surface_restack(struct weston_surface *surface, struct wl_list *below)
{
wl_list_remove(&surface->layer_link);
wl_list_insert(below, &surface->layer_link);
weston_surface_damage_below(surface);
weston_surface_damage(surface);
}
WL_EXPORT void
weston_compositor_damage_all(struct weston_compositor *compositor)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
weston_output_damage(output);
}
WL_EXPORT void
weston_buffer_post_release(struct wl_buffer *buffer)
{
if (--buffer->busy_count > 0)
return;
assert(buffer->resource.client != NULL);
wl_resource_queue_event(&buffer->resource, WL_BUFFER_RELEASE);
}
WL_EXPORT void
weston_output_damage(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
pixman_region32_union(&compositor->primary_plane.damage,
&compositor->primary_plane.damage,
&output->region);
weston_output_schedule_repaint(output);
}
static void
fade_frame(struct weston_animation *animation,
struct weston_output *output, uint32_t msecs)
{
struct weston_compositor *compositor =
container_of(animation,
struct weston_compositor, fade.animation);
struct weston_surface *surface;
if (animation->frame_counter <= 1)
compositor->fade.spring.timestamp = msecs;
surface = compositor->fade.surface;
weston_spring_update(&compositor->fade.spring, msecs);
weston_surface_set_color(surface, 0.0, 0.0, 0.0,
compositor->fade.spring.current);
weston_surface_damage(surface);
if (weston_spring_done(&compositor->fade.spring)) {
compositor->fade.spring.current =
compositor->fade.spring.target;
wl_list_remove(&animation->link);
wl_list_init(&animation->link);
if (compositor->fade.spring.current < 0.001) {
destroy_surface(&surface->surface.resource);
compositor->fade.surface = NULL;
} else if (compositor->fade.spring.current > 0.999) {
compositor->state = WESTON_COMPOSITOR_SLEEPING;
wl_signal_emit(&compositor->lock_signal, compositor);
}
}
}
static void
update_shm_texture(struct weston_surface *surface)
{
#ifdef GL_UNPACK_ROW_LENGTH
pixman_box32_t *rectangles;
void *data;
int i, n;
#endif
glBindTexture(GL_TEXTURE_2D, surface->textures[0]);
if (!surface->compositor->has_unpack_subimage) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
surface->pitch, surface->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
wl_shm_buffer_get_data(surface->buffer));
return;
}
#ifdef GL_UNPACK_ROW_LENGTH
/* Mesa does not define GL_EXT_unpack_subimage */
glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
data = wl_shm_buffer_get_data(surface->buffer);
rectangles = pixman_region32_rectangles(&surface->damage, &n);
for (i = 0; i < n; i++) {
glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1);
glPixelStorei(GL_UNPACK_SKIP_ROWS, rectangles[i].y1);
glTexSubImage2D(GL_TEXTURE_2D, 0,
rectangles[i].x1, rectangles[i].y1,
rectangles[i].x2 - rectangles[i].x1,
rectangles[i].y2 - rectangles[i].y1,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
}
#endif
}
static void
surface_accumulate_damage(struct weston_surface *surface,
pixman_region32_t *opaque)
{
if (surface->buffer && wl_buffer_is_shm(surface->buffer))
update_shm_texture(surface);
if (surface->transform.enabled) {
pixman_box32_t *extents;
extents = pixman_region32_extents(&surface->damage);
surface_compute_bbox(surface, extents->x1, extents->y1,
extents->x2 - extents->x1,
extents->y2 - extents->y1,
&surface->damage);
pixman_region32_translate(&surface->damage,
-surface->plane->x,
-surface->plane->y);
} else {
pixman_region32_translate(&surface->damage,
surface->geometry.x - surface->plane->x,
surface->geometry.y - surface->plane->y);
}
pixman_region32_subtract(&surface->damage, &surface->damage, opaque);
pixman_region32_union(&surface->plane->damage,
&surface->plane->damage, &surface->damage);
empty_region(&surface->damage);
pixman_region32_copy(&surface->clip, opaque);
pixman_region32_union(opaque, opaque, &surface->transform.opaque);
}
static void
weston_output_repaint(struct weston_output *output, uint32_t msecs)
{
struct weston_compositor *ec = output->compositor;
struct weston_surface *es;
struct weston_layer *layer;
struct weston_animation *animation, *next;
struct weston_frame_callback *cb, *cnext;
struct wl_list frame_callback_list;
pixman_region32_t opaque, output_damage, new_damage;
weston_compositor_update_drag_surfaces(ec);
/* Rebuild the surface list and update surface transforms up front. */
wl_list_init(&ec->surface_list);
wl_list_init(&frame_callback_list);
wl_list_for_each(layer, &ec->layer_list, link) {
wl_list_for_each(es, &layer->surface_list, layer_link) {
weston_surface_update_transform(es);
wl_list_insert(ec->surface_list.prev, &es->link);
if (es->output == output) {
wl_list_insert_list(&frame_callback_list,
&es->frame_callback_list);
wl_list_init(&es->frame_callback_list);
}
}
}
if (output->assign_planes && !output->disable_planes)
output->assign_planes(output);
else
wl_list_for_each(es, &ec->surface_list, link)
weston_surface_move_to_plane(es, &ec->primary_plane);
pixman_region32_init(&opaque);
wl_list_for_each(es, &ec->surface_list, link)
surface_accumulate_damage(es, &opaque);
pixman_region32_fini(&opaque);
pixman_region32_init(&output_damage);
pixman_region32_init(&new_damage);
pixman_region32_copy(&new_damage, &ec->primary_plane.damage);
pixman_region32_union(&ec->primary_plane.damage,
&ec->primary_plane.damage,
&output->previous_damage);
pixman_region32_intersect(&output->previous_damage,
&new_damage, &output->region);
pixman_region32_intersect(&output_damage,
&ec->primary_plane.damage, &output->region);
pixman_region32_fini(&new_damage);
if (output->dirty)
weston_output_update_matrix(output);
output->repaint(output, &output_damage);
pixman_region32_fini(&output_damage);
output->repaint_needed = 0;
weston_compositor_repick(ec);
wl_event_loop_dispatch(ec->input_loop, 0);
wl_list_for_each_safe(cb, cnext, &frame_callback_list, link) {
wl_callback_send_done(&cb->resource, msecs);
wl_resource_destroy(&cb->resource);
}
wl_list_init(&frame_callback_list);
wl_list_for_each_safe(animation, next, &output->animation_list, link) {
animation->frame_counter++;
animation->frame(animation, output, msecs);
}
}
static int
weston_compositor_read_input(int fd, uint32_t mask, void *data)
{
struct weston_compositor *compositor = data;
wl_event_loop_dispatch(compositor->input_loop, 0);
return 1;
}
WL_EXPORT void
weston_output_finish_frame(struct weston_output *output, uint32_t msecs)
{
struct weston_compositor *compositor = output->compositor;
struct wl_event_loop *loop =
wl_display_get_event_loop(compositor->wl_display);
int fd;
output->frame_time = msecs;
if (output->repaint_needed) {
weston_output_repaint(output, msecs);
return;
}
output->repaint_scheduled = 0;
if (compositor->input_loop_source)
return;
fd = wl_event_loop_get_fd(compositor->input_loop);
compositor->input_loop_source =
wl_event_loop_add_fd(loop, fd, WL_EVENT_READABLE,
weston_compositor_read_input, compositor);
}
static void
idle_repaint(void *data)
{
struct weston_output *output = data;
weston_output_finish_frame(output, weston_compositor_get_time());
}
WL_EXPORT void
weston_layer_init(struct weston_layer *layer, struct wl_list *below)
{
wl_list_init(&layer->surface_list);
if (below != NULL)
wl_list_insert(below, &layer->link);
}
WL_EXPORT void
weston_output_schedule_repaint(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
struct wl_event_loop *loop;
if (compositor->state == WESTON_COMPOSITOR_SLEEPING)
return;
loop = wl_display_get_event_loop(compositor->wl_display);
output->repaint_needed = 1;
if (output->repaint_scheduled)
return;
wl_event_loop_add_idle(loop, idle_repaint, output);
output->repaint_scheduled = 1;
if (compositor->input_loop_source) {
wl_event_source_remove(compositor->input_loop_source);
compositor->input_loop_source = NULL;
}
}
WL_EXPORT void
weston_compositor_schedule_repaint(struct weston_compositor *compositor)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
weston_output_schedule_repaint(output);
}
WL_EXPORT void
weston_compositor_fade(struct weston_compositor *compositor, float tint)
{
struct weston_output *output;
struct weston_surface *surface;
output = container_of(compositor->output_list.next,
struct weston_output, link);
compositor->fade.spring.target = tint;
if (weston_spring_done(&compositor->fade.spring))
return;
if (compositor->fade.surface == NULL) {
surface = weston_surface_create(compositor);
weston_surface_configure(surface, 0, 0, 8192, 8192);
weston_surface_set_color(surface, 0.0, 0.0, 0.0, 0.0);
wl_list_insert(&compositor->fade_layer.surface_list,
&surface->layer_link);
weston_surface_assign_output(surface);
compositor->fade.surface = surface;
pixman_region32_init(&surface->input);
}
weston_surface_damage(compositor->fade.surface);
if (wl_list_empty(&compositor->fade.animation.link)) {
compositor->fade.animation.frame_counter = 0;
wl_list_insert(output->animation_list.prev,
&compositor->fade.animation.link);
}
}
static void
surface_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static struct wl_resource *
find_resource_for_client(struct wl_list *list, struct wl_client *client)
{
struct wl_resource *r;
wl_list_for_each(r, list, link) {
if (r->client == client)
return r;
}
return NULL;
}
static void
weston_surface_update_output_mask(struct weston_surface *es, uint32_t mask)
{
uint32_t different = es->output_mask ^ mask;
uint32_t entered = mask & different;
uint32_t left = es->output_mask & different;
struct weston_output *output;
struct wl_resource *resource = NULL;
struct wl_client *client = es->surface.resource.client;
es->output_mask = mask;
if (es->surface.resource.client == NULL)
return;
if (different == 0)
return;
wl_list_for_each(output, &es->compositor->output_list, link) {
if (1 << output->id & different)
resource =
find_resource_for_client(&output->resource_list,
client);
if (resource == NULL)
continue;
if (1 << output->id & entered)
wl_surface_send_enter(&es->surface.resource, resource);
if (1 << output->id & left)
wl_surface_send_leave(&es->surface.resource, resource);
}
}
WL_EXPORT void
weston_surface_assign_output(struct weston_surface *es)
{
struct weston_compositor *ec = es->compositor;
struct weston_output *output, *new_output;
pixman_region32_t region;
uint32_t max, area, mask;
pixman_box32_t *e;
new_output = NULL;
max = 0;
mask = 0;
pixman_region32_init(&region);
wl_list_for_each(output, &ec->output_list, link) {
pixman_region32_intersect(&region, &es->transform.boundingbox,
&output->region);
e = pixman_region32_extents(&region);
area = (e->x2 - e->x1) * (e->y2 - e->y1);
if (area > 0)
mask |= 1 << output->id;
if (area >= max) {
new_output = output;
max = area;
}
}
pixman_region32_fini(&region);
es->output = new_output;
weston_surface_update_output_mask(es, mask);
}
static void
surface_attach(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *buffer_resource, int32_t sx, int32_t sy)
{
struct weston_surface *es = resource->data;
struct wl_buffer *buffer = NULL;
if (buffer_resource)
buffer = buffer_resource->data;
weston_surface_attach(&es->surface, buffer);
if (buffer && es->configure)
es->configure(es, sx, sy);
}
static void
surface_damage(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_surface *es = resource->data;
pixman_region32_union_rect(&es->damage, &es->damage,
x, y, width, height);
weston_surface_schedule_repaint(es);
}
static void
destroy_frame_callback(struct wl_resource *resource)
{
struct weston_frame_callback *cb = resource->data;
wl_list_remove(&cb->link);
free(cb);
}
static void
surface_frame(struct wl_client *client,
struct wl_resource *resource, uint32_t callback)
{
struct weston_frame_callback *cb;
struct weston_surface *es = resource->data;
cb = malloc(sizeof *cb);
if (cb == NULL) {
wl_resource_post_no_memory(resource);
return;
}
cb->resource.object.interface = &wl_callback_interface;
cb->resource.object.id = callback;
cb->resource.destroy = destroy_frame_callback;
cb->resource.client = client;
cb->resource.data = cb;
wl_client_add_resource(client, &cb->resource);
wl_list_insert(es->frame_callback_list.prev, &cb->link);
}
static void
surface_set_opaque_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_surface *surface = resource->data;
struct weston_region *region;
pixman_region32_fini(&surface->opaque);
if (region_resource) {
region = region_resource->data;
pixman_region32_init_rect(&surface->opaque, 0, 0,
surface->geometry.width,
surface->geometry.height);
pixman_region32_intersect(&surface->opaque,
&surface->opaque, &region->region);
} else {
pixman_region32_init(&surface->opaque);
}
surface->geometry.dirty = 1;
}
static void
surface_set_input_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_surface *surface = resource->data;
struct weston_region *region;
if (region_resource) {
region = region_resource->data;
pixman_region32_init_rect(&surface->input, 0, 0,
surface->geometry.width,
surface->geometry.height);
pixman_region32_intersect(&surface->input,
&surface->input, &region->region);
} else {
pixman_region32_init_rect(&surface->input, 0, 0,
surface->geometry.width,
surface->geometry.height);
}
weston_surface_schedule_repaint(surface);
}
static const struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
surface_damage,
surface_frame,
surface_set_opaque_region,
surface_set_input_region
};
static void
compositor_create_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct weston_compositor *ec = resource->data;
struct weston_surface *surface;
surface = weston_surface_create(ec);
if (surface == NULL) {
wl_resource_post_no_memory(resource);
return;
}
surface->surface.resource.destroy = destroy_surface;
surface->surface.resource.object.id = id;
surface->surface.resource.object.interface = &wl_surface_interface;
surface->surface.resource.object.implementation =
(void (**)(void)) &surface_interface;
surface->surface.resource.data = surface;
wl_client_add_resource(client, &surface->surface.resource);
}
static void
destroy_region(struct wl_resource *resource)
{
struct weston_region *region =
container_of(resource, struct weston_region, resource);
pixman_region32_fini(&region->region);
free(region);
}
static void
region_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
region_add(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_region *region = resource->data;
pixman_region32_union_rect(&region->region, &region->region,
x, y, width, height);
}
static void
region_subtract(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_region *region = resource->data;
pixman_region32_t rect;
pixman_region32_init_rect(&rect, x, y, width, height);
pixman_region32_subtract(&region->region, &region->region, &rect);
pixman_region32_fini(&rect);
}
static const struct wl_region_interface region_interface = {
region_destroy,
region_add,
region_subtract
};
static void
compositor_create_region(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct weston_region *region;
region = malloc(sizeof *region);
if (region == NULL) {
wl_resource_post_no_memory(resource);
return;
}
region->resource.destroy = destroy_region;
region->resource.object.id = id;
region->resource.object.interface = &wl_region_interface;
region->resource.object.implementation =
(void (**)(void)) &region_interface;
region->resource.data = region;
pixman_region32_init(&region->region);
wl_client_add_resource(client, &region->resource);
}
static const struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
compositor_create_region
};
WL_EXPORT void
weston_compositor_wake(struct weston_compositor *compositor)
{
compositor->state = WESTON_COMPOSITOR_ACTIVE;
weston_compositor_fade(compositor, 0.0);
wl_event_source_timer_update(compositor->idle_source,
compositor->idle_time * 1000);
}
static void
weston_compositor_dpms_on(struct weston_compositor *compositor)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
if (output->set_dpms)
output->set_dpms(output, WESTON_DPMS_ON);
}
WL_EXPORT void
weston_compositor_activity(struct weston_compositor *compositor)
{
if (compositor->state == WESTON_COMPOSITOR_ACTIVE) {
weston_compositor_wake(compositor);
} else {
weston_compositor_dpms_on(compositor);
wl_signal_emit(&compositor->unlock_signal, compositor);
}
}
static void
weston_compositor_idle_inhibit(struct weston_compositor *compositor)
{
weston_compositor_activity(compositor);
compositor->idle_inhibit++;
}
static void
weston_compositor_idle_release(struct weston_compositor *compositor)
{
compositor->idle_inhibit--;
weston_compositor_activity(compositor);
}
static int
idle_handler(void *data)
{
struct weston_compositor *compositor = data;
if (compositor->idle_inhibit)
return 1;
weston_compositor_fade(compositor, 1.0);
return 1;
}
WL_EXPORT void
weston_plane_init(struct weston_plane *plane, int32_t x, int32_t y)
{
pixman_region32_init(&plane->damage);
plane->x = x;
plane->y = y;
}
WL_EXPORT void
weston_plane_release(struct weston_plane *plane)
{
pixman_region32_fini(&plane->damage);
}
static void
weston_seat_update_drag_surface(struct weston_seat *seat, int dx, int dy);
static void
clip_pointer_motion(struct weston_seat *seat, wl_fixed_t *fx, wl_fixed_t *fy)
{
struct weston_compositor *ec = seat->compositor;
struct weston_output *output, *prev = NULL;
int x, y, old_x, old_y, valid = 0;
x = wl_fixed_to_int(*fx);
y = wl_fixed_to_int(*fy);
old_x = wl_fixed_to_int(seat->seat.pointer->x);
old_y = wl_fixed_to_int(seat->seat.pointer->y);
wl_list_for_each(output, &ec->output_list, link) {
if (pixman_region32_contains_point(&output->region,
x, y, NULL))
valid = 1;
if (pixman_region32_contains_point(&output->region,
old_x, old_y, NULL))
prev = output;
}
if (!valid) {
if (x < prev->x)
*fx = wl_fixed_from_int(prev->x);
else if (x >= prev->x + prev->width)
*fx = wl_fixed_from_int(prev->x +
prev->width - 1);
if (y < prev->y)
*fy = wl_fixed_from_int(prev->y);
else if (y >= prev->y + prev->current->height)
*fy = wl_fixed_from_int(prev->y +
prev->height - 1);
}
}
WL_EXPORT void
notify_motion(struct weston_seat *seat, uint32_t time, wl_fixed_t x, wl_fixed_t y)
{
const struct wl_pointer_grab_interface *interface;
struct weston_compositor *ec = seat->compositor;
struct weston_output *output;
struct wl_pointer *pointer = seat->seat.pointer;
int32_t ix, iy;
weston_compositor_activity(ec);
clip_pointer_motion(seat, &x, &y);
weston_seat_update_drag_surface(seat, x - pointer->x, y - pointer->y);
pointer->x = x;
pointer->y = y;
ix = wl_fixed_to_int(x);
iy = wl_fixed_to_int(y);
wl_list_for_each(output, &ec->output_list, link)
if (output->zoom.active &&
pixman_region32_contains_point(&output->region,
ix, iy, NULL))
weston_output_update_zoom(output, ZOOM_FOCUS_POINTER);
weston_device_repick(seat);
interface = pointer->grab->interface;
interface->motion(pointer->grab, time,
pointer->grab->x, pointer->grab->y);
if (seat->sprite) {
weston_surface_set_position(seat->sprite,
ix - seat->hotspot_x,
iy - seat->hotspot_y);
weston_surface_schedule_repaint(seat->sprite);
}
}
WL_EXPORT void
weston_surface_activate(struct weston_surface *surface,
struct weston_seat *seat)
{
struct weston_compositor *compositor = seat->compositor;
if (seat->seat.keyboard) {
wl_keyboard_set_focus(seat->seat.keyboard, &surface->surface);
wl_data_device_set_keyboard_focus(&seat->seat);
}
wl_signal_emit(&compositor->activate_signal, surface);
}
WL_EXPORT void
notify_button(struct weston_seat *seat, uint32_t time, int32_t button,
enum wl_pointer_button_state state)
{
struct weston_compositor *compositor = seat->compositor;
struct wl_pointer *pointer = seat->seat.pointer;
struct weston_surface *focus =
(struct weston_surface *) pointer->focus;
uint32_t serial = wl_display_next_serial(compositor->wl_display);
if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
if (compositor->ping_handler && focus)
compositor->ping_handler(focus, serial);
weston_compositor_idle_inhibit(compositor);
if (pointer->button_count == 0) {
pointer->grab_button = button;
pointer->grab_time = time;
pointer->grab_x = pointer->x;
pointer->grab_y = pointer->y;
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}
pointer->button_count++;
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} else {
weston_compositor_idle_release(compositor);
pointer->button_count--;
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}
weston_compositor_run_button_binding(compositor, seat, time, button,
state);
pointer->grab->interface->button(pointer->grab, time, button, state);
if (pointer->button_count == 1)
pointer->grab_serial =
wl_display_get_serial(compositor->wl_display);
}
WL_EXPORT void
notify_axis(struct weston_seat *seat, uint32_t time, uint32_t axis,
wl_fixed_t value)
{
struct weston_compositor *compositor = seat->compositor;
struct wl_pointer *pointer = seat->seat.pointer;
struct weston_surface *focus =
(struct weston_surface *) pointer->focus;
uint32_t serial = wl_display_next_serial(compositor->wl_display);
if (compositor->ping_handler && focus)
compositor->ping_handler(focus, serial);
weston_compositor_activity(compositor);
if (value)
weston_compositor_run_axis_binding(compositor, seat,
time, axis, value);
else
return;
if (pointer->focus_resource)
wl_pointer_send_axis(pointer->focus_resource, time, axis,
value);
}
WL_EXPORT void
notify_modifiers(struct weston_seat *seat, uint32_t serial)
{
struct wl_keyboard *keyboard = &seat->keyboard;
struct wl_keyboard_grab *grab = keyboard->grab;
uint32_t mods_depressed, mods_latched, mods_locked, group;
uint32_t mods_lookup;
enum weston_led leds = 0;
int changed = 0;
/* Serialize and update our internal state, checking to see if it's
* different to the previous state. */
mods_depressed = xkb_state_serialize_mods(seat->xkb_state.state,
XKB_STATE_DEPRESSED);
mods_latched = xkb_state_serialize_mods(seat->xkb_state.state,
XKB_STATE_LATCHED);
mods_locked = xkb_state_serialize_mods(seat->xkb_state.state,
XKB_STATE_LOCKED);
group = xkb_state_serialize_group(seat->xkb_state.state,
XKB_STATE_EFFECTIVE);
if (mods_depressed != seat->seat.keyboard->modifiers.mods_depressed ||
mods_latched != seat->seat.keyboard->modifiers.mods_latched ||
mods_locked != seat->seat.keyboard->modifiers.mods_locked ||
group != seat->seat.keyboard->modifiers.group)
changed = 1;
seat->seat.keyboard->modifiers.mods_depressed = mods_depressed;
seat->seat.keyboard->modifiers.mods_latched = mods_latched;
seat->seat.keyboard->modifiers.mods_locked = mods_locked;
seat->seat.keyboard->modifiers.group = group;
/* And update the modifier_state for bindings. */
mods_lookup = mods_depressed | mods_latched;
seat->modifier_state = 0;
if (mods_lookup & (1 << seat->xkb_info.ctrl_mod))
seat->modifier_state |= MODIFIER_CTRL;
if (mods_lookup & (1 << seat->xkb_info.alt_mod))
seat->modifier_state |= MODIFIER_ALT;
if (mods_lookup & (1 << seat->xkb_info.super_mod))
seat->modifier_state |= MODIFIER_SUPER;
if (mods_lookup & (1 << seat->xkb_info.shift_mod))
seat->modifier_state |= MODIFIER_SHIFT;
/* Finally, notify the compositor that LEDs have changed. */
if (xkb_state_led_index_is_active(seat->xkb_state.state,
seat->xkb_info.num_led))
leds |= LED_NUM_LOCK;
if (xkb_state_led_index_is_active(seat->xkb_state.state,
seat->xkb_info.caps_led))
leds |= LED_CAPS_LOCK;
if (xkb_state_led_index_is_active(seat->xkb_state.state,
seat->xkb_info.scroll_led))
leds |= LED_SCROLL_LOCK;
if (leds != seat->xkb_state.leds && seat->led_update)
seat->led_update(seat, leds);
seat->xkb_state.leds = leds;
if (changed) {
grab->interface->modifiers(grab,
serial,
keyboard->modifiers.mods_depressed,
keyboard->modifiers.mods_latched,
keyboard->modifiers.mods_locked,
keyboard->modifiers.group);
}
}
static void
update_modifier_state(struct weston_seat *seat, uint32_t serial, uint32_t key,
enum wl_keyboard_key_state state)
{
enum xkb_key_direction direction;
if (state == WL_KEYBOARD_KEY_STATE_PRESSED)
direction = XKB_KEY_DOWN;
else
direction = XKB_KEY_UP;
/* Offset the keycode by 8, as the evdev XKB rules reflect X's
* broken keycode system, which starts at 8. */
xkb_state_update_key(seat->xkb_state.state, key + 8, direction);
notify_modifiers(seat, serial);
}
WL_EXPORT void
notify_key(struct weston_seat *seat, uint32_t time, uint32_t key,
enum wl_keyboard_key_state state,
enum weston_key_state_update update_state)
{
struct weston_compositor *compositor = seat->compositor;
struct wl_keyboard *keyboard = seat->seat.keyboard;
struct weston_surface *focus =
(struct weston_surface *) keyboard->focus;
struct wl_keyboard_grab *grab = keyboard->grab;
uint32_t serial = wl_display_next_serial(compositor->wl_display);
uint32_t *k, *end;
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
if (compositor->ping_handler && focus)
compositor->ping_handler(focus, serial);
weston_compositor_idle_inhibit(compositor);
keyboard->grab_key = key;
keyboard->grab_time = time;
} else {
weston_compositor_idle_release(compositor);
}
end = keyboard->keys.data + keyboard->keys.size;
for (k = keyboard->keys.data; k < end; k++) {
if (*k == key) {
/* Ignore server-generated repeats. */
if (state == WL_KEYBOARD_KEY_STATE_PRESSED)
return;
*k = *--end;
}
}
keyboard->keys.size = (void *) end - keyboard->keys.data;
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
k = wl_array_add(&keyboard->keys, sizeof *k);
*k = key;
}
if (grab == &keyboard->default_grab) {
weston_compositor_run_key_binding(compositor, seat, time, key,
state);
grab = keyboard->grab;
}
grab->interface->key(grab, time, key, state);
if (update_state == STATE_UPDATE_AUTOMATIC) {
update_modifier_state(seat,
wl_display_get_serial(compositor->wl_display),
key,
state);
}
}
WL_EXPORT void
notify_pointer_focus(struct weston_seat *seat, struct weston_output *output,
wl_fixed_t x, wl_fixed_t y)
{
struct weston_compositor *compositor = seat->compositor;
struct wl_pointer *pointer = seat->seat.pointer;
if (output) {
weston_seat_update_drag_surface(seat,
x - pointer->x,
y - pointer->y);
pointer->x = x;
pointer->y = y;
compositor->focus = 1;
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weston_compositor_repick(compositor);
} else {
compositor->focus = 0;
/* FIXME: We should call wl_pointer_set_focus(seat,
* NULL) here, but somehow that breaks re-entry... */
}
}
static void
destroy_device_saved_kbd_focus(struct wl_listener *listener, void *data)
{
struct weston_seat *ws;
ws = container_of(listener, struct weston_seat,
saved_kbd_focus_listener);
ws->saved_kbd_focus = NULL;
}
WL_EXPORT void
notify_keyboard_focus_in(struct weston_seat *seat, struct wl_array *keys,
enum weston_key_state_update update_state)
{
struct weston_compositor *compositor = seat->compositor;
struct wl_keyboard *keyboard = seat->seat.keyboard;
struct wl_surface *surface;
uint32_t *k, serial;
serial = wl_display_next_serial(compositor->wl_display);
wl_array_copy(&keyboard->keys, keys);
wl_array_for_each(k, &keyboard->keys) {
weston_compositor_idle_inhibit(compositor);
if (update_state == STATE_UPDATE_AUTOMATIC)
update_modifier_state(seat, serial, *k,
WL_KEYBOARD_KEY_STATE_PRESSED);
}
/* Run key bindings after we've updated the state. */
wl_array_for_each(k, &keyboard->keys) {
weston_compositor_run_key_binding(compositor, seat, 0, *k,
WL_KEYBOARD_KEY_STATE_PRESSED);
}
surface = seat->saved_kbd_focus;
if (surface) {
wl_list_remove(&seat->saved_kbd_focus_listener.link);
wl_keyboard_set_focus(keyboard, surface);
seat->saved_kbd_focus = NULL;
}
}
WL_EXPORT void
notify_keyboard_focus_out(struct weston_seat *seat)
{
struct weston_compositor *compositor = seat->compositor;
struct wl_keyboard *keyboard = seat->seat.keyboard;
uint32_t *k, serial;
serial = wl_display_next_serial(compositor->wl_display);
wl_array_for_each(k, &keyboard->keys) {
weston_compositor_idle_release(compositor);
update_modifier_state(seat, serial, *k,
WL_KEYBOARD_KEY_STATE_RELEASED);
}
seat->modifier_state = 0;
if (keyboard->focus) {
seat->saved_kbd_focus = keyboard->focus;
seat->saved_kbd_focus_listener.notify =
destroy_device_saved_kbd_focus;
wl_signal_add(&keyboard->focus->resource.destroy_signal,
&seat->saved_kbd_focus_listener);
}
wl_keyboard_set_focus(keyboard, NULL);
/* FIXME: We really need keyboard grab cancel here to
* let the grab shut down properly. As it is we leak
* the grab data. */
wl_keyboard_end_grab(keyboard);
}
static void
touch_set_focus(struct weston_seat *ws, struct wl_surface *surface)
{
struct wl_seat *seat = &ws->seat;
struct wl_resource *resource;
if (seat->touch->focus == surface)
return;
if (seat->touch->focus_resource)
wl_list_remove(&seat->touch->focus_listener.link);
seat->touch->focus = NULL;
seat->touch->focus_resource = NULL;
if (surface) {
resource =
find_resource_for_client(&seat->touch->resource_list,
surface->resource.client);
if (!resource) {
weston_log("couldn't find resource\n");
return;
}
seat->touch->focus = surface;
seat->touch->focus_resource = resource;
wl_signal_add(&resource->destroy_signal,
&seat->touch->focus_listener);
}
}
/**
* notify_touch - emulates button touches and notifies surfaces accordingly.
*
* It assumes always the correct cycle sequence until it gets here: touch_down
* touch_update ... touch_update touch_end. The driver is responsible
* for sending along such order.
*
*/
WL_EXPORT void
notify_touch(struct weston_seat *seat, uint32_t time, int touch_id,
wl_fixed_t x, wl_fixed_t y, int touch_type)
{
struct weston_compositor *ec = seat->compositor;
struct wl_touch *touch = seat->seat.touch;
struct weston_surface *es;
wl_fixed_t sx, sy;
uint32_t serial = 0;
switch (touch_type) {
case WL_TOUCH_DOWN:
weston_compositor_idle_inhibit(ec);
seat->num_tp++;
/* the first finger down picks the surface, and all further go
* to that surface for the remainder of the touch session i.e.
* until all touch points are up again. */
if (seat->num_tp == 1) {
es = weston_compositor_pick_surface(ec, x, y, &sx, &sy);
touch_set_focus(seat, &es->surface);
} else if (touch->focus) {
es = (struct weston_surface *) touch->focus;
weston_surface_from_global_fixed(es, x, y, &sx, &sy);
}
if (touch->focus_resource && touch->focus)
wl_touch_send_down(touch->focus_resource,
serial, time,
&touch->focus->resource,
touch_id, sx, sy);
break;
case WL_TOUCH_MOTION:
es = (struct weston_surface *) touch->focus;
if (!es)
break;
weston_surface_from_global_fixed(es, x, y, &sx, &sy);
if (touch->focus_resource)
wl_touch_send_motion(touch->focus_resource,
time, touch_id, sx, sy);
break;
case WL_TOUCH_UP:
weston_compositor_idle_release(ec);
seat->num_tp--;
if (touch->focus_resource)
wl_touch_send_up(touch->focus_resource,
serial, time, touch_id);
if (seat->num_tp == 0)
touch_set_focus(seat, NULL);
break;
}
}
static void
pointer_handle_sprite_destroy(struct wl_listener *listener, void *data)
{
struct weston_seat *seat = container_of(listener, struct weston_seat,
sprite_destroy_listener);
seat->sprite = NULL;
}
static void
pointer_cursor_surface_configure(struct weston_surface *es,
int32_t dx, int32_t dy)
{
struct weston_seat *seat = es->private;
int x, y;
assert(es == seat->sprite);
seat->hotspot_x -= dx;
seat->hotspot_y -= dy;
x = wl_fixed_to_int(seat->seat.pointer->x) - seat->hotspot_x;
y = wl_fixed_to_int(seat->seat.pointer->y) - seat->hotspot_y;
weston_surface_configure(seat->sprite, x, y,
es->buffer->width, es->buffer->height);
empty_region(&es->input);
if (!weston_surface_is_mapped(es)) {
wl_list_insert(&es->compositor->cursor_layer.surface_list,
&es->layer_link);
weston_surface_assign_output(es);
}
}
static void
pointer_unmap_sprite(struct weston_seat *seat)
{
if (weston_surface_is_mapped(seat->sprite))
weston_surface_unmap(seat->sprite);
wl_list_remove(&seat->sprite_destroy_listener.link);
seat->sprite->configure = NULL;
seat->sprite->private = NULL;
seat->sprite = NULL;
}
static void
pointer_set_cursor(struct wl_client *client, struct wl_resource *resource,
uint32_t serial, struct wl_resource *surface_resource,
int32_t x, int32_t y)
{
struct weston_seat *seat = resource->data;
struct weston_surface *surface = NULL;
if (surface_resource)
surface = container_of(surface_resource->data,
struct weston_surface, surface);
if (seat->seat.pointer->focus == NULL)
return;
if (seat->seat.pointer->focus->resource.client != client)
return;
if (seat->seat.pointer->focus_serial - serial > UINT32_MAX / 2)
return;
if (surface && surface != seat->sprite) {
if (surface->configure) {
wl_resource_post_error(&surface->surface.resource,
WL_DISPLAY_ERROR_INVALID_OBJECT,
"surface->configure already "
"set");
return;
}
}
if (seat->sprite)
pointer_unmap_sprite(seat);
if (!surface)
return;
wl_signal_add(&surface->surface.resource.destroy_signal,
&seat->sprite_destroy_listener);
surface->configure = pointer_cursor_surface_configure;
surface->private = seat;
seat->sprite = surface;
seat->hotspot_x = x;
seat->hotspot_y = y;
if (surface->buffer)
pointer_cursor_surface_configure(surface, 0, 0);
}
static const struct wl_pointer_interface pointer_interface = {
pointer_set_cursor
};
static void
handle_drag_surface_destroy(struct wl_listener *listener, void *data)
{
struct weston_seat *seat;
seat = container_of(listener, struct weston_seat,
drag_surface_destroy_listener);
seat->drag_surface = NULL;
}
static void unbind_resource(struct wl_resource *resource)
{
wl_list_remove(&resource->link);
free(resource);
}
static void
seat_get_pointer(struct wl_client *client, struct wl_resource *resource,
uint32_t id)
{
struct weston_seat *seat = resource->data;
struct wl_resource *cr;
if (!seat->seat.pointer)
return;
cr = wl_client_add_object(client, &wl_pointer_interface,
&pointer_interface, id, seat);
wl_list_insert(&seat->seat.pointer->resource_list, &cr->link);
cr->destroy = unbind_resource;
if (seat->seat.pointer->focus &&
seat->seat.pointer->focus->resource.client == client) {
struct weston_surface *surface;
wl_fixed_t sx, sy;
surface = (struct weston_surface *) seat->seat.pointer->focus;
weston_surface_from_global_fixed(surface,
seat->seat.pointer->x,
seat->seat.pointer->y,
&sx,
&sy);
wl_pointer_set_focus(seat->seat.pointer,
seat->seat.pointer->focus,
sx,
sy);
}
}
static void
seat_get_keyboard(struct wl_client *client, struct wl_resource *resource,
uint32_t id)
{
struct weston_seat *seat = resource->data;
struct wl_resource *cr;
if (!seat->seat.keyboard)
return;
cr = wl_client_add_object(client, &wl_keyboard_interface, NULL, id,
seat);
wl_list_insert(&seat->seat.keyboard->resource_list, &cr->link);
cr->destroy = unbind_resource;
wl_keyboard_send_keymap(cr, WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1,
seat->xkb_info.keymap_fd,
seat->xkb_info.keymap_size);
if (seat->seat.keyboard->focus &&
seat->seat.keyboard->focus->resource.client == client) {
wl_keyboard_set_focus(seat->seat.keyboard,
seat->seat.keyboard->focus);
}
}
static void
seat_get_touch(struct wl_client *client, struct wl_resource *resource,
uint32_t id)
{
struct weston_seat *seat = resource->data;
struct wl_resource *cr;
if (!seat->seat.touch)
return;
cr = wl_client_add_object(client, &wl_touch_interface, NULL, id, seat);
wl_list_insert(&seat->seat.touch->resource_list, &cr->link);
cr->destroy = unbind_resource;
}
static const struct wl_seat_interface seat_interface = {
seat_get_pointer,
seat_get_keyboard,
seat_get_touch,
};
static void
bind_seat(struct wl_client *client, void *data, uint32_t version, uint32_t id)
{
struct wl_seat *seat = data;
struct wl_resource *resource;
enum wl_seat_capability caps = 0;
resource = wl_client_add_object(client, &wl_seat_interface,
&seat_interface, id, data);
wl_list_insert(&seat->base_resource_list, &resource->link);
resource->destroy = unbind_resource;
if (seat->pointer)
caps |= WL_SEAT_CAPABILITY_POINTER;
if (seat->keyboard)
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
if (seat->touch)
caps |= WL_SEAT_CAPABILITY_TOUCH;
wl_seat_send_capabilities(resource, caps);
}
static void
device_handle_new_drag_icon(struct wl_listener *listener, void *data)
{
struct weston_seat *seat;
seat = container_of(listener, struct weston_seat,
new_drag_icon_listener);
weston_seat_update_drag_surface(seat, 0, 0);
}
static void weston_compositor_xkb_init(struct weston_compositor *ec,
struct xkb_rule_names *names)
{
if (ec->xkb_context == NULL) {
ec->xkb_context = xkb_context_new(0);
if (ec->xkb_context == NULL) {
weston_log("failed to create XKB context\n");
exit(1);
}
}
if (names)
ec->xkb_names = *names;
if (!ec->xkb_names.rules)
ec->xkb_names.rules = strdup("evdev");
if (!ec->xkb_names.model)
ec->xkb_names.model = strdup("pc105");
if (!ec->xkb_names.layout)
ec->xkb_names.layout = strdup("us");
}
static void xkb_info_destroy(struct weston_xkb_info *xkb_info)
{
if (xkb_info->keymap)
xkb_map_unref(xkb_info->keymap);
if (xkb_info->keymap_area)
munmap(xkb_info->keymap_area, xkb_info->keymap_size);
if (xkb_info->keymap_fd >= 0)
close(xkb_info->keymap_fd);
}
static void weston_compositor_xkb_destroy(struct weston_compositor *ec)
{
free((char *) ec->xkb_names.rules);
free((char *) ec->xkb_names.model);
free((char *) ec->xkb_names.layout);
free((char *) ec->xkb_names.variant);
free((char *) ec->xkb_names.options);
xkb_info_destroy(&ec->xkb_info);
xkb_context_unref(ec->xkb_context);
}
static void
weston_xkb_info_new_keymap(struct weston_xkb_info *xkb_info)
{
char *keymap_str;
xkb_info->shift_mod = xkb_map_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_SHIFT);
xkb_info->caps_mod = xkb_map_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_CAPS);
xkb_info->ctrl_mod = xkb_map_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_CTRL);
xkb_info->alt_mod = xkb_map_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_ALT);
xkb_info->mod2_mod = xkb_map_mod_get_index(xkb_info->keymap, "Mod2");
xkb_info->mod3_mod = xkb_map_mod_get_index(xkb_info->keymap, "Mod3");
xkb_info->super_mod = xkb_map_mod_get_index(xkb_info->keymap,
XKB_MOD_NAME_LOGO);
xkb_info->mod5_mod = xkb_map_mod_get_index(xkb_info->keymap, "Mod5");
xkb_info->num_led = xkb_map_led_get_index(xkb_info->keymap,
XKB_LED_NAME_NUM);
xkb_info->caps_led = xkb_map_led_get_index(xkb_info->keymap,
XKB_LED_NAME_CAPS);
xkb_info->scroll_led = xkb_map_led_get_index(xkb_info->keymap,
XKB_LED_NAME_SCROLL);
keymap_str = xkb_map_get_as_string(xkb_info->keymap);
if (keymap_str == NULL) {
weston_log("failed to get string version of keymap\n");
exit(EXIT_FAILURE);
}
xkb_info->keymap_size = strlen(keymap_str) + 1;
xkb_info->keymap_fd = os_create_anonymous_file(xkb_info->keymap_size);
if (xkb_info->keymap_fd < 0) {
weston_log("creating a keymap file for %lu bytes failed: %m\n",
(unsigned long) xkb_info->keymap_size);
goto err_keymap_str;
}
xkb_info->keymap_area = mmap(NULL, xkb_info->keymap_size,
PROT_READ | PROT_WRITE,
MAP_SHARED, xkb_info->keymap_fd, 0);
if (xkb_info->keymap_area == MAP_FAILED) {
weston_log("failed to mmap() %lu bytes\n",
(unsigned long) xkb_info->keymap_size);
goto err_dev_zero;
}
strcpy(xkb_info->keymap_area, keymap_str);
free(keymap_str);
return;
err_dev_zero:
close(xkb_info->keymap_fd);
xkb_info->keymap_fd = -1;
err_keymap_str:
free(keymap_str);
exit(EXIT_FAILURE);
}
static void
weston_compositor_build_global_keymap(struct weston_compositor *ec)
{
if (ec->xkb_info.keymap != NULL)
return;
ec->xkb_info.keymap = xkb_map_new_from_names(ec->xkb_context,
&ec->xkb_names,
0);
if (ec->xkb_info.keymap == NULL) {
weston_log("failed to compile global XKB keymap\n");
weston_log(" tried rules %s, model %s, layout %s, variant %s, "
"options %s",
ec->xkb_names.rules, ec->xkb_names.model,
ec->xkb_names.layout, ec->xkb_names.variant,
ec->xkb_names.options);
exit(1);
}
weston_xkb_info_new_keymap(&ec->xkb_info);
}
WL_EXPORT void
weston_seat_init_keyboard(struct weston_seat *seat, struct xkb_keymap *keymap)
{
if (seat->has_keyboard)
return;
if (keymap != NULL) {
seat->xkb_info.keymap = xkb_map_ref(keymap);
weston_xkb_info_new_keymap(&seat->xkb_info);
}
else {
weston_compositor_build_global_keymap(seat->compositor);
seat->xkb_info = seat->compositor->xkb_info;
seat->xkb_info.keymap = xkb_map_ref(seat->xkb_info.keymap);
}
seat->xkb_state.state = xkb_state_new(seat->xkb_info.keymap);
if (seat->xkb_state.state == NULL) {
weston_log("failed to initialise XKB state\n");
exit(1);
}
seat->xkb_state.leds = 0;
wl_keyboard_init(&seat->keyboard);
wl_seat_set_keyboard(&seat->seat, &seat->keyboard);
seat->has_keyboard = 1;
}
WL_EXPORT void
weston_seat_init_pointer(struct weston_seat *seat)
{
if (seat->has_pointer)
return;
wl_pointer_init(&seat->pointer);
wl_seat_set_pointer(&seat->seat, &seat->pointer);
seat->has_pointer = 1;
}
WL_EXPORT void
weston_seat_init_touch(struct weston_seat *seat)
{
if (seat->has_touch)
return;
wl_touch_init(&seat->touch);
wl_seat_set_touch(&seat->seat, &seat->touch);
seat->has_touch = 1;
}
WL_EXPORT void
weston_seat_init(struct weston_seat *seat, struct weston_compositor *ec)
{
wl_seat_init(&seat->seat);
seat->has_pointer = 0;
seat->has_keyboard = 0;
seat->has_touch = 0;
wl_display_add_global(ec->wl_display, &wl_seat_interface, seat,
bind_seat);
seat->sprite = NULL;
seat->sprite_destroy_listener.notify = pointer_handle_sprite_destroy;
seat->compositor = ec;
seat->hotspot_x = 16;
seat->hotspot_y = 16;
seat->modifier_state = 0;
seat->num_tp = 0;
seat->drag_surface_destroy_listener.notify =
handle_drag_surface_destroy;
wl_list_insert(ec->seat_list.prev, &seat->link);
seat->new_drag_icon_listener.notify = device_handle_new_drag_icon;
wl_signal_add(&seat->seat.drag_icon_signal,
&seat->new_drag_icon_listener);
clipboard_create(seat);
input_method_create(ec, seat);
}
WL_EXPORT void
weston_seat_release(struct weston_seat *seat)
{
wl_list_remove(&seat->link);
/* The global object is destroyed at wl_display_destroy() time. */
if (seat->sprite)
pointer_unmap_sprite(seat);
if (seat->xkb_state.state != NULL)
xkb_state_unref(seat->xkb_state.state);
xkb_info_destroy(&seat->xkb_info);
wl_seat_release(&seat->seat);
}
static void
drag_surface_configure(struct weston_surface *es, int32_t sx, int32_t sy)
{
weston_surface_configure(es,
es->geometry.x + sx, es->geometry.y + sy,
es->buffer->width, es->buffer->height);
}
static int
device_setup_new_drag_surface(struct weston_seat *ws,
struct weston_surface *surface)
{
struct wl_seat *seat = &ws->seat;
if (surface->configure) {
wl_resource_post_error(&surface->surface.resource,
WL_DISPLAY_ERROR_INVALID_OBJECT,
"surface->configure already set");
return 0;
}
ws->drag_surface = surface;
weston_surface_set_position(ws->drag_surface,
wl_fixed_to_double(seat->pointer->x),
wl_fixed_to_double(seat->pointer->y));
surface->configure = drag_surface_configure;
wl_signal_add(&surface->surface.resource.destroy_signal,
&ws->drag_surface_destroy_listener);
return 1;
}
static void
device_release_drag_surface(struct weston_seat *seat)
{
seat->drag_surface->configure = NULL;
undef_region(&seat->drag_surface->input);
wl_list_remove(&seat->drag_surface_destroy_listener.link);
seat->drag_surface = NULL;
}
static void
device_map_drag_surface(struct weston_seat *seat)
{
struct wl_list *list;
if (weston_surface_is_mapped(seat->drag_surface) ||
!seat->drag_surface->buffer)
return;
if (seat->sprite && weston_surface_is_mapped(seat->sprite))
list = &seat->sprite->layer_link;
else
list = &seat->compositor->cursor_layer.surface_list;
wl_list_insert(list, &seat->drag_surface->layer_link);
weston_surface_assign_output(seat->drag_surface);
empty_region(&seat->drag_surface->input);
}
static void
weston_seat_update_drag_surface(struct weston_seat *seat,
int dx, int dy)
{
int surface_changed = 0;
if (!seat->drag_surface && !seat->seat.drag_surface)
return;
if (seat->drag_surface && seat->seat.drag_surface &&
(&seat->drag_surface->surface.resource !=
&seat->seat.drag_surface->resource))
/* between calls to this funcion we got a new drag_surface */
surface_changed = 1;
if (!seat->seat.drag_surface || surface_changed) {
device_release_drag_surface(seat);
if (!surface_changed)
return;
}
if (!seat->drag_surface || surface_changed) {
struct weston_surface *surface = (struct weston_surface *)
seat->seat.drag_surface;
if (!device_setup_new_drag_surface(seat, surface))
return;
}
/* the client may not have attached a buffer to the drag surface
* when we setup it up, so check if map is needed on every update */
device_map_drag_surface(seat);
/* the client may have attached a buffer with a different size to
* the drag surface, causing the input region to be reset */
if (region_is_undefined(&seat->drag_surface->input))
empty_region(&seat->drag_surface->input);
if (!dx && !dy)
return;
weston_surface_set_position(seat->drag_surface,
seat->drag_surface->geometry.x + wl_fixed_to_double(dx),
seat->drag_surface->geometry.y + wl_fixed_to_double(dy));
}
WL_EXPORT void
weston_compositor_update_drag_surfaces(struct weston_compositor *compositor)
{
struct weston_seat *seat;
wl_list_for_each(seat, &compositor->seat_list, link)
weston_seat_update_drag_surface(seat, 0, 0);
}
static void
bind_output(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_output *output = data;
struct weston_mode *mode;
struct wl_resource *resource;
resource = wl_client_add_object(client,
&wl_output_interface, NULL, id, data);
wl_list_insert(&output->resource_list, &resource->link);
resource->destroy = unbind_resource;
wl_output_send_geometry(resource,
output->x,
output->y,
output->mm_width,
output->mm_height,
output->subpixel,
output->make, output->model,
output->transform);
wl_list_for_each (mode, &output->mode_list, link) {
wl_output_send_mode(resource,
mode->flags,
mode->width,
mode->height,
mode->refresh);
}
}
static const char vertex_shader[] =
"uniform mat4 proj;\n"
"attribute vec2 position;\n"
"attribute vec2 texcoord;\n"
"varying vec2 v_texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = proj * vec4(position, 0.0, 1.0);\n"
" v_texcoord = texcoord;\n"
"}\n";
/* Declare common fragment shader uniforms */
#define FRAGMENT_CONVERT_YUV \
" y *= alpha;\n" \
" u *= alpha;\n" \
" v *= alpha;\n" \
" gl_FragColor.r = y + 1.59602678 * v;\n" \
" gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
" gl_FragColor.b = y + 2.01723214 * u;\n" \
" gl_FragColor.a = alpha;\n"
static const char texture_fragment_shader_rgba[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
"void main()\n"
"{\n"
" gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
"}\n";
static const char texture_fragment_shader_rgbx[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
"void main()\n"
"{\n"
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
" gl_FragColor.a = alpha;\n"
"}\n";
static const char texture_fragment_shader_egl_external[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform samplerExternalOES tex;\n"
"uniform float alpha;\n"
"void main()\n"
"{\n"
" gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
"}\n";
static const char texture_fragment_shader_y_uv[] =
"precision mediump float;\n"
"uniform sampler2D tex;\n"
"uniform sampler2D tex1;\n"
"varying vec2 v_texcoord;\n"
"uniform float alpha;\n"
"void main() {\n"
" float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
" float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
" float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
FRAGMENT_CONVERT_YUV
"}\n";
static const char texture_fragment_shader_y_u_v[] =
"precision mediump float;\n"
"uniform sampler2D tex;\n"
"uniform sampler2D tex1;\n"
"uniform sampler2D tex2;\n"
"varying vec2 v_texcoord;\n"
"uniform float alpha;\n"
"void main() {\n"
" float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
" float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
" float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
FRAGMENT_CONVERT_YUV
"}\n";
static const char texture_fragment_shader_y_xuxv[] =
"precision mediump float;\n"
"uniform sampler2D tex;\n"
"uniform sampler2D tex1;\n"
"varying vec2 v_texcoord;\n"
"uniform float alpha;\n"
"void main() {\n"
" float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
" float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
" float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
FRAGMENT_CONVERT_YUV
"}\n";
static const char solid_fragment_shader[] =
"precision mediump float;\n"
"uniform vec4 color;\n"
"uniform float alpha;\n"
"void main()\n"
"{\n"
" gl_FragColor = alpha * color\n;"
"}\n";
static int
compile_shader(GLenum type, const char *source)
{
GLuint s;
14 years ago
char msg[512];
GLint status;
s = glCreateShader(type);
glShaderSource(s, 1, &source, NULL);
glCompileShader(s);
glGetShaderiv(s, GL_COMPILE_STATUS, &status);
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if (!status) {
glGetShaderInfoLog(s, sizeof msg, NULL, msg);
weston_log("shader info: %s\n", msg);
return GL_NONE;
14 years ago
}
return s;
}
static int
weston_shader_init(struct weston_shader *shader,
const char *vertex_source, const char *fragment_source)
{
char msg[512];
GLint status;
shader->vertex_shader =
compile_shader(GL_VERTEX_SHADER, vertex_source);
shader->fragment_shader =
compile_shader(GL_FRAGMENT_SHADER, fragment_source);
14 years ago
shader->program = glCreateProgram();
glAttachShader(shader->program, shader->vertex_shader);
glAttachShader(shader->program, shader->fragment_shader);
glBindAttribLocation(shader->program, 0, "position");
glBindAttribLocation(shader->program, 1, "texcoord");
14 years ago
glLinkProgram(shader->program);
glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
14 years ago
if (!status) {
glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
weston_log("link info: %s\n", msg);
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return -1;
}
shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
shader->color_uniform = glGetUniformLocation(shader->program, "color");
14 years ago
return 0;
}
WL_EXPORT void
weston_output_destroy(struct weston_output *output)
{
struct weston_compositor *c = output->compositor;
pixman_region32_fini(&output->region);
pixman_region32_fini(&output->previous_damage);
output->compositor->output_id_pool &= ~(1 << output->id);
wl_display_remove_global(c->wl_display, output->global);
}
static void
weston_output_compute_transform(struct weston_output *output)
{
struct weston_matrix transform;
int flip;
weston_matrix_init(&transform);
switch(output->transform) {
case WL_OUTPUT_TRANSFORM_FLIPPED:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
flip = -1;
break;
default:
flip = 1;
break;
}
switch(output->transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
case WL_OUTPUT_TRANSFORM_FLIPPED:
transform.d[0] = flip;
transform.d[1] = 0;
transform.d[4] = 0;
transform.d[5] = 1;
break;
case WL_OUTPUT_TRANSFORM_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
transform.d[0] = 0;
transform.d[1] = -flip;
transform.d[4] = 1;
transform.d[5] = 0;
break;
case WL_OUTPUT_TRANSFORM_180:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
transform.d[0] = -flip;
transform.d[1] = 0;
transform.d[4] = 0;
transform.d[5] = -1;
break;
case WL_OUTPUT_TRANSFORM_270:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
transform.d[0] = 0;
transform.d[1] = flip;
transform.d[4] = -1;
transform.d[5] = 0;
break;
default:
break;
}
weston_matrix_multiply(&output->matrix, &transform);
}
WL_EXPORT void
weston_output_update_matrix(struct weston_output *output)
{
float magnification;
struct weston_matrix camera;
struct weston_matrix modelview;
weston_matrix_init(&output->matrix);
weston_matrix_translate(&output->matrix,
-(output->x + (output->border.right + output->width - output->border.left) / 2.0),
-(output->y + (output->border.bottom + output->height - output->border.top) / 2.0), 0);
weston_matrix_scale(&output->matrix,
2.0 / (output->width + output->border.left + output->border.right),
-2.0 / (output->height + output->border.top + output->border.bottom), 1);
weston_output_compute_transform(output);
if (output->zoom.active) {
magnification = 1 / (1 - output->zoom.spring_z.current);
weston_matrix_init(&camera);
weston_matrix_init(&modelview);
weston_output_update_zoom(output, output->zoom.type);
weston_matrix_translate(&camera, output->zoom.trans_x,
-output->zoom.trans_y, 0);
weston_matrix_invert(&modelview, &camera);
weston_matrix_scale(&modelview, magnification, magnification, 1.0);
weston_matrix_multiply(&output->matrix, &modelview);
}
output->dirty = 0;
}
static void
weston_output_transform_init(struct weston_output *output, uint32_t transform)
{
output->transform = transform;
switch (transform) {
case WL_OUTPUT_TRANSFORM_90:
case WL_OUTPUT_TRANSFORM_270:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
/* Swap width and height */
output->width = output->current->height;
output->height = output->current->width;
break;
case WL_OUTPUT_TRANSFORM_NORMAL:
case WL_OUTPUT_TRANSFORM_180:
case WL_OUTPUT_TRANSFORM_FLIPPED:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
output->width = output->current->width;
output->height = output->current->height;
break;
default:
break;
}
}
WL_EXPORT void
weston_output_move(struct weston_output *output, int x, int y)
{
output->x = x;
output->y = y;
pixman_region32_init(&output->previous_damage);
pixman_region32_init_rect(&output->region, x, y,
output->width,
output->height);
}
WL_EXPORT void
weston_output_init(struct weston_output *output, struct weston_compositor *c,
int x, int y, int width, int height, uint32_t transform)
{
output->compositor = c;
output->x = x;
output->y = y;
output->border.top = 0;
output->border.bottom = 0;
output->border.left = 0;
output->border.right = 0;
output->mm_width = width;
output->mm_height = height;
output->dirty = 1;
if (transform != WL_OUTPUT_TRANSFORM_NORMAL)
output->disable_planes++;
weston_output_transform_init(output, transform);
weston_output_init_zoom(output);
weston_output_move(output, x, y);
weston_output_damage(output);
wl_signal_init(&output->frame_signal);
wl_list_init(&output->animation_list);
wl_list_init(&output->resource_list);
output->id = ffs(~output->compositor->output_id_pool) - 1;
output->compositor->output_id_pool |= 1 << output->id;
output->global =
wl_display_add_global(c->wl_display, &wl_output_interface,
output, bind_output);
}
static void
compositor_bind(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_compositor *compositor = data;
wl_client_add_object(client, &wl_compositor_interface,
&compositor_interface, id, compositor);
}
static void
log_uname(void)
{
struct utsname usys;
uname(&usys);
weston_log("OS: %s, %s, %s, %s\n", usys.sysname, usys.release,
usys.version, usys.machine);
}
static void
log_extensions(const char *name, const char *extensions)
{
const char *p, *end;
int l;
int len;
l = weston_log("%s:", name);
p = extensions;
while (*p) {
end = strchrnul(p, ' ');
len = end - p;
if (l + len > 78)
l = weston_log_continue("\n" STAMP_SPACE "%.*s",
len, p);
else
l += weston_log_continue(" %.*s", len, p);
for (p = end; isspace(*p); p++)
;
}
weston_log_continue("\n");
}
static void
log_egl_gl_info(EGLDisplay egldpy)
{
const char *str;
str = eglQueryString(egldpy, EGL_VERSION);
weston_log("EGL version: %s\n", str ? str : "(null)");
str = eglQueryString(egldpy, EGL_VENDOR);
weston_log("EGL vendor: %s\n", str ? str : "(null)");
str = eglQueryString(egldpy, EGL_CLIENT_APIS);
weston_log("EGL client APIs: %s\n", str ? str : "(null)");
str = eglQueryString(egldpy, EGL_EXTENSIONS);
log_extensions("EGL extensions", str ? str : "(null)");
str = (char *)glGetString(GL_VERSION);
weston_log("GL version: %s\n", str ? str : "(null)");
str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
weston_log("GLSL version: %s\n", str ? str : "(null)");
str = (char *)glGetString(GL_VENDOR);
weston_log("GL vendor: %s\n", str ? str : "(null)");
str = (char *)glGetString(GL_RENDERER);
weston_log("GL renderer: %s\n", str ? str : "(null)");
str = (char *)glGetString(GL_EXTENSIONS);
log_extensions("GL extensions", str ? str : "(null)");
}
WL_EXPORT int
weston_compositor_init(struct weston_compositor *ec,
struct wl_display *display,
int argc,
char *argv[],
const char *config_file)
{
struct wl_event_loop *loop;
struct xkb_rule_names xkb_names;
const struct config_key keyboard_config_keys[] = {
{ "keymap_rules", CONFIG_KEY_STRING, &xkb_names.rules },
{ "keymap_model", CONFIG_KEY_STRING, &xkb_names.model },
{ "keymap_layout", CONFIG_KEY_STRING, &xkb_names.layout },
{ "keymap_variant", CONFIG_KEY_STRING, &xkb_names.variant },
{ "keymap_options", CONFIG_KEY_STRING, &xkb_names.options },
};
const struct config_section cs[] = {
{ "keyboard",
keyboard_config_keys, ARRAY_LENGTH(keyboard_config_keys) },
};
memset(&xkb_names, 0, sizeof(xkb_names));
parse_config_file(config_file, cs, ARRAY_LENGTH(cs), ec);
ec->wl_display = display;
wl_signal_init(&ec->destroy_signal);
wl_signal_init(&ec->activate_signal);
wl_signal_init(&ec->lock_signal);
wl_signal_init(&ec->unlock_signal);
wl_signal_init(&ec->show_input_panel_signal);
wl_signal_init(&ec->hide_input_panel_signal);
ec->launcher_sock = weston_environment_get_fd("WESTON_LAUNCHER_SOCK");
ec->output_id_pool = 0;
if (!wl_display_add_global(display, &wl_compositor_interface,
ec, compositor_bind))
return -1;
wl_list_init(&ec->surface_list);
wl_list_init(&ec->layer_list);
wl_list_init(&ec->seat_list);
wl_list_init(&ec->output_list);
wl_list_init(&ec->key_binding_list);
wl_list_init(&ec->button_binding_list);
wl_list_init(&ec->axis_binding_list);
wl_list_init(&ec->fade.animation.link);
weston_plane_init(&ec->primary_plane, 0, 0);
weston_compositor_xkb_init(ec, &xkb_names);
ec->ping_handler = NULL;
screenshooter_create(ec);
text_cursor_position_notifier_create(ec);
wl_data_device_manager_init(ec->wl_display);
wl_display_init_shm(display);
loop = wl_display_get_event_loop(ec->wl_display);
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
wl_event_source_timer_update(ec->idle_source, ec->idle_time * 1000);
ec->input_loop = wl_event_loop_create();
return 0;
}
WL_EXPORT int
weston_compositor_init_gl(struct weston_compositor *ec)
{
const char *extensions;
int has_egl_image_external = 0;
log_egl_gl_info(ec->egl_display);
ec->image_target_texture_2d =
(void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
ec->image_target_renderbuffer_storage = (void *)
eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
ec->bind_display =
(void *) eglGetProcAddress("eglBindWaylandDisplayWL");
ec->unbind_display =
(void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
ec->query_buffer =
(void *) eglGetProcAddress("eglQueryWaylandBufferWL");
extensions = (const char *) glGetString(GL_EXTENSIONS);
if (!extensions) {
weston_log("Retrieving GL extension string failed.\n");
return -1;
}
if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
return -1;
}
if (strstr(extensions, "GL_EXT_read_format_bgra"))
ec->read_format = GL_BGRA_EXT;
else
ec->read_format = GL_RGBA;
if (strstr(extensions, "GL_EXT_unpack_subimage"))
ec->has_unpack_subimage = 1;
if (strstr(extensions, "GL_OES_EGL_image_external"))
has_egl_image_external = 1;
extensions =
(const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS);
if (!extensions) {
weston_log("Retrieving EGL extension string failed.\n");
return -1;
}
if (strstr(extensions, "EGL_WL_bind_wayland_display"))
ec->has_bind_display = 1;
if (ec->has_bind_display)
ec->bind_display(ec->egl_display, ec->wl_display);
weston_spring_init(&ec->fade.spring, 30.0, 1.0, 1.0);
ec->fade.animation.frame = fade_frame;
weston_layer_init(&ec->fade_layer, &ec->layer_list);
weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
glActiveTexture(GL_TEXTURE0);
if (weston_shader_init(&ec->texture_shader_rgba,
vertex_shader, texture_fragment_shader_rgba) < 0)
return -1;
if (weston_shader_init(&ec->texture_shader_rgbx,
vertex_shader, texture_fragment_shader_rgbx) < 0)
return -1;
if (has_egl_image_external &&
weston_shader_init(&ec->texture_shader_egl_external,
vertex_shader, texture_fragment_shader_egl_external) < 0)
return -1;
if (weston_shader_init(&ec->texture_shader_y_uv,
vertex_shader, texture_fragment_shader_y_uv) < 0)
return -1;
if (weston_shader_init(&ec->texture_shader_y_u_v,
vertex_shader, texture_fragment_shader_y_u_v) < 0)
return -1;
if (weston_shader_init(&ec->texture_shader_y_xuxv,
vertex_shader, texture_fragment_shader_y_xuxv) < 0)
return -1;
if (weston_shader_init(&ec->solid_shader,
vertex_shader, solid_fragment_shader) < 0)
return -1;
weston_compositor_schedule_repaint(ec);
return 0;
}
WL_EXPORT void
weston_compositor_shutdown(struct weston_compositor *ec)
{
struct weston_output *output, *next;
wl_event_source_remove(ec->idle_source);
if (ec->input_loop_source)
wl_event_source_remove(ec->input_loop_source);
/* Destroy all outputs associated with this compositor */
wl_list_for_each_safe(output, next, &ec->output_list, link)
output->destroy(output);
weston_binding_list_destroy_all(&ec->key_binding_list);
weston_binding_list_destroy_all(&ec->button_binding_list);
weston_binding_list_destroy_all(&ec->axis_binding_list);
weston_plane_release(&ec->primary_plane);
wl_array_release(&ec->vertices);
wl_array_release(&ec->indices);
wl_array_release(&ec->vtxcnt);
wl_event_loop_destroy(ec->input_loop);
}
static int on_term_signal(int signal_number, void *data)
{
struct wl_display *display = data;
weston_log("caught signal %d\n", signal_number);
wl_display_terminate(display);
return 1;
}
static void
on_segv_signal(int s, siginfo_t *siginfo, void *context)
{
void *buffer[32];
int i, count;
Dl_info info;
/* This SIGSEGV handler will do a best-effort backtrace, and
* then call the backend restore function, which will switch
* back to the vt we launched from or ungrab X etc and then
* raise SIGTRAP. If we run weston under gdb from X or a
* different vt, and tell gdb "handle SIGSEGV nostop", this
* will allow weston to switch back to gdb on crash and then
* gdb will catch the crash with SIGTRAP. */
weston_log("caught segv\n");
count = backtrace(buffer, ARRAY_LENGTH(buffer));
for (i = 0; i < count; i++) {
dladdr(buffer[i], &info);
weston_log(" [%016lx] %s (%s)\n",
(long) buffer[i],
info.dli_sname ? info.dli_sname : "--",
info.dli_fname);
}
segv_compositor->restore(segv_compositor);
raise(SIGTRAP);
}
static void *
load_module(const char *name, const char *entrypoint, void **handle)
{
char path[PATH_MAX];
void *module, *init;
if (name[0] != '/')
snprintf(path, sizeof path, "%s/%s", MODULEDIR, name);
else
snprintf(path, sizeof path, "%s", name);
weston_log("Loading module '%s'\n", path);
module = dlopen(path, RTLD_NOW);
if (!module) {
weston_log("Failed to load module: %s\n", dlerror());
return NULL;
}
init = dlsym(module, entrypoint);
if (!init) {
weston_log("Failed to lookup init function: %s\n", dlerror());
return NULL;
}
return init;
}
static const char xdg_error_message[] =
"fatal: environment variable XDG_RUNTIME_DIR is not set.\n";
static const char xdg_wrong_message[] =
"fatal: environment variable XDG_RUNTIME_DIR\n"
"is set to \"%s\", which is not a directory.\n";
static const char xdg_wrong_mode_message[] =
"warning: XDG_RUNTIME_DIR \"%s\" is not configured\n"
"correctly. Unix access mode must be 0700 but is %o,\n"
"and XDG_RUNTIME_DIR must be owned by the user, but is\n"
"owned by UID %d.\n";
static const char xdg_detail_message[] =
"Refer to your distribution on how to get it, or\n"
"http://www.freedesktop.org/wiki/Specifications/basedir-spec\n"
"on how to implement it.\n";
static void
verify_xdg_runtime_dir(void)
{
char *dir = getenv("XDG_RUNTIME_DIR");
struct stat s;
if (!dir) {
weston_log(xdg_error_message);
weston_log_continue(xdg_detail_message);
exit(EXIT_FAILURE);
}
if (stat(dir, &s) || !S_ISDIR(s.st_mode)) {
weston_log(xdg_wrong_message, dir);
weston_log_continue(xdg_detail_message);
exit(EXIT_FAILURE);
}
if ((s.st_mode & 0777) != 0700 || s.st_uid != getuid()) {
weston_log(xdg_wrong_mode_message,
dir, s.st_mode & 0777, s.st_uid);
weston_log_continue(xdg_detail_message);
}
}
static int
usage(int error_code)
{
fprintf(stderr,
"Usage: weston [OPTIONS]\n\n"
"This is weston version " VERSION ", the Wayland reference compositor.\n"
"Weston supports multiple backends, and depending on which backend is in use\n"
"different options will be accepted.\n\n"
"Core options:\n\n"
" -B, --backend=MODULE\tBackend module, one of drm-backend.so,\n"
"\t\t\t\tx11-backend.so or wayland-backend.so\n"
" -S, --socket=NAME\tName of socket to listen on\n"
" -i, --idle-time=SECS\tIdle time in seconds\n"
" --xserver\t\tEnable X server integration\n"
" --module\t\tLoad the specified module\n"
" --log==FILE\t\tLog to the given file\n"
" -h, --help\t\tThis help message\n\n");
fprintf(stderr,
"Options for drm-backend.so:\n\n"
" --connector=ID\tBring up only this connector\n"
" --seat=SEAT\t\tThe seat that weston should run on\n"
" --tty=TTY\t\tThe tty to use\n"
" --current-mode\tPrefer current KMS mode over EDID preferred mode\n\n");
fprintf(stderr,
"Options for x11-backend.so:\n\n"
" --width=WIDTH\t\tWidth of X window\n"
" --height=HEIGHT\tHeight of X window\n"
" --fullscreen\t\tRun in fullscreen mode\n"
" --output-count=COUNT\tCreate multiple outputs\n"
" --no-input\t\tDont create input devices\n\n");
fprintf(stderr,
"Options for wayland-backend.so:\n\n"
" --width=WIDTH\t\tWidth of Wayland surface\n"
" --height=HEIGHT\tHeight of Wayland surface\n"
" --display=DISPLAY\tWayland display to connect to\n\n");
exit(error_code);
}
int main(int argc, char *argv[])
{
int ret = EXIT_SUCCESS;
struct wl_display *display;
struct weston_compositor *ec;
struct wl_event_source *signals[4];
struct wl_event_loop *loop;
struct sigaction segv_action;
void *shell_module, *backend_module, *xserver_module;
int (*module_init)(struct weston_compositor *ec);
struct weston_compositor
*(*backend_init)(struct wl_display *display,
int argc, char *argv[], const char *config_file);
int i;
char *backend = NULL;
char *shell = NULL;
char *module = NULL;
char *log = NULL;
int32_t idle_time = 300;
int32_t xserver = 0;
int32_t help = 0;
char *socket_name = NULL;
char *config_file;
const struct config_key shell_config_keys[] = {
{ "type", CONFIG_KEY_STRING, &shell },
};
const struct config_section cs[] = {
{ "shell",
shell_config_keys, ARRAY_LENGTH(shell_config_keys) },
};
const struct weston_option core_options[] = {
{ WESTON_OPTION_STRING, "backend", 'B', &backend },
{ WESTON_OPTION_STRING, "socket", 'S', &socket_name },
{ WESTON_OPTION_INTEGER, "idle-time", 'i', &idle_time },
{ WESTON_OPTION_BOOLEAN, "xserver", 0, &xserver },
{ WESTON_OPTION_STRING, "module", 0, &module },
{ WESTON_OPTION_STRING, "log", 0, &log },
{ WESTON_OPTION_BOOLEAN, "help", 'h', &help },
};
argc = parse_options(core_options,
ARRAY_LENGTH(core_options), argc, argv);
if (help)
usage(EXIT_SUCCESS);
weston_log_file_open(log);
weston_log("%s\n"
STAMP_SPACE "%s\n"
STAMP_SPACE "Bug reports to: %s\n"
STAMP_SPACE "Build: %s\n",
PACKAGE_STRING, PACKAGE_URL, PACKAGE_BUGREPORT,
BUILD_ID);
log_uname();
verify_xdg_runtime_dir();
display = wl_display_create();
loop = wl_display_get_event_loop(display);
signals[0] = wl_event_loop_add_signal(loop, SIGTERM, on_term_signal,
display);
signals[1] = wl_event_loop_add_signal(loop, SIGINT, on_term_signal,
display);
signals[2] = wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal,
display);
wl_list_init(&child_process_list);
signals[3] = wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler,
NULL);
if (!backend) {
if (getenv("WAYLAND_DISPLAY"))
backend = "wayland-backend.so";
else if (getenv("DISPLAY"))
backend = "x11-backend.so";
else
backend = "drm-backend.so";
}
config_file = config_file_path("weston.ini");
parse_config_file(config_file, cs, ARRAY_LENGTH(cs), shell);
backend_init = load_module(backend, "backend_init", &backend_module);
if (!backend_init)
exit(EXIT_FAILURE);
ec = backend_init(display, argc, argv, config_file);
if (ec == NULL) {
weston_log("fatal: failed to create compositor\n");
exit(EXIT_FAILURE);
}
segv_action.sa_flags = SA_SIGINFO | SA_RESETHAND;
segv_action.sa_sigaction = on_segv_signal;
sigemptyset(&segv_action.sa_mask);
sigaction(SIGSEGV, &segv_action, NULL);
segv_compositor = ec;
for (i = 1; argv[i]; i++)
weston_log("fatal: unhandled option: %s\n", argv[i]);
if (argv[1]) {
ret = EXIT_FAILURE;
goto out;
}
free(config_file);
ec->option_idle_time = idle_time;
ec->idle_time = idle_time;
module_init = NULL;
if (xserver)
module_init = load_module("xwayland.so",
"weston_xserver_init",
&xserver_module);
if (module_init && module_init(ec) < 0) {
ret = EXIT_FAILURE;
goto out;
}
if (socket_name)
setenv("WAYLAND_DISPLAY", socket_name, 1);
if (!shell)
shell = "desktop-shell.so";
module_init = load_module(shell, "shell_init", &shell_module);
if (!module_init || module_init(ec) < 0) {
ret = EXIT_FAILURE;
goto out;
}
module_init = NULL;
if (module)
module_init = load_module(module, "module_init", NULL);
if (module_init && module_init(ec) < 0) {
ret = EXIT_FAILURE;
goto out;
}
if (wl_display_add_socket(display, socket_name)) {
weston_log("fatal: failed to add socket: %m\n");
ret = EXIT_FAILURE;
goto out;
}
weston_compositor_dpms_on(ec);
weston_compositor_wake(ec);
wl_display_run(display);
out:
/* prevent further rendering while shutting down */
ec->state = WESTON_COMPOSITOR_SLEEPING;
wl_signal_emit(&ec->destroy_signal, ec);
if (ec->has_bind_display)
ec->unbind_display(ec->egl_display, display);
for (i = ARRAY_LENGTH(signals); i;)
wl_event_source_remove(signals[--i]);
weston_compositor_xkb_destroy(ec);
ec->destroy(ec);
wl_display_destroy(display);
weston_log_file_close();
return ret;
}